Training with Reborn [Taijutsu]

Reborn

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You know the last two of you guys were in Akatsuki too, I'm starting to think you guys have a grudge against Kiri...or just me >_>
 

McRazor

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You know the last two of you guys were in Akatsuki too, I'm starting to think you guys have a grudge against Kiri...or just me >_>
Alright. Since this is your [insert number] session, we'll make it also the last one. Please give me your thoughts about the techniques and perform them. You're welcome to ask any questions you may have.

The next techniques according to the jutsu list are:

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

Alright then. This is a taijutsu technique that involves a lot of movements and personally, I believe it will be hard to fully execute the move. If you manage to launch the opponent, he will most likely perform another action that will prevent you from completing the technique. What I'm saying is that you'd be better of with free form, where you punch the opponent into the air and then act accordingly. Anyway, s the description says you punch your opponent twice and the momentum of your second punch should launch the opponent into the air. After that, you jump into the air and smack him back into the ground. To finish off you jab a fuma shuriken into him and then follow up by a few powerful kicks and punches while spinning like a drill, lol.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

You basically grab your fist with your other hand and thrust your elbow into your opponent. This technique benefits greatly from the momentum of your body and your weight. In a scenario you would also want to lean your body forward in order to increase the force behind the elbow smash. You could also perform it with a rotation of your upper body and your elbow in the same direction where you're punching.

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Reborn

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First Question, why are you my 10th different teacher in the same skill?
____________

Well obviously, most of the taijutsu techniques that are within this system are a bunch of wasted movements and techniques that are only truly "successful" in situations where your opponent simply takes each and every blow. In a perfect world you could pull this off, but alas this isn't a perfect world (RP) everybody wants to not die at your hand, selfish sons of female canines. But I concur, free form is more ideal than this technique. By the time you launch the first two techniques, if they weren't blocked you've created too much space where your opponent can do something to defend themselves. Best way to make it so they cannot is to attack artery's or organs that would stifle movements.

Second move is a reminder of Muay Thai. Elbows and knees. The real power of this technique, however comes from the energy generated up through the body from the ground through the arm as a release point. As you stated the added weight, leaning into the technique uses the entire body to add power. Using the hips to shoot in place at the appropriate point will drive the elbow into your opponent. This is a technique that could be used free form, it's not really anything special.
 

McRazor

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First Question, why are you my 10th different teacher in the same skill?
____________

Well obviously, most of the taijutsu techniques that are within this system are a bunch of wasted movements and techniques that are only truly "successful" in situations where your opponent simply takes each and every blow. In a perfect world you could pull this off, but alas this isn't a perfect world (RP) everybody wants to not die at your hand, selfish sons of female canines. But I concur, free form is more ideal than this technique. By the time you launch the first two techniques, if they weren't blocked you've created too much space where your opponent can do something to defend themselves. Best way to make it so they cannot is to attack artery's or organs that would stifle movements.

Second move is a reminder of Muay Thai. Elbows and knees. The real power of this technique, however comes from the energy generated up through the body from the ground through the arm as a release point. As you stated the added weight, leaning into the technique uses the entire body to add power. Using the hips to shoot in place at the appropriate point will drive the elbow into your opponent. This is a technique that could be used free form, it's not really anything special.
Because I'm the awesomest of them all.

Finally someone that knows what he's talking about and it seems that you're long overdue and that you have dreamed about these techniques for a very long period of time.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

This is basically an airborne spinning leg sweep aimed at your opponents head. The same can once again be performed in free form, so there's not much up to it.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Chakra involving taijutsu move. Other than being a simple free form movement once again, you could benefit form a slightly bent position or even if you were crouching, by using the momentum generated from your legs to deliver a more powerful strike. Since you're attacking with your open palm, the lightning will add more "sharpness" to the tips of your fingers.
 

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The fact that I'm an actual martial artist irl kinda helps a little.
_________

On the note, these two techniques are simplistic enough, though, again, nothing one really couldn't do in freeform. The second one may be a stretch but it's not that much of a hassle.

Only thing I'm going to say about your description of the second technique. I don't believe the aim of this technique is sharpness. An uppercut attacks the chin. when using a fist you're using the palm itself and you're thrusting upwards. This is more of a chidori-esque move in the sense that it is implying a faster vibration for added power and the lightning affects also gives it paralysis based properties. Since you're not slashing with the tips of your fingers or the edge of your hand, this sort of lightning infusion wouldn't constitute slashing power. Though it is a property of lightning release, it is not a property that is inherently constant like electrocution or heat when it comes to fire, etc, etc.
 

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The fact that I'm an actual martial artist irl kinda helps a little.
_________

On the note, these two techniques are simplistic enough, though, again, nothing one really couldn't do in freeform. The second one may be a stretch but it's not that much of a hassle.

Only thing I'm going to say about your description of the second technique. I don't believe the aim of this technique is sharpness. An uppercut attacks the chin. when using a fist you're using the palm itself and you're thrusting upwards. This is more of a chidori-esque move in the sense that it is implying a faster vibration for added power and the lightning affects also gives it paralysis based properties. Since you're not slashing with the tips of your fingers or the edge of your hand, this sort of lightning infusion wouldn't constitute slashing power. Though it is a property of lightning release, it is not a property that is inherently constant like electrocution or heat when it comes to fire, etc, etc.
 

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The fact that I'm an actual martial artist irl kinda helps a little.
_________

On the note, these two techniques are simplistic enough, though, again, nothing one really couldn't do in freeform. The second one may be a stretch but it's not that much of a hassle.

Only thing I'm going to say about your description of the second technique. I don't believe the aim of this technique is sharpness. An uppercut attacks the chin. when using a fist you're using the palm itself and you're thrusting upwards. This is more of a chidori-esque move in the sense that it is implying a faster vibration for added power and the lightning affects also gives it paralysis based properties. Since you're not slashing with the tips of your fingers or the edge of your hand, this sort of lightning infusion wouldn't constitute slashing power. Though it is a property of lightning release, it is not a property that is inherently constant like electrocution or heat when it comes to fire, etc, etc.
Hm, now that I think about it I have to agree. So you're attacking with a bent palm, aiming to hit the opponents chin with the bony part of the palm. My mistake, I was sleepy. >_>

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Alright. Once again a spinning kick. However, this time you're hitting your opponent with your heel. If I recall correctly this is one of Jean Claude van Damme's signature moves. :p You basically make a step or two and start turning your body to gain momentum and then you lift yourself off the ground as you're finishing the spin.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 35
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

I have no idea how this is considered taijutsu. If anything it's chakra enhanced kenjutsu. Any way, you take a weapon and channel chakra into it to increase its sharpness and then you unleash your inner fury and start slashing like a maniac. I really don't know how to explain this. .-.
 

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No you're not mistaken. A spinning back kick is fairly basic. I like the kick with the exception of you have to turn your back to your opponent. To an extent that is a flaw within the technique itself.m

second technique. Everything flying swallow is based of the move sets of Asuma Sarutobi I believe. He had one original technique in the series (or it may have been in the games) which involved a technique by this name or of a similar name. Hell, there's even a genjutsu variation where the user uses the "Flying Swallow" if I remember correctly.
 

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No you're not mistaken. A spinning back kick is fairly basic. I like the kick with the exception of you have to turn your back to your opponent. To an extent that is a flaw within the technique itself.m

second technique. Everything flying swallow is based of the move sets of Asuma Sarutobi I believe. He had one original technique in the series (or it may have been in the games) which involved a technique by this name or of a similar name. Hell, there's even a genjutsu variation where the user uses the "Flying Swallow" if I remember correctly.
I agree, but it's a fairly quick motion which shouldn't be intercepted easily and even so, shouldn't give the opponent too much opportunity to strike you from behind.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Just a triple dynamic entry, as the title suggest. If you forgot, a dynamic entry is a basic taijutsu technique where you jump towards your opponent with your foot thrust forward and aimed for your opponents face. Here you do the same but you continue by quickly getting behind then and performing it once again, this time kicking then into the air. To finish off, you jump once again and knock him into the ground. As every other "multiple movements" taijutsu technique, it can be intercepted after the first movement so it's doubtful whether you'll manage to finish the complete technique. As you said, you'd need a perfect world.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

Easy. You perform a few punches with your hands, in the fashion of a professional boxer. Now, since I haven't played the game I don't really know how the chakra blades look like, but I suppose chakra blades formed on your hands would suffice. So, after performing the punches and stunning the opponent, you charge your hands with chakra and perform a cross chop. o-o
 

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I waited over a year to learn these techniques? If I go and kick a kitten tomorrow I will blame NB.

First technique is best done with a quick rebound or ricochet off off of a wall after the initial kick. Then again, the first kick can be intercepted, blocked, etc.

Honestly, if anybody truly lets one of these techniques go through completion, they should probably reconsider the RP. Generally in any martial arts a "technique" is a single movement or a very small series of minute quick movements in a fluid motion. A jumping kick from the front and then from behind launching your opponent into the air and then another kick to the ground is not a technique...same with a series of punches ended by a slash.

Though a minor thing I should probably look into the practical application of the RP's taijutsu system. In videogames, against a computer or even another player these attacks are successful because you managed to hit the controls faster than your opponent could intercept you lol. Doesn't work like that here.
 

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I waited over a year to learn these techniques? If I go and kick a kitten tomorrow I will blame NB.

First technique is best done with a quick rebound or ricochet off off of a wall after the initial kick. Then again, the first kick can be intercepted, blocked, etc.

Honestly, if anybody truly lets one of these techniques go through completion, they should probably reconsider the RP. Generally in any martial arts a "technique" is a single movement or a very small series of minute quick movements in a fluid motion. A jumping kick from the front and then from behind launching your opponent into the air and then another kick to the ground is not a technique...same with a series of punches ended by a slash.

Though a minor thing I should probably look into the practical application of the RP's taijutsu system. In videogames, against a computer or even another player these attacks are successful because you managed to hit the controls faster than your opponent could intercept you lol. Doesn't work like that here.
Then maybe it's the problem in our RP taijutsu system. If everywhere else (games, anime) these combos are manageable why can't they work here too? Why not make it so that once you get caught with the first movement you are forced to have the whole combo executed on you? It definitely needs a change. Either remove techniques from taijutsu completely or make is so that the combos can be executed to the fullest. These are the only solutions I see.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Once again a combo technique. I find the technique kinda weird, because to launch a few high kicks you need to swing your leg, then regain stability and then do the thing again which is really time consuming. Then if you consider that you're switching in between high and low kicks, you'll waste a lot of time. As we already agreed in the first post, all these are majorly unrealistic and hard to pull off. I see it working only if you had some kind of seal applied to the opponent. Something that completely restricts his movement or maybe even an immobilizing genjutsu.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 35
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

This one is much better, however, nothing you can't already do with free form. You simply jump into the air and in an arc towards your opponent and let the momentum carry you as you thrust your foot and smack his face. I gotta show you this video, because it's simply amazing. :)

 

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Why not? Because I'm pretty sure that a sequence of punches followed by a cross slash...just letting that happen will result in a death. In that regards every technique that is successfully executed (executed mean the person gathered chakra and released the technique) should have to be taken and the opponent would be hit by it. Since a majority of these techniques are instant deaths, that would be counter productive.

It's not that there should be no taijutsu techniques, it's that there should only be practical techniques. The drop kick for example, simple and can be executed and avoided/blocked. Dancing Leaf Shadow and primary Lotus, simply executed and possibly avoidable. Sky Leg, Dynamic entry, Leaf Strong Whirlwind, Zeus, Interception Method. Basically the techniques that are one to two actual moves/strikes/blocks or in an unfathomable quick succession (near simultaneous) are the good, go to techniques. I mean to have techniques that just sit there and are almost never/never used is wasteful and it makes the process of learning and teaching said techniques a genuine waste of both student and teacher time.
___________

These couple of techniques aren't that bad. The first one is overkill and I feel it's more of a technique where if you launch a melody of kicks you just post this technique. Again it's not really something we'll see posted in an RP fight too much.

Last technique is capable of being used. It is a little over the top though. Unless you have a very high degree of velocity coming down where your opponent can simply side step you, this technique has that as a big flaw. As well as your ability to move to the outside and attack their leg as it gets close enough. So many points are open the back of the knee, calf and thigh. Hit any of those just before they make impact and they'll be F***ed.
 

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Why not? Because I'm pretty sure that a sequence of punches followed by a cross slash...just letting that happen will result in a death. In that regards every technique that is successfully executed (executed mean the person gathered chakra and released the technique) should have to be taken and the opponent would be hit by it. Since a majority of these techniques are instant deaths, that would be counter productive.

It's not that there should be no taijutsu techniques, it's that there should only be practical techniques. The drop kick for example, simple and can be executed and avoided/blocked. Dancing Leaf Shadow and primary Lotus, simply executed and possibly avoidable. Sky Leg, Dynamic entry, Leaf Strong Whirlwind, Zeus, Interception Method. Basically the techniques that are one to two actual moves/strikes/blocks or in an unfathomable quick succession (near simultaneous) are the good, go to techniques. I mean to have techniques that just sit there and are almost never/never used is wasteful and it makes the process of learning and teaching said techniques a genuine waste of both student and teacher time.
___________

These couple of techniques aren't that bad. The first one is overkill and I feel it's more of a technique where if you launch a melody of kicks you just post this technique. Again it's not really something we'll see posted in an RP fight too much.

Last technique is capable of being used. It is a little over the top though. Unless you have a very high degree of velocity coming down where your opponent can simply side step you, this technique has that as a big flaw. As well as your ability to move to the outside and attack their leg as it gets close enough. So many points are open the back of the knee, calf and thigh. Hit any of those just before they make impact and they'll be F***ed.
True, maybe I went a bit too far, but still, I don't see a point to them, when they're never used. Something should be done about it, we just need the right idea. Anyway, those were the last taijutsu techniques and you have finally finished it. If there's anything else, please let me know.
 
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