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Valley of the Shadow of Death
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<p>[QUOTE="Crutch Kaguya, post: 16447574, member: 25614"]</p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><p style="text-align: center">Ninjutsu</p><p></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">3.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack/Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~Can only be used four times per battle, and must wait a turn before reuse.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Dragon Wave (Doragon Nami)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: Forbidden</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range- Mid-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 50</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 90</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Releasing a huge mass amount of chakra, the user of this jutsu compresses the chakra in a small, volleyball sized sphere with two hands. The process, in which, the ball is created takes time to develop, making this attack dangerous to use in the middle of a battle. Even when fired prematurely. The blast is so powerful it has the capability of completely devouring half a village. This jutsu is more of an explosive type move then wave based attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: If attacked within short to mid range, the blast will be utterly disrupted and will cause a huge explosion causing great damage to both the user and the opponent.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used by Anbu Kakashi</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used once in battle</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Reflection Binding (Touei Baindingu)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the user's chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear that if you looked at the reflection that there will be millions of small ropes holding on to the opponent completely sealing his movements. Then the user will say ''rip'' and in the reflection the strings will rip through the opponent's flesh all over killing him.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~Once per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~No ninjutsu for 3 turns afterwards (not including elemental jutsu). </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~No taijutsu 3 turns afterwards.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~No other jutsu can be used by the user on the same turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~The user must have amazing chakra control to use this jutsu.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Self</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 60 (10 every turn to keep it activated)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can lasts for 5 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can only be taught by ZeroG.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can only be used twice per match.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Name: The Adrenaline Rush (Kōfun jōtai)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Self</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 40 (20 every turn)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Heightened senses: Stronger sense of smell, hearing and thought processing.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Pain reduction: All feelings of pain and numbness are almost nullified.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Faster reaction time: This doesn’t make the user faster generally.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Lasts for 5 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• The user cannot use any elemental ninjutsu while this is active.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• The user cannot use any Genjutsu or clones of any kind when this is active.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• No summoning while this is active.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can only be used Once per match.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Merodīāto: Kyoku | Melody Art: Music</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: Forbidden</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Defensive/Supplementary/Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: The whole field.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 60 (10 every round)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">機嫌 (Kibun) | Mood</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Restrictions:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The user must be playing some kind of music at all times as long as this technique is active.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-This technique can only be used once.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-This technique lasts until deactivated.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Ather the technique ends, the user will be unable to use S-ranked and above techniques.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-No more than 1 branch of Kibun can be activated simultaneously.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used while Merodīāto: Kyoku | Melody Art: Music is active.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used once per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Lasts for 5 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><p style="text-align: center">Taijutsu</p><p></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">4.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Soshi Taijutsu) Elemental Taijutsu</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Medium</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakara Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damgae: +15 to all Taijutsu(-5 per turn active)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Zatoichi Taijutsu taught by Goro Kaguya </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank:A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type:Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range:Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra:40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage:N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: B</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range:Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra:25</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage:40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Elemental variations cannot be combined by same user*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Elemental Variations:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Wind/Futon chakra: produces a slicing wind current</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: B</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra:25</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: Forbidden</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short (Mid if Elemental Variation is used)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 50</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 95 (130 for elemental variation) (- 80 damage to user)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Can only be used once per battle</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Only one other jutsu can be used during the turn this is used.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Last Resort Jutsu</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Elemental Variations</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Raiton: A white bolt of lighting shoots from fist shocking the opponent</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Katon: A fist appears flaming as it burns the opponent</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Suiton: Opponent in sliced by multiple small water blades</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Doton: Fist is covered in condensed earth as it strike opponent</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Douteki Mo-Do) - Taijutsu: Kinetic Absorbing Mode</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Defense/Attack</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: (double the opponent's attack)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user will focus his chakra to his brain and enter this mode. While in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user (etc...) he will absorb the kinetic energy behind the punch of the opponent and transfer it to whichever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~2 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~Lasts 3 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~No taijutsu that require physical contact for 3 turns after usage.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offense</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chackra cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used 1 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be taught by PowerOfDarkness</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Defense - Offense</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: the user can’t use any A or above rank taijutsu attacks for the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used 2 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be taught by PowerOfDarkness</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Both illusions are C-ranked in strength.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used 2 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The illusion is C-ranked in strength.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used 2 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><a href="http://www.youtube.com/watch?v=ty02JFvT5bw">http://www.youtube.com/watch?v=ty02JFvT5bw</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">1:12 – 1:22</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The illusion is B-ranked.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used 3 times per match.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-No S-ranked or above illusionary techniques during the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><a href="http://www.youtube.com/watch?v=8-0DH7DLMVs">http://www.youtube.com/watch?v=8-0DH7DLMVs</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">2:21 – 2:34</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The illusion is C-ranked.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used 3 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><a href="http://www.youtube.com/watch?v=6-_6ZAkwLYw">http://www.youtube.com/watch?v=6-_6ZAkwLYw</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">5:40 – 5:47</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The illusion is B-ranked.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used 2 times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-No A-rank or above illusionary techniques during the next two turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-No S-rank Taijutsu during the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><a href="http://www.youtube.com/watch?v=cAuWP3PRk4w">http://www.youtube.com/watch?v=cAuWP3PRk4w</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">0:47 – 1:03</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Tekken | Iron Fist</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Self</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: +10 to Taijutsu that involves using ones hands</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Tekkai| Iron Mass</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary; Taijutsu</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: +10 to taijutsu</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Flash Burst| Senkouheki</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: +15</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">__________</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Usable three times per battle</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Lasts two turns</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*If the user performs an elemental technique while using this technique, it will cancel itself immediately.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Shusseki) Presence</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">__________</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Usable two times per battle and lasts four turns</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Kikan no Mizu) Water Mirror</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Attack| Defence| Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: **</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">__________</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Usable twice per battle</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Can only be used to copy taijutsu or kenjutsu techniques</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Must be kage rank and at least taijutsu/kenjutsu specialist</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Can't be used to copy any kind of mode, such as Gates. It only copies movements.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><p style="text-align: center">Genjutsu</p><p></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">21. <a href="http://narutobase.net/forums/showthread.php?t=628709">Reborn</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Genjutsu: Heki Shiagari) Illusion Technique: False Completion</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Illusion/Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: B</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 20</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: None</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">22. <a href="http://narutobase.net/forums/showthread.php?t=628709">Reborn</a></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Genjutsu: Tobi Saru) Illusion Technique: Fly Away</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Illusion/Offense</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 60 (mental)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user is able to cast this illusion with the use of two hand seals after the opponent does an action that causes the opponent to rise into the air (this can be either through the use of a platform, or through the use of a technique that blasts the opponent into the air, the user can also set this technique up by using a technique that forcefully launches the opponent into the air). As the opponent is rising into the air, the illusion takes affect. The user manipulates the opponent's senses to make it seem as though the opponent does not stop their ascent into the air. Instead the user manipulates the opponent to believe that they are actually ascending into the air at far greater speeds away from the earth. The illusion makes the opponent believe that he has blasted himself into space. Once in space, the opponent believes that there is no air to breathe. If the opponent does not break out of the technique by the end of their turn, at the start of the user's next turn, the opponent will lose consciousness. In reality, the opponent just falls back down to the ground. The user is free to attack the opponent while the opponent is made to believe they are stuck in space.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~This technique can only be used three times per battle, and is only triggered when the opponent is already in the motion of ascending into the air making them far more susceptible to the technique. On the same turn that this technique is used, the user is not able to use any genjutsu above A-rank.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Magen: Genjuu Kuchiyose (Mythical Beast Summoning)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: Forbidden</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 50</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 90</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Like the normal summoning, the user will quickly perform the hand seals, draw blood and slam their hand on a surface. The only difference is that there is no summoning but in a strict sense. The jutsu will activate once the user and opponent had been in contact in anyway and once the user has finished the summoning the animal or beast can be whatever the user creates in his imagination. After the smoke disappears for the summoning the desired animal or beast that has been created will attack the opponent. This is a highly leveled Genjutsu, meaning the summoning will appear real, look real and feel real for those trapped by staring at the summoning ceremony and have been in contact with the user from before. Any injury sustained by the animal or beast will remain on the opponents bodies even after the illusion ends</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Kai cannot dispel the genjutsu but defeating the animal or beast will only dispel it or attacking the user</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: The user must give a full description of the animal/beast he have summoned including its abilities, appearances, and amount of how many were summoned</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used once in battle</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Only used by Anbu Kakashi</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank:S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra:40 (-10 per turn to keep active)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Can only be used once per battle*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 50</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can only be used two times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Lasts for one turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• Can only be taught by ZeroGarra.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">• No A-rank or higher jutsus in the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Reborn</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Hando no Shinigami (Hand of the Death God)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary/Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~This technique can only be used twice per battle and one must skip two turns before attempting the second time.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~If used twice the user cannot use genjutsu for the rest of the match</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">~No other genjutsu can be used while this technique is in play</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Medium</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40 </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*No other genjutsu techniques above A rank in the next turn*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Requires a break of two turns in between usage*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Can only be used twice per battle*</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">*Only Drāgy can teach this*[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><p style="text-align: center">Fūinjutsu</p><p></span>23.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Fūinjutsu: Hakkutsu) Sealing Technique: Unearthed </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: B</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 20 (+5 to earth and wood techniques that use the seal) </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique allows the user to place seals on objects (up to 5 small weapons at a time) in which the user stores earth chakra. The user can use the seal as a source of earth to perform earth or wood techniques (each seal can only be used for one technique). The user cannot use techniques from the seals if the seals are farther than the range at which the technique operates or other requirements (such as a technique that must be created short range from the user). </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- This technique can only be used three times per battle, and all existing seals must be used before this technique can be used again.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Up to five seals can be carried on the user's bio, if this is the case, the technique can only be used twice. And the first time a seal is used, though the user does not have to place the seal, this technique must still be posted and counts as a move that turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER](Fuudeyou) - Moving Seals</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: C</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Medium</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 20</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">__________</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- May only be used three times per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Only one seal can be sent per usage.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Bukiomori) - Weapon Weight Release</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A [Level 1]; S [Level 2]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: -</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 30 [Level 1]; 40 [Level 2]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Seal Level 1 [A-rank]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Seal Level 2 [S-rank]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">____________</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Restrictions:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Must be posted on the user's biography, stating which weapons contain the seal.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Only two weapons may contain this seal.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">- Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">(Fūinjutsu: Nanzen Koki o Tenpu) Sealing Technique: Many Thousand Exhalations of the Heavenly Father</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 60</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user performs two handseals and does a simple gesture. At the sign of the gesture, two great sealing arrays will appear, one ten meters above the opponent, extending to mid range around the area it’s made, and one below the opponent, which extends short range around the area it’s made on. The arrays can, alternatively, emanate an eerie glow and hum immediately upon activation. As the arrays appear, beams, seemingly made of light, will extend from both arrays with great speed and connect, giving the structure a cage-like appearance, but not affecting the target or user in any way. The lower array will, as the beams connect, immediately lock anything above it in suspended animation, making a great kanji for ‘halt’ appear in the middle of itself. The top one will, as the beams connect, fire a great hurricane of weapons towards the area beneath it, covering a wide range very quickly. The hurricane itself will consist of thousands of weapons of all shapes, sizes and origins.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be used twice (2) per battle.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-The user cannot use B-ranked and above Fūinjutsu during the next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">-Can only be taught by Zero Kelvin.[/SPOILER]</span></span></p><p>[/QUOTE]</p>
[QUOTE="Crutch Kaguya, post: 16447574, member: 25614"] [SIZE=3][FONT=Book Antiqua][SIZE=5][CENTER]Ninjutsu[/CENTER] [/SIZE] 3. (Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption Type: Attack/Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping. ~Can only be used four times per battle, and must wait a turn before reuse. [SPOILER]Dragon Wave (Doragon Nami) Type: Attack Rank: Forbidden Range- Mid-Long Chakra Cost: 50 Damage Points: 90 Description: Releasing a huge mass amount of chakra, the user of this jutsu compresses the chakra in a small, volleyball sized sphere with two hands. The process, in which, the ball is created takes time to develop, making this attack dangerous to use in the middle of a battle. Even when fired prematurely. The blast is so powerful it has the capability of completely devouring half a village. This jutsu is more of an explosive type move then wave based attack Note: If attacked within short to mid range, the blast will be utterly disrupted and will cause a huge explosion causing great damage to both the user and the opponent. Note: Can only be used by Anbu Kakashi Note: Can only be used once in battle Reflection Binding (Touei Baindingu) Rank: S Type: Attack Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the user's chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear that if you looked at the reflection that there will be millions of small ropes holding on to the opponent completely sealing his movements. Then the user will say ''rip'' and in the reflection the strings will rip through the opponent's flesh all over killing him. ~Once per battle. ~No ninjutsu for 3 turns afterwards (not including elemental jutsu). ~No taijutsu 3 turns afterwards. ~No other jutsu can be used by the user on the same turn. ~The user must have amazing chakra control to use this jutsu. Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) Rank: S Type: Supplementary Range: Self Chakra cost: 60 (10 every turn to keep it activated) Damage points: N/A Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated. Notes: • Can lasts for 5 turns. • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state. • Can only be taught by ZeroG. • Can only be used twice per match. Name: The Adrenaline Rush (Kōfun jōtai) Rank: S Type: Supplementary Range: Self Chakra cost: 40 (20 every turn) Damage points: N/A Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are: Heightened senses: Stronger sense of smell, hearing and thought processing. Pain reduction: All feelings of pain and numbness are almost nullified. Faster reaction time: This doesn’t make the user faster generally. Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400% Notes: • Lasts for 5 turns. • The user cannot use any elemental ninjutsu while this is active. • The user cannot use any Genjutsu or clones of any kind when this is active. • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends. • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns. • No summoning while this is active. • Can only be used Once per match. Merodīāto: Kyoku | Melody Art: Music Rank: Forbidden Type: Defensive/Supplementary/Offensive Range: The whole field. Chakra cost: 60 (10 every round) Damage points: N/A Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music. 機嫌 (Kibun) | Mood Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such: 娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive. 再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings. 強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action. 転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location. 排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums. 精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams. 慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts. Restrictions: -The user must be playing some kind of music at all times as long as this technique is active. -This technique can only be used once. -This technique lasts until deactivated. -This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn. -All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai. -The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch. -Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings. -Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized. -As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends. -Ather the technique ends, the user will be unable to use S-ranked and above techniques. -No more than 1 branch of Kibun can be activated simultaneously. -Can only be taught by Zero Kelvin. Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening Rank: S Type: Supplementary Range: Short/Long Chakra cost: 40 Damage points: N/A Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion. -Can only be used while Merodīāto: Kyoku | Melody Art: Music is active. -Can only be used once per battle. -Lasts for 5 turns. -This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn. -Can only be taught by Zero Kelvin. [/SPOILER] [SIZE=5][CENTER]Taijutsu[/CENTER][/SIZE] 4. (Soshi Taijutsu) Elemental Taijutsu Type: Attack Rank: A Range: Short-Medium Chakara Cost: 40 Damgae: +15 to all Taijutsu(-5 per turn active) Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu. Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent. Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent. Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent. Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning. Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent. ~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~ [SPOILER] Zatoichi Taijutsu taught by Goro Kaguya (Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes Rank:A Type:Supplementary Range:Short-Long Chakra:40 Damage:N/A Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc. (Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick Rank: B Type: Attack Range:Short-Mid Chakra:25 Damage:40 Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick. Note *Elemental variations cannot be combined by same user* Elemental Variations: Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect. Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent Wind/Futon chakra: produces a slicing wind current Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect} (Kobushi no Jinteki Enkou)- Fist of the Mortal Flame Rank: A Type: Attack Range: Short Chakra: 30 Damage: 60 Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames. (Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon Rank: B Type: Attack Range: Short Chakra:25 Damage: 40 Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon. (Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star Rank: Forbidden Type: Attack Range: Short (Mid if Elemental Variation is used) Chakra: 50 Damage: 95 (130 for elemental variation) (- 80 damage to user) Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle). Note Can only be used once per battle Only one other jutsu can be used during the turn this is used. Last Resort Jutsu Elemental Variations Raiton: A white bolt of lighting shoots from fist shocking the opponent Katon: A fist appears flaming as it burns the opponent Suiton: Opponent in sliced by multiple small water blades Doton: Fist is covered in condensed earth as it strike opponent (Douteki Mo-Do) - Taijutsu: Kinetic Absorbing Mode Rank: S Type: Defense/Attack Range: Short Chakra: N/A Damage: (double the opponent's attack) Description: The user will focus his chakra to his brain and enter this mode. While in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user (etc...) he will absorb the kinetic energy behind the punch of the opponent and transfer it to whichever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with. ~2 times per battle. ~Lasts 3 turns. ~No taijutsu that require physical contact for 3 turns after usage. Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki Type: Offense Rank: S Range: Short Chackra cost: 40 Damage Points: 80 Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening. Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit. Note: Can only be used 1 times per battle. Note: Can only be taught by PowerOfDarkness Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome Type: Defense - Offense Rank: S Range: Short Chakra cost: 40 Damage points: 80 Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose. Note: the user can’t use any A or above rank taijutsu attacks for the next turn. Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run. Note: Can only be used 2 times per battle. Note: Can only be taught by PowerOfDarkness Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form Rank: A Type: Offensive Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force. -Both illusions are C-ranked in strength. -Can only be used 2 times per battle. -Can only be taught by Zero Kelvin Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form Rank: A Type: Offensive Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs. -The illusion is C-ranked in strength. -Can only be used 2 times per battle. -Can only be taught by Zero Kelvin [url]http://www.youtube.com/watch?v=ty02JFvT5bw[/url] 1:12 – 1:22 Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form Rank: A Type: Offensive Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine. -The illusion is B-ranked. -Can only be used 3 times per match. -No S-ranked or above illusionary techniques during the next turn. -Can only be taught by Zero Kelvin. [url]http://www.youtube.com/watch?v=8-0DH7DLMVs[/url] 2:21 – 2:34 Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form Rank: A Type: Offensive Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow) -The illusion is C-ranked. -Can only be used 3 times per battle. -Can only be taught by Zero Kelvin [url]http://www.youtube.com/watch?v=6-_6ZAkwLYw[/url] 5:40 – 5:47 Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form Rank: S Type: Offensive Range: Short/Mid Chakra cost: 40 Damage points: 80 Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys. -The illusion is B-ranked. -Can only be used 2 times per battle. -No A-rank or above illusionary techniques during the next two turns. -No S-rank Taijutsu during the next turn. -Can only be taught by Zero Kelvin [url]http://www.youtube.com/watch?v=cAuWP3PRk4w[/url] 0:47 – 1:03 Tekken | Iron Fist Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands. Tekkai| Iron Mass Rank: A Type: Supplementary; Taijutsu Range: - Chakra Cost: 30 Damage Points: +10 to taijutsu Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc. Flash Burst| Senkouheki Rank: A Type: Supplementary Range: - Chakra Cost: 30 Damage Points: +15 Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again. __________ *Usable three times per battle *Lasts two turns *If the user performs an elemental technique while using this technique, it will cancel itself immediately. (Shusseki) Presence Rank: S Type: Supplementary Range: - Chakra Cost: 40 Damage Points: - Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable. With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read. __________ *Usable two times per battle and lasts four turns *It doesn't make user's attacks stronger. It only makes them faster and unpredictable. (Kikan no Mizu) Water Mirror Rank: S Type: Attack| Defence| Supplementary Range: - Chakra Cost: 40 Damage Points: ** Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements. __________ *Usable twice per battle *Can only be used to copy taijutsu or kenjutsu techniques *Must be kage rank and at least taijutsu/kenjutsu specialist *Can't be used to copy any kind of mode, such as Gates. It only copies movements. ** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique. [/SPOILER] [SIZE=5][CENTER]Genjutsu[/CENTER][/SIZE] 21. [URL="http://narutobase.net/forums/showthread.php?t=628709"]Reborn[/URL] (Genjutsu: Heki Shiagari) Illusion Technique: False Completion Type: Illusion/Supplementary Rank: B Range: Short-Mid Chakra cost: 20 Damage: None Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected. ~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle. ~The user cannot use any genjutsu above S-rank on the same turn and on the next turn. ~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks. ~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case. 22. [URL="http://narutobase.net/forums/showthread.php?t=628709"]Reborn[/URL] (Genjutsu: Tobi Saru) Illusion Technique: Fly Away Type: Illusion/Offense Rank: A Range: Short-Mid Chakra cost: 30 Damage: 60 (mental) Description: The user is able to cast this illusion with the use of two hand seals after the opponent does an action that causes the opponent to rise into the air (this can be either through the use of a platform, or through the use of a technique that blasts the opponent into the air, the user can also set this technique up by using a technique that forcefully launches the opponent into the air). As the opponent is rising into the air, the illusion takes affect. The user manipulates the opponent's senses to make it seem as though the opponent does not stop their ascent into the air. Instead the user manipulates the opponent to believe that they are actually ascending into the air at far greater speeds away from the earth. The illusion makes the opponent believe that he has blasted himself into space. Once in space, the opponent believes that there is no air to breathe. If the opponent does not break out of the technique by the end of their turn, at the start of the user's next turn, the opponent will lose consciousness. In reality, the opponent just falls back down to the ground. The user is free to attack the opponent while the opponent is made to believe they are stuck in space. ~This technique can only be used three times per battle, and is only triggered when the opponent is already in the motion of ascending into the air making them far more susceptible to the technique. On the same turn that this technique is used, the user is not able to use any genjutsu above A-rank. [SPOILER]Magen: Genjuu Kuchiyose (Mythical Beast Summoning) Rank: Forbidden Range: Short-Long Type: Supplementary Chakra: 50 Damage Points: 90 Description: Like the normal summoning, the user will quickly perform the hand seals, draw blood and slam their hand on a surface. The only difference is that there is no summoning but in a strict sense. The jutsu will activate once the user and opponent had been in contact in anyway and once the user has finished the summoning the animal or beast can be whatever the user creates in his imagination. After the smoke disappears for the summoning the desired animal or beast that has been created will attack the opponent. This is a highly leveled Genjutsu, meaning the summoning will appear real, look real and feel real for those trapped by staring at the summoning ceremony and have been in contact with the user from before. Any injury sustained by the animal or beast will remain on the opponents bodies even after the illusion ends Note: Kai cannot dispel the genjutsu but defeating the animal or beast will only dispel it or attacking the user Note: The user must give a full description of the animal/beast he have summoned including its abilities, appearances, and amount of how many were summoned Note: Can only be used once in battle Note: Only used by Anbu Kakashi (Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement Rank:S Type: Supplementary Range: Short-Mid Chakra:40 (-10 per turn to keep active) Damage: N/A Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns. Note *Can only be used once per battle* Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida Type: Offensive Rank: S Range: Short/Long Chakra Cost: 50 Damage Points: N/A Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn. Notes: • Can only be used two times per battle. • Lasts for one turn. • Can only be taught by ZeroGarra. • No A-rank or higher jutsus in the next turn. [URL='http://narutobase.net/forums/showthread.php?t=597797]Drāgy[/URL] Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover Rank: S Type: Offensive Range: Short/Medium Chakra Cost: 40 Damage Points: 80 Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches. *If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain* *No other genjutsu techniques above A rank in the next turn* *Requires a break of two turns in between usage* *Can only be used twice per battle* *Only Drāgy can teach this* [URL="http://narutobase.net/forums/showthread.php?t=628709']Reborn[/URL] Hando no Shinigami (Hand of the Death God) Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur. ~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards. ~This technique can only be used twice per battle and one must skip two turns before attempting the second time. ~If used twice the user cannot use genjutsu for the rest of the match ~No other genjutsu can be used while this technique is in play Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover Rank: S Type: Offensive Range: Short/Medium Chakra Cost: 40 Damage Points: 80 Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches. *If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain* *No other genjutsu techniques above A rank in the next turn* *Requires a break of two turns in between usage* *Can only be used twice per battle* *Only Drāgy can teach this*[/SPOILER] [SIZE=5][CENTER]Fūinjutsu[/CENTER][/SIZE] 23. (Fūinjutsu: Hakkutsu) Sealing Technique: Unearthed Type: Supplementary Rank: B Range: Short Chakra cost: 20 (+5 to earth and wood techniques that use the seal) Damage: N/A Description: This technique allows the user to place seals on objects (up to 5 small weapons at a time) in which the user stores earth chakra. The user can use the seal as a source of earth to perform earth or wood techniques (each seal can only be used for one technique). The user cannot use techniques from the seals if the seals are farther than the range at which the technique operates or other requirements (such as a technique that must be created short range from the user). - This technique can only be used three times per battle, and all existing seals must be used before this technique can be used again. - Up to five seals can be carried on the user's bio, if this is the case, the technique can only be used twice. And the first time a seal is used, though the user does not have to place the seal, this technique must still be posted and counts as a move that turn. [SPOILER](Fuudeyou) - Moving Seals Rank: C Type: Supplementary Range: Short-Medium Chakra Cost: 20 Damage Points: - Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move. __________ - May only be used three times per battle. - Only one seal can be sent per usage. (Bukiomori) - Weapon Weight Release Rank: A [Level 1]; S [Level 2] Type: Supplementary Range: - Chakra Cost: 30 [Level 1]; 40 [Level 2] Damage Points: Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon. By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes. Seal Level 1 [A-rank] 30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon. Seal Level 2 [S-rank] 40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty. ____________ Restrictions: - Must be posted on the user's biography, stating which weapons contain the seal. - Only two weapons may contain this seal. - Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle. - The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal. - User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used. - Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique. (Fūinjutsu: Nanzen Koki o Tenpu) Sealing Technique: Many Thousand Exhalations of the Heavenly Father Rank: A Type: Offensive Range: Short/Long Chakra cost: 30 Damage points: 60 Description: The user performs two handseals and does a simple gesture. At the sign of the gesture, two great sealing arrays will appear, one ten meters above the opponent, extending to mid range around the area it’s made, and one below the opponent, which extends short range around the area it’s made on. The arrays can, alternatively, emanate an eerie glow and hum immediately upon activation. As the arrays appear, beams, seemingly made of light, will extend from both arrays with great speed and connect, giving the structure a cage-like appearance, but not affecting the target or user in any way. The lower array will, as the beams connect, immediately lock anything above it in suspended animation, making a great kanji for ‘halt’ appear in the middle of itself. The top one will, as the beams connect, fire a great hurricane of weapons towards the area beneath it, covering a wide range very quickly. The hurricane itself will consist of thousands of weapons of all shapes, sizes and origins. -Can only be used twice (2) per battle. -The user cannot use B-ranked and above Fūinjutsu during the next turn. -Can only be taught by Zero Kelvin.[/SPOILER][/FONT][/SIZE] [/QUOTE]
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