Interesting/good choice of song my friend and indeed it sets the mood for our suiton lessons ^_^ <----- never used that shiz emotion
Tosen wonders to himself "Can Vampires even get wt without dying, or is that the sun??????, oh well same diff really YOHOHOHOHOHOH"
Anyways Skorm, as you know, i'll be teaching you how to swim the sharks (aka water release), but before we begin, i'd like to ask you to answer few rather simple questions.
1.What can you tell me about water (general description, it's strengths and weakness etc etc)? And no copying from Narutowikia please.
2.How do you feel about water in general (do you love it, hate it etc, etc) and how do you plan on using it?
3. Explain ninjutsu and chakra in your own words and give me some elemental combinations that works well with fire.
1. Waters strength is that i'd like to call it a hybrid element. It's good for both defense and offense, compared to elements like fire and lightning which both are appointed to the offense. This is just a personal opinion, but anyway xD.
Water is strong against the fire element, as it cools down the flames very effect fully.
Water is weak against the lighting element, as water is a conductor. But it's most mentioned weakness is Doton, as it can easily misguide the water flows by creating earth shafts or similar things.
2. I love water. Your life depends on it every day. Without water we don't survive. I also like to be in water, diving and swimming. It's a good exercise and it's very relaxing at the same time.
I plan to use water mostly in a defensive manor, since i lack defensive moves. Although i am a badass, so learning some badass water moves would just rock n' roll
3. Chakra is spiritual energy, that you gain from experience on the battlefield(etc). You use it to perform ninjutsu, which is mostly any move a ninja is capable of doing. Why shall i give elemental combos for fire? I guess you mean water, but i might as well mention all xD. Water + Wind=Ice style. Water + Lightning=Storm style. Water + Earth= Wood style. Water + Fire=Boil style.
Fire + water= Boil style. Fire + Earth= Lava style. Fire + Lightning= Unknown, but it's believed to be Dark style. Fire + Wind= Extremely powerful fire style.
Lool jk, jk....... Thats actually very cool, in what country was it?
Waters strength is that i'd like to call it a hybrid element. It's good for both defense and offense, compared to elements like fire and lightning which both are appointed to the offense. This is just a personal opinion, but anyway xD.
I agree, it's one of the more versatile elements out there, second only to earth in mine and most other peoples opinion.
Water is weak against the lighting element, as water is a conductor. But it's most mentioned weakness is Doton, as it can easily misguide the water flows by creating earth shafts or similar things.
I wouldn't say that water is weak to lightning persay, it depends more on what perspective you're coming from, if even that. Water and lightning have a very unique relationship and are often used in a set of combos that see them together doing more damage than either of them separately, so if you were to look at it from that perspective alone then you wouldn't see any weakness whatsoever. Now if you were to look at it from the perspective of say you being inside a water orb or better yet are surrounded by water and your opponent uses a lightning attack then oh boy you're in a world of trouble because the water only helps to boost the lightning charge and from that perspective the lightning was a major weakness to you.
I apologize if the above doesn't make any sense because you wont believe how zoned out i am right now lol. I'll gladly re explain the above if you need clarification.
I love water. Your life depends on it every day. Without water we don't survive. I also like to be in water, diving and swimming. It's a good exercise and it's very relaxing at the same time
Ah you should totally tell me some epic stories you have sometimes xD
I plan to use water mostly in a defensive manor, since i lack defensive moves. Although i am a badass, so learning some badass water moves would just rock n' roll
Thats very nice, but I meant what other elements would you personally use with water and why?
Fire + water= Boil style. Fire + Earth= Lava style. Fire + Lightning= Unknown, but it's believed to be Dark style. Fire + Wind= Extremely powerful fire style.
I wouldn't say that water is weak to lightning persay, it depends more on what perspective you're coming from, if even that. Water and lightning have a very unique relationship and are often used in a set of combos that see them together doing more damage than either of them separately, so if you were to look at it from that perspective alone then you wouldn't see any weakness whatsoever. Now if you were to look at it from the perspective of say you being inside a water orb or better yet are surrounded by water and your opponent uses a lightning attack then oh boy you're in a world of trouble because the water only helps to boost the lightning charge and from that perspective the lightning was a major weakness to you.
I apologize if the above doesn't make any sense because you wont believe how zoned out i am right now lol. I'll gladly re explain the above if you need clarification.
I'd personally use Raiton and Wind with it. Wind would boost the force of it, and Raiton would make it very lethal as you said in the other perspective.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
What can you tell me about the jutsu above, do you like them, hate them and how would you use them in situations?
Not sure if you want me to quote the jutsus, while i explain my reasons for them, but i'll do that this time xD.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
I like this technique, for the fact that it is(i assume) very easy to perform, and you can pretty much do very much with just a couple of waves of water. Like combine it with a surge of wind and/or electric currents. I don't know if it's powerful enough, but if it is, it's a good and easy way to block kunais?
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
Ah yes.. I remember this one, when Kakashi and co fought Zabuza for the first time. Really like this jutsu, for it's terms of stealth and just the feeling of being surrounded in a thick layer of mist isn't that bad xD. As stated, great to use as camouflage, and is an ideal ninja move.
I guess if you make a water blast to counter his kunai done via free form then by all means you can counter.
Last D ranks (Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
I honestly can not give you a good description for this, because the jutsu description itself covers everything you need. It's basically a sword that is made by water Lmaoo. Splash away my friend, splash AWAY.
( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
The idea behind this is deff. For the last jutsu we kinda talked about how it can be used for blocking kunai, well this jutsu seems to be the better alternative for it. It states that it can handle projectile weapons (which includes kunais). Considering that its a D rank i would have to say the only attack that it can really stop is a fire technique of C rank rp below.
If i made any grammar mistake then im sorry, lol i typed the above with my eyes nearly closed.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
This is quite awesome. Could use it to train your sword abilities, use in combat. Would be a problem though, if the opponent chooses to freeze your sword. Then you would be stuck and can't make handseals xD.
Is the sword two-handed or one-handed? O____O
( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
Really like the idea of this jutsu. The fact of creating a shield in your hand is just <3. Is there any definition of heavy projectiles? Like a kunai or a shuriken? Should be more damage done by a shuriken, hence maybe it cannot be stopped by this?
This is quite awesome. Could use it to train your sword abilities, use in combat. Would be a problem though, if the opponent chooses to freeze your sword. Then you would be stuck and can't make handseals xD.
Is the sword two-handed or one-handed? O____O
Really like the idea of this jutsu. The fact of creating a shield in your hand is just <3. Is there any definition of heavy projectiles? Like a kunai or a shuriken? Should be more damage done by a shuriken, hence maybe it cannot be stopped by this?
It's based on opinion and matter of perspective. Now from my understanding shurikens are heavy projectiles while kunais are mild projectiles and pebbles/small rocks being small projectiles.
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
A horrible picture, but the only one i could find believe it or not xD. But you can see the shark jumping up in the right ready to go towards the opponent and stike him. When they say strke I assume it's the shark head budding you basically since a shark does not have arms or legs to strike you lmao, unless it's one of those weird mutated ones.
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(Su(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
Picture. The key principle of this technique is it's base properties of attack, it's bolded above. Striking, wrapping, and binding are the 3 basics of usage for this technique. Now naturally there are subdivisions for each property (ex in striking a sub property of it is in some of the ways you could use the whip to strike). Can you name some sub properties of any property that i mentioned?
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Hm. I like the idea of the jutsu, functioning as a quick way to both get out of water and stricking one's opponent at the same time. Since you are pretty slow in water, it's a very good way to use if you need to get out of the way, or use as a surprise attack. Followed by Taijutsu for example.
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
Very useful jutsu, as it can be used in various of ways. Either by trapping the opponent, slow them down, whip them and inflict damage, cut them off, wrap them up. Etc.
Can you name some sub properties of any property that i mentioned?
Now, before we go further, I use a different method for water release than my previous colledge did.
Tell me a bit, in your own words, how does water related with other elements when it comes to elemental combos and clashing? What happens when water clashes with Fire? or Earth? How can it be used in a combo more effectively?
And, in general, what do you think Water is useful for? Attacking? Defending? Restricting? Is it a fast element? Slow?
Tell me a bit about the combat applications of the release
Suiton relates to the other elements in the following:
It's naturally strong against the fire(katon) element, as it extinguish the flames. Two reasons why it extinguish the flames is due to the temperature of the water cools down the fire so the energy slows down, thus can't continue burning. The other reason is that water separates the oxygen that fuels the fire.
When water clashes with fire, it extinguishes the flames. But if the flame is hot enough, it can evaporate the water jutsu and turn it into steam.
It's natural weakness is the earth(doton) element. Using the doton element is very effective as it easily blocks the force of impact from the water. It can also be used to manipulate the streams of incoming flash-floods.
When water clashes with earth, the earth will erase the pressure and impact of the water so it will turn the water attack to a little pod really.. Alas, if the impact of the water is strong enough it could break the rocky defenses.
For example, using the suiton element together with the raiton element creates surge-like floods. It will break most doton sheilds as the raiton element is strong agains the doton element due to the fact it travels through it and breaks it apart.
Another example is the combination of the fuuton element, which will boost the overall pressure of the water attack which is guided towards the enemy.
Suiton can also be used to create Kekkei Genkais. Examples are:
Steam: Suiton and Katon are used together to create a deadly dose of super-heated steam that will surround the target. It could also be use to cut-off the enemy.
Ice: Suiton and Fuuton are used together to create the ice element. This happens due to the air cools down the water to it's solid state. Ice can provide strong shields and weapons.
Wood: Suiton and Doton are used together to create the wood element. The wood element is very powerful and useful. The user can create plants and long hard branches to use as shields or weapons.
Storm: Suiton and Raiton are used together to create the storm element. This combination is mostly used as an extremely advanced weapon. It creates beams that are guided towards the target. Upon impact, it generates a powerful overload of elevated electric energy.
And, in general, what do you think Water is useful for? Attacking? Defending? Restricting? Is it a fast element? Slow?
Hm. I don't think it's very useful as an attack element, since it's not very fast and can fairly easily be blocked with the doton element, and frankly other elements as well.
Defending, sure. Creating water shields to break impacts of incoming projectiles etc to slow the speed of it down. Water is generally good to block force with.
Restricting, yes. You can trap your enemy with the water prison jutsu, or simply cut them off by creating a flash-flood in their path.
The main ability that Water has, it shares with its opposing element: Earth. Both elements are good for attack and defense alike,. both have similar speeds and both require you to manipulate, for the most part, existing sources of their elements.
However, unlike Earth, Water can be comboed with all other elmenets and still be useful. By using it with water you can create scolding hot water attacks or even steam based combos. A streem of water with a stream of fire if done properly is deadly.
With Wind, the pressure and cutting power of the wind, increases the size of the water technique and boots its ability to douse fire techniques. Water can also be imbued with shapr characteristics which renders it amazingly suited to work with sharp wind techniques.
Water can be used with earth, mainly mud variations or dust/earth variations of it to create faster techniques. Water will increase the volume of mud and its speed.
With lighting its an easy combo. Lighting travels in the water and imbues its current into it.
Now, another thing you might not know is that water has the most known inner variations of one of the basic 5 elements.
-Water
-Mist
-Oil
-"solid" water
-Sticky gluey water
It has also been seen to have chakra methabolic abilities. Its been the catalyst and medium for both chakra infusion techniques but also chakra absorption or chakra transfers.
With Medical techniques, its been seen to be a good healing catalyst, having the ability to enter the body as amedium to remove foreign substances and even to icnrease healing.
Now, the main strategy you must have when fighting with water is to, yes, take into consideration its relative speed comparing ith other elements but also to ensure you capitalize in the variety of techniques it allows you to use. From strong and fast defenses to one hit knock out restrictions, it has it all.
How are they created/used in combat, and what's the difference between "solid" water and "Ice" element?
It has also been seen to have chakra methabolic abilities. Its been the catalyst and medium for both chakra infusion techniques but also chakra absorption or chakra transfers.
With Medical techniques, its been seen to be a good healing catalyst, having the ability to enter the body as amedium to remove foreign substances and even to icnrease healing.
Solid water is basically water that through the use of chakra and pressure becomes solid and even sharp. It differs from Ice because it isn't really naturally solid but only "forced" to behave as such. Also, its obviously not cool. It has been shown in only one technique which we will learn later.
Sticky water is basically thick and very heavy water that resembles very strong glue.
How you make them is something we will explore in the techniques further along. It was just a description of the secondary releases within water release that you'll find later.
Also, about the chakra and healing and what not, its only properties known to the element. If you can use them or not will depend on your knowledge, teachings and the bio you wield.
All of this is super important when you need to have the knowledge to make water customs for example.
I mean, why use a liquid water stream when you can shoot a thick gluey stream? Why make a whip of water when you can make a solid hammer? etc etc. Its this knowledge, this advanced interpreation of an element that makes the difference between a generic user and a skillful one and between a casual cj submitter and a full blown CJ master creator.
Alright these techniques involve creating projectiles like shuriken or kunai. Shuriken and Kunai are examples of projectiles and are not limited to that scope. When you hear and think of projectiles, you think of objects that you launch or project towards your opponent. They're something that leaves your possession and treavels towards your opponent. There is nothing different when it comes to suiton projectiles. All you're doing is launching water at your opponent as you would any other projectile. Now, with water and any other element that uses projectiles you tend to use a lot of shape manipulation. Reason is, is because you need to make the projectiles strong enough damage your opponent (pierce them, knock them back with blunt force, etc). Water or any other element at its base is just raw unformed element. By using shape manipulation you form the shape of the projectile you want. As well, you also compress the element to a degree which allows for a certain density which is always good. With these water projectiles, you will be exhaling them from the mouth. You will first inhale and focus the chakra from your core and channel it up into your lungs and mouth. You will then exhale; the chakra you gathered in your lungs helps propel the water, and the mouth is the point of release. You use shape manipulation to then form the water into whatever shape you need it to be, whether it be a ball or something more advanced like a shark. The water is also compressed in a tight container (the boundaries you create by shaping it) therefore when it makes impact with the target they'll generally receive a blunt impact that knocks them back, has the capability to knock the wind out of them, bruise them, maybe break bones or damage the organs and cause shock. Also, if fast enough and small enough, the density from the tightly compressed nature and the speed may be able to pierce like a bullet. Using other mediums of release for projectiles, you would simply channel your chakra into a different location and then follow the rest of the procedures of releasing the water, and shaping it for the desired effect.
Advantages to Method
Techniques in this category are quick releases, designed to attack in short to long range scenarios against big single targets, with normal movement speed. Just like projectiles, once they leave your hand it frees you up to attack again with more projectiles or even other types of techniques. Techniques in this category allow for you to launch several shots in succession in most cases allowing you to barrage your opponents from several different angles possibly or use them as a distraction or ploy to force them in directions that would be beneficial to you. Large enough projectiles will make it difficult for your opponents to avoid, but not impossible. There can be issues with visibility, allowing you to block your opponent's vision while you plot a sneak attack. However visibility aspect is a double edged sword in most cases. You won't necessarily be able to see them unless you have sensory abilities. These techniques are better used in closer distances to disable both the ability to dodge and counter but also to make full use of the speed of these projectiles. The closer you are, the less time they have to hit the opponent.
Disadvantages to Method
Though quick in release, once projectiles are released you have no control over them. It's generally the same in every case with projectile based weaponry minus attachments like wire that allow you control. However in the case of chakra based projectiles like these, after exhaling exit from the point of release there is no real control over the projectiles. The direction you've launched is where it will go and it could be very easy to avoid them with basic techniques that could move you out of the line of fire, like Earth Release Technique or the popular hurricane fist into the air. There is the problem of the rapid fire projectiles. As said previously, as you're allowed to fire multiple shots from certain techniques, yet they don't all have the power of that particular rank, their collective power combined = the rank of the technique as a whole. What this means is, as you divide the projectiles into several shots, they considerably get weaker allowing for your opponent to exploit the weakness. Some techniques may converge at a single point (usually the target) so that they may not be able to avoid harm by just attacking individual shots, there is still that possibility. Those who try to cover a wider range with more projectiles will leave themselves at a disadvantage. The opponent can protect just their frontal or the area of where they're attacking by using weaker attacks protect against individually weaker fireballs or fire projectiles. Another big disadvantage is this method is that these techniques aren't very prone to combos with other techniques, especially those of other elements. The projectiles are generally so compressed and dense that they explode on contact, preventing them from melting or heating earth that could be used in a combo with them. The sheer concept of a projectile makes it less prone to be comboed with wind or lightning as the projectiles would require insane precision to be comboed with a wind or lightning technique. Projectiles aren't also very usable with water for the same reason as earth as the projectiles would simply "rupture" and not deliver its effect due to the small time in contact with the combo technique. The main disadvantages are that projectiles are fast yes, but less versatile in combat and for the most part, easy to defend
Now, using this basic method, release a small water sphere from your mouth towards that tree over there *points at a nearby tree, 10 meters from us, to the left, about 30 meters tal...big behind tree tbh*