As per request.
(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire
A simple two parter technique, release fire chakra from your body and send it across the ground and simply ignite I suppose, fuse. Creating flames that spread across the ground, around and near you. From that just use a simple blast of wind to enhance the range of the fire and power (extending only up to mid-range)
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Just another fireball technique. But this one once reaching your target and making contact. Explodes and engulfing the target into a maelstrom of fire.
Thank you very much, Sensei! You're the best!
Dust Ignition Technique
Advantages
1.) No hand seals, so considerably fast initially
2.) Protects an entire side from intrusion
3.) Omnidirectional in a way. I can make the chakra go in the ground around me somewhere, but I decide where. Front, back, sides, etc.
Disadvantages
1.) No long range
2.) Most damaging part comes at the end, after doing another action. Provides an opportunity to counter
3.) Requires total concentration, making someone coming in close a horrible scenario
Counter
One way to counter this would be to throw a flurry of explosive kunai at the ground where the technique would originate from, or use an earth technique. This would cause the ground below the fire to collapse in on itself, ending the threat. You shut off the chakra supply chain, you shut off the technique so to speak.
Utilization
I think I would use this with opponents that use speed enhancements to get close. Mainly because it is fast, and I can use it safely while up close. If I position everything right, I could make a situation that they can't escape from, unless they know the flight technique.
Performance
Trunks concentrates his katon chakra and channels it into the ground between himself and a clone. Not moving an inch, Trunks uses shape manipulation to cause a flame to arise between them traveling down a line. Then with a simple gesture produced a small blast of wind that greatly intensified both the heat and range of the flames, to the point that it completely engulfs the clone.
Hellfire Technique
Advantages
1.) No hand seals, so another faster one
2.) Area attack, so precision isn't necessary
3.) Detonates prematurely, so late counters = hits
Disadvantages
1.) No long range
2.) You only get one shot
3.) You cannot change the path of the fireball once it is sent
Counter
I would try and bring up an earth wall while it was still pretty close to them. This way the fireball hits it, protecting me; and if it is close enough, my opponent has to deal with it, leaving me open to attack.
Utilization
I would more than likely use this one with a restraining genjutsu. This is because of the timing of the detonation. If I restrain someone with a genjutsu, and then send this technique at them, the fireball will be exploding by the time they are able to release themselves. Fully taking advantage of the late counter = direct hit advantage.
Performance
Trunks concentrates his katon chakra and stores it in his upper chest. After amassing enough, he breaths it out, utilizing both nature and shape manipulation by creating a fireball. He launches said fireball at the clone with tremendous force. As the fire encloses on the clone, it erupts in a fiery blaze, erupting everything in the area, including the clone.