Due to the sensing ability afforded to him, with his weapon the God of Thunder, Indra. Killua could sense the usage of a combination of wind and water, where Vayne stood. Perhaps he attempted to fend off the smoke by using some form of barrier, this thought was reinforced by the fact that Killua could not feel him within the smoke. Killua in response to the barrier would form a series of hand-seals spawning besides him a clone that would henceforth be refered to as Illumi. Illumi would convert his chakra within himself to fire and after of series of hand-seals the clone would release the enormous quantity of flames into the sky, in order to counter-act the the weapons Minato had thrown into the sky. Thanks to the Smoke's Mind Eye Killua could sense every molecule of smoke within the field. As Illumi performed his fire stream technique, Killua would manipulate his water chakra, creating a sentient squid beneath the field that would extend to long range, the squid would be able to sense movement on the field and react accordingly, furthermore when the squid attack's due to it being a water technique the earth does not vibrate, leaving no warning for the opponent to react. Killua would not bother performing an attack at this moment due to the defensive capabilities of Minato at the moment.. No he would bide his time. "We'll see about that.."... The death of Killua Hayabusa Minato would finish the sentence.
In response to the kunai and fog, Minato would bring forth two water empowered wind mockingbirds that encircle him, forming a protective barrier that pushes away the smoke, keeping him safe from whatever harmful effects it may have, while also protecting him from the kunais. The barrier would be at 2 meters distance away from Minato, allowing him to see further into the smoke. Naturally, the barrier made him undetectable by the smoke. Following that, he would take two of his ftg kunais and send them skywards before multiplying the on to the left into a thousand copies. The kunai would rain down on the terrain, covering expansive area on multiple fronts, allowing them to harm the haybusa. Minato would then start arcing towards the haybusa last known location, moving at a 7 meter arc.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique[/b] (Passive)(Fūton: Korosu Tame) - Wind Release: To KillType: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.Type: Defence/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.
-Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.
Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone JutsuType: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.
Restrictions
• Only enough moisture to coat 1 wind jutsu per use
• Usable 2x per match
• No water jutsu S rank or above While active
• Wind jutsu infused with this become neutral to fire jutsu
• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frameRank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Killua and Illumi would notice the earth around them begin to shift, perhaps his opponent had decided to launch a technique from beneath the earth. This suspicion was confirmed by Indra, and before the technique could fully rise from the earth Killua would channel lightning chakra into his palms and as he and Illumi both jumped high into the sky, the Hayabusa release the electrical current into the earth ravaging the earth and preventing the technique from fully forming. Within the same time-frame Killua would create a cloud of chakra that would draw out a trait from the technique Killua had used. Also within the same time-frame Illumi would perform a single hand-seal inducing his opponent into an illusion where feather's would fall out from the sky, eventually making the man fall asleep.Immediately upon noticing the release of the fire technique, I would react. I would stop my run and slam my hands onto the ground, manipulating the earth from 3 meters before me and long range past that, raising it at a rapid pace skywards. The speed of the rising earth would pin both the original and the clone to the ground, restricting their movement and cutting off the usage of the streamed fire technique. As the technique was streamed, the violent and sudden pinning down against the earth would result in one of two scenarios. Either the continuation of the usage of the technique, with the clone being forced to direct the fire to directly beneath him, due to the earth, or stopping the technique. The former would lead to the fire clashing with the earth, forming a molten mix that would no doubt end the lives of both Killuas. Naturally the rise of the earth would deal with the water technique, preventing it from reaching me, while also having it attempt to undermine Minatos attack.(from what I got from the tech it moves autonomously to defend against perceived threat, so guessing it would try and fail to deal with the earth) The earth would be raised 15 meters, providing enough force to keep the duo pinned for a while to leave them vulnerable to the kunai thrown from before. The sheer number of them meant that the fire could not reach them all due to my interference.
With that done, I would react by moving backwards, away from the raised earth, while performing two hand seals. The raised portion of the terrain, and 20 meters past in all directions(excluding the normal terrain) would be changed into a swamp. The formation of the swamp in 'mid air' would lead to it swiftly cascading on the terrain, with Killua and his clone stuck in it, suffering from lack of proper mobility. I would stop 20 meters away from the end point of the raised earth, keeping my safe from the falling mud.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core(Doton: Yomi Numa) - Earth Style: Swamp of the UnderworldType: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Killua could sense the wall of lightning his opponent created with Indra, it seemed he had used it to release him from the effects of the genjutsu Illumi had induced his opponent in. As the lightning wall was released outward's rushing towards the two, Illumi would channel wind chakra within his body, after performing a series of hand-seals the shinobi would compress the wind chakra into a crushing sphere that would blast through the lightning and barrel into Minato. Within the same time-frame, Killua would perform a single hand-seal using a chidori to take control of the storm clouds in the sky creating a practically instant thunderbolt that would blast through Minato's defenses. The explosive power, and the sheer range of the technique would be transferred into the Kirin due to chop and change. "It's over.."ehh, lets say the earth raised to 10 meters before you did your move.
The release of lightning and induction of an illusion would come relatively together, with the appearance of feathers and the accompanied drowsiness being clear indication of the illusion. With that in mind, I would move back as I surge electricity throughout my body, releasing myself from the illusion, while also releasing a wall of lightning after a short sequence of two claps. The lightning wall would be aimed towards the location the lightning originated from. The sound being a clear indication of that. The lightning would move to hit the general direction of Killua who had somehow survived the kunais and was now airborne/landing.
Quickly after that I would follow up by swiftly summoning Gamahiro in the area I expected the two to be in. The toad would come down with intention to injure and massively kill. The fact that it would immediately move to deliver a massive attack with it's equally massive sword were clear indication of that. The toad would be rapidly spinning towards the expected location of the two, moving at great speeds under the influence of it's weight, with his sword taking a saw-like shape. The end result would be the massive destruction of a huge portion of the earth and hopefully the death of the opposer.
(Raiton: Kaminari kattā no nami ) - Lightning Release: Wave of the Lightning CuttersType: Offensive/supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user first sends a surge of lightning chakra throughout his whole body and creates a slightly larger Lightning Cutter than the usual with both hands, but then quickly grasps the lighning and pulls it apart into two hands. Then the user claps his hands together releasing a huge amount of lightning chakra in the form of a wall that has a (4) meters width, and a (8) meters height that has a high killing potential which travels in a rapid speed towards the target.
•Note: Can only be used (3) times per battle.
•Note: Can only be taught by Vasto Lordé
(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer TechniqueType: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.
(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro(Reference)Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.
Note: Requires signing of Toad Contract
Note: can only be summoned once
(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful SawType: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno
HMM....Tracking back the direction of the wind, I had a clear indication of the point of origin. Not only was the sound of lightning from before prevalent, but also the lightning from this turn and the wind clashing against my attack. So, in simple fashion, I would perform the ram hand seal and create a barrier around me. The barrier was formed based on an FTG kunai in my pouch and it would cover a spherical range of 5 meters all around me. The barrier would take on the released wind sphere and teleport it to a kunai that I predicted to be in the general locale around Killua. Now two distinctions must be made, first, the kunai sent multiple sequences before literally littered the terrain, allowing for a wide array of options. With the gained knowledge on the general location of Killua I only had to choose one near him. Now this chosen one was rather distinct with how it transported the technique, as it was made to encompass an area of a sphere of 5 meter radius, ensuring that that Killua would be under this massive area of effect.
The wind attack would transport instantly inside the exit sphere, moving literally instantly an infinite amount of time inside the sphere. This would mean that Killua and his clone would be hit infinite times in less than a single breathe before they get the chance to react. The hits would come as Killua attempts to take control of the clouds that highkey aren't their, resulting it their immediate death.
(Jikūkan Tama) Space-Time SphereType: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Jacko o sono Hako) Jack in the BoxType: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters radius, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter radius in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The technique occurs in the same timeframe of a space-time barrier technique, but counts towards the jutsu per turn limit. This technique must be used alongside an S/T barrier technique and cannot be used on it's own. The technique is usable three times per battle.
After releasing his wind-sphere, Killua could sense the creation of a technique with Indra, a barrier around Minato, and himself. As soon as the two barriers were formed. Killua would channel wind chakra in his blade (Indra), and rotate it above him much like a helicopter to propel him into the sky, effectively escaping the barrier formed by Minato before the wind sphere came in contact with Minato's barrier. Killua would escape the barrier as he did not want to be under the effects of an enemy jutsu. Illumi would also, in his final moment, transform the earth up into long range all around him into a sticky swamp, that would swallow the ftg kunai around him, as well as Minato if he was incapable of evading in time. This happened just as the wind sphere was transported from Minato's barrier to the one that Illumi was in, destroying the clone.. "Tch.." Killua would continue flying walking away from the battle and onto the next...Tracking back the direction of the wind, I had a clear indication of the point of origin. Not only was the sound of lightning from before prevalent, but also the lightning from this turn and the wind clashing against my attack. So, in simple fashion, I would perform the ram hand seal and create a barrier around me. The barrier was formed based on an FTG kunai in my pouch and it would cover a spherical range of 5 meters all around me. The barrier would take on the released wind sphere and teleport it to a kunai that I predicted to be in the general locale around Killua. Now two distinctions must be made, first, the kunai sent multiple sequences before literally littered the terrain, allowing for a wide array of options. With the gained knowledge on the general location of Killua I only had to choose one near him. Now this chosen one was rather distinct with how it transported the technique, as it was made to encompass an area of a sphere of 5 meter radius, ensuring that that Killua would be under this massive area of effect.
The wind attack would transport instantly inside the exit sphere, moving literally instantly an infinite amount of time inside the sphere. This would mean that Killua and his clone would be hit infinite times in less than a single breathe before they get the chance to react. The hits would come as Killua attempts to take control of the clouds that highkey aren't their, resulting it their immediate death.
(Jikūkan Tama) Space-Time SphereType: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Jacko o sono Hako) Jack in the BoxType: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters radius, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter radius in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The technique occurs in the same timeframe of a space-time barrier technique, but counts towards the jutsu per turn limit. This technique must be used alongside an S/T barrier technique and cannot be used on it's own. The technique is usable three times per battle.
You're highkey dead but since it's over anyways...
After releasing his wind-sphere, Killua could sense the creation of a technique with Indra, a barrier around Minato, and himself. As soon as the two barriers were formed. Killua would channel wind chakra in his blade (Indra), and rotate it above him much like a helicopter to propel him into the sky, effectively escaping the barrier formed by Minato before the wind sphere came in contact with Minato's barrier. Killua would escape the barrier as he did not want to be under the effects of an enemy jutsu. Illumi would also, in his final moment, transform the earth up into long range all around him into a sticky swamp, that would swallow the ftg kunai around him, as well as Minato if he was incapable of evading in time. This happened just as the wind sphere was transported from Minato's barrier to the one that Illumi was in, destroying the clone.. "Tch.." Killua would continue flying walking away from the battle and onto the next...
(Doton: Yomi Numa) - Earth Style: Swamp of the UnderworldType: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji FlyType: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.
Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.