[Water Release] with Ciberr

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Thoth

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One/three advantages and disadvantages:
  • 1. Disadvantage: Requires freaking 44 hand seals.
  • 2. Disadvantage: Requires a water source.
  • 3.Advantage: One of the most powerful B-rank techniques and Water Release techniques in general.
How you would use it in battle: As you've said, there is absolutely no way I would use this technique without having speciality in Water Release. And even if I'd had the speciality, it still requires a water source which is usually a disadvantage. But I probably will take Suiton for my speciality because I love to use it in battle and I think speciality in it would be the most useful due to many technique requiring a lot od hand seal. If I'd be able to perform this with one hand seals and had the water source, I wouldn't hesitate to use it because it's really powerful.

How you would counter it: If someone was foolish enough to start performing the whole 44 hand seals, I can pretty much kill him with any offensive techniques. If my opponent had speciality in it, I would most probably used B-ranked earth technique, such as Earth Release: Earth Style Wall Jutsu because I wasn't able to find a C-ranked technique that would fit in defending this. Also, I think B-ranked technique would be the smartest solution due to amazing power of the water dragon.

Questions about the justu: N/A
 

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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Preform one handseal and generate a orb of water from which several sharp whips will come out of. This justu can go up to long rang so in theory you could just generate the orb right behind or next to somebody and the whips will do the job.Here's an image of the justu just for better understanding

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Thoth

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One/three advantages and disadvantages:
  • 1. Advantage: Requires no water source and only one hand seal.
  • 2. Advantgae: Can go up to long range which is rare for such a water technique with no water source required.
  • 3. Advantage: Can attack multiple targets but still causes a fair amount of damage.
How you would use it in battle: I remember that technique for the first Shippuuden movie. I loved it. It has almost no disadvantages except that one hand seal but still, for a long range technique, that's usually nothing. I like that this technique is excellent for dealing with clones but not only that, the impact with only onw whip can cause a fair injury due to its sharpeness. Because of that, it would be good enough to use it to attack one target because he/she will have trouble dogding it and getting out without injury. It's also very easy to control the whips' movements and thus it's good for chasing targets all over the field.

How you would counter it: I think that the solution to being attacked by this technique lies in the orb that is above the user's head. There's no use in defending against the whips themselves. A fast Wind Release technique with no hand seal that would defeat the orb would and stop the whips, such as Wind Release: Hardliner Revolving Cut.

Questions about the justu: N/A
 

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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Preform a set of 6 handseals and use your suiton chakra in order to generate a spinning column of water which will turn into a snake with a gaping jaw. The snake can follow and swallow its target, though it does no damage after swallowing them it turns into a river which you could use as a water source. Combos with this justu is possible.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

This justu is one of the most commonly used water justu. By sending your suiton chakra into the ground under your opponent you can cause a flow of gushing water to generate around them resulting in them being trapped in a sphere of water. Just like the water prison justu expect you do it with range.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Another one of the more used water justu. By slamming your hands onto the ground you can summon a massive amount of water above your target which can be used as a source for another water justu or you can use it to inflict damage on your opponent. This justu is great since it can be used in combination with many things.
 

Thoth

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One/three advantages and disadvantages:
  • 1. Advantage: It has both long range and no water source required and those combined are prett rare.
  • 2. Disadvantage: It requires too many hand seals.
  • 3. Disadvantage/advantage: The technique itself doesn't do much damage but has other usefull uses
How you would use it in battle: I think that the technique itself is still pretty useful even with no actual damaging. We've seen that this technique can defeat clones and once that the snake goes after the opponent and soaks im into the water, he/she is really in a dangerous position becaus ehe's exposed to water attacks, can't move properly and is very exposable to the first possible combination with Lightning Release: Electromagnetic Murder that can fairly electricute a living being when being in contact with water. Another combination is with Earth Release: Mud Spore and those two together make a rather dangerous attack. Also this technique is perfect for creating yourself a water source. Definitely a wanna-use with Water Relese speciality.

How you would counter it: This is not hard to counter, especially if y opponent needs to us ethe all six hand seals. Earth Release: Earth Style Wall Jutsu is B-ranked earth technique that could stop both the water alone by me jumping on it, stop the echanted version with Earth Release also be able to stop the water combined with lightning. Pretty mainstream but good enough for this.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Advantage: Doesn't require any hand seals, makes it's own water source and can go up to mid-range.
  • 2. Advantage: The user doesn't need to keep his arm in the sphere of water to keep the opponent trapped.
  • 3. Advantage: The appearance of the water beneath you and the creation of the water sphere all happen really fast whihc makes it hart to counter.
How you would use it in battle: This is a great technique and I can see why it's been used as much. It has no big disadvantages and I could quickly put my opponent into a sphere of heavy water and make him/her unable to move and breate on a much easier way than with Water Prison Technique. And then I can attack at free will and even if the opponent manages ot get out of the sphere, it will still most likely be too late. This is only fairly easy stoppable only when the sphere is still in the making.

How you would counter it: That technique is great, there's no doubt. But there's actually a pretty simple counter, a little trick that's available to every user with a katana in his/her hand, Wind Release: Peacock Whirlwind Formation. A great defence that would make this technique useless within seconds, leaving me with a nice water sourse that can be immediately used to attack my opponent. The other possibility is an earth defence, such as Earth Release: Stone Spikes to break through the water but not by spiking me on them but they appear next to me, each on one side. I'm leaning towards the Kenjutsu move, though.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Advantage: No hand seals, no water source required, long-range, can't be more perfect than that.
  • 2. Advantage: When the water is summoned very high above the opponent's head, it's rushing towards it can be very strong and can numb the target.
  • 3. Advantage: The user has excellent control over the followed movement of the water, being able to pervent it to flow where he/she stands
How you would use it in battle: This is an another great anime only character Fuka's technique, very similar to her Water Release: Water Snakes Mouth, only much, much better. This is like one of the best Water Release techniques ever, defeating all major disadvantages that most water techniques have. This is definitely the technique I would use to create myself a water source and still attack the opponent and it's clone. The water falling above the opponents head is a great distractrion and leaves the user a nice opening to attack while he/she tries to dogde the waterfall. Could also be combined with the two techniques I've said for snake mouth.

How you would counter it: I've been seaking for a solution in Earth Release but I couldn't find a technique that would work for me by protecting me from the above, neither have I found solution in Wind Release not a proper Fire Release technique that could safely avaporate the water because it appears above my head. I've decided to use Water Release, more percisely Water Style: Water Bullet, the B-ranked version to protect myself by shooting it exactly above my head before the waterfall gets to me. It's no need, though becaus the technique itself isn't as deadly and if it would fall from great hight, I would manage to dodge the main stike. After that, it's only a weak water stream, much like snake mouth and same counters work.

Questions about the justu: N/A
 
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