[Suiton] Training with Toku-Sensei

Joker

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One/three advantages:
  • 1. Blinds the opponent
  • 2. Is all throughout the mist
  • 3. Constantly active
One/three disadvantages:
  • 1. Must have already used the Mist
  • 2. Opponent must stay in the Mist
  • 3. Takes away chakra aslong as it's active
 

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Carl throws his hands back, then takes in a giant gulp of air. He then spews out a thick mist, in which he keeps thickening until the clone is no longer visible. He closely listens, eventually locating the clone's exact location, he forms multiple seals, and manipules the light in it's direction. "Hah, let there be light!" he says jokingly.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

 

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As Carl attempts to block his eyes, he remembers, As long as i'm in the mist, right? He then claps his hands, releasing a powerful gust of wind, attempting to disperse the mist. Afterwards, he gazes quietly at his surroudings.
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times

 

Toku

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good, moving on...

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

...for this technique gather your water chakra and release it all around you by clapping your hands together molding it into a spiraling vortex of water that can be used to attack...

One/three advantages:
  • 1.
  • 2.
  • 3.
One/three disadvantages:
  • 1.
  • 2.
  • 3.
 

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One/three advantages:
  • 1. Can cover all around
  • 2. Requires no water source
  • 3. Long range
One/three disadvantages:
  • 1. Vunerable to attack while the spiral is forming
  • 2. High chakra cost
  • 3. Can be blocked by a Doton wall of the same level
 

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Carl claps and holds his hands together, focusing all his chakra outward. Slowly, moisture begins to become more potent, and a small vortex of water formulates around him. As he puts more of his chakra into it, it expands rapidly, speeding itself up. He then looks at the clone, "Surfs up" he laughs, as he release the vortex of water into a giant wave, crashing on the clone.

Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

 

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Carl sees the wave, and quickly creates a gust of wind to pick up rocks. He blows those rocks toward the wave, to block some of it, speeding them up, he creates an even stronger ray of wind. Afterwards, with a little still coming at him, he jumps up, and blows himself to the far right. Near his original Sensei.



Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks and lifts the opponent into the air where the rocks hit them.



Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.



Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

 

Toku

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good, moving on...

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

...for this technique gather your water chakra while performing the six needed hand seals and releases it into the sky to mold into rain clouds that release chakra infused rain drops that are linked to your senses in order to alert you when making contact with foreign chakra...

One/three advantages:
  • 1.
  • 2.
  • 3.
One/three disadvantages:
  • 1.
  • 2.
  • 3.
 

Joker

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One/three advantages:
  • 1. Can detect the enemy
  • 2. Long range
  • 3. Continues until canceled
One/three disadvantages:
  • 1. Opponent must be hit by rain
  • 2. Does no damage
  • 3. Might get confused with enemies and Teammates
 

Joker

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As the clones scatter, Carl weaves through six handseals [Bird → Rat → Ox → Monkey → Rat → Snake], and manipulates his Suiton chakra and emits it in the cloud. As the rain falls, Carl focuses on his surroundings, as the the first couple droplets hit the surface, he immidiately senses the five scattering clones. "Heh, you can't run" Carl teases. He forms five of his own, and they each scatter out, hunting Toku's clones. They each find, and eliminate the clones with wind infused shurikens.

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.



Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

 

Toku

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*uses wind blade on each of the clones* my clones are hiding...locate each of them and eliminate them...state where they are and how you located them...
 

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As the rain continues to fall, Carl begins to feel foreign in five different directions. "So that's how it is," he says calmly. He then creates five clones, all taking out multiple shurikens. They quickly spew sharp winds on the shurikens, scattering in multiple directions. The first clone finds one of the dopppegangers behind a small Oak tree, he runs up the tree quickly and quietly. He then jumps down and pierces the clone in the left shoulder. After the clone dispersed, Carl then releases one of them. "Four more to go", afterwards another one of Toku's clones is located in the bushes, west of the real one's location. Carl slowly creeps up from behind him and impales him in the center of the chest, a few inches below the middle of his neck. Three clones left, i'll handle two. He makes a dash toward another one located behind the dummies. He quuckly slashes it diagnolly across the stomach. Carl then orders the two remaining to find and eliminate the two others. Another one of the clones was hiding behind a rock, near the watersource Carl created earlier, he threw explosive tags at it's feet, and it dispersed. Carl released the last clone, and sought out to find the last one himself.

He sensed the last one in the waterfall, he quickly weaved through handseals and shot out a wave of electricity, being amplified by the water in the waterfall, the clone disappeared instantneously. "Finally" Carl sighed with relief.

Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.



Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user fires a wave of lightning bolts at the opponent.

 

Joker

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Carl claps his hands, creating a huge gust of wind. This prevents some of the rain from falling on him. He then jumps towards the sky, and blows himself backwards. Avoiding as much rain as possible, he gets out if the rain's range, albeit a little soaked. "I'm drenched..." he says irritated.

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use



Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

 
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