[YY] Vital Dose of Training

Shinta

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Yeah, yin gen is next level though. It's on the same level as MS gen, and some treated like elemental gen. And with the yin spec, people can make it so one method of release doesn't work. It can be tricky dependent on the one using it. But with the yang spec you do indeed have a large chakra supply. Not that many fights last long enough for you to run out of chakra.

That's the job of a sensei. Make sure i cover everything so when you leave here you don't miss use it, or that you use it to it's best.

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
This is something I came against in a fight, leading me to try avoiding instead of risking getting hit xD

Is each punch considered s-rank or only the combined 4-hits? I ask this in terms of mounting a direct defence/counter against them.

For example; say I have an s-rank lightning armour, are these yang tigers able to break through after one punch? Do the effects still happen to the target, considering Yang Masters can tank most damaging effects from things like touching a lightning armour?
 

Pervyy

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This is something I came against in a fight, leading me to try avoiding instead of risking getting hit xD

Is each punch considered s-rank or only the combined 4-hits? I ask this in terms of mounting a direct defence/counter against them.

For example; say I have an s-rank lightning armour, are these yang tigers able to break through after one punch? Do the effects still happen to the target, considering Yang Masters can tank most damaging effects from things like touching a lightning armour?
It will be S rank when it's used, so you counter S rank power. It's not divided. Just the more times you're hit the more effects that are gonna hit you.

But in your example, you're getting hit. " Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. "

If it touches you, a surge of yang is going into you. You'd need to hit the person away before they touch you or avoid the arms.
 

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( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
 

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( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Only a few questions for this one: can I use this on clones, or can my clones use this on me? Also, can this be used to boost summons?

The tech seems to very clearly depict the values of the boosts and their type so I'm all good with that. Having them be base boosts is super useful!
 

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Only a few questions for this one: can I use this on clones, or can my clones use this on me? Also, can this be used to boost summons?

The tech seems to very clearly depict the values of the boosts and their type so I'm all good with that. Having them be base boosts is super useful!
It wont work on summons. I don't believe you can use it on clones as it says "the user is able to infuse others with this ", your clones are technically still you.

It wont work on summons, only people.
 

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(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

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(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
This seems to be the most chakra taxing jutsu thus far @__@

Just a few things:

-can I only call myself a Yang Master if I have the Yang Specialist Perk? Obviously I don't have a choice but is I had Yin, I'd have to chose for each bio, whether they are a Yin or Yang Specialist right? Until I eventually manage to get Yin-Yang of course

-adding elements for the second form of this; do each if the elements grant some form of perk, or is it just the extra chakra cost/damage boost that they grant? If it's the later, then I'd imagine the elemental boost can be more for RP flair?
 

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This seems to be the most chakra taxing jutsu thus far @__@

Just a few things:

-can I only call myself a Yang Master if I have the Yang Specialist Perk? Obviously I don't have a choice but is I had Yin, I'd have to chose for each bio, whether they are a Yin or Yang Specialist right? Until I eventually manage to get Yin-Yang of course

-adding elements for the second form of this; do each if the elements grant some form of perk, or is it just the extra chakra cost/damage boost that they grant? If it's the later, then I'd imagine the elemental boost can be more for RP flair?
If it uses a lot of chakra, it can't be absorbed easily. But you make them sentient too so that's a feat in itself, acting on their own after being created.

You must use the Yang speciality for the yang specialist perk. Unless you have Yin/Yang and you get both the Yin and Yang specs O_< Look at the bio specialities, both the yin and the yang spec fall under "extra" so you can only ever have one.

They are just extra damage for the chakra cost. And yes and no. For your bijuu, for example. You have a wind affinity i believe and gain a boost? If you made a wind elemental version of this, you get 20 damage boost for that, then a 30 damage boost from your bios natural buff. So 150 damage instead of 100. Seems quite useful to me.
 

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If it uses a lot of chakra, it can't be absorbed easily. But you make them sentient too so that's a feat in itself, acting on their own after being created.

You must use the Yang speciality for the yang specialist perk. Unless you have Yin/Yang and you get both the Yin and Yang specs O_< Look at the bio specialities, both the yin and the yang spec fall under "extra" so you can only ever have one.

They are just extra damage for the chakra cost. And yes and no. For your bijuu, for example. You have a wind affinity i believe and gain a boost? If you made a wind elemental version of this, you get 20 damage boost for that, then a 30 damage boost from your bios natural buff. So 150 damage instead of 100. Seems quite useful to me.
Yeah, I've come to realise the importance of chakra in regards to things absorbing my boosting 150 damage techs t__t

O__O' I did not consider the elemental changes from a boosting perspective, thanks xD

That covers all my concerns about this jutsu. ^^
 

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Now onto the big guns:

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

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Now onto the big guns:

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
O__O' You weren't kidding with the 'big-guns' comment there xD

Well, seems to be the last-ditch effort to finish a fight. The boosts are more than justified by the drawbacks. If I recall correctly, I've seen discussion about this; where the drawbacks basically translate to Zero or at least 1 chakra, whatever counts as incapacitated in the NW.

Would I have to state in my bio which Mode it is capable of using (Assuming there is a stage I have Yin and Yang), or is just whichever I use in the event first that I'll be locked into for the event/fight?

There certainly is a lot in this mode @__@
 

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O__O' You weren't kidding with the 'big-guns' comment there xD

Well, seems to be the last-ditch effort to finish a fight. The boosts are more than justified by the drawbacks. If I recall correctly, I've seen discussion about this; where the drawbacks basically translate to Zero or at least 1 chakra, whatever counts as incapacitated in the NW.

Would I have to state in my bio which Mode it is capable of using (Assuming there is a stage I have Yin and Yang), or is just whichever I use in the event first that I'll be locked into for the event/fight?

There certainly is a lot in this mode @__@
Basically your body would be at the point of breaking, so you're stuck at your base stats with limited level jutsu. So use it sparingly. I mean you can still use A ranks and below.

Yeah you have to state in your bio. For your extra spec i'd advise you pick the yang spec for now, once you master yin it will depend on your actual play style.

Break down how it works real quick. Then we will go onto the space warping jutsu
 

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Basically your body would be at the point of breaking, so you're stuck at your base stats with limited level jutsu. So use it sparingly. I mean you can still use A ranks and below.

Yeah you have to state in your bio. For your extra spec i'd advise you pick the yang spec for now, once you master yin it will depend on your actual play style.

Break down how it works real quick. Then we will go onto the space warping jutsu
Mode is initiated by gathering of the five chakra natures, plus Yin and Yang; before altering the balance to favour Yang chakra. As well as some cosmetic changes, this mode is marked by the four truth seeking orbs and white nunchaku (nunchucks).

The boosts granted by this mode include: an increase to tracking and a speed modifier of x6. The user is also able to tank s-rank damage (though will still suffer side-effects of being hit by these jutsu) and can only be physically harmed by damage higher than 7th gate, Yang release or Forbidden ranked jutsu.

Drawbacks are as we've already discussed, being the massive drain on physical stats, but also not being able to use Yin or spiritual based techniques during this state. <~ I would assume that means only basic 5 elements (and CE exclusively of these basic 5) and Yang release are usable. Gen, Yin and Fuuin are under the banner of Yin and Spiritual right? or was Fuuin just a restriction for Yang Release: Power of The Sun?

When is says tracking on par with eight gate, does that mean I just use the modifier value for eight gate when doing my tracking calculations?
 

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Mode is initiated by gathering of the five chakra natures, plus Yin and Yang; before altering the balance to favour Yang chakra. As well as some cosmetic changes, this mode is marked by the four truth seeking orbs and white nunchaku (nunchucks).

The boosts granted by this mode include: an increase to tracking and a speed modifier of x6. The user is also able to tank s-rank damage (though will still suffer side-effects of being hit by these jutsu) and can only be physically harmed by damage higher than 7th gate, Yang release or Forbidden ranked jutsu.

Drawbacks are as we've already discussed, being the massive drain on physical stats, but also not being able to use Yin or spiritual based techniques during this state. <~ I would assume that means only basic 5 elements (and CE exclusively of these basic 5) and Yang release are usable. Gen, Yin and Fuuin are under the banner of Yin and Spiritual right? or was Fuuin just a restriction for Yang Release: Power of The Sun?

When is says tracking on par with eight gate, does that mean I just use the modifier value for eight gate when doing my tracking calculations?
Base 5, tai/ken/weapons.... generally nothing that tends to wards yin like gen/fuuin yes.

Pretty much, you are peak form of body enhancement, there isn't really anything you can't track. Your tracking is always based on your speed, with this you've moving x6. So it would already be pretty high, the 8th gate reference just seals the point.
 

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Base 5, tai/ken/weapons.... generally nothing that tends to wards yin like gen/fuuin yes.

Pretty much, you are peak form of body enhancement, there isn't really anything you can't track. Your tracking is always based on your speed, with this you've moving x6. So it would already be pretty high, the 8th gate reference just seals the point.
Right, then in that case... I am all good for this jutsu. I'm ready to ask many questions about more yang techs... when you are of course, I'm not trying to rush you T__T
 

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Post all your questions, i'd rather answer them all.

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 
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