[Water release] Sharingdork teaches me how to get wet

sagemode jinchuuriki

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You seem to have some trouble. Please read this.


Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:

Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.


Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.

Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.


This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.


Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:

Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.

So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:

That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.
Ah so that's what you wanted. Sorry for the description or lack of description.
 

Noni

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Impress me with this one jutsu.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my mouth as I take a deep breath in through my nose. (argh one part of my life tells me to use a ton of detail another says I need to use less. Who do I listen to?). Once I have enough raw charka I focus my mind onto the thought of a river and how the water never seems to run out of ways to maneuver itself through the narrow banks. With that thought in mind I focus my charka until my mouth feels like a river bank and the charka slowly becomes slushy in feeling. Realizing that simply thinking about the flexibility of water I also add in a fog onto the river to show the free relaxed part of water. With that I successfully mold my raw charka into water style charka. I than proceed to make the tiger hand seal. I slowly open my mouth. As I open my mouth I focus my unfocused water charka into the image of a balloon I created in my head once I developed enough water style charka. This causes the water to come out of my mouth like a mirror image to my thoughts. The water flowed into the balloon which was in the shape of a sphere. As the water takes the shape of the ball or balloon in my mind I than focus my thoughts on having the water swirl around in the balloon at a fast rate.
Creative uses/strengths:
- I consider the range to be an advantage because in most fights you don't have the ability use a jutsu to strengthen another jutsu. So the range advantage would be to combine this jutsu with say a mid range jutsu to enable mid range jutsu that extra burst of power to harm an opponent that might be just out of reach.
- (I used this genjutsu in combination with a jutsu before but I kind of wanted a senseis opinion so would you mind telling me if this would work) I mold my raw charka into my mouth as I take a deep breath in through my nose. (argh one part of my life tells me to use a ton of detail another says I need to use less. Who do I listen to?). Once I have enough raw charka I focus my mind onto the thought of a river and how the water never seems to run out of ways to maneuver itself through the narrow banks. With that thought in mind I focus my charka until my mouth feels like a river bank and the charka slowly becomes slushy in feeling. Realizing that simply thinking about the flexibility of water I also add in a fog onto the river to show the free relaxed part of water. With that I successfully mold my raw charka into water style charka. I than proceed to make the tiger hand seal. I slowly open my mouth. As I open my mouth I focus my unfocused water charka into the image of a balloon I created in my head once I developed enough water style charka. This causes the water to come out of my mouth like a mirror image to my thoughts. The water flowed into the balloon which was in the shape of a sphere. As the water takes the shape of the ball or balloon in my mind I than focus my thoughts on having the water swirl around in the balloon at a fast rate. Once I launch the jutsu I mold my raw charka through body once again but this time I build it up in my brain in order to make a genjutsu happen rather than a jutsu that requires my mouth. This time I focus my mind on making my thoughts erase the already released jutsu to disappear. Unlike with my previous jutsu I infuse my thoughts through heavy concentration into my charka to make it happen. I than proceed to focus in on my target who luckily for me is mid range. I do this by focus my mind on finding his presence and than slowly making a brief connection with his mind to prepare who my charka insertion. I than proceed to let my charka go into the connection and let my opponent suddenly see the jutsu disappear.
- Another advantage to this jutsu is the ability to pick and choose how many balls of water you wish to shoot at your opponent. This can be helpful because sometimes you might need the extra power and sometimes you might need its weaker but faster speed version.
- Its last strength is its ability to go from a B rank to an A rank. This could be helpful in battle because sometimes you need a jutsu that can go up a rank to pack a bigger punch or to distract your opponent long enough to do another jutsu
Drawbacks/counters:
- A major drawback to this technique is its sheer size. Since its a technique that goes short to long range the size plays a key role. After all do you want a large scale jutsu like this one reaching short range. However the size issue is counter by the fact that you can shoot off the same charka up to five shots.
- Another issue I found was that it requires your concentration on it to fully form. This isn't very helpful in a battle because most of the time its the strike you don't see coming that kills you. So in a battle you can't afford your focus to be elsewhere other than on your opponent.
- The last issue I saw was the following then spits out either a single very large sphere of rotating water. This leaves a brief time for your opponent to send a lightning style jutsu to hit the water and stun you rendering this jutsu incomplete.
I mold my raw charka into my feet. This would occur as my opponent is doing the same thing but in his mouth. As he does the tiger hand seal I do the following hand seals Ram → Dog → Rat → Bird. I focus my mind on turning my raw charka into something thick, ridge, hard to move, and extremely durable. This give me the sensation around the time I make the dog hand seal that earth is starting to become the nature of my pent up charka in my feet. My opponent than proceeds to launch the water sphere at me. Just before the jutsu get near mid range of me I complete the bird hand seal. I than proceed to release my charka into the ground. This causes a tunnel near me at short range to appear but not before the water sphere enters short range of me. Since the tunnel was off to the side a bit to prevent a huge amount of water going into the hole I jump into very quickly. I than run until I am directly underneath my opponent which just happens to be the end of the tunnel. Once again I mold my raw charka but this time into my hands. I gently put one of my palms on the roof of the tunnel. I focus my mind on turning my raw charka into something thick, ridge, hard to move, and extremely durable. This give me the sensation that earth is starting to become the nature of my pent up charka in my palm. Once I have enough charka I imagine releasing it into the form of five spears two of which will form and skewer my opponents feet from directly under him and one spike will be aimed at his spine or close there and the fourth spike will aim for a similar region but in the front of the body.
 

Noni

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First of all. I have to say great job. This really impressed me. Now for that combo I would need to see the genjutsu you used it with. Link me the fight and I will look at it :)

Second every question you have leave at the bottom of the jutsu template and always have a lot of detail. ALWAYS! Also whenever you make a combo or counter associated with the jutsu I show. Please give me the name. :) That is all.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.


( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.
 

sagemode jinchuuriki

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First Jutsu:
Perform the technique:
I mold my raw charka into my feet. Once I have enough raw charka I focus my mind onto the thought of a river and how the water never seems to run out of ways to maneuver itself through the narrow banks. With that thought in mind I focus my charka until my feet feels like a river bank and the charka slowly becomes slushy in feeling. Realizing that simply thinking about the flexibility of water I also add in a fog onto the river to show the free relaxed part of water. With that I successfully mold my raw charka into water style charka. I than proceed to make the tiger hand seal. I than proceed to release half of my charka into the ground to release a large amount of water from the ground. Using the rest of my water charka I imagine the water turning into a fast pace extremely dense river or a jet of water. With that I have my charka change the shape of the water into a fast cutting jet of water.
Creative uses/strengths:
- One advantage to this jutsu is that it comes from the ground. If used correctly an opponent will ignore it because he focused on a jutsu that was simply meant to keep your eyes from focusing on this one.
- Another advantage is the raw speed of the jutsu. This could be useful because it give the opponent even less time to react and dodge the technique.
Drawbacks/counters:
- One disadvantage is that an opponent will notice the hand seal and if in close range disrupt your thought process by forcing you to evade his taijutsu.
- Another issue I have noticed is that if the opponent uses the wrong jutsu to counter it you might be left countering his attack while yours kills him.

Second Jutsu:
Perform the technique:
I mold my raw charka into my left hand. Once I have enough raw charka I focus my mind onto the thought of a river and how the water never seems to run out of ways to maneuver itself through the narrow banks. With that thought in mind I focus my charka until my left hand feels like a river bank and the charka slowly become slushy in feeling. Realizing that simply thinking about the flexibility of water I also add in a fog onto the river to show the free relaxed part of water. With that I successfully mold my raw charka into water style charka. I than proceed to draw my sword from its sheath using my left hand. I than proceed to jump into the air and let the charka flow into my blade. I than proceed to stab my sword into the ground. I than focus on releasing my charka into the ground since my target evade the blade he fails to notice the fact that water has started to appear beneath him. At the same time I focused my mind onto making the water form into a pillar. This causes the water beneath my opponent to slam into him and well throw him into the air as the pillar forms.
(How do you stab your sword into the ground when you throw it?)
Creative uses/strengths:
- The jumping part could enable you to evade an earth based attack like the previous jutsu.
- Another strength I noticed was the fact that unlike most pillars this one damages your opponent. This could be useful by disrupting your opponent’s ability to make another few hand seals.
Drawbacks/counters:
- The jumping is a fall as well because if your opponent used an attack that travels through the air you will get hit.
- Another important fall is that you still have to throw your sword. That could be an issue if there is no ground where your opponent is.

Third Jutsu:
Perform the technique:
I mold my raw charka into my left hand. Once I have enough raw charka I focus my mind onto the thought of a river and how the water never seems to run out of ways to maneuver itself through the narrow banks. With that thought in mind I focus my charka until my left hand feels like a river bank and the charka slowly become slushy in feeling. Realizing that simply thinking about the flexibility of water I also add in a fog onto the river to show the free relaxed part of water. With that I successfully mold my raw charka into water style charka. I than proceed to focus the water charka into becoming a torrent of water that spirals from my hand and directly into my opponent. Once I have enough water charka I release it from my left hand and right towards my opponent as I go to do a palm strike. This causes my water charka to start forming around my left hand before getting sent at my opponent.
(Would this be considered taijutsu?)
Creative uses/strengths:
- An advantage to this jutsu is how fast it travels. Due to its range and the fact that it’s a torrent it should force your opponent to counter with a jutsu that’s equally fast and powerful to stop it.
- Another Advantage for it is the fact that you fire a spiraling torrent. The spiraling part could be increase in any number of ways if you use the correct counter afterwards.
Drawbacks/counters:
- A drawback that I have found is its range. Since this jutsu requires you to be short range it force you to enter short range just before you attack. This could be a problem since most jutsu used can reach mid-range.
 

Noni

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Don't think I did not notice you copying the first part of the performances for every jutsu -__- Don't do it again.
Also when you descend towards the ground you stab the sword in the ground so it will always remain in your hand. Second is the third jutsu is not taijutsu but it is close quarter combat (CQC)

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.


( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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Next time, VM me so I can just edit. But okay :)

Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my left hand. Once I have the required water charka I focus my mind on the thought of a cloud. As the cloud gets darker more water enters it until it starts to rain. With that thought in mind I force my charka to turn into water however I only succeed in making my charka into a liquid goo substance. I than and another thought to my process I add that the sun is heating the water up causing it to rise and form the cloud. With that thought in mind I successfully create water style charka. After that I focus on the thought of turning that water charka into an orb in my left hand. I do this by picturing a basketball. Once it forms into a ball as I am releasing my charka I than proceed to picture the ball as if four parts of the ball expanded in the shape of a spear as if it was over flowing with air. Suddenly four water spears shoot out of the orb
Creative uses/strengths:
- One advantage to this jutsu is the fact that it can extend mid range. This could prevent you opponent from simply fleeing to mid range with an earth pillar to give him the advantage of distance
- Another advantage to the jutsu is the fact that it is impressively fast. This could prevent your opponent from firing a simple B rank lightning jutsu to electrify you
Drawbacks/counters:
- A flaw with this jutsu is its rank. Since it is a simple B rank technique most earth style techniques would be able to counter it effectively enough.
- Another flaw is that the jutsu itself requires you to maintain focus. This prevents you from doing any jutsu without some sort of bushin to help
___________________________
Sorry for the wait
 

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( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my left hand. Once I have enough charka I focus a thought through my head. In the thought I created the moon in a crescent shape and slowly had the tides get influenced by the moon. This results in my charka turning into water style charka however it was not enough. In my thought I than add an outlet for the ocean water to flow into. This would from into the rushing power of a river. This causes my charka to officially become water in nature. I than proceed to release my charka from my hand. In order to get the water to form into a crescent shaped blade I focus my thoughts on another image. This time I focus on a banana's crescent shaped body. The end result of the thought causes my water charka to form into a crescent shaped blade that follows the path my left is moving.
Creative uses/strengths:
A strength to this jutsu is that you can move around while you cast the jutsu. This allows you to both evade your opponents attack while countering his own offensive.
Another advantage is that it has a very effective range. While it might not be one of the strongest jutsu out there it certainly can be one of the most effective jutsu to use when you need to combo up a water jutsu with another one. Since it has a rather decent range if used correctly it could force your opponent to retreat and rethink their attack.
Drawbacks/counters:
A drawback I noticed is that you have to maintain your focus on the jutsu. This could cause a problem if your are facing more than one opponent in battle.
Another drawback to this jutsu is that while it can extend to mid range its more useful at short range when your opponent is unable to react to it

Questions:
1. You have to use this jutsu again to fire a second blade
2. Would this attack be similar to sword of draining
3. Is the jutsu connected to you in anyway
4. Would it continue draining charka if question three is a yes
 

Noni

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The more blades you send the weaker each blade gets. If you want to send two B-Ranks then yeah you will have to post the jutsu a second time and yes it will drain chakra. It is sent from your body so it would be clone by you, and I would say this is more powerful then sword of draining. They are different because the sword you wield, this jutsu you have to send as projectiles.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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The more blades you send the weaker each blade gets. If you want to send two B-Ranks then yeah you will have to post the jutsu a second time and yes it will drain chakra. It is sent from your body so it would be clone by you, and I would say this is more powerful then sword of draining. They are different because the sword you wield, this jutsu you have to send as projectiles.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my feet. Once I have enough raw charka I focus my mind onto the thought of a waterfall pouring a constant amount of water into a basin. I notice that the charka in my feet is starting to liquify. In order to make sure that I completely create water style charka I add another thought into thought process. The thought was the basin spilling into a winding river. This would give the water the flexibility it needs as well as the speed. With that I successfully mold my raw charka into water style charka. I than proceed to make the following hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon. Once that is done I release my charka into the ground. I use my charka to cause the water in the earth to mix with my charka and rise up. Once that is complete I force my charka to take the shape of a snake by imagining my water turning into a snake. Once the jutsu is complete I send it at my opponent.
Creative uses/strengths:
- One of the jutsu's strengths is that it has power to back up the form that you create. Unlike most water style jutsu that are created this one can carry the opponent away from you as well as give you time to combo it with another jutsu.
- An additional advantage to this jutsu is that it can be used to add water to your surroundings where there might be a distinct lack of water
Drawbacks/counters:
- A disadvantage I see is the hand seals. Most opponent will have some jutsu they can use to prevent you from finishing this jutsu.
- Another flaw I noticed is that it only turns into a river when it swallows your target. That could be a problem if it only hits your opponent because he moved off to the side a bit


Questions:
1. Slightly confused as to why you say it requires no hand seals?
2. Once the jutsu finishes it can act like a water source?
3. How exactly does one control the jutsu?
 

Noni

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My bad I did not mean to write that. Yes it acts as a water source and to guide it you remain focus on it.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my feet. Once I feel I have enough raw charka I focus my mind onto a natural aqua purifier*. This allows me to focus on two key aspects of the water jutsu sempia wants me to preform. The first aspect was the gushing water and the second one was the fluidity of the water. I than notice that my charka is changing into water style charka fast however it doesn't feel like normal water for some reason mainly because its missing another key aspect of water. I than add into my thoughts the water traveling in the natural aqua. It would get into the aqua purifier via underground infiltration. With this I notice that my charka truly becomes water style charka. Once that is done I release my charka into the ground. I than manipulate my charka so that it is underneath my opponent. Once that is achieved I focus on the imagine of water forming into a ball of water from my previous jutsus. Once that happens I force my charka into the shape of a ball to surround and suffocate my target.
Creative uses/strengths:
- One of the advantages to this jutsu is that you can effectively use this jutsu in combination with other jutsu like genjutsu to increase the likely hood of you killing your opponent
- Another advantage to the jutsu is that you still have your hand free since this is very useful since it always you to start your next jutsu which might need hand seals. Since it doesn't require you to focus on it you won't end your jutsu with the start of the next one.
Drawbacks/counters:
- One of the flaws I notice with this jutsu is the time it take for the jutsu to form. The water first has to gush out of the ground before it can even start moving around your opponent. This gives your opponent time to send an earth pillar underneath himself to avoid the attack.
- Another flaw I noticed is its range. While it can trap everything up to mid range the problem is some opponents use long range jutsus more so they stay out of your reach and prevent this jutsu

*An underground spring (just in case you didn't know. I think I used the correct technical term)
 

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(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
 

sagemode jinchuuriki

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Perform the technique:
I mold my raw charka into my mouth. Once I have enough raw charka I focus my mind on the thought of a stream of rushing water to change my charka into water. I notice that the charka in my mouth is starting to liquify but appears to have a rather sticky feel to it thought. In order to make sure that I completely create water style charka I add another thought into thought process. In the thought I add the stream widening into a large river. This adds the fluidity in the charka that I was lacking. With that I successfully mold my raw charka into water charka. I than proceed to make the following hand seals Dragon → Tiger → Rabbit. Once that is done I take a deep breath and exhale. As that is happening I release my charka into my breath. This causes water to appear out of my mouth. I than focus on how a water fall drops a huge amount of water into the river below it. With this thought in mind I force my charka into a jet of water. Once the jutsu is complete I send it at my opponent.
Creative uses/strengths:
- A strength I noticed was in the description. The jutsu is apparently easy to create combos with. Which in the heat of battle is rather useful because it allows you to strengthen another jutsu you used
- Another strength I noticed was the fact that it can be used in multiple ways. In battle that could be effective if you need a distraction for another jutsu.
Drawbacks/counters:
- A flaw I noticed was the fact that it needs three hand seals this means that your opponent has time to counter the jutsu easily
- Another flaw I noticed was its range. Since it can only be fired when your mid range from your opponent it makes it useless if you are short or long range
 
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Noni

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

sagemode jinchuuriki

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First Jutsu:
Perform the technique:
I mold my raw charka into my hands. Once I feel I have enough raw charka I focus my mind on the how calm the tides in the ocean are. By focusing on the tides it allows me to immerse myself in how the water flows and feels. To my surprise my charka turns into actual water charka without me having to add another thought to my thought process. Once I have the required water charka I slam my hands into the ground. I than release my charka into the area around me. Once my charka goes ten meters above my opponent I force my charka to condense the water in the air and release a massive amount of water on my opponent. I do this by focusing my thoughts on water molecules attracting each other with strings attached to each other.
Creative uses/strengths:
- A useful thing about this jutsu is how effective it can be in creating a water source. This could enable you to combo up with another water style jutsu that requires a water source. This makes this kind of jutsu extremely useful in places like the desert with no water source.
- Another useful thing about the jutsu is if you add in a genjutsu you could make it impossible for your opponent to counter the next jutsu. This makes the jutsu you use very effective in combinations
Drawbacks/counters:
- A flaw I noticed is the lack of offensive power behind the jutsu. If the opponent see it all they have to do is defend themselves against the next jutsu since this one will only drench them.
- Another flaw I noticed is the fact that the water has to be summoned 10 meters in the air. This makes your timing extremely important in battle. Also it could cause you to slip up and leave yourself wide open

Second Jutsu:
Perform the technique:
I mold my raw charka into my feet. Once I feel I have enough raw charka I let my mind wonder into a memory of me fishing. This allows me to immerse myself in the calmness of the ocean, its raw power that it keeps hidden until it decides to attack. This causes my charka to feel soggy but just short of water charka. To ensure that I completely change my charka to water I add the thought of an ocean whirlpool. This causes my charka to completely change into water charka. Once that is done I walk over to the water and let it come up to my ankles. After that I completely focus my thought on turning my body into water so I could blend in with the water. Once that state of mind is achieved I release my charka and force it to allow me to blend in with the water.
Creative uses/strengths:
- The jutsu if used correctly makes an effective way to dodge or avoid an attack and if timed correctly it could make your opponent think that you are dead. This could give you an opening that you need to use to defeat your opponent.
- Another advantage is that if the jutsu coming towards you is aimed at chest height disappearing into the water could be an effective way to dodge
Drawbacks/counters:
- It would be a rather stupid idea to use this jutsu if your opponent follows up with some B rank or higher lightning technique to hit you with
- The technique would be rather useless if you use it to enter a puddle or any water source that doesn't allow you the room to set up your next move
 
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