War of Averis

Excālibur1

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Zuko notices someone deflecting and asks.. "Who you might be?"
 

Necron

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As you send the fireball, I quickly create a fire dragon head, with my own fire magic, who eats your fire ball. The head is infused with dark magic, and as soon as you see it's eyes, it puts you under an illusion, where you think you are attached with a chain, and you see no more dragon head, but your own shadow attacking you (caused by the illusion).
 

Excālibur1

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Aware of the Dark Magic i don't see at the eyes.. Then i stomp the ground powerfully dispersing the Dragon..
 

Necron

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Fighting rules:

Dark and Light:

Those energies have no physical impact. They can do two things: cast illusions in the opponent's mind, whose effects affect the physical body of the target, and be used for telekinesis, by infusing something nearby with the said element. Light is faster to be infused, as it reaches an item instantly, and moves it around very quickly, but darkness is stronger, and covers a larger range.

For example, light will make a target glow in light as soon as it touches it, and move it around at the speed of a thrown knife. Can lift up to the mass of a car. Darkness on the other hand, will manipulate an item at the speed of someone running on foot. Can lift up to the mass of a container truck.

Light: To produce the necessary Light, one must have very happy thoughts, and describe them.

To initiate an illusion of that kind, the opponent must see light emitting from the user's eyes. A darkness user can make a dark aura to protect himself.

Darkness: To produce the necessary darkness, one must have very dark thoughts, and describe them.

To initiate an illusion of that kind, the opponent must manipulate darkness to touch the opponent. The darkness can be dispelled with a light aura.

Auras: An aura is technically the abilities of the light/darkness used on the body. With a light aura, one can levitate at the speed of a thrown knife, and lift a car, wile a dark user can lift a truck, and levitate at the speed he runs.

Mana points: Each Knight initially has 120 mana points + 20 per rank (a grandmaster will have 300 and a beginner will have 140).

Ranks and magic: When you cast a spell, you have 4 factors to considerate. A) the Rank B) the Range C) Element and D) the description.

A) The rank is from D to S rank.

D-Rank costs 10 Mana
C-Rank costs 15 Mana
B-Rank costs 20 Mana
A-Rank costs 30 Mana
S-Rank costs 40 Mana

be careful not to run our of Mana, or you'll be helpless for 1 turn (needed to replenish 25% of total mana. must not perform magic in order to replenish)

B) Range:
Small: highly concentrated magic. Is the size of a hand.
Medium: not very concentrated. Is the size of a car.
Large: is like a wave. a less concentrated attack will pass through it. Has a very wide range.

C) self explanatory. The element on which the attack is based. You can combine up to 3 elemenst for 1 spell, but each element will cost you Mana. For example, a D-rank fire spell, will cost you 10 Mana, but a D-rank fire-lighting will cost you 20 Mana.

D) The description. You describe what your spell does. For Dark and Light spells, you will also add descriptions of your happy/dark thoughts.

Ranks: The ranks must be according to battle ranks in NB. This does not apply to members who are already in the game.

Timeframe: You can use up to 3 spells per turn. You can't use 2 spells in a row, before the opponent uses an other spell to defend. Nothing new here, just the basic rules of NB.

needs approval from the creator, before becoming official.
 
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sagemode jinchuuriki

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The battle rules are approved. Remember you don't have infinite mana so at some point in the fight please show that your character is getting tired.
 

nextgen22

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(And he only said how much mana a Dragon knight has but what about the other)
 
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sagemode jinchuuriki

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(The rules are only there to make sure that no one over does it. The rules won't even matter at times. Each knight has different mana levels that's a starting point each grandmaster of each knight class will choose. I assume that the 120 mana for a dragon knight is when their a beginner or a rookie.)
 

Excālibur1

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(I specialize in hand to hand combat? I wanna add 3 swords weapons to my bio)
 

Inashi

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Fighting rules:

Dark and Light:

Those energies have no physical impact. They can do two things: cast illusions in the opponent's mind, whose effects affect the physical body of the target, and be used for telekinesis, by infusing something nearby with the said element. Light is faster to be infused, as it reaches an item instantly, and moves it around very quickly, but darkness is stronger, and covers a larger range.

For example, light will make a target glow in light as soon as it touches it, and move it around at the speed of a thrown knife. Can lift up to the mass of a car. Darkness on the other hand, will manipulate an item at the speed of someone running on foot. Can lift up to the mass of a container truck.

Light: To produce the necessary Light, one must have very happy thoughts, and describe them.

To initiate an illusion of that kind, the opponent must see light emitting from the user's eyes. A darkness user can make a dark aura to protect himself.

Darkness: To produce the necessary darkness, one must have very dark thoughts, and describe them.

To initiate an illusion of that kind, the opponent must manipulate darkness to touch the opponent. The darkness can be dispelled with a light aura.

Auras: An aura is technically the abilities of the light/darkness used on the body. With a light aura, one can levitate at the speed of a thrown knife, and lift a car, wile a dark user can lift a truck, and levitate at the speed he runs.

Mana points: Each Knight initially has 120 mana points + 20 per rank (a grandmaster will have 300 and a beginner will have 140).

Ranks and magic: When you cast a spell, you have 4 factors to considerate. A) the Rank B) the Range C) Element and D) the description.

A) The rank is from D to S rank.

D-Rank costs 10 Mana
C-Rank costs 15 Mana
B-Rank costs 20 Mana
A-Rank costs 30 Mana
S-Rank costs 40 Mana

be careful not to run our of Mana, or you'll be helpless for 1 turn (needed to replenish 25% of total mana. must not perform magic in order to replenish)

B) Range:
Small: highly concentrated magic. Is the size of a hand.
Medium: not very concentrated. Is the size of a car.
Large: is like a wave. a less concentrated attack will pass through it. Has a very wide range.

C) self explanatory. The element on which the attack is based. You can combine up to 3 elemenst for 1 spell, but each element will cost you Mana. For example, a D-rank fire spell, will cost you 10 Mana, but a D-rank fire-lighting will cost you 20 Mana.

D) The description. You describe what your spell does. For Dark and Light spells, you will also add descriptions of your happy/dark thoughts.

Ranks: The ranks must be according to battle ranks in NB. This does not apply to members who are already in the game.

Timeframe: You can use up to 3 spells per turn. You can't use 2 spells in a row, before the opponent uses an other spell to defend. Nothing new here, just the basic rules of NB.

needs approval from the creator, before becoming official.


The ranking system tells the amount of mana you have
Grandmaster- 600
Sage- 500
Master-400
Veteran- 300
elite- 200
special elite-100
Graduate-90
Rookie-80
Beginner75
 

sagemode jinchuuriki

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(If you want your character to wield something you don't need to update your bio)
 

Excālibur1

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(My character can wield 3 swords at the same time.)
 

Excālibur1

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(Yes it does.. You know Roronoa Zoro? That guy wield 3 swords at the same.. Like that i too do..)
 

hamer34

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Name: shovel knight
Knight Class:Fox knight
Bio: a mysterious knights that wields a shovel
Weapons:shovel
Elements: lightning and earth
Side:good
 
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