Fighting rules:
Dark and Light:
Those energies have no physical impact. They can do two things: cast illusions in the opponent's mind, whose effects affect the physical body of the target, and be used for telekinesis, by infusing something nearby with the said element. Light is faster to be infused, as it reaches an item instantly, and moves it around very quickly, but darkness is stronger, and covers a larger range.
For example, light will make a target glow in light as soon as it touches it, and move it around at the speed of a thrown knife. Can lift up to the mass of a car. Darkness on the other hand, will manipulate an item at the speed of someone running on foot. Can lift up to the mass of a container truck.
Light: To produce the necessary Light, one must have very happy thoughts, and describe them.
To initiate an illusion of that kind, the opponent must see light emitting from the user's eyes. A darkness user can make a dark aura to protect himself.
Darkness: To produce the necessary darkness, one must have very dark thoughts, and describe them.
To initiate an illusion of that kind, the opponent must manipulate darkness to touch the opponent. The darkness can be dispelled with a light aura.
Auras: An aura is technically the abilities of the light/darkness used on the body. With a light aura, one can levitate at the speed of a thrown knife, and lift a car, wile a dark user can lift a truck, and levitate at the speed he runs.
Mana points: Each Knight initially has 120 mana points + 20 per rank (a grandmaster will have 300 and a beginner will have 140).
Ranks and magic: When you cast a spell, you have 4 factors to considerate. A) the Rank B) the Range C) Element and D) the description.
A) The rank is from D to S rank.
D-Rank costs 10 Mana
C-Rank costs 15 Mana
B-Rank costs 20 Mana
A-Rank costs 30 Mana
S-Rank costs 40 Mana
be careful not to run our of Mana, or you'll be helpless for 1 turn (needed to replenish 25% of total mana. must not perform magic in order to replenish)
B) Range:
Small: highly concentrated magic. Is the size of a hand.
Medium: not very concentrated. Is the size of a car.
Large: is like a wave. a less concentrated attack will pass through it. Has a very wide range.
C) self explanatory. The element on which the attack is based. You can combine up to 3 elemenst for 1 spell, but each element will cost you Mana. For example, a D-rank fire spell, will cost you 10 Mana, but a D-rank fire-lighting will cost you 20 Mana.
D) The description. You describe what your spell does. For Dark and Light spells, you will also add descriptions of your happy/dark thoughts.
Ranks: The ranks must be according to battle ranks in NB. This does not apply to members who are already in the game.
Timeframe: You can use up to 3 spells per turn. You can't use 2 spells in a row, before the opponent uses an other spell to defend. Nothing new here, just the basic rules of NB.
needs approval from the creator, before becoming official.