Valley of the Shadow of Death

Crutch Kaguya

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This list of individuals has been given permission by me to use all customs of my creation, in exchange for the same permission to use all customs of their creation (these transactions predate the implementation of current rules).

» Ace
» Alucard
» Anbu Kakashi
» Hasashi
» Zanji
» Zero Kelvin
» Akisha
» Naruto..
» Lord of Kaos/Madara Uchiha
 

Crutch Kaguya

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Custom Techniques

1. (Kuchiyose: Enjin)- Summoning: Gorillas
2. (Ruyi Jingu Bang) Ideal Golden-bound Cudgel
3. (Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption
4. (Soshi Taijutsu) Elemental Taijutsu
5. (Kaeru: Kaeru Shou Ganbutsu) Frog Arts: Frog Call Imitation
6. (Doton: Iwa Ebi) Earth Style: Rock Lobster
7. (Doton: Arizuka) Earth Style: Anthill
8. (Doton: Bachi o Atlas) Earth Style: Curse of Atlas
9. (Fuuton: Kaze Kazan) Wind Style: Wind Volcano
10. (Fuuton: Kaze o Yofun) Wind Style: Winds of Rage
11. (Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
12. (Fuuton: Kire Gokusha) Wind Style: Slicing Prison
13. (Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
14. (Fuuton: Kamikaze Washi) Wind Style: Kamikaze Condors
15. (Fuuton: Kaze Yari) Wind Style: Wind Spears
16. (Katon: Honoo Hando) Fire Style: Flaming Hand
17. (Suiton: Uruoi Kondensa) Water Style: Moisture Condenser
18. (Suition: Oiru Taiga) Water Style: Oil River
19. (Suition: Oiru Numa) Water Style: Oil Swamp
20. (Fuiton: Fi-to [Noose]) Wind Release: Foot Noose
21. (Genjutsu: Heki Shiagari) Illusion Technique: False Completion
22.
23.
24.
25.
26.
27.
28.


Official Sage Bonus


Kiyoshi Clan Techniques


Atmospheric Pressure Techniques
1. (Kiastsu: Tsume) Atmospheric Pressure Release: Claw
2. (Kiastsu: Kadou Genkotsu) Atmospheric Pressure Release: Vortex Fist
3. (Kiastsu: Yofun Hitofuki) Atmospheric Pressure Release: Raging Gust
4. (Kiastsu: Touza) Atmospheric Pressure Release: Current
5. (Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
6. (Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance
7. (Kiastsu: Kamisori Sa-kasu) Atmospheric Pressure Release: Razor Circus


Volcanic Water Techniques
1. (Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
2. (Kazan Suiton: Issui) Volcanic Water Release: Geyser
3. (Kazan Suiton: Shin) Volcanic Water Release: Truth
4. (Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave
5. (Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames
6. (Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
7. (Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs


Additional numbers and categories will be added in the future if necessary.
 
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Crutch Kaguya

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Summonings

1.
(Kuchiyose: Enjin)- Summoning: Gorillas
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will summon an ape into the battle field by first biting their thumb and doing the required hand selas and place their hand on the ground and call forth the ape of their choice. The size of the apes will be even to that of Gamabunta, unless stated otherwise. All apes are capable of speech, are highly intellectual, and can use all jutsu that is in their capability.
~Scroll owner is Nine Tailed Naruto~

(Kuchiyose: Enjin)- Summoning: King Kong
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will first bite their thumb and do the required hand selas and place place their hand on the ground and call forth King Kong. King Kong is a huge sliver back gorilla roughly the size of Gamubunta a little bigger, with the ability to use fire techniques. He also has the ability to breath fire that is equal to A-Rank. He is also able to use taijutsu. He has an huge chakara source which the user can draw from which if done will give the user increased speed and strength and also is very muscular in both his arms and his legs allowing him to use both in a fight. Even with his size he has speed equal and greater than most other summonings his size.
~Once per battle~
~Lasts for 3 turns~

(Kuchiyose: Enjin)- Summoning: Tiki
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will first bite their thumb and do the required hand selas and place place their hand on the ground and call forth Tiki. Tiki is a gorilla a little bigger than Gamubunta, he also has a large chakara source though not as large as King Kong and he is also very muscular and can use all taijutsu and has a average amount speed equal and greater than the other summoning his size. Tiki has the power to use lightning jutsus.
~Lasts 3 turns~

(Kuchiyose: Enjin)- Summoning: Loki
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will first bite their thumb and do the required hand selas and place place their hand on the ground and call forth Loki. He is a great sized gorilla the same size as Tiki, he has spent ages in the practicing the art of earth jutsus and has gained the ability to use earth based jutsus. Very muscular and has a huge chakara source. He is also a skilled taijutsu and can use all taijustu. And has an average amount of speed equal and greater than the other summoning his size.
~Lasts 3 turns~

Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.
 
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Crutch Kaguya

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Custom Weapon Summoning​

2.
(Ruyi Jingu Bang) Ideal Golden-bound Cudgel
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra cost: 40 to summon, 10 each time weilder uses special abilities
Damage: 80
Description: The Ruyi Jingu Bang, commonly called the Power Pole, is a maigcal staff imbued with chakra obtained by Sun Wukong from the undersea palace of Ao Guang, the Dragon King of the East Sea. It's appearance is a simple gold (color may be different for each weilder) rod made of iron and is indestructible. The rod itself has two special abilities: the first most basic ability is that it can extend and retract at quick speeds at the weilder's will. The second ability is that the staff is a natural conduit for many types of chakra (only one type of chakra can be channelled into the staff at one time). The user cannot use jutsus of the specific elemental chakra that is currently being channelled into the staff. Both abilities can only be used when the weilder is touching the staff and only by those that have mastered the powers of the Power Pole.
~The user must maintain contact with the staff at least every three turns. If not, the staff will automatically disperse itself as a fail-safe to prevent anyone from stealing its physical form. The user can't use any other summoning jutsu in the same battle.


Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.
 
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Crutch Kaguya

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Ninjutsu​


3.
(Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping.
~Can only be used four times per battle, and must wait a turn before reuse.

Dragon Wave (Doragon Nami)
Type: Attack
Rank: Forbidden
Range- Mid-Long
Chakra Cost: 50
Damage Points: 90
Description: Releasing a huge mass amount of chakra, the user of this jutsu compresses the chakra in a small, volleyball sized sphere with two hands. The process, in which, the ball is created takes time to develop, making this attack dangerous to use in the middle of a battle. Even when fired prematurely. The blast is so powerful it has the capability of completely devouring half a village. This jutsu is more of an explosive type move then wave based attack
Note: If attacked within short to mid range, the blast will be utterly disrupted and will cause a huge explosion causing great damage to both the user and the opponent.
Note: Can only be used by Anbu Kakashi
Note: Can only be used once in battle

Reflection Binding (Touei Baindingu)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the user's chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear that if you looked at the reflection that there will be millions of small ropes holding on to the opponent completely sealing his movements. Then the user will say ''rip'' and in the reflection the strings will rip through the opponent's flesh all over killing him.
~Once per battle.
~No ninjutsu for 3 turns afterwards (not including elemental jutsu).
~No taijutsu 3 turns afterwards.
~No other jutsu can be used by the user on the same turn.
~The user must have amazing chakra control to use this jutsu.

Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

Merodīāto: Kyoku | Melody Art: Music
Rank: Forbidden
Type: Defensive/Supplementary/Offensive
Range: The whole field.
Chakra cost: 60 (10 every round)
Damage points: N/A
Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music.
機嫌 (Kibun) | Mood
Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such:
娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive.
再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings.
強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action.
転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location.
排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums.
精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.
慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts.
Restrictions:
-The user must be playing some kind of music at all times as long as this technique is active.
-This technique can only be used once.
-This technique lasts until deactivated.
-This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn.
-All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai.
-The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch.
-Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings.
-Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized.
-As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends.
-Ather the technique ends, the user will be unable to use S-ranked and above techniques.
-No more than 1 branch of Kibun can be activated simultaneously.
-Can only be taught by Zero Kelvin.

Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion.
-Can only be used while Merodīāto: Kyoku | Melody Art: Music is active.
-Can only be used once per battle.
-Lasts for 5 turns.
-This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn.
-Can only be taught by Zero Kelvin.
Taijutsu​

4.
(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~

Zatoichi Taijutsu taught by Goro Kaguya

(Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:40
Damage:N/A
Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc.

(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
Rank: B
Type: Attack
Range:Short-Mid
Chakra:25
Damage:40
Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
Note
*Elemental variations cannot be combined by same user*

Elemental Variations:
Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
Wind/Futon chakra: produces a slicing wind current
Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}

(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.

(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
Rank: B
Type: Attack
Range: Short
Chakra:25
Damage: 40
Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.

(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

Elemental Variations
Raiton: A white bolt of lighting shoots from fist shocking the opponent
Katon: A fist appears flaming as it burns the opponent
Suiton: Opponent in sliced by multiple small water blades
Doton: Fist is covered in condensed earth as it strike opponent

(Douteki Mo-Do) - Taijutsu: Kinetic Absorbing Mode
Rank: S
Type: Defense/Attack
Range: Short
Chakra: N/A
Damage: (double the opponent's attack)
Description: The user will focus his chakra to his brain and enter this mode. While in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user (etc...) he will absorb the kinetic energy behind the punch of the opponent and transfer it to whichever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with.
~2 times per battle.
~Lasts 3 turns.
~No taijutsu that require physical contact for 3 turns after usage.

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness

Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.
-The illusion is C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

1:12 – 1:22

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34

Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47

Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

Flash Burst| Senkouheki
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
__________
*Usable three times per battle
*Lasts two turns
*If the user performs an elemental technique while using this technique, it will cancel itself immediately.

(Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
__________
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

(Kikan no Mizu) Water Mirror
Rank: S
Type: Attack| Defence| Supplementary
Range: -
Chakra Cost: 40
Damage Points: **
Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.
__________
*Usable twice per battle
*Can only be used to copy taijutsu or kenjutsu techniques
*Must be kage rank and at least taijutsu/kenjutsu specialist
*Can't be used to copy any kind of mode, such as Gates. It only copies movements.
** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.
Genjutsu​

21.
(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.
~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

22.
(Genjutsu: Tobi Saru) Illusion Technique: Fly Away
Type: Illusion/Offense
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 (mental)
Description: The user is able to cast this illusion with the use of two hand seals after the opponent does an action that causes the opponent to rise into the air (this can be either through the use of a platform, or through the use of a technique that blasts the opponent into the air, the user can also set this technique up by using a technique that forcefully launches the opponent into the air). As the opponent is rising into the air, the illusion takes affect. The user manipulates the opponent's senses to make it seem as though the opponent does not stop their ascent into the air. Instead the user manipulates the opponent to believe that they are actually ascending into the air at far greater speeds away from the earth. The illusion makes the opponent believe that he has blasted himself into space. Once in space, the opponent believes that there is no air to breathe. If the opponent does not break out of the technique by the end of their turn, at the start of the user's next turn, the opponent will lose consciousness. In reality, the opponent just falls back down to the ground. The user is free to attack the opponent while the opponent is made to believe they are stuck in space.
~This technique can only be used three times per battle, and is only triggered when the opponent is already in the motion of ascending into the air making them far more susceptible to the technique. On the same turn that this technique is used, the user is not able to use any genjutsu above A-rank.

Magen: Genjuu Kuchiyose (Mythical Beast Summoning)
Rank: Forbidden
Range: Short-Long
Type: Supplementary
Chakra: 50
Damage Points: 90
Description: Like the normal summoning, the user will quickly perform the hand seals, draw blood and slam their hand on a surface. The only difference is that there is no summoning but in a strict sense. The jutsu will activate once the user and opponent had been in contact in anyway and once the user has finished the summoning the animal or beast can be whatever the user creates in his imagination. After the smoke disappears for the summoning the desired animal or beast that has been created will attack the opponent. This is a highly leveled Genjutsu, meaning the summoning will appear real, look real and feel real for those trapped by staring at the summoning ceremony and have been in contact with the user from before. Any injury sustained by the animal or beast will remain on the opponents bodies even after the illusion ends
Note: Kai cannot dispel the genjutsu but defeating the animal or beast will only dispel it or attacking the user
Note: The user must give a full description of the animal/beast he have summoned including its abilities, appearances, and amount of how many were summoned
Note: Can only be used once in battle
Note: Only used by Anbu Kakashi

(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
Rank:S
Type: Supplementary
Range: Short-Mid
Chakra:40 (-10 per turn to keep active)
Damage: N/A
Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
Note
*Can only be used once per battle*

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.


Hando no Shinigami (Hand of the Death God)
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur.
~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards.
~This technique can only be used twice per battle and one must skip two turns before attempting the second time.
~If used twice the user cannot use genjutsu for the rest of the match
~No other genjutsu can be used while this technique is in play

Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
*If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain*
*No other genjutsu techniques above A rank in the next turn*
*Requires a break of two turns in between usage*
*Can only be used twice per battle*
*Only Drāgy can teach this*
Fūinjutsu​
23.
(Fūinjutsu: Hakkutsu) Sealing Technique: Unearthed
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20 (+5 to earth and wood techniques that use the seal)
Damage: N/A
Description: This technique allows the user to place seals on objects (up to 5 small weapons at a time) in which the user stores earth chakra. The user can use the seal as a source of earth to perform earth or wood techniques (each seal can only be used for one technique). The user cannot use techniques from the seals if the seals are farther than the range at which the technique operates or other requirements (such as a technique that must be created short range from the user).
- This technique can only be used three times per battle, and all existing seals must be used before this technique can be used again.
- Up to five seals can be carried on the user's bio, if this is the case, the technique can only be used twice. And the first time a seal is used, though the user does not have to place the seal, this technique must still be posted and counts as a move that turn.

(Fuudeyou) - Moving Seals
Rank: C
Type: Supplementary
Range: Short-Medium
Chakra Cost: 20
Damage Points: -
Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.
__________
- May only be used three times per battle.
- Only one seal can be sent per usage.

(Bukiomori) - Weapon Weight Release
Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.

Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.

Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
____________
Restrictions:
- Must be posted on the user's biography, stating which weapons contain the seal.
- Only two weapons may contain this seal.
- Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.
- The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.
- User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.
- Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.

(Fūinjutsu: Nanzen Koki o Tenpu) Sealing Technique: Many Thousand Exhalations of the Heavenly Father
Rank: A
Type: Offensive
Range: Short/Long
Chakra cost: 30
Damage points: 60
Description: The user performs two handseals and does a simple gesture. At the sign of the gesture, two great sealing arrays will appear, one ten meters above the opponent, extending to mid range around the area it’s made, and one below the opponent, which extends short range around the area it’s made on. The arrays can, alternatively, emanate an eerie glow and hum immediately upon activation. As the arrays appear, beams, seemingly made of light, will extend from both arrays with great speed and connect, giving the structure a cage-like appearance, but not affecting the target or user in any way. The lower array will, as the beams connect, immediately lock anything above it in suspended animation, making a great kanji for ‘halt’ appear in the middle of itself. The top one will, as the beams connect, fire a great hurricane of weapons towards the area beneath it, covering a wide range very quickly. The hurricane itself will consist of thousands of weapons of all shapes, sizes and origins.
-Can only be used twice (2) per battle.
-The user cannot use B-ranked and above Fūinjutsu during the next turn.
-Can only be taught by Zero Kelvin.
 
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Crutch Kaguya

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Earth​

6.
(Doton: Iwa Ebi) Earth Style: Rock Lobster
Type: Offensive/Defense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user creates a huge lobster made from any source of already existing earth. The lobster skin is extremely dense like a shell but deep inside there is a hollow space. The lobster has brute strength, and can rip people in half with it's claws. The lobster can also merge with earth. The lobster can also swim in water due to it's hollow inside that allows it to float. One hit from any lightning jutsu higher rank will instantly destroy the lobster. When the lobster is destroyed it retuns back into the earth.
~Can only be used 2 times per battle. The old lobster must be destroyed before a new one can be created, the user must also wait one turn after the last one was destroyed to create a new one.

7.
(Doton: Arizuka) Earth Style: Anthill
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user infuses their chakra with the ground underneath the opponent and begins to loosen it. Then the user makes the loosened earth rise up from underneath their target. The opponent becomes trapped as the earth begins to rise around them and completely covers their body. The earth forms a large anthill, the size of the anthill depends on the amount of chakra the user puts into the jutsu. Then with one hand seal the user crushes the opponent as they are trapped within the anthill.
~Can only be used 3 times per battle.

8.
(Doton: Bachi o Atlas) Earth Style: Curse of Atlas
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80(-5 to the user)
Description: The user will gather a large amount of chakra into their feet then stomp on the ground, the stomp will release a large amount of pressure and send a downward shockwave into the ground, the ground will be pushed downward crushing anything that is underground.
~Can only be used 2 time per battle.

Tsuchi Assai Jougo Kabe no Jutsu (Earth Style: Earth Crushing Funnel Wall)
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornado around the opponent. The earth at the top of the tornado starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole move, and to escape the opponent must use a combination of elements.

Doton: Supaiku Tengai Hogo ( Earth style: Earth Spiked Dome Protection)
Rank:A
Type: Defense/Attack
CC:30
Dmg: 5 (only if they physically touch it)
Description: A dome composed entirely of spikes from the earth, rises up to protect the user. This defense can hurt the opponent, only if they physically touch it.

(Doton: Butsuda Tensei) Earth Style: Buddha Reincarnation
Type: Supplementary/Defense
•Rank: Forbidden
•Chakra Cost: 50
•Damage: (95 if used in attack and -15 on the user) (N/A if used in Defense)
•Description: This jutsu is used after the user inserts their earth chakra into the earth, and makes a giant 10 m tall Buddha out of the earth. The Buddha is made of the toughest minerals in earth, making it very tough. The buddha's mouth is open wide, and can use the Earth element. This buddha can also serve as a defense.
Earth-Releases a giant mudslide from his mouth that can bury opponents.
*Note-Can only use Mudslide once*
*Note-Can only be used by KibaBeast*
*Note-Can only be used for one turn*
*Note-Can only be used once per battle*

(Sumasshu Deido Hando) - Smashing Mud Hands
Type: Attack/Deffense
Rank: S
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make several hands made of mud come out of the ground very quick, this hands will spin around the opponent very faste and cover all of his body, then, the user will compress the mud, smashing the opponent. This jutsu can be also used to defend the user by making the hands spinning arround the user, making a protection with 360.
Note: Can only be used twice per battle

Doton: Ganesha Toranku Tensei (Earth style: Ganesha Trunk Reincarnation)
Rank:S
Type:Suppplementary
Range:Close-Long
Chakra Cost:40
Damage:N/A
Description:The user makes a trunk out of earth that sucks up mud. The trunk stores the mud inside the trunk, and then stays still. This trunk will stay on the field for 3 turns, unless it is destroyed. The Trunk will not move unless the user inserts chakra to make it longer (The user can also make it grab things at will, but this will count as a turn), or the user uses Doton: Gosunkugi Ganesha Toranku . Both of those require the user to use the stored up mud.
Note: Usable once a battle.
Note: Must be used in the earth.
Note: Usable only by KibaBeast
Note: Is not a god or Deity Summon

Doton: Gosunkugi Ganesha Toranku (Earth style: Spiked Ganesha Trunk )
Rank:S
Type:Attack
Range:Close-Long
Chakra Cost:40
Damage:80
Description: After the user does Doton: Ganesha Toranku Tensei, the trunk will use the mud on the inside to create 10m spikes on the outside of the the the trunk. The user can then make the trunk spin around OR shoot out the spikes. The user will be able to manipulate the trunk to make it move at their will. This attack uses all the mud on the inside of the trunk. After this is performed the trunk reverts back to regular earth.
Note: Usable once a battle.
Note: Must be used in the earth.
Note: Usable only by KibaBeast.
Note: Is not a god or Deity Summon.
Note: Must use Doton: Ganesha Toranku Tensei first.

(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode

(Doton: Tsuchikei no Mine) Earth Release: Mined Earth Whips
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
__________
- Can only be used three times per battle

(Doton: Sakashima Ashi no Hyakutama) - Earth Release: Hundred Bullets of Reversed Evil
Rank: A
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
__________
- Usable three times per battle

(Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
__________
- Only 2 times per battle
- No S-rank Earth jutsus next turn

(Doton: Kyojin Tsuchi Buddhas) - Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
__________
- Usable once per battle
- They last three turns on the field, after that, they will turn to dust and disappear
- No A-rank or above earth techniques during the following turn
- User receives 10 damage

Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki) - Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
__________
- Usable twice per battle
- No fuuinjutsu for the next turn

(KaDoton Hijutsu: Tera Seiryoku) Secret Fire-Earth Release: Terra Force
Rank: S
Type: Offensive
Range: Long
Chakra: 40
Damage: 80
Description: The user slams both of their fists into the ground releasing a mass amount of chakra into the ground forcing 10 large pillars of Fire/Magma/Earth Energy to erupt out of the ground around the user and collide high above him forming a massive sphere above the user. He then jumps high into the air and without grabbing the sphere he will either slam the technique into the opponent or throw the sphere at his opponent. The Sphere will then explode upon impact of the opponent or will carry the opponent away from the user then proceed to explode.
Note: Can only be used once
Note: Can only be used by Zanji or taught by Zanji.
Note: Cannot use Fire or Earth techniques S-Rank or higher for the next 2 turns.
Note: Is unaffected by an opponents Explosion or Implosion Techniques that affect Earth or Fire Techniques. Due to the user mixing a mass quantity of his own chakra into the technique, and the mixture of elements.
Note: Can only use 2 techniques per turn for the next 2 turns.
Note: The opponent would be unable to stop this with a regular water technique due to the elemental combination used to make this.
Note: The size of this technique is roughly the size of the Wind and Fire Blast Technique, and it's explosive power is just as slightly larger than a Wind Release: Rasenshuriken

Earth release: Burial of sorrow = Doton: Kanashimi no maisô
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*

Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*

Water/Earth: Golum (Doton/Suiton: Jinnutsuzou)
Rank: A-S
Type: Supplementary
Rang: Short-Long
Chakra cost: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation that ninja have over tangible elements. The user manipulates any earth or water in the area and creates a large golum made of either earth or water, the golum being about 2 times the size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water (depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because of his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic Yin-Yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golum's abilities for both elements, this is an S-rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ Can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ Once per battle.
~ The user can't use jutsu of that element while the golum is on the field.
 
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Crutch Kaguya

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Wind​

9. , [URL="narutobase.net/forums/showthread.php?t=597797]Drāgy[/URL]
(Fuuton: Kaze Kazan) Wind Style: Wind Volcano
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Description: The user stomp the ground sends a massive amount of wind chakra into the ground through their leg. On the surface it will seem like nothing happened and the opponent will be unaware, but underground the wind will travel through the pores of the earth with great force but silently, the winds will rip anything that is underground by deflaut, and will gather under the opponent then with a burst the wind will erupt and destroy the opponent on top of the eruption site cutting them to shreds.

10.
(Fuuton: Kaze o Yofun) Wind Style: Winds of Rage
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80
Description: The user will cause the wind around the opponent to spiral creating a tornado with the opponent in the middle, the wind is clear and is able to be seen thru, but has increadible pressure and will rip anything that comes in contact with it, user will then cause it to shrink and crush the opponent in the middle.
~Can only be used 2 times per battle.

11.
(Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
Type: Attack
Rank: S
Chakra cost: 40
Damage: 80
Description: The user collects wind chakra in the air to make two walls of cutting intense wind on both sides of the opponent, then the user will clap and both wind walls will come crashing into the opponent from both sides crushing them in the middle, the wind walls are invisible unless the opponent has a eye technique.
~Can only be used 2 times per battle.

12.
(Fuuton: Kire Gokusha) Wind Style: Slicing Prison
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: A large amount of wind will begin to spin around their target then will quickly form around the opponent in the shape of a 360 degree dome. This dome consists of high pressure cutting winds that rotate at high speeds and cut anything it comes in contact with, the dome of wind can then be decreased in size, but it become more condensed with wind, and crush and rip the opponent to shreads inside it.
~Can only be used 2 times per battle.

13.
(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

14.
(Fuuton: Kamikaze Washi) Wind Style: Kamikaze Condors
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user focuses wind chakra to the tip of each finger in one hand and releases five medium-sized balls of wind. The balls of wind take the from of condors that can be controlled by the user. Each condor can use it's claws or beak to easily tear through flesh. The condor can only be destroyed with fire techniques of equal strength, lower ranks are effective but don't fully destroy them. Like the name the eagles can crash into other objects and explode.
~Can only be used 3 times per battle.

15.
(Fuuton: Kaze Yari) Wind Style: Wind Spears
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user begins to combine his own wind chakra with the actual wind near the opponent and swiftly moves the wind into the underground through the tiny pores in the earth. The sound of the wind moving is relative to a suction of a vacuum. The wind can clearly be seen moving with the aid of an eye technique, without an eye technique it is invisible but can still be felt. As the wind goes underground the user shapes the wind into razor-sharp wind spears, then with a hand seal the user make the spears to erupt from the ground and skewer the opponent from below.
~Can only be used twice per battle.

20.
(Fuiton: Fi-to [Noose]) Wind Release: Foot Noose
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: None
Description: A technique developed in order to combat moving targets effectively. This technique requires on concentrating the wind around the opponent's ankles done by performing one hand seal to form a dense collection of wind near the opponent's ankles. The wind will compress around the opponent's ankles until it forms a thin circular but extremely powerful and condensed wind rope with the opponent's lower legs in the center. The wind rope will contract instantly without warning causing both the target's legs to come crashing together binding them tightly. The technique was developed to happen rapidly after usage taking only a second after initiaition to be completed. Even if the moving opponent is taking long strides or such, the wind will form accordingly to their lower legs, thus if the opponent is moving faster then the greater range of contraction at high level speeds will cause them to fall even more victim to the technique. The technique was designed mainly to be a distraction so whence it is used it happens almost instantly creates temporary confusion causing a moving opponent to fall, stumble, or definitely at least interrupt their actions. But afterwards it causes no damage, so the technique can then easily be broken out of with a technique strong enough to break the wind rope binding the opponent's feet. Those with gates open cannot be bound.
~Can only be used four times per battle.

(Fuuton:Chika Fuuton Bomu ) - Wind Style: Underground Wind Bombs
Rank: Forbidden
Type: Attack
Range:Short-Long
Chakra cost:50
Damage Points:90
Description: The user sends a big wind into the earth, inserting their wind into the pores of the earth, and make the space in the pores get filled by wind. The wind pockets will then explode in the ground when there is movement, setting a chain reaction off, making all nearby wind pockets explode. The force of the spontaneous explosions may crush the opponent.
Note: Only useable 1 per battle
Note: Can only be used by Ace

(Fuuton: Uindo Gentsuki) - Wind Style: Wind Scooter
Rank:A
Type:Attack/Supplementary/Defense
Range: Short-Mid
Chakra Cost:30 +5 for each turn its still in use
Damage Points: 60
Description: The user molds their wind chakra into a ball of wind, which they can ride on. The user sits on the ball, and is able to use other techniques on this ball of wind. This ball of wind is capable of moving 40 mph, and can be used to attack or defend when the user gets off. Once the user is no longer connected to the ball of air, it can only go into a straight line.

Wind Style: Last Breath (Fuuton: Rasuto Kisoku)
Rank: Forbidden
Type: Attack
Range: Short/Long
Chakra Cost: 50
Damage Points: 90 (10 to user)
Description: The user will focus a great amount of wind chakra into the air around the opponent. By extending their arm out and clenching their fist, the user can make the air surrounding their opponent converge upon them in an instant, crushing their entire body.
~Can only be used once per battle
~Can only be avoided if the opponent can see or sense the user's chakra around them (enabling them to have more time to react to the jutsu)
~Does 10 damage to the user due to the strain of using this jutsu

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
*you can only make it move or curve through the air once.
*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.

(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos

(Fuuton: Kaze Kakujuu) - Wind Style: Wind Expansion
Type: Attack/Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a wind jutsu the user will perform 2 hand seals as they release theIE chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast as well as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
 
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Crutch Kaguya

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Fire​

16.
(Katon: Honoo Hando) Fire Style: Flaming Hand
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80
Description: The user will gather fire chakra in their hand, and then shoot out a beam of fire, the beam will grow in size and take the shape of a large hand. The user will then use the fire hand to grasp the opponent and burn then to a crisp as they are getting crushed.
~Can only be used 3 times per battle.

Katon: Ookii Surudoi Gogyou (Fire Style: Large Pointed Fire)
Rank: S
Range: Short-Long
Type: Attack
Chakra: 40
Damage Points: 80
Description: The user expels a five pointed flame shaped like a star, that expands the farther it goes. This flame chars all that comes in contact with it.
*Can only be used once per battle*

Katon: Kouen Hando (Fire Style: Flaming Hands)
Type: Attack
•Rank: S
•Chakra Cost: 40
•Damage: 80
•Description:The user concentrates their fire chakra in their hands, and then makes a fire ball in their hands. The Fireball extends to their wrist, making their whole hands catch on fire. This attack can be used in combos when doing Taijutsu. This attack when used excessively will burn the hands, unless te user wear flame resistant gloves. If the user is hit with a water the fire is doused.
Note:Can only be used twice per battle. Anymore, and the hands will burn.
Note: It looks like my sig, but the whole hand would be on fire
Note: Must have mastered fire element.

(Katon: Botsubotsutaru Entei)-Fire Style: Rising Circle Shaver
Rank:Forbidden
Type: Attack/Defense
Range: Long
Chakra:50
Damage:100(30 to the user)
Description: The User sends their fire chakra through the earth. A series of rings made of fire will emerge from the ground around the user.The fire wall extends upward towards the sky(Which can heatup the sky to set up for kirin), and the user makes the fire come together to form a giant fireball, which can then be directed towards the opponent by throwing it. This fire is so hot, it evaporates any water source near it. This attack also changes the terrain into a lava wasteland.
Note:Can't use Fire moves Above A rank for 2 turns.
Note: Can be used 2 times, must wait 1 turn to use again.
Note: Looks like my sig.
Note: User can only use 2 moves next turn.

Katon: Katon Arashi (Fire Style: Fire Storm)
Rank:S
Range: Short-Long
Type: Attack
Chakra Cost: 40
Damage Points: 80
Description: The user would gather enormous fire chakra within them and release it all out with tremendous force. The user would release a large pool of fire in which quickly and rapidly spreads out becoming longer and wider. The fire would spread and travel along the ground burning all in its path and is usually 100 meters wide at max and stretches as far as the user exhales.
Note: Can only be used three times

(Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
__________
- Usable once per battle

Katon: Funshutsu Tama (Fire Release: Eruption Ball)
Rank: S
Type: Attack
Range: mid-long
Chakra: 40
Damage: 80 (60 if missed)
Description: The user places their hands together in front of them and form a small fire ball between their palms. Then the user thrusts their one hand foreword launching the fire ball at the opponent. If it hits the intended target the fire ball massively erupts and explodes causing massive damage to the opponent. Even if missed the target the ball will still massively erupt and explode causing damage.
Note: The user can only perform this jutsu twice per fight. But once used the user is unable to perform any S-Rank fire jutsu the rest of the turn and the following turn.

(Katon: Rasenryuu)-Fire Release: Spiraling Dragon
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A rasengan elementally recomposed into fire chakra. It is recomposed in shape so that the fire rasengan sits in the open mouth of a fire dragon. The fire dragon engulfs the hand of the user without hurting him/her. When it makes contact the attack releases itself from the users hand completely and emerges into the form of an enormous fiery dragon that lunges forward, destroying anything in it?s path.
Note: Changing the element and or name of the attack without the users permission will count as copying the jutsu. User must know rasengan. Can only be used once per battle.



Kinjutsu Katon Hijutsu: Su-Pa-Shinsei (Forbidden: Secret Fire Release: Super Nova)
Rank: Forbidden
Type: Offensive
Range: Long
Chakra: 60
Damage: 120 (-60 to the user)
Description: The user charges both fists brightly with a huge fire and the put their hands together above their head and slams their fists onto the ground, making an indentation a mile wide in radius and the flames shoot out from the center and end at the end of the indentation and spin around making a ring of fire that burn to the clouds. The user then hits the ground again and everything inside the pillar bursts into flames making the giant pillar burns at 5,800 kelvins. Anything caught inside is burnt beyond comprehension and the user is blasted out of the pillar damaged.
Note: Once used the user may not use any S-Rank and above Fire Jutsu's nor can they use this technique again for the remainder of the fight
Note: Only Zanji may use this technique
 

Crutch Kaguya

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Water

17.
(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser
Type: Supplementary
Rank: A
Chakra cost: 30
Damage: None
Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.
~Can only be used 2 times per battle.

18.
(Suition: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
~Can only be used 4 times per battle.

19.
(Suition: Oiru Numa) Water Style: Oil Swamp
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.

Suiton Khuriken Kabe ( Water style: Water Shuriken Wall)
Rank: A
Type: Attack
Range: close
CC: 30
Dmg: 60
Description: The user makes 100 shurikens from water that can extinguish fire attacks, or attack the opponent. There needs to be a source of water available for this technique to work.

Suiton: Fuhatsudan Kakuheki (Water Style: Imploding Water Wall)
Type: Attack
Rank: S
Range: Close
Chakra cost: 40
Damage points: 80
Description: The user makes water that has been made to defend the opponent, attack them, by making the water wall quickly enclose the opponent. The user does this by reversing the chakra flow in the water shield, when the put their hands on it. The water shield the opponent uses shrinks swiftly, once the opponent is trapped, it is difficult to escape.
Note: Can only be used 3 times in battle, and must wait a turn to use it again.

(Suiton: Rasendoriru)-Water Release: Spiraling Drill
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A rasengan elementally recomposed into water chakra. It is recomposed in shape so that the water rasengan is in the users hand while an enormous amount of water surrounds it and half of the users arm. The water that surrounds it is spinning violently because of the water rasengan that is in the users palm. This attack can break nearly every barrier and the water that surrounds it is in the shape of a drill with a point at the end.
Note: Changing the element and or name of the attack without the users permission will count as copying the jutsu. User must know rasengan. Can only be used once per battle.



(Kinjutsu: Rai-Suiton Hijutsu: Erekutorikku SuiRyuu Tama)Forbidden Technique: Secret Lightning-Water Release: Electric Water Dragon Bullet
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Shoots off a gigantic water dragon with electricity all around it at the opponent. With the Electricity adding even more powerful and potent damage to the opponent. (No Water Source Required)
Note: Must have both Suiton and Raiton (Water Style and Lightning Style) elements to use and must be trained by me to use.
Note: Must be trained by either Zanji to use

Naiagara no Mizu | The Waters of Niagara
Rank: A
Type: Defensive/Supplementary/Offensive
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-Can only be taught by Zero Kelvin.

(Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*

(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou
Type: Offensive
Rank: Forbidden
Range: Close-Long
Chakra: 50
Damage: 90 (+40 to user if hit)
Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.
*Can only be used once*
*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*
*If the user is on the water when detonated, he will take the same damage the enemy would take*
*After using, the user cannot use water jutsus for three turns*
*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*
*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*
 
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Crutch Kaguya

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Lightning

(Raiton: Sendatsu Gorogoro Tama)-Lightning Style: Guided Scatter Shot
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user sends out 5 balls of lightning, that go wildly around the field. These lightning balls at first seem to not aim at the opponent, but the user can direct them anywhere they want by controlling the electric link that allows the lightning to move according to the users will. When they near an opponent, they shine brightly, and explode sending out shockwaves of electricity.
Note:Can be used 3 times per battle
Note:Need to wait one turn between usage

(Raiton: Kinzoku Toransupo-to)-Lightning Release: Metal Transportation
Type: Supplmentary
Rank: Forbidden
Range: Close-Long
Chakra cost: 50
Damage points: (30 to user)
Description: The user touches any type of metal, or something that is a conductor, and focus all their chakra into the conductor. They change all their chakra into lightning chakra, temporarily changing their body into lightning. This allows them to travel through the conductor at the speed of the 6th gate.
Note: Can only be used once.
Note; Can't use lightning for 2 turns
Note: Can only use 2 jutsu next turn

Raiton: Raikou Fogu no Jutsu (Lightning Style: Lightning Fog)
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 60
Description: The user infuses the air with their lightning chakra having it difuse through the area as a large burst. This sending a general electric current throughout the entire area. As the users fight within the mist, it builds up energy within the mist static will get stronger eventually exploding the area. Which can often be a nasty shock. If the opponent is trapped in the mist they cannot move.
Note: Can only be used in a mist
Note: The user can move freely in the electrical mist
Note: Can also harm the user
Note: Can only be used two times

Lightning Style: Lightning Redirection (Raiton: Raikou Ridairekushon)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 30
Damage Points: N/A (whatever the damage of the opponent's lightning is)
Description: Having mastering lightning once the user is being attack with a lightning jutsu, the user can easily receive and redirect the lightning attack launched at him back towards the attack at full force or redirect if safely away. The user can only redirect any kind of lightning attack of equal rank or lower.
Note: can only be used once in battle
Note: only used by Anbu Kakashi

Lightning Style: Lightning Disks (Raiton: Raikou Disuku)
Type:Attack/Defense
Rank: S
Range: Short/Long
Chakra cost:40
Damage Points:80
Descripton:The user will manipulate the lightning in is body to make himself be positively charge. Then he will create 7 rotating lightning disk charge negatively. The user will then be able to make those disk behave like electron around a proton, in other word, these disk will start rotating all around him (under also). This serve as a great to defend against close range attack and taijutsu, but can also be used to attack. The user will use his lighting chakra to repulse the disk (one or many at a time), giving it extreme velocity and aimed for the enemy.
*The user must wait two turns after all the disk are destroyed or disappeared
*This jutsu can only be used 2 time per match*
*This jutsu can only be used by Anbu Kakashi and Izuna Uchiha*

Raiton: Mazoku Raikou (Lightning Style: Demonic Lightning)
Rank: S
Type: Attack/Defemse/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 90
Description: The user first focuses lightning chakra towards his back, shoulders, and neck area. Upon command demon-like wings forged of pure lightning will form from the user's back. Several wings will from in fact a total of six forming. These wings are large and expansive. These wings can be used as a defensive tool by wrapping the body and blocking incoming attacks. Along with the wings can be used to smack things from the air, which includes disrupting certain elements. The offensive side of this jutsu is simple really, with a hard flap of the wings lightning bolts will fly forward from the wings themselves. A second offensive method of these wings is a light or small flap which will send a volley of arrows made of lightning forward. These wings are like shadow clones which means they stay in battle as long as they're destroyed and disappear whenever the user wants.
Note: Can only be used once in battle
Note: Wings last three turns or until all destroyed
Note: These wings cannot be use to fly
Note: Only Anbu Kakashi can use

Raiton: Raikou Doragon Dageki (Lightning Style: Lightning Dragon Strike)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 90
Description: The user would begin to release a surge of lightning from his body which in the blink of an eye will take the form of a massive and extremely long dragon made of pure and bright surging electricity coiling around and above him. The dragon will then rush towards the opponent with extreme speed and no matter how far the dragon have traveled its tail would extend to stay connected to the user. The dragon delivers a lethal dose of electricity making for a swift but painful death if taking the full brunt of it. A short range avoidance would not be suggested due to the fact that the dragon's electrical energy can expand on the users command and would still cause a powerful and devasting shock.
Note: Can only be used twice times

Lightning Style: Lightning Manipulation (Raiton: Denkou Soujou)
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases.
~The lightning must be already created.
~Once per battle.
~Lasts 2 turns.

(Fuuinjutsu no Rai: Raifuubou) - Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
__________
- Lasts three turns
- Usable once per battle.

(Raiton: Raikou Jouten Higyou) Lightning Style: Lightning God Strike
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 75 (-10 to user)
Description: The user raises their hand into the sky and then punches forward and shoots a blast of lightning at the opponent. If missed the blast will bounce off any object and go back at the opponent. Must be trained by Zanji to use. Can only be used 3 times per battle.

(Raiton: Rasenbakudan)-Lightning Release: Spiraling Bomb
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description:
Note: A rasengan elementally recomposed into lightning chakra. It is recomposed in shape so that the lightning rasengan is sourrounded by powerful surging lightning chakra similar to chidori. This is attack is known to cut and grind as an added affect but when detonated it causes an explosion that obliterates a small area. This attack can be detonated any time the user wants to. The user can also weaken the attack for a smaller effect. At full power, this is attack is powerful to collapse a whole mountain. This attack can be thrown.
Note: Changing the element and or name of the attack without the users permission will count as copying the jutsu. User must know rasengan. Can only be used once per battle.

Kinjutsu: Raiton: Quezcotal Hekireki Boufuu (Forbidden: Lightning Release: Quezcotal Thunder Storm)
Rank: Forbidden
Type: Offensive
Range: Long
Chakra: 50
Damage: 90 (-30 to the user)
Description: The users body is engulfed in a Lightning Aura and they shot it up and the lightning takes form of the Aztec God Quezcotal. The formed lightning rears its head back gather lightning from the clouds and the user's raiton chakra and once it gathered enough lightning it shoots its head forward and shoots off a million little bolts of lightning then shoots its wings to the side and fires a gigantic bolt of Thunder crashing down on the enemy.
Note: Can only be used once per fight, and is not capable of performing any Forbidden, or S-Rank lightning jutsu for the following two turn.

Lightning Release: Lightning Rope = Raiton: Rai Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.

Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle
 

Crutch Kaguya

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Shikotsumyaku

Bone Animal Instincts (Hone Ikimono Insutinkuto)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

Limitless Drill of bone| Museigen Doriru no Hone
Rank:C
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:30
Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.

Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*

One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.


(Hone Senbon Rendan)- Bone Needle Barrage
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 30
• Description: The user shoots a large number of bone needles from there arms which are harder then steel.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Gekido)- Bone Rage
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: Shoots bone spikes form all over the body in every direction.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yari)- Bone Spear
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: A massive spear of bone which can be thrown or used as a weapon.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yaiba)- Bone Swords
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Shuriken)- Bone Shuriken
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 15
• Damage Points: 30
• Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yoroi)- Bone Armor
• Rank: C
• Type: Defense
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Bunshin No Jutsu)- Bone Clone
• Rank: C
• Type: Supplementary
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Sousou)-Bone Burial
• Rank: B
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: 40
• Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.


(Hone Tsubasa)- Bone Wings
• Rank: B
• Type: attack, defense, supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)


(Hone on Tate)- Bone Shield
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: N/A
• Description: The user creates a bone which is harder than steel to protect themselves.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Heki)- Bone Wall
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: N/A
• Description: This technique creates a large bone wall in front of the user the wall is harder than steel.


(Hone Shokushu)- Bone Tentacles
• Rank: B
• Type: attack/supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

(Hone Kiba)- Bone Fangs
• Rank: A
• Type: Attack Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
• Note: This jutsu can only be used by Kaguya Clan members.


(Inperiaru Hone Sousou)- Imperial Bone Burial
• Rank: A
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Ya)- Bone Arrow
• Rank: A
• Type: Attack
• Range: Short-Long
• Chakra Cost: 35
• Damage Points: 60
• Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Kangoku)- Bone Prison
• Rank: S
• Type: Attack/Supplementary
• Range: Short-Mid
• Chakra Cost:45
• Damage Points:80
• Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
• Note: This jutsu can only be used by Kaguya Clan members.


(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

(Honeton: Hone Yoroi) - Bone Release: Bone Armour
Rank: B
Type: Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour

(Kaguya Fuuinjutsu: Genshiteki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
*Usable twice per battle
*Preparing the technique takes fifteen seconds.
*The disc travels at the speed of a shuriken, and has the average weight of ten.
*There has to be a gap of at minimum two turns between each use.

(Hone Ori)- Bone Cage
* Rank:A
* Type:Supplement/Defense
* Range:Short-Mid
* Chakra:30
* Damage:N/A
* Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel

(Hone Yanagi) - Bone Willow
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
Note
*Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
*Can only be used 5 times per battle*

(Hone Ryuusa Bakuryuu) - Bone Avalanche
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.
*Can only be used 3 times per battle*
 
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Volcanic Water


1.
(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.

2.
(Kazan Suiton: Issui) Volcanic Water Release: Geyser
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes.

3.
(Kazan Suiton: Shin) Volcanic Water Release: Truth
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water.

4.
(Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave
Rank: S
Type: Offense
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible.
~Can only be used once per battle, and cannot use volcanic water the next two turns.

5.
Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then begin to converge toward the opponent from all sides, the water moves with great speed and will vaporize an opponent almost immediately upon contact. The extreme heat of the water will turn the ground into an almost liquid state on contact, making underground escape-attempts futile. The large amount of heat in the water will result in small burns on the user from being near it.
~Can only be used once per battle, and no volcanic water the next two turns.

6.
(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques.
~Can only be used three times per battle, and must wait one turn before reuse.

7.
(Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet.
~Can only be used four times per battle.
 

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Atmospheric Pressure

1.
(Kiastsu: Tsume) Atmospheric Pressure Release: Claw
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will concentrate large amounts of atmospheric pressure chakra in his hands, then by performing a slashing motion with his hands, he will release a huge claw of atmospheric pressure that consists of three individual slashes. The user may send multiple claws during the course of this jutsu.

2.
(Kiastsu: Kadou Genkotsu) Atmospheric Pressure Release: Vortex Fist
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will concentrate large amounts of atmospheric pressure chakra in his hand, then he will punch toward his target and release a vortex that instantly grows into a massive tornado.

3.
(Kiastsu: Yofun Hitofuki) Atmospheric Pressure Release: Raging Gust
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra Cost: 40
Damage Points: 80
Description: With the use of one hand seal, the user will create a massive gust of atmospheric pressure in front of them that heads toward the opponent at incredible speeds turning all in its path to dust.

4.
(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.

5.
(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.

6.
(Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will release a massive amount of atmospheric pressure chakra out of their body and then with it form thousands upon thousands of countless small thin but incredibly sharp blades of atmospheric pressure that almost look like light green sakura petals. The blades will completely surround the opponent and can be controlled by the user at will. The blades will all converge onto the opponent and begin cutting the opponent an incredible number of time from all angles possible turning where they stand into nothing but a pile of dust. The large amount of atmospheric pressure contained within the countless blades will cause minor cuts to the user when used.
~Can only be used twice per battle, and no atmospheric pressure the next two turns.

7.
(Kiastsu: Kamisori Sa-kasu) Atmospheric Pressure Release: Razor Circus

Type: Attack
Rank: S
Range: All ranges
Chakra cost: 40
Damage: 80
Description: The user will perform 2 hand seals and focus a tremendous amount of atmospheric pressure in their foot, then the user will stomp their foot onto the ground and release all the stored atmospheric pressure into the ground in a tremendous burst. The atmospheric pressure will rip into the ground and quickly disperse around and beneath the opponent's feet within approximately 5 seconds. Then with the help of another hand seal the atmospheric pressure will abruptly explode out of the ground in the shape of many massive razor sharp blades that look almost like blades of grass as tall as the greater golem technique. The blades of atmospheric pressure erupt all around the opponent and beneath him as well and begin rotating like a blender with the opponent as the point of focus. The shape of the all the blades rotating together would be similar to a giant rotating circus tent composed of blades giving the technique its name. But the blades rotate with no pattern or coherence which would prevent the opponent from suriving should he stay inside them. The blades rotate ripping everything caught in their area. After the technique is over, the only thing that will be left in the area is a giant crater that is filled with fine sand because all of the earth has been completely eroded. The remains of the opponent's body will be untraceable as it is mixed in with the sand to a degree beyond recovery.
~Can only be used once per battle. The user cannot use Atmospheric Pressure on the same turn and Atmospheric Pressure techniques that are of and above A-rank for the following two turns after that, and the user cannot use any wind techniques that are above S-rank on the next turn. ~Furthermore, due to large amount of chakra used, the user will only be able to perform one more technique in this turn, meaning this one counts as 2. Once the chakra is being set where the user wants it to - it stays there untill the user decides to make it explode, he can not move the chakra out of the firstly desired location.
 

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Rubber

Gomuton no Jutsu: (Rubber Release: Rubber Technique)
Type: Attack/Defense
Rank: D
Range:Short-Long
Chakra: 10
Damage: 20
Description: Creates small pillars, tools, and shields of rubber. An opponent that is hit by rubber will be badly burned because of the abrasive nature of rubber. Standing on the rubber makes the user safe against lightning also.

Gomuton Bakuhatsu (Rubber Style: Rubber Detonation)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user takes out several clay balls. They then insert their rubber chakra, and then rubberize the clay. This makes the clay expand, and the rubber stretches out to it's limit, (About 10m or 30ft in Diamter). The balls of rubber then lays on the ground, and once the user makes the signal, the clay inside explodes, making thousands of pieces of rubber shrapnel go into all directions that can penetrate into most 2 element defenses. (Except Dark Fire, and Ice) The force of the exploding clay sends dust into the air that makes it difficult to see. (Unless your Uchiha or Hyuga)
Note: Can only be used by Deidara
Note: Must have the Rubber element
Note: Equivalent to a C-3 bomb.

Kuchiyose: Gomuton-Doragon (Summoning: Rubber Dragon)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user creates dragon of rubber that is capable of reaching long lengths. It can widen itself also, to get affect a bigger area. It levels most of anything that it goes through, and burns whatever it brushes by, and leaves giant scorches in its wake.

Gomuton:Honoo Gomu Dangan(Rubber Style: Flaming Rubber Bullets)
Rank: A
Type: Supplementary/Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user launches molten rubber at the opponent. The rubber burns on impact, and then cools down. The rubber also expands on impact, and once the rubber cools down, the user can manipulate it to their liking.

Gomutonnkyou Warifuru (Rubber Style: Sound Distribution)
Type: Defense/Supplementary
Range:Short-Mid
Rank:A
Chakra:40 (+5 every turn)
Damage:10(To user Every Turn)
Description:The user releases a seal on both ears, and rubber chakra will pour into the canal of their ear. This makes small, rubber plugs in the ear canal, which are imprenatrable by sound. The rubber distributes the sound throughout it, before it can reach the eardrums (Therefore making the sound null). This seal is active all battle, but since it requires the constant addition of rubber chakra, it drains the user physically very quickly.
*Can only be used once per battle*
*User is deaf while active*

Gomuton Zama (Rubber Style: Rubber State)
Type: Supplementary/Attack
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: (Add 20 Damage for Taijutsu)
Description: The user hardens their body covering their body in a film of rubber. The rubber is able to nullify all electrical attacks of the same rank. This state also allows the user the user to stretch their body. When in this mode, the user is even protected against attacks that damage on the cellular level since there is are layers of rubber on them. If the user attacks the opponent using taijutsu in this state, the attacks will be more brutal than normal.
Note: Last for 3 turns, and can be used 2 times per battle.
*no handseals required

Gomuton: Doton Henkanki Tame Gomu (Rubber Style: Earth Conversion to Rubber)
Rank: S
Type: Supplementary/Defense
Range: Short- Long
Chakra: 40
Damage: N/A
Description: The user chooses a part of the earth, and then converts it into rubber, which can then be further manipulated to the users liking. This attack is not limited to the inside of the earth, so the user can make earth underneath them rubber, which will leave the opponent unable to avoid attacks via underground. This jutsu can also be used on clay.
Note: Can be once per battle.

Gomuton: Rifurekutibu Sekisho (Rubber Style: Rubber Barrier)
Rank: S
Type: Defense
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user creates a wall of rubber that can deflect attacks that launch, or throw things towards the wall. This wall can also be used to stop flooding, and can also absorb lightning attacks. This can be manipulated to be as big, and wide as the user needs it to be.

Gomuton: Hyu-man (Rubber style: Rubber Man)
Rank: S-rank
Type: Supplementary
Range: Appear where the user is, then can move on it's own will.
Chakra: 40
Damage: N/A
Description: The user creates a human made out of rubber that is capable of using all rubber moves the user can (except Gomuton Bakuhatsu). This Rubber Man stays on the field as long as it isn't destroyed. This human carries all the natural properties of rubber, so lightning, is noninfluential to it.

Gomuton: Tetsu Gomu (Rubber Style: Hiding in Rubber)
Rank: S
Type: Defense
Range: Short- Long
Chakra: 40
Damage: N/A
Description: The user temporarily converts the chakra in their body into rubber chakra, which allows them to merge with any rubber, and to hide inside the rubber. This process happens as fast as the speed of the 3rd gate, so this allows the user to quickly evade attacks.

Gomuton: Kabe Hachi Keisei(Rubber Style: Rubber Wall Eigth Formation)
Rank: Forbidden
Type: Supplmentary
Range: Short-Long
Chakra: 50
Damage: 90
Description: The user creates eight pillars of rubber, that are almost undetectable by normal eyes. They then force the rubber to stretch across the entire targeted area, and create a rubber prison, that keeps the opponent enclosed. The user then makes the rubber close in on the opponent, crushing them. Attacks from the inside of the rubber prison will just bounce off, and hurt the opponent.
*Can only be used once per battle*
*Rubber can't be used in the battle after this attack*
 
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Senjutsu

5.
(Kaeru: Kaeru Shou Ganbutsu) Frog Arts: Frog Call Imitation
Type: Attack/Supplementary
Rank: S
Range: All
Chakra cost: 40
Damage: 80(-10 to the user)
Description: During times when Shima and Fukasaku are not present, the user will imitate Shima and Fukasaku by collecting chakra into their voice and then the user will let out a loud screech from their mouth. The opponent will be paralyzed, confused, and distracted, leaving them unable to move as soon as it is heard for 1 turn, but this jutsu will give out the users position immediately. To use this jutsu you must know how to summon toads and have activated Sage Mode.
~Once per battle.

Sage art oil wave
Type:Attack/Defenc
Rank:B
Chakra:30
Damage:60
Range:Short-Long
Description:the user spits out a big amount of toad oil from the mouth onto the ground and then lighting it whit a explosive tag makeing the oil burn and burning the enemy.(it looks like a river of fire.)

Sage Art:Toad Spikes
Rank:B
Type:Attack
Range:[Depends on the extension of the toad flesh]
Chakra Cost:25
Damage Points:40
Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air.

Sage art toad shield
Typeefenc
Rank:B
Chakra:30
Damage:60
Range:Short-Long
Description:After the user performs the hand seals he/she summons toad flesh wall thet blocks an incomeing attack.
note:the user need to know Toad Mouth Binding to performe this jutsu

Sage Art: Flesh Prison
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After performing the Toad Flesh Clone jutsu, the user will send out the clone to make physical contact with the opponent. If the clone touches the opponent, the flesh of the clone will begin to cover them completely. This will capture the opponent in a prison of toad flesh in which they cannot move. On the user's command, they can make the flash crush the opponent.
~Must know Toad Flesh Clone
~Can only be used 3 times per battle

Sage Art:Waves of Fury
Rank: S
Type:Attack
Range:Short-Mid-Long
Chakra Cost:40(80% of the users natural enegy)
Damage Points:80
Description:In this jutsu the user releases a big amount of natural energy from there body in the form of littel particles of natural energy and this isnt visible too the human eye(expect sharingan users)and then the user makes this particles too gather towards the enemy and as the enemy is breathing they breath in this particles and after that the energy enters the enemys body the user makes the particles gether in the enemy's lung as the gather there the particles expend and make the enemy unable too breath.
-Only can be used one time in battle-
-The user has too bee in Sage Mod too use this jutsu-
-this jutsu is only too be used as a last resort because it takes lots off energy so this jutsu shortens the time that the user can spend in sage mod(from 4 too 1 turn)

Sage Art:Energy Burst
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:In this tequnice the user is able to releas a burst of natural energy from the palm of there hands or fists.
Note:This burst of energy cant be seen by the normal eye only whit sharingan or if the oponent is trained in Sage Art's(then he/she can sence it)
-The user has to be in Sage mode to be able to use the jutsu-
-this tequnice can only be used 3 times per battle

Sage Art:Illusion
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description:The user releases a part of his natural energy into the surrounding area and it forms an inviseble mist.If the oponent is in this mist he /she start too hulusinate things(for example he/she thinks his/her limbs are falling off or he/she is being cut from diffrent directions).This illusions arent high level genjutsu they are equal to a C-ranked genjutsu so they can easily be released whit *kai* but as long as the opponent stay's in the mist he/she falls into a new genjutsu everyturn.
-last for two turns-
-it can only be used once per/fight-
-user has too be in sage mode too use this jutsu-

Sage Art: Last Chance
Type: Attack
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40 (and also all of the user's natural energy)
Damage Points: N/A (depends on how the user uses this jutsu)
Description:This Sage technique is the ultimate attack or defense jutsu, but it comes with a big price. It takes up 90% (the other 10% is to maintain Sage Mode till the jutsu wears off) of the user's natural energy. First the user releases all of his natural energy into the air. Then the user is free to manipulate that natural energy. The user can use it to block an incoming attack (taijutsu and one elemental attack which can be at any rank) or the user can use this energy to attack or too subdue the opponent, meaning the user can make the natural energy grab hold of the opponent's hands, legs, etc.
-the user has to be in Sage Mode too use this jutsu-
-after this jutsu wears off the user is left without Sage Mode-
-after this the user cant perform any S-rank jutsus till the end of the fight-
-the jutsu last for two turns-

Sage Art:Flesh Clone
Type:Attack/Defenc
Rank:S
Chakra:40
Damage:80
Range:Short-Long
Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.)
note:the user need to know Toad Mouth Binding to performe this jutsu

Name: Senpō: Kamikaze (Sage Art: Divine Wind)
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user performs two handseals while gathering great amounts of wind chakra in his stomach and mixing it with his natural energy, when the user feel like it he exhales the wind as a gigantic blast of wind. The wind blast covers a great area and moves at incredible speed, it levels anything in its path, and because of the natural energy added to it the wind blast is able to cut through steel.
Notes:
• Useable once per match.
• Can only be used in Sage Mode.
• Reduces the effect of Sage Mode by a turn.
• Can only be taught by ZeroG and The Dark King.

Sage Art: Wind of Myobokuzan
Rank: Forbidden
Range: Mid/Long
Chakra Cost: 50
Damage Points: 90 (20 to user)
Description: The user mixes their wind element chakra and their nature chakra together and sends it out into the air. By doing this, they create extremely powerful wind currents all throughout the battlefield, capable of ripping up the battlefield and even slicing a mountain in half.
Note: Can only be used once per battle
Note: Takes one turn off Sage Mode *
Note: The user needs to be in Sage Mode

Sage Art:Chakra Pathway
Rank: Forbidden
Type: Attack
Range: Short-Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After the user uses Waves of fury or last chance he/she is able too change the natural energys course(whic was the lungs)to the enter the chakra pathway system(chakra network).As the natural energy enteres the enemy's chakra network the user is able to make the energy to block chakra points, eleminating the expulsion of chakra from the body, or certain parts of the body. (This will not cause the opponent to go numb, it will only keep them from using chakra. they can still use taijutsu)
Note:This jutsu can be used to block a serten chakra point to cut of chakra to the specifick body part(exple head,if there isnt any chakra source for the head the oponent cant use sharingan or bykugan and it has no effect on rinnengan users)
-The jutsu needs a couple seconds too take effect
-This tequnice can only be used once per battle-
-The user has to be in Sage mode to be able to use this jutsu-
-In the next turn the user is forced too exit sage mode because this is the limit of natural energy manipulation-
-After the user exits Sage Mode the user is left whit the side effects of sage mode and also whit the effect of the tequnice whic are the folowing:the user is very tired and can barly move –

(Gama soeki) Sage Arts:Toad Plague
Rank: Fordbidden
Type:Attack/Defence
Range:Short-Long
Chakra Cost:60
Damage Points:100
Description:The user after performing a quick series of handseals placing their hand on the floor causes thousands of toads to appear.These toads jump at great speed engulfing the opponent,the unique ability of these toads is somewhat like deidara's clay where with a quick handseal the user can cause them to explode at their wim.
*Can Only be used by Naruto*
*Can only be used in Sage Mode*
*Can only be used once per battle*
*User can't use sage mode for rest of battle*

(Gama Yuripaddo)Sage Arts:Toad Lily Pad technique
Rank: Forbidden
Type: Supplementry/Defence
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Desciption:After a quick succession of handeals the user places there hand on the ground,in doing so they cause the battlefield to change to water with several lily pads across it.The unique ability of these lily pads is that if the user is on them it acts as a 360 defence protecting the user with nature chakra using the water surrounding the lily pad which they are on to protect them from all angles.
*Can only be used once*
*Can only be used by Naruto,-Naruto Uzumaki-*
*Can only be used in sage mode*
*No Sage jutsus for one turn after usage*
 

Crutch Kaguya

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Mera-Mera Mode

Mera-Mera Bodi (Flame-Flame Body)
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all his pores he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. Beccause of this all of Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~Can only be activated for maximum 2 turns at a time and a maximum of three times per battle.
~All fire jutsu go +20.
~No water jutsu in the form.
~Opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~All of Ace's wind jutsu lose half their power.
~No EIG or any other mode while in this form.

Flame-Flame Whips (Mera-Mera Shiranui)
Rank: S
Type: Attack
Range: Short
Chakra: 40
Damage: 100 (80+20 for Mera-Mera)
description: Ace launches two long lances made of fire at his opponent's chest. These lances have the combined effect of simultaneously burning an opponent while piercing their chest.
~Only when Mera-Mera is activated.
~Twice per battle.
~No wind jutsu same turn.

Mera-Mera Jiten (Flame Flame Spin)
Type: Attack
Rank: S
Range: Short-Long (depending on the speed and power of the spin)
Chakra: 40
Damage: 100 (+20 for Mera-Mera mode)
description: Much similar to the Hyuga clan rotation, Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in its path (goes in all directions) at high speeds (the same speeds as Pressure Damage). When the technique ends the entire battlefield is left in ruins and the ground is in a near-lava state. No more Ice jutsu can be used for the duration of the battle, furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling in the fire or remain in the same position.
~1 times per battle.
~Only fire jutsu in the same turn as usage.
~Only 2 jutsu in the same turn and the next turn.
~No fire jutsu 2 turns after Mera-Mera ends because of this.
~The opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends Mera-Mera mode he takes the same damage (+20).
~Only water jutsu of the same rank (either S with a boost or forbidden because the jutsu equals in power with forbidden due to the Mera-Mera technique) can stop this jutsu. If a water jutsu of a lower rank is used it will just be evaporated.

Mera-Mera Koudo Atsusa (Flame-Flame Advanced Heat)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 100 (requires intense concentration of chakra)
Damage: +50 to all fire jutsu and 100 damage to the user after the technique ends
Description: The ultimate Mera-Mera technique, by focussing an intense amount of fire the user will enter Mera-Mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks.
~Lasts only one mera-mera mode.
~Mera-Mera can't be used 3 turns before usage.
~Only fire jutsu in this form of Mera-Mera.
~Does 100 damage to the user after Mera-Mera Advanced Heat.
~No more fire, water, or wind jutsu after Mera-Mera Advanced Heat ends.
~No more A, S or forbidden ranks after Mera-Mera Advanced Heat ends.
~No more taijutsu for the rest of the battle.
~No more jutsu that require hand signs for the rest of the battle.
~Any water jutsu that comes within close range of the user will evaporate.

Mera-Mera Fenikkusu Tama (Flame-Flame Phoenix Bullet)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 100 (80+20 for Mera-Mera)
Description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp.
~Once per battle.
~Only one other jutsu in the same turn.


Taught by Hasashi
 

Crutch Kaguya

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Empyrean Wind


(Amatsu Fūton: Doragon Unari) Empyrean Wind Release: Dragon's Roar
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user releases a massive blast of empyrean wind, slightly larger than Pressure Damage, that is shaped in the form of a dragon's head. The massive blast of empyrean wind will rage toward the target and cannot be satisfied until its hunger is quenched. This technique is so powerful that it has been said that it was used to pave an enormous tunnel straight through a large mountain in order to making traveling from one side to the other easier.
~Can only be used five times per battle.


(Amatsu Fūton: Joujiru Mujuuryoku) Empyrean Wind Release: Multiplying Zero Gravity
Rank: A
Type: Supplementary/Defensive
Range: Short-Long (Mid range around the designated area)
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and creates two blankets of Empyrean Wind; one in the sky and one in the ground. Each blanket consists of uniquely rotating Empyrean wind that has the single purpose of drawing matter either upwards or downwards. By using the connection to the two blankets as a either a damper or an amplifier, the user is able to create gravitational-like effects. By amplifying the bottom blanket, the user can severely restrict the movements of those within the field, ranging from decreasing their speed to pinning even the strongest of summons to the ground. The stronger downwards pull also has an effect on most techniques, making them harder to aim upwards and decreasing the range of projectile-based Ninjutsu by one (1) range. By amplifying the top blanket, the user can, within reason, pull projectile-based Ninjutsu of B-rank upwards, ensuring the safety of those within the field. The upwards pull can also create a zero gravity environment.
-Pulling a technique upwards counts as one of the three moves allowed per turn.
-The user cannot use S-ranked or above Empyrean Wind during the following turn.
-The technique lasts for three (3) turns.
-Can only be used twice (2) per battle.


(Amatsu Fūton ♦ Sakyū no Kyūei) - Empyrean Wind Release ♦ The Song of the Sand Dunes
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and sends a great blanket of Empyrean Wind through the pores of the earth or through the earth itself and spreads it through the terrain. By using the incredible suction power of Empyrean Wind and its ability to differentiate between particles, the blanket separates the many minerals in the earth from each other, pulling all nutritious substances and minerals 100 meters downwards into the earth itself and leaving only a barren dune of sand and silicon in its wake. The blanket of Empyrean Wind severs all connection with the earth itself, preventing it from being used as a basis for Earth Techniques. Furthermore, the completely dead terrain makes the creation of life in the ground almost impossible, preventing the use of Wood Release, or any life-giving element, through the ground.
-The user can, with one (1) handseal, push the soil and earth upwards again. This count as one of the three moves allowed per turn.
-Earth-techniques of S-ranked strength and above can be used in the dead terrain, but their damage is reduced by 20 points.
-No Forbidden-ranked Empyrean Wind techniques during the following turn.
-Can only be used twice (2) per battle.


(Amatsu Fūton ♦ Mōshin no Miko) - Empyrean Wind Release ♦ The Blind Faith of Theresa
Rank: A-Rank
Type: Defensive-Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user releases a stream of chakra through the air and molds it into the shape of any object or beast of reasonable size. By using the incredible suction power of Empyrean Wind to gather air, this technique allows the user to create semi-physical, semi-transparent objects of Empyrean Wind. Such objects would only last for a few precious seconds due to the instability shifting nature of Empyrean Wind, but through chakra manipulation the user is able to condense the objects created by the technique, increasing their life-spans.
-Must wait one turn before reuse.
-Objects last for the turn they are used and can only be created short range from the user.


(Amatsu Fūton ♦ Jinkō Akari) - Empyrean Wind Release ♦ Artificial Lights
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates a shape of Empyrean Wind and uses its ability to carry Oxygen particles to drastically increase the level of Oxygen in the designated area. At any time, the user generates a small spark by creating two small structures of chakra in the designated area and rubbing them against each other. The small spark will ignite the oxygen in the area, causing it to violently combust. The shape of Empyrean Wind will keep the needed matter/gases in and the unneeded matter/gases out. The increased level of Oxygen will cause those within the designated area to feel very light-headed and nauseous, warning them of the imminent danger.
-Must wait one turn before reuse.
-The user cannot use any Forbidden-ranked Empyrean Wind techniques during the same turn.


(Fūinjutsu/Amatsu Fūton ♦ Hiryōsukēru Kyūkōka) - Sealing Technique/Empyrean Wind Release ♦ Flying Dragonscale Swoop
Rank: S-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user forms two handseals and creates a massive dragon of uniquely rotating Empyrean Wind and chakra-based strings of Kanji one hundred meters in the air. The dragon will circle the battlefield and look realistic, but its shape is purely for cosmetic purposes. Through its rotation, the dragon can use the air itself to gather all odorant molecules alongside moisture and most vapors, which makes it impossible for odors and gasses to be spread around the field, as the dragon immediately draws them into itself. Humidity and rain, too, can be absorbed by the dragon, which can create an extremely dry environment. Finally, the shape can draw insects and big concentrations of harmful germs/particles/spores into itself. This technique, however, can only attract the things mentioned in one of the three options at a time. Each time the user switches between the three options, the thick strings of Kanji form sealing formulas that seals all the incoming material inside the dragon.
-Switching between the three options counts as a move.
-Absorbing a technique/combination counts as a move.
-The dragon can maximally absorb techniques of S-ranked strength.
-The user can form a single handseal to unseal everything the three formulas have stored. This counts as a move and simply releases everything inside the dragon into the area.
-The user cannot use higher than S-ranked Empyrean Wind techniques while this is active. Furthermore, the user cannot use any other Empyrean Wind Techniques during the turn this technique is activated.
-The shape lasts for four (4) turns.
-Can only be used once (1) per battle.


(Fūinjutsu/Amatsu Fūton ♦ Kurohitsugi) – Sealing Technique/Empyrean Wind Release ♦ Black Coffin
Rank: S-Rank
Type: Defensive-Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user forms a single handseal and expels a great amount of chakra from his body, causing great masses of chakra-based Kanji to appear around a specific point. Upon creation, the masses of Kanji arrange themselves into forming the frame of a big, rectangular box that reaches mid-range around the area it's created on. Even while arranging themselves, the Kanji emit controlled bursts of Empyrean Wind, using each other as focus points to cover the frame in a thick layer of the deadly element. Due to the presence of so many seals, the entire box will be black as night and impossible to see through. Upon completion, every corner and side of the box will use the incredible suction power of Empyrean wind to pull matter trapped inside the box in all directions simultaneously, causing all but the sturdiest material to be ripped apart. Furthermore; the sheer amount of Empyrean Wind present within the box will show on those inside it in the form of multiple rips and tears. Kurohitsugi’s real strength, however, lies in its versatility. The formulas of seals are designed to reject matter from entering and leaving the box. Energy-based attacks may still enter and leave, but physical attacks up to the rank of the technique are unable to pierce the box.
-It’s possible to confine the Empyrean Wind to the outer surface of the box and simply use the matter-rejecting formulas to safeguard matter inside it.
-Can only be used twice (2) per battle. The offensive version can be used once (1), as can the defensive version.
-No other Empyrean Wind techniques during the following 3 turns.
-Cannot mold chakra above S-Rank for the same and next turn.

 

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Kiyoshi Clan Techniques

(Konki Kashou: Inpurovaizexishon)- Energy Song: Improvisation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior

(Konki Yari)- Energy Spear
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear’s ability is to conduct energy, so it can be enhanced when fighting in battle.
~Must be at least a Kiyoshi Warrior

(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to violently scatter an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands. When used by a Master, this particular technique carries enough Energy to vaporize a large hill and toss a large summon a considerable distance (while only resulting in a few bruises and scratches).
~Must be at least a Kiyoshi Captain.

(Konkinuma)- Energy Swamp
Type: Supplementary
Rank: B
Range: N/A (or long)
Chakra Cost: 20
Damage: None
Description: This jutsu enables the user to channel the chakra concentrated in the air and within themselves to produce a whole lake/swamp of energy that can be used to attack with or for other techniques.

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(Yuuen Bakuhatsu)- Grand Explosion
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user strikes the opponent in a selected area and quickly channels large amounts of chakra into the opponent’s body while the opponent is unable to move from the impact. The selected area then explodes from the inside-out. This attack can blow off body parts.
Note: Must be a member of the Kiyoshi Clan to use
~Must be a Kiyoshi General to use

(Konki Kanshou: Kiyanon o Sendo)- Energy Song: Canon in Death
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage: 90
Description: The user holds their palm out in a grasping type of way at the opponent and begins to sing [Canon in D], and at the same time, a seemingly endless stream of energy constantly shoots out toward the opponent—the direction of which can be moved if the opponent. The stream of energy is barely visible, as it is a large, nearly endless supply of pulses and it causes things it comes in contact with to either explode or implode, thus causing devastating damage to the battlefield and the opponent as well if it connects with them. The purpose of the singing is to enhance the amount of pulses released by channeling them through the user’s voice. This attack takes a toll on the user and causes them 10 damage.
~Can only be used once per battle
~Must be a Kiyoshi Master to use.
~Must have Greater Energy Pulse active

Seishin no Sokumen | Aspect of Spirit
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (+20 Kiyoshi Techniques)
Description: The Aspect of Spirit Technique is an ability that is an integral part of the highest form of training a Kiyoshi can undergo. It is a complex technique based on the principle of enlightenment. The process involves converting one's body to Energy, essentially turning the user into what is known as an Energy Spirit, completely in tune with nature and spirit. Because there is no physical component to this technique, as Kiyoshi Energy is entirely different from chakra, the user does not technically exist in the physical realm but remains in a state of being in a spiritual world that is both adjacent to and overlaps with the physical world. This concept is central to the Aspect of Spirit. Namely, because the user does not exist in the physical world, they cannot interact with the purely physical world either. This serves as both an advantage and a downside to the technique because the user can only interact with natural or spiritual entities; thus, purely physical attacks are entirely useless against the user and will appear to pass through the user as though he/she is not present. More importantly, as chakra consists of both spiritual and physical energies, when the user interacts with any such Ninjutsu, they will only be able to feel the effect of the spiritual aspect of said technique, effectively halving the damage of all Chakra based Ninjutsu. Conversely, because the user does not exist in a physical state of being, he/she is also incapable of utilizing Ninjutsu or Genjutsu, trading their physical aspect for natural and spiritual harmony (essentially heightening their sense, agility, and increasing the strength of all Kiyoshi Techniques by 20). The technique reacts oddly to Genjutsu, as the effects indeed manifest but do not put any mental strain on the user. Taijutsu and Kenjutsu are almost completely useless against the user in this state, as the user's spirit cannot interact with physical constructs; however, Taijutsu and Kenjutsu techniques that are charged with chakra, such as the Samurai's Sabre Technique, can and will damage the user through the chakra itself. Kenjutsu and Taijutsu techniques with a clear emphasis on spiritual energy will thus be fully effective against users of this technique, though this does not include the Eight Celestial Gates. While utilizing the Aspect of Spirit technique, basic Taijutsu is altered. Because the user cannot interact with opponent’s physical body, successfully landed attacks have the effect of instead sapping the opponent’s spiritual energy from them, resulting in a loss of mental fortitude, willpower, and stamina. This is, however, a dangerous endeavor for the user to embark upon because the opponent cannot be staggered physically and the user is still susceptible to any chakra-based Taijutsu or Kenjutsu techniques used by the opponent. Senjutsu, due it’s use of natural energy, is fully effective against users of this technique as well, forgoing all other physical components (for example, a Frog Kata enabled punch will phase through the spirit but the natural energy aura will take full effect). Genjutsu that work by oversaturating the targets senses with stimuli (like pain based Genjutsu or Fear related Genjutsu as well as other forms of over stimulation of the senses, basically, "mayhem" inducing illusions), S-Rank and above, will be twice as effective against the user if he doesn't revert to his physical form, inducing heavy mental strain, extreme difficulty seeing (as the colors the user perceives will be too vivid and vibrant), and a great lack of stamina which causes the user to drag in speed and reduces the length of this technique by a full turn.As the spiritual world has a multi-layered structure that is not bound by physics, the user is capable of traversing the battlefield as a spirit does, without regard for gravity. While they may, thus, move to different altitudes freely, this aspect of the technique is less like flight and more accurately described as phasing through the fabric of space without hindrance. The user is also able to move through the ground, albeit for only a few seconds at a time, but phasing through space cannot be used to avoid techniques with wide ranges (i.e. the user must still properly defend or correctly evade).
Note: This technique can be used twice and for a for a maximum of 4 turns. The user may enter and exit the form as he pleases, but once activated, the user must remain in this form for at least two turns before exiting it.
Note: Cannot use Kiyoshi techniques in the turn after this form is exited.
Note: Can only be used by Kiyoshi Generals and requires extensive training.
Note: Universal Song or Greater Energy Pulse must be activated at least one turn before utilizing this technique.
 
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Kenjutsu

24.
(Fūinjutsu: Nisemono: Mugen no Kensei) Sealing Technique: Fake: Unlimited Blade Works
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-15 per katana)
Damage: N/A
Description: This technique allows the user to summon ordinary blades into the palms of their hands. These blades are ordinary katana of average length that have absolutely no unique properties. The important aspect of this technique is that once activated, it allows the user to summon katana passively for the remainder of the match. Almost acting as the user's ninja pouch for katana for ninja who constantly destroy blades. The blades cannot be summoned if their summon would overlap with something in the summoning location. The blades cannot be summoned inside the opponent for example if the user is grabbing onto the opponent. The user must also not be holding anything in their hand, as this will also interfere with the process. The summoning of the blades results in the seal forming on the user's palm followed by a puff of smoke, that doesn't block vision and immediately disappears, making the opponent aware of the blade's existence even in short-range. The whole process takes the same time as any other summoning except that it can be initiated by will and requires no hand seals.

25.
(Nitōryū: Burēdo no Gisei) Two Sword Style: Sacrifice of the Blades
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage: 90
Description: This technique requires extreme precision and will result in the shattering of the blades on both of the user's swords and the user is only left with the handles. The user will begin the technique by holding both swords vertically facing the sky with the user's arms fully extended upward. The user requires precise control over the movements of both of his swords from henceforth. The user will release chakra into the blades of each sword and will begin to apply constant uniform pressure to the entire blade, while leaving only a tiny spot on the tip of the blade exposed. The pressure applied to the blades is so tremendous that the blades begin to shake intensely. The user must hold the swords tightly even with the vibrating blades to make sure the user does not lose control. The force required to hold the swords causes extreme damage to both the user's arms. The user then slashes down both swords in complete unison with great speeds. Both swords are slashed down so that they come into contact with each other exactly when the user's arms are horizontal and both swords are facing the direction that the user desires. Both blades smash into each other at the exact spot where the swords were exposed with no chakra pressure being applied to them. This creates a massive internal shock wave.

The shock wave created from the two blades crashing into each other instead of being released out is transferred into both of the blades. The spot at which both blades came into contact is unable to handle the force of the impact and a small crack is created on the blades at that exact spot. The crack at first is only as wide as a hair, but as the crack spreads deeper into the blades, the constant pressure exerted on the swords begins to exacerbate the effect of the crack. The pressure which was already casing the blades to vibrate begins to overwhelm the blades and causes that single hairline crack to exponentially multiply into thousands and thousands of hairline cracks within each of the blades. The blades instantly lose their shape and shatter into thousands and thousands of pieces on tiny steel swords all coated with chakra. Because the blades must be able to break when using this technique, it cannot be done with indestructible swords. As the blades shatter, the user uses his chakra to control the shock wave and push the tiny swords forward.

The tiny swords are carried by the shock wave and form almost a concentrated vertical slash of steel mist. For the naked eye, it will seem as though the shock wave is just one solid wave but in reality the wave is composed of these many tiny blades and thus cannot be blocked in conventional ways. The blades are so tiny that their surface area allows them to exert an enormous amount of pressure. This makes trying to block the blades with solid elements or objects of lesser rank impossible. The blades will pass through them as though the objects are not even there, but will be weakened accordingly depending on the power of the opposing solid based technique. The technique can be stopped by earth and earth variations, or other solid based techniques, that are the same strength. The blades possess an enormous amount of energy and can also be stopped by a concentrated energy based attack (fire, lightning, wind, or raw transformed chakra) that is of the same strength. The shock waves travels at such fast speeds that the mist seems almost like a blur and only users that are the same rank or one rank below the user can deduce its nature. Other ninja can still follow the attack and track it with their eyes, but cannot deduce its nature. The blades do not cause physical damage but attack the target on a cellular level leaving any target hit with this attack unable to move or mold chakra. Transforming into an intangible substance that can still interact with solids is not enough to counter this technique as the many blades will disperse that substance to such great extents it cannot reform.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the two arms used for this technique are completely worn down and the user's hands also receive slight cellular level damage. The user becomes unable to use the hands used for this technique for ninjutsu, taijutsu, and performing hand seals for the next three turns. The user is not able to use hand to hand combat or kenjutsu for the rest of the match using the arms that were used for this technique. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.

26.
(Ittōryū: Hiken: Tsubame Gaeshi) One Sword Style: Concealed Sword: Swallow Return
Type: Offense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage: 90
Description: This technique is fabled in the myth that it was used cut down a swallow in mid-flight. It is a technique to the blind eye simply seems like an extremely fast series of sword strikes. The technique only requires one sword. Due to the concentration needed to perform this technique, it cannot be performed if the user has other sword in his other hand. The user begins to focus a massive amount of chakra into his sword wielding hand and into the blade itself. This technique is used in short range in order to create an inescapable attack by cutting off all paths of escape. When using a sword to attack, it is apparent where the sword is coming from. An opponent who can see this still has the freedom to move in whatever direction he pleases while the sword can only move in a direct line under normal circumstances. In order to block all escape routes, it was devised that multiple strikes would be necessary to entrap the opponent.

The technique begins with a simple horizontal strike that boosted by chakra moves so fast that the blade itself seems like a blur. But the blade is clearly visible and track-able by normal eyes. This is the initial attack. At the start of the initial attack, the user uses principles behind the shadow clone technique and transformation to create two additional arms, each holding blades. The user uses his chakra in the blade to bend the steel while delivering a horizontal strike from the right side. Bending the steel results in the sword deforming into a semi-circle. This attack on its own is very simple and easy to avoid or even block. But the user does not stop there. After years of refining the technique the user devised a way to create multiple slashes. After the first horizontal strike, with another arm, the user delivers another horizontal strike. This horizontal strike also bends the blade into a semi-circle and comes from the left side. The overlap of both horizontal strikes creates a circle around the opponent, preventing escape in any of those directions. The final strike is delivered from above with the user's last remaining arm. The user has no need to bend this blade, and simply slashes downward. The result is the performance of three perfectly timed strikes that travel at great speeds and have great power that come at the opponent from every direction leaving no room for escape. The technique is also impossible to block with a single sword or one fluid motion as the opponent cannot block all three swords at the same time. But an applicable sword technique that may produce effects to block the three swords is an option. The technique is so precise that the only surefire way to block it is to use a technique that is omni-directional and can block all three strikes at once but can also produce enough force so the blades just don't cut through the defense. The important aspect to remember is that all slashes are at the same time. If this aspect of the technique is treated appropriately, and all three swords are blocked simultaneously, an applicable counter can be developed. If this technique is used in short range, it is so fast, the opponent doesn't have enough time to perform hand seals.

While the technique from the outside looks like the user is delivering all the slashes with one arm, this is not the case. It is actually simply using chakra to boost the physical capabilities of the user's arm while also using the properties behind the Shadow Clone technique and transformation in order to create multiple replicas of the user's arm and the user's sword so that all three of the replicas can attack the opponent at the same time. This combination of tactics causes immense strain on the user's arm and the user experiences large amounts of damage in that arm. The other arms arms disappear as soon as the technique is completed.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the user's arm with which the technique was used is completely worn down and the user's arm also receives large amounts of blunt force trauma. The user becomes unable to use the arm used for this technique for ninjutsu, taijutsu, or performing hand seals for the next three turns. The user cannot use hand to hand combat or kenjutsu for the rest of the match with that arm. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.

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27.
(Ittōryū: Hagane no Kansen) One Sword Style: Infection of Steel
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: The user focuses a massive amount of chakra in their sword. This increases the cutting power of the sword to great levels but also makes the structure of the sword unstable. But sadly, regardless of how sharp or how strong a sword is, a sword is a small object and as such cannot be used to defend against much larger obstacles directly. In order to overcome this, certain swordsmen have developed a way to sacrifice the sword itself to increase its power. The user can either stab the solid with the sword or throw the sword so that it embeds itself up to the hilt of the sword into the solid. After the sword has embedded into the solid object, the incredible amount of chakra in the sword causes the sword to shatter. The shrapnel is released into the solid object and destroys the stability of the object from within, where the object is most vulnerable. This causes the entire structure to shatter from the inside as the steel shrapnel that is infused with chakra spreads through the core of the structure. This technique can affect solid based techniques up to the rank of this technique. The blade used for this technique can never be used in any way again. As such the user cannot use an indestructible sword.
- This technique can only be used once every two turns.

28.
(Sentouryū: Kowareta Ken) Infinite Sword Style: Broken Sword
Type: Offense
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: This technique requires the user to wait for the exact moment when their sword comes in contact with another sword or another solid based technique. The user anticipates the impacts and follows the motion of both their sword and the opponent's sword or solid based technique in order to determine both the exact moment and the exact location the two come in contact. In that exact moment, the user pushes their sword with all their might even if the opposing technique is of equal power and thus the sword itself can never move forward. The user pushes their sword while at the same time focusing chakra on the exact point of impact (this only applies it the technique or weapon that is colliding with the sword is thin such as another sword or something else of that sort, if the technique that the sword is clashing with is like that of an earth wall, the exact point does not matter but the exact moment of the strike does indeed matter). The user uses their chakra to form a line that bisects the blade at that exact point. The user then begins to focus a massive amount of chakra above that point in the blade. This results in a section of the blade being heavily concentrated with chakra, while there is another section of the blade that has no chakra at all. As the user continues to push, the blade of the sword is broken at that exact point. The part of the blade that was concentrated with chakra flies forward through the air toward the target. It is able to cut through solid based techniques of lesser rank and can only be blocked by a solid based or a concentrated energy based technique of equal strength. This can be used immediately after the user's sword is parried in order to perform a sneak attack. The blade used for this technique is destroyed and this can never be used again in its full potential. This technique can be used to follow up another technique, if that technique is blocked and the blade is still intact. Regardless of the power of the previous technique that was blocked in this circumstance, the part of the blade that is launched toward the opponent will always be S-rank in strength.
- This technique can only be used three times per battle.
- This technique can only be used with a single blade.
- The user cannot use Kenjutsu above S-rank on the turn after this technique was used.

(Iaido: Kaze) - Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

(Iaido Guntou) - Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
- Usable twice per battle

(Iai Heki) - Bursting Draw Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user places his hand on the hilt of his sword and at the same time flows a great amount of chakra into it. This will cause the sword to burst trough the scabbard, while at the same time, the user performs a swinging motion. Because the scabbard is suddenly destroyed due the great amount of chakra flowing through the blade of the sword, the user doesn't need to perform a drawing motion before slashing the opponent. A slash is immediately made from the point where the user holds his sword, thus, making this technique even faster than other drawing techniques. Also, the massive flow of chakra running through the blade of the sword, adds to its cutting power, making it at the same time, a strong technique.
__________
- Usable only by a samurai biography
- Usable twice per battle (one usage per different sword, as the scabbard gets destroyed)
- No Iai/Iaido techniques next turn

(Iai Nimakkou) - Two Fronts Drawing Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is a tricky Iaido technique, which can be divided in two steps. The first step, is composed by a blast of chakra with great cutting power (equivalent to A-rank), which is released from the sword, as soon as it is unsheathed. The second step is the actual cut the user performs on the opponent, after drawing the sword, which can be compared in strength to Mifune's technique when he split Ibuse's head wide open. If the user has mastered Iaido and because of the speed at which Iaido techniques are performed, both the chakra blast and the slash the user performs, can hit the opponent virtually at the same time. The versatility of this technique is that, although the chakra blast moves in a straight line, hitting the opponent on a determined area, the cut the user performs, can be done in a different place and at a different angle, making it seem the opponent is hit by two different attacks, following different trajectories at the same time, while in fact, everything is done in one single motion.
__________
- Usable twice per battle
- No Iaido techniques above A-rank next turn.
 
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Crutch Kaguya

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Type: Kyūjutsu
Background: Sniper Arts also known as Kyūjutsu/Kyudo, is the traditional Japanese martial art of wielding a bow. Although the samurai of the Land of Iron are perhaps best known for their swordsmanship with a katana (kenjutsu), kyūjutsu was actually considered a more vital skill for a significant portion of Ninja World War history. Later on, the traditional martial art got introduced with ninjutsu and chakra usage. That's when bow wielding ninjas started combining archery with their ninjutsu creating very useful and powerful techniques. Sogeki Geijutsu is practiced in many different ninja academies, some of which descend from military shooting and others that descend from ceremonial or contemplative practice. Therefore, the emphasis is different. Some emphasize aesthetics and others efficiency. Contemplative academies teach the form as a meditation in action. In certain academies, to shoot correctly will result inevitably in hitting the desired target. For this a phrase seisha hicchū, "true shooting, certain hitting", is used. According to the Nippon Kyudo Federation (World Government of Archery) the supreme goal of kyudo is the state of shin-zen-bi, roughly "truth-goodness-beauty", which can be approximated as: when archers shoot correctly (i.e. truthfully) with virtuous spirit and attitude toward all persons and all things which relate to kyudo (i.e. with goodness), beautiful shooting is realized naturally. A master sniper will gain increased tracking speeds to help them keep up with faster targets. This was achieved by being so used to tracking moving targets throughout the years.

Description on the Abilities and Inner Workings of the Style: The whole style mainly revolves around the infusion of chakra into arrows, create arrows out of a certain elemental/pure affinity or the usage of Ninjutsu and Kyūjutsu to create combinations.

Additional effects and Restrictions:

- A Master Sniper will gain increased tracking speeds to help them keep up with faster targets.
- The arrows used in Sniper Arts travel at the speed of a regular arrow unless enhanced by certain techniques.

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.
Notes:
- Requires a Bow
- Must be taught by Mathias

(Sogeki Geijutsu: Mohaya yu-bekarazu touhou, Mohaya yu-bekarazu!) - Sniper Arts: Now you see me, now you don't!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: The user will channel his earth chakra into the ground through his feet. He then will cause the earth to start shifting at fast speeds in a zig-zag manner. The user will make a full "Z", zig-zag shifting left/right/left. Each shift travels the distance of 5 yards. So the user will go 5 yards forward/towards the left, 5 forward/towards the right, and so on. From the earth shifting a small cloud of dust will rise from the ground big enough to conceal the users body from the neck down as he shifts.(A means to confuse the opponent by blocking his view, but not entirely.) As the earth is shifting, the user will be shooting an explosively tagged arrow at great speeds in each shift he performs (so three) causing the arrows to reach the target from different angles 5 yards apart. Speed wise, the arrows are faster than throwing a regular kunai, so it will reach the target faster than normal, giving the target less time to react. Due to the dust cloud, the opponent won't be able to clearly see the user and will get confused from the zig-zag shifting the earth is causing. Due to the great field of vision and accuracy a sniper has, he will have no problem accurately hitting his desired target. This whole process is performed in a fast and swift motion.
Note: Requires the use of a Bow.
Note: Can be used three times per battle.
Note: Must be taught by Mathias.

(Sogeki Geijutsu: Kouseitan'i Ojigi-Shukun) - Sniper Arts: Elemental Bowmaster
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: Through the art of Kyūjutsu, the user will concentrate his chakra into a specific elemental type. Using shape manipulation, the user will form an arrow completely made up of the selected element. Once the arrow is shot, the user can choose to split the arrow into three smaller versions to pierce multiple areas of the selected target. With the use of a single hand seal, the user can turn the arrow into a small blast to defend against certain techniques depending on their size. (Ex. Small/Medium sized fireballs, water shots, mud shots, wind blades etc.)

Wind - If the extra hand seal is used, the wind arrow will turn into a small gust of wind.

Lighting - If the extra hand seal is used, the lighting arrow will turn into a small crescent shaped blade that can cut through solid rock.

Water - If the extra hand seal is used, the water arrow will turn into a small slash of water big enough to evaporate small/fire balls/blasts.

Fire - If the extra hand seal is used, the fire arrow will turn into a small sized blast of fire hot enough to evaporate small scaled water techniques.

Earth - If the extra hand seal is used, the earth arrow will turn into a small rounded shield that can be used to block certain techniques.

Note: Requires the use of a Bow.
Note: Can be used three times
Note: If the user chooses to multiply the arrows he can not perform the hand seal to convert them into their other forms and vice versa.
Note: Must be taught by Mathias

(Sogeki Geijutsu: Kakutou Ya Dagekinami) - Sniper Arts: Grappling Arrow Shockwave
Type: Supplementary/Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: While airborne, the user will shoot an arrow at great speeds towards the ground. The arrow is attached to a very strong chakra string. The string is attached to the bow's grip so that once the arrow makes contact with the ground, it can reel in the user to avoid aerial techniques or simply to get back into the ground faster. As the user is coming down with great force, he charges earth chakra into his feet. Once his feet make contact with the ground, a 360 degree wave of earth (B-Ranked) will be made and spread out in the form of a shockwave. This is due to the intensive landing and earth chakra concentration when stomping/landing on the ground. The user will receive no harm to his feet when landing at such speed, the reason being because while landing, the user softened the earth while stomping the ground and creating the shockwave, and thus landing on a pillow of earth as the shockwave forms. This technique does not necessarily have to be used while being airborne, the user can choose to be reel'd into other objects or even gain height by hooking onto flying objects.(Not kunais or anything of that sort. More like stabbing through a summoning, or maybe even a flying piece of earth etc..)
Note: Requires the use of a Bow.
Note: Can be used three times per battle.
Note: When used to gain height, the shockwave will not form unless the user stomps/lands onto the ground.
Note: Must be taught by Mathias.

(Sogeki Geijutsu: Kyougaku Atakku!) - Sniper Arts: Surprise Attack!
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: Before a solid/chakra based arrow is released from their bow, the user will further focus chakra throughout it highly compressing it. This will leave the projectile unstable, ready to detonate within the command of the user, having the blast reach anything within a short range radius of the arrow.
Notes:
- Requires a Bow
- Can be used five times per battle
- Must be taught by Mathias

(Sogeki Geijutsu: Niji Danmaku) - Sniper Arts: Rainbow Barrage

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. The user will then pull back the string of the bow as if he were about to shoot. However he will keep his hand at a stand still pulling back the string as he channels elemental chakra into the crosshair.(Water,Wind,Fire,Lighting) Once the element is chosen, the user will release up to 100 arrow shaped blasts of the selected element. Once all 100 arrows are released the chakra that was used to create the web-like crosshair will combine together creating one big shaped arrow. This is when the user will actually let go of the string of his bow and release that last powerful elemental arrow.
Note: Can only be used twice per battle
Note: Requires the use of a bow
Note: Pure chakra can also be used without having to choose an element
Note: Earth chakra will not be able to be channeled into the crosshair due to the weight that it would cause to shoot the last arrow.
Note: No S-Ranked or above of the selected element used for one turn after use
Note: No Sniper Art techniques for the next turn
Note: Must be taught by Mathias
 
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