Alright. Since this is your [insert number] session, we'll make it also the last one. Please give me your thoughts about the techniques and perform them. You're welcome to ask any questions you may have.You must be registered for see links
You know the last two of you guys were in Akatsuki too, I'm starting to think you guys have a grudge against Kiri...or just me >_>
Because I'm the awesomest of them all.First Question, why are you my 10th different teacher in the same skill?
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Well obviously, most of the taijutsu techniques that are within this system are a bunch of wasted movements and techniques that are only truly "successful" in situations where your opponent simply takes each and every blow. In a perfect world you could pull this off, but alas this isn't a perfect world (RP) everybody wants to not die at your hand, selfish sons of female canines. But I concur, free form is more ideal than this technique. By the time you launch the first two techniques, if they weren't blocked you've created too much space where your opponent can do something to defend themselves. Best way to make it so they cannot is to attack artery's or organs that would stifle movements.
Second move is a reminder of Muay Thai. Elbows and knees. The real power of this technique, however comes from the energy generated up through the body from the ground through the arm as a release point. As you stated the added weight, leaning into the technique uses the entire body to add power. Using the hips to shoot in place at the appropriate point will drive the elbow into your opponent. This is a technique that could be used free form, it's not really anything special.
Hm, now that I think about it I have to agree. So you're attacking with a bent palm, aiming to hit the opponents chin with the bony part of the palm. My mistake, I was sleepy. >_>The fact that I'm an actual martial artist irl kinda helps a little.
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On the note, these two techniques are simplistic enough, though, again, nothing one really couldn't do in freeform. The second one may be a stretch but it's not that much of a hassle.
Only thing I'm going to say about your description of the second technique. I don't believe the aim of this technique is sharpness. An uppercut attacks the chin. when using a fist you're using the palm itself and you're thrusting upwards. This is more of a chidori-esque move in the sense that it is implying a faster vibration for added power and the lightning affects also gives it paralysis based properties. Since you're not slashing with the tips of your fingers or the edge of your hand, this sort of lightning infusion wouldn't constitute slashing power. Though it is a property of lightning release, it is not a property that is inherently constant like electrocution or heat when it comes to fire, etc, etc.
I agree, but it's a fairly quick motion which shouldn't be intercepted easily and even so, shouldn't give the opponent too much opportunity to strike you from behind.No you're not mistaken. A spinning back kick is fairly basic. I like the kick with the exception of you have to turn your back to your opponent. To an extent that is a flaw within the technique itself.m
second technique. Everything flying swallow is based of the move sets of Asuma Sarutobi I believe. He had one original technique in the series (or it may have been in the games) which involved a technique by this name or of a similar name. Hell, there's even a genjutsu variation where the user uses the "Flying Swallow" if I remember correctly.
Then maybe it's the problem in our RP taijutsu system. If everywhere else (games, anime) these combos are manageable why can't they work here too? Why not make it so that once you get caught with the first movement you are forced to have the whole combo executed on you? It definitely needs a change. Either remove techniques from taijutsu completely or make is so that the combos can be executed to the fullest. These are the only solutions I see.I waited over a year to learn these techniques? If I go and kick a kitten tomorrow I will blame NB.
First technique is best done with a quick rebound or ricochet off off of a wall after the initial kick. Then again, the first kick can be intercepted, blocked, etc.
Honestly, if anybody truly lets one of these techniques go through completion, they should probably reconsider the RP. Generally in any martial arts a "technique" is a single movement or a very small series of minute quick movements in a fluid motion. A jumping kick from the front and then from behind launching your opponent into the air and then another kick to the ground is not a technique...same with a series of punches ended by a slash.
Though a minor thing I should probably look into the practical application of the RP's taijutsu system. In videogames, against a computer or even another player these attacks are successful because you managed to hit the controls faster than your opponent could intercept you lol. Doesn't work like that here.
True, maybe I went a bit too far, but still, I don't see a point to them, when they're never used. Something should be done about it, we just need the right idea. Anyway, those were the last taijutsu techniques and you have finally finished it. If there's anything else, please let me know.Why not? Because I'm pretty sure that a sequence of punches followed by a cross slash...just letting that happen will result in a death. In that regards every technique that is successfully executed (executed mean the person gathered chakra and released the technique) should have to be taken and the opponent would be hit by it. Since a majority of these techniques are instant deaths, that would be counter productive.
It's not that there should be no taijutsu techniques, it's that there should only be practical techniques. The drop kick for example, simple and can be executed and avoided/blocked. Dancing Leaf Shadow and primary Lotus, simply executed and possibly avoidable. Sky Leg, Dynamic entry, Leaf Strong Whirlwind, Zeus, Interception Method. Basically the techniques that are one to two actual moves/strikes/blocks or in an unfathomable quick succession (near simultaneous) are the good, go to techniques. I mean to have techniques that just sit there and are almost never/never used is wasteful and it makes the process of learning and teaching said techniques a genuine waste of both student and teacher time.
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These couple of techniques aren't that bad. The first one is overkill and I feel it's more of a technique where if you launch a melody of kicks you just post this technique. Again it's not really something we'll see posted in an RP fight too much.
Last technique is capable of being used. It is a little over the top though. Unless you have a very high degree of velocity coming down where your opponent can simply side step you, this technique has that as a big flaw. As well as your ability to move to the outside and attack their leg as it gets close enough. So many points are open the back of the knee, calf and thigh. Hit any of those just before they make impact and they'll be F***ed.
Do it gently, please.Finally :NO: I'm going to go kick a cat to celebrate.