[Water]- Cursed Prince

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(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

After doing three hand seals release a big jet of water that is launched from your mouth. It can be used to attack a target, push them back, extinguish a fire technique, blow your self away by using the pressure of the water.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

After slamming your hands to the ground you will create a massive amount of water in the sky above your target which you can use as a water source or crush your opponent. If needed you can stop the usage of the tech in an instant. For the technique to actually hurt your opponent it needs to be summoned 10m above the opponent.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Upon entering a water source release small amounts of chakra from your body which you use to camouflage yourself for a short amount of time. Drawback is that you still have to breathe underwater and that sensory and dojutsu can easily see you.
 

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(Suiton: Mizurappa) - Water Release: Water Horn
Adv. Is highly pressurized and dangerous, it can be used to propel yourself away from the opponent and possibly attack at the same time. It's big and covers a wide range
Dis. Requires 3 handseals, can only be used in mid-range, or else it will just backfire
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Adv. Requires nothing but slamming hands on the ground to activate. The water can be cancelled instantly, and can be summoned as high above the user as wanted, possibly creating a delayed attack, or can be created right above the target, so as to soak him in water
Dis. Can only hurt an opponent if it's 10 meters above him
(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Adv. It hides you from the naked eye, propels you through the water quicker
Dis. Still have to breathe, can be sensed and seen with doujutsu, and is vulnerable to lightning
 

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(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

After doing the snake hand seal create a large volume of water from your mouth spilling it towards the ground and lifting yourself into the air. While spewing out the water, you also get the ability to ride it as a wave allowing you to ride it at high speed. You can create a water source and for the largest techniques with this one.

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

With your opponent on a source, place your hand on the water generating 5 water sharks which constantly regenerate from the water and they stay alive as long as you are in touch with the water.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

After doing the dog hand seal create a large storm cloud which produces large amounts of rain. The large amount of water forms into a wave which sweeps the enemy off their feet. As the water surrounds them their chakra will be drained from them over the duration of 2 turns.
 

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(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Adv. Only requires one handseal, you can ride on the wave allowing you to close in on the opponent. The techniques real usefullness is that it can create a large water source across the battle field. The water source can then be used for different techniques
Dis. If you ride on it, you can easily get shocked by a suitable lightning attack
(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Adv. Requires no handseals, the sharks can be directed to attack the opponent from different angles, and they can regenerate, allowing or an infinite amount of attacks
Dis. If you lose contact with the water, the technique is cancelled
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Adv. This technique requires no handseals and the wave retains chakra draining properties
Dis. This technique does no real damage and can easily be escaped
 

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( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

A technique where you jump and stab your sword into the ground, causing water to burst up around you creating a pillat of water to rise up and repel the enemy, sending them into the air. Good start up for an offensive use but you have to get close.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Release a spiralling torrent of water from your hand. Short ranged technique is a drawback, but can be used to damage and soak the opponent.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Create a orb of waterin your hand which you then release and manipulate in the form of spearing streams that can attack the opponent from multiple directions or in spirals. Versatile and useful technique.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Create a crescent shaped blade of water which follows the arc of your hand movements. You can release multiple ones right in front of you or spin to release even more and send them all around you.
 

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( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Adv. Very useful in short range, itll throw an opponent in the air and is a good fit for my close range style
Dis. Its only short range, being in such close range gives your opponent a chance to use a cheap move like nagashi
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Adv. Its a very quick technique, it'll allow you to pull off a killer combo if used correctly, and soak the opponent in water, leaving them vulnerable to some lightning
Dis. Its short ranged, other than that its a good technique
( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Adv. It requires no handseals to be created, and the streams of water can be controlled to catch a moving opponent.
Dis. Well the power is divided between the streams, so if only one hits, it wont do very much damage
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Adv. You can create either one powerful crescent blade, multiple blades, or you can release them all around you
Dis. If you release them all around you, the power is decreased
 
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Do this if you know the Rasengan:

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

After creating the Wind rasengan in one hand and Destruction torrent in the other, combine them creating a large tornado of water that you can use as an offensive technique, a distractionary measure or defensive. It can easily stop S-rank fire techniques but it will be cancelled out as well. It' rather quick and requires no hand seals which makes it a great technique. Used by Yamato and Naruto as a cooperation technique.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

After doing a large set of hand seals extend water over a large area which surges and rises up several meters up. It will then tip over to the ground in a huge cascade that can hollow out the ground. You can push large techniques or summonings away with this or overpower the opponent with the size of the technique. A drawback is the requierment of the source and the hand seals but still a great technique nontheless.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

While your opponent is on a water source channel chakra into the water creating four sharks which rusk at your target and knocking him into the air while breaking multiple bones in the process. Then as he is left vulnerable you can launch another attack. Mainly a distractive technique but quite useful and quick. Drawback is range.
 

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Adv. The wave is huge and powerful, itll take another large scaled defense to destroy it. If it required less handseals itd be more useful
Dis. Handseals and water source. Though Itd be cool to use this at the start of a battle
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Adv. No handseals, Very quick and powerful. The water sharks deal biting damage and it gives you an oppening for other techniques
Dis. The range like you said
 

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

After gathering a large amount of water you manipulate it to crash into the opponent. This is a huge amount of water, so it's basically a huge wave which you can use to push back huge summoning creatures. Very powerful, you can overpower the opponent easily with it's size. Only drawback: Requierment of water source.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

After doing a set of hand seals you will blow out a fence of water from your mouth towards the ground which will be raised from below due to the force it's launched out with. This wall of water is formed in a circle around you and anything that touches it will be knocked back and kept away from you. You maintain a field of vision while using it and get onto the next move.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

When your opponent is standing on a water source, cause the water from underneath the opponent to explode launching them into the air. Then you jump up creating a whirlpool around your arm and striking the enemy down ending in a large water explosion.
 

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Adv. Requires no handseals, and the size of it is enough to overpower smaller techniques
Dis. requiring a water source, but that is to be expected. However if you have a Mei or Tobirama bio. this would be a really great technique
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Adv. You can still see your opponent while defending, and when Darui used it, h combined it with a lightning attack to deal serious damage
Dis. The handseals, and it does no real damage by itself
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Adv. Requires no handseals, and he explosive water pillar is the perfect setup for the whirlpool or altenate attacks
Dis. The opponent has to be standing on a water source
 

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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

With a water source nearby, use three hand seals whereafter you are able to manipulate water to create a spinning vortex of water around you. You can use it for defense or attack. It's extremely powerful, being able to knock out your opponent if he touches it. Biggest drawback is the water source.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

A stronger and enhanced version of Exploding Water Colliding wave technique. You will firstly perform one hand seal and spit out a large amount of water that covers a large area and forms into giant waves that crush the opponent. Then the water will be formed into an orb of water which moves as you move. Great to trap larger opponents or overpower the opponent with the sheer size of the technique.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

After doing 4 hand seals you manipulate a pre-existing water source that turns into a huge wolf-like beast. It has the ability to launch powerful streams of mouth from it's mouth which are B-rank or sweep a certain area with a torrent of water to wash away the enemies. It is active for 3 turns unless destroyed. The techniques used by the beast are freeform.

Questions?
 

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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Adv.Since it is mid-range, I assume it can extend to that length? It's also a perfect defense, as well as a powerful attack that ko's an opponent
Dis. I guess the three handseals, though the handseals arent a real problem. It requires a water source

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Adv.Requiresonly one handseal. It is a huge wave, capable of overcoming small scaled techniques. And whats more, it'll form into a water orb that can be electrocuted to ko an opponent. It even makes a large water source
Dis. You are vulnerable to attack while performing this u.u

(Suiton: Mizu Shishi) - Water Release: Water Beast
Adv. The water beast is very powerful, the waves from it's mouth being b ranked and they dont count as a move per turn. The beast lasts for 3 turns.
Dis. Requires 4 handseals and a large water source
 

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Create a pool of water beneath your target that surges upwards, lifting your target into the air, whereafter you create numerous water bullets which merge into a dragon of water which attacks the target and sends them into the ground.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Generate a powerful vortex of water around your enemy by swinging your arm and sending them upwards whereafter with another swing or hand gesture you dispell the vortex. The technique needs a source.
 

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Adv. Requires no water source or handseals, its very powerful and hard to dodge. Has a long range
Dis. If its escaped, the rest of the jutsu has no affect?
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Adv. The vortex is created with just a swing of the arm, and will launch him upwards at any desired angle
Dis. Opponent must be standing on a water source
 

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

A technique where when standing on a water source you create one shark that attacks the opponent dragging them into the water whereafter you unleash a storm of sharks attacks the opponent from all angles ending up in a violent water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

A technique where you slash a body of water creating a pillar that shoots the enemy into the air. Afterwards you release five sharks that attack the opponent whereafter one of them devours the opponent followed with an implosion launching the opponent further into the air. The remaining sharks surround the enemy forcing them underwater where they implode on the enemy. They regenerate unless destroyed completely.


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

After doing two hand seals you create a huge shark that attack the opponent. It has the ability to absorb chakra from techniques heading toward it and turn much larger and powerful. It can absorb B-rank and below techniques and needs a large water source to be created.

Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

A technique where you manipulate a water source and create one thousand sharks of water which enter a wall formation and rain down onto the opponent. Can be used once per battle.


( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

A technique where chakra kneaded in your body is turned into water and expelled from your mouth in a dense torrent creating a near to instantaneous defensive barrier that can be used to intercept incoming attacks. Very fast defense, one of my favorites. Too much of a chakra cost.
 

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Adv. Needs no handseals, and when your opponents in the water, it's almost impossible to esacpe at that point.
Dis. The whole attack is nullified by escaping that one shark. And must be done on a water source
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Adv. Requires no handseals, just a slash. The sharks can reform and the first explosion is strong enough to leave the opponent vulnerable to the rest
Dis. The sharks need a water source to reform.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Adv.Technique requires only 2 handseals and is large scaled, it also absorbs techniques B rank and below.
Dis.Requires a large water source. (Tobirama bio's are op'd now (._. ))
Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Adv. No handseals. The scale is large, and it makes 1,000 freakin sharks... that's a lot of sharks U_U
Dis.Requires a large water source
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Adv. Is a fast technique that requires no handseals. It can knock an opponent away if used right
Dis.It does no real damage
 
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