Strong points:
- It doesn't require any hand seals and water source.
- The technique can be done pretty fast if used smartly and thus it's not that easy to avoid it. Again, if used intelligently.
- If you succeed to surprise the opponent and get him/her into air, you have big chances of giving him/her severe damage.
Weak points:
- The user has to jump into the air at first, which leaves him/her very vunerable.
- The range of the technique is short, which means that the user needs to be very close to the target to use it, double vunerable
- The user has to both use a sword and actually stab it into the ground, which limits the usement very much.
Combinations-strategies: I'm not fond of this technique, because of all the disadvantages that are unlickily greater than advantages. But there would be a smart way to use it; while fightning a Taijutsu and/or Kenjutsu users. (It can be done against all fighters but I'm mentioning Taijutsu and Kenjutsu users because they are the ones that will try hard to make you fight in close range). So, I think it would be good to fake a Taijutsu/Kenjutsu attack and jump into the air like you're going after the opponent. That can be done both when the fight is already lasting for a longer time, or you rushing like crazy towards the opponent and then jumping like you're going to attack. But, you don't really attack but you fall in front of your target and swiftly use this technique. The opponent will prepare for a real attack and probably won't expect this. When you have him in mid-air, checkmate.
Ways to counter this technique: There are really many ways of stopping the opponent while he/she is vunerable in the air; both straigtforwardsa attacks, projectiles, etc. But I have something that seems interesting to me. When the user is in the air and is trying to pierce the sword through the ground, I could surprise him/her with
Water Release: Gushing Water Imprisonment. That is a really trick way and when the opponent would fall onto the ground he would immediately get trapped, without even getting the chance to use the technique.
Questions: N/A
Strong points:
- No hand seals and no water source required.
- Those two make the technique really fast and the user can release it literally in a split of a second.
- Even though the technique is straightforwards, that is not a great disadvantage because of the short-range, so it makes almost no difference.
Weak points:
- The technique's range is short.
- Technique is straightforward.
Combinations-strategies This reminds me of
Water Style: Destruction Torrent. But those technique are perfectly balanced. Destruction Torrent needs hand seals, but can go up to medium-range. And this technique I'm learning is short-range without hand seals. Both technique are really good and I would definitely use this in battle. In an exact way that you've said, in close-range, mostly while fighting a Taijutsu users. They're not many techniques like that, that can be fast enough to be used like that. No philosophy here, and I wouldn't combine it with anything. This is a bombastic technique that is used in a split of a second.
Ways to counter this technique: Against this, the user needs something that can be done extremely quickly; has no hand seals and can be release swiftly. Wind technique have most of those and I like to defend with wind against water. I could use
Wind Style: Hurricane Fist if I manage to react quick enough and i think I would definitely manage to do it. Taijustu masters or Swift users would have no problem in avoiding this, of course.
Questions: N/A
Strong points:
- Doesn't require any hand seals and creates the water source for itself.
- The spearing streams can attack the target in various directions.
- Can be performed really quickly and contrary to last technique, it's not straightforward and can even go up to medium-range.
Weak points:
- While this technique is being performed, the user must keep on focusing his chakra on the orb, unabling him to mold other types of chakra, perform other technique.
- Could leave him exposed if the opponent performs something really wuick, and the user doesn't get the chance to properly defend.
Combinations-strategies: I love this technique and I think it's very useful because of great advantages and disadvantages that aren't really that repelling. The speed of the technique is good enough to overhelm the disadvantages of not being able to use the another technique why you're wielding the streams. I would use the streams to attack my opponent from numerous sides and that would make it harder for him/her to properly defend. Also, I think that another usage of this technique would be against clones. As well as defending from multiple prijectiles because the streams are pretty agile. I could easily defeat 4-6 clones and weaker weapons because of the ability to attack from different sides. Good for short-range.
Ways to counter this technique: Considering that this technique is shooting multiple smaller water streams at you and also at high speed, you need something that can be done really fast. I've choseearth for this one. Now, there are always solutions of creating like a big wall to defend from all of the streams at once. But most of techniques that work like that, need a lot of time to be created. So, I could use
Earth Release: Multiple Mudshot Technique to defeat all stream one by one, but also very quickly. The mudshots are stronger than the streams and can also be shot swiftly enough, even though the streams are shot at the same time and mudshots are one by one.
Questions: N/A
Strong points:
- Doesn't require a water source, hand seals and can be done really quickly.
- It's not hard to wield the blades in any way the user's hand moves.
- The user can twirl around and attack from all sides of himself/herself.
Weak points:
- The user must keep the crescent-shaped water blades percisely concentrated.
Combinations-strategies: We have a third in row technique that is really good. Again, the whip that's created is very agile and when looking roughly, it's almost the same as the previous technique. You cannot attack the target from numerous sides of course, but again you can defeat more clones and more weapons by wielding the whip. This also makes it good enough to be used as defence. Because the movement of the whip can stop many projectiles; here even mor ethan 6. I'm saying whip because when you move around those accumulated water crescent really do look like a big whip. Another great think about this is that you can even twirl around yoursels and attack/defend from all sides and not many techniques can do that. Excellent in short-range because it's done pretty rapidly.
Ways to counter this technique: I've again decided to use a nice, powerful and fast Wind Release technique that would crash into the water "whip", and that is
Wind Style: Beast Tearing Gale Palm . That technique is both big enough and rapid enough to successfully stop the attack of the crescent water.
Questions: N/A