[Katon] Training with Nathan-Sensei

Nathan

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Let's begin with the B-ranks! ^_^

(Katon: Karyū Endan) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

Perform the long amount of seals, then gather up your in your mouth then release it in the form of a thin jet of flames. These flames will run across the ground, burning it and etc.. If it hits your target, it will turn them to ash. THat is how hot this technique is.
 

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Advantages
1.) It is "incredibly fast".
2.) It melts the ground on contact, so I could use this to create lava.
3.) A hit of any kind would either kill or severely injure my opponent, due to whatever part being hit turning into ash.

Disadvantages
1.) It requires a very long series of hand seals
2.) It runs across the ground, so it will create lava whether I want it to or not
3.) Because it runs across the ground, it can easily be avoided

How would you counter this?

The way that this technique is worded places a lot of limits on the ways that it can be countered. I couldn't try to block it with an earth wall, because it would melt through it, which would put me in a bad position. Using a water jutsu is also ill advised because of the speed of this technique. I don't see a powerful enough water jutsu being fast enough to block this. In order to make these factors void, I would utilize the loop hole I mentioned earlier, because then I can avoid the attack, and its speed would be countered by my own reaction time. I could use this technique to jump up and over my opponent and the attack, landing in their blind spot, and maybe giving them a little shock along the way.

( Raiton: Denki Railanshō ) - Lightning Release: Electric Discharge Palm
Rank: C
Type: Offensive
Range: Short – Mid (Short range for the discharge)
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their lightning chakra in their dominant hand generating electrical bolts of lightning around their forearm and they then jump into the air. The user will then land slamming their palm onto the ground causing the electrical energy to become discharged sending out bolts of lightning into the ground and around them up to 5 meters.

How would you use this?

At this point, I am angry with myself. I am very excited about this technique because of its potential and power, but at this point I am finding it hard to come up with a creative way to use this. That being said, I would try to make up for the time to do the hand seals by first putting my opponent under genjutsu, or the Sticky Syrup technique that slows my opponent down. Then by breathing this technique into their face, I would win lol.

How do you perform it?

I concentrate my fire chakra in my thoracic cavity by doing the Ram → Horse → Snake → Dragon → Rat → Ox → Tiger seal series. I then take a deep breath in and exhale a thin stream of fire. Travelling along the ground, it would go the required distance in almost an instant, leaving a trail of smoke and molten earth in its wake. After reaching your clone, it would travel up their leg, across their chest, and end by engulfing their head.
 
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Nathan

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Don't be that was a good combo, I like it!

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

Simply the C-rank Fireball technique (great) it is stronger but the range is shorter. So not too bad if you are battling someone who is good at CQC.
 

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Advantages
1.) It's a familiar technique, so I already understand the principles behind it.
2.) Short range makes it harder to counter
3.) Since it is so similar, I could camouflage it as the C-Rank, hoping my opponent would react differently than if they knew it was the B-Rank

Disadvantages
1.) It only goes up to short range
2.) I would have to use 7 hand seals (You do for the great fireball technique, so I am assuming you would for this as well)
3.) It's easier to counter one fireball than many

Counter

Like the latter technique, this is only a fire ball, so there are many ways to counter or dodge it. The only limiting factor that I can think of is the range of the technique. Since it is short range, my counter has to be fast in order to be timely enough to be effective. Knowing this, I would use this technique:

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

No hand seals, or any other time consuming factors to consider.

Utilization

I would use this technique along with another technique that limits the time for my opponent. One example of this would be to put my opponent in some form of genjutsu before doing it. Because of how fast this technique will hit after being performed, making my opponent break from the genjutsu first should ensure that it lands.

Performance

I gather my katon chakra into my lungs, and concentrate it by using the proper hand seals. Once I have built it enough, I open my mouth and spew a giant fireball toward your clone. Because of the distance and it's sheer size, it would only take a moment to land. Once it does, it fully engulfs your clone, forcing it disperse.
 

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( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Another fireball technique but with this one it's a large sphere of fire that picks up the enemy and explodes in their face doing a large amount of time. The fireball is actually pretty solid, can smash though quite solid things, like chairs and whatnot.
 

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Advantages
1.) Only two hand seals
2.) Can be used anywhere because of the short-long range
3.) Since it is solid, it can smash through low rank walls

Disadvantages
1.) Because it carries my opponent away, that limits my follow up attacks
2.) If positioned incorrectly, it could destroy any defenses that I have set up for myself

Counter

This techniques description has my mind running wild with ideas. The best one, in my opinion, is how I would counter it. Using this technique:

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.

Now, what makes this counter special isn't the techniques involved per se, but the way it would be used. I would summon the dome backwards. This means that the concave portion of the dome would be facing the on coming fireball. When it hits, because of its solid form, the fire ball would roll up the dome and back in the direction it came. Basically, I would be throwing the attack right back at my opponent.

Utilization

If I could, I would try to use this technique in conjunction with these jutsu:

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

I would put my opponent in the corridor, with an opening at the top. Once they are inside, I would do the fireball technique, sending it down into the cell. Immediately then, I would jump back to mid-range and drop the lid on the top. This should contain the explosion, roasting my opponent like a turkey.

Performance

I channel my katon chakra into my lungs, and concentrate it by forming the Horse and Tiger hand seals. I then exhale a fire ball the size of a wrecking ball onto a path going directly for your clone. It hits and carries your clone to long range before exploding in a fiery eruption.
 

Nathan

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That counter is something else. NOICE!

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

A simple jump in the air while gathering up your fire chakra. From that you will release the chakra from your mouth in the form of large fireballs. As they hit, or hit around your target they erupt into large flames.
 

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Thank you! =D

Advantages
1.) Any range
2.) No hand seals
3.) Area shot rather than precision

Disadvantages
1.) Limited number of shots
2.) Less damage if not dead on
3.) No control after the point of release

Counter

This is another jutsu that's counter is dependent on something other than the jutsu itself. My opponent could be shooting all three directly at me, or in a pattern around me. This tells me that I can either leave the area with a jutsu, or block the attack somehow. I would do that with these two jutsu respectfully:

Using the jet as a jet pack to move to long range (from mid range I'm assuming), missing the fire balls all together.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

And I'm thinking this would be an awesome counter, because my opponent would already be in the air anyway. This means there would also be falling damage.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Utilization

My idea that immediately came to mind for this would take up two moves, so hang with me. First, I would create two shadow clones, on either side of me.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Then, (because I would only have two moves left) we all three would jump toward my opponent with both shadow clones doing this technique in a circular shape with my opponent in the middle.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

On my next turn (assuming the geyser circle of flames is still trapping my opponent) I would position myself and the shadow clones at 0°, 120°, and 240° around the circle where we would all do this tecchnique, roasting my opponent.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

Performance.

I gather my fire chakra in my chest, and jump 7 meters in the air. Once I am at my arc, I spit 3 beach ball sized fire balls from my mouth directly at your clone. Once they land, they collectively erupt into a small geyser of flames and molten earth.
 

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I must say your replies are great, it is fun to train you!

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

This technique is used to so you can perform Kirin, by sending fireballs up to the sky. It will give you the correct weather for the technique, but it can be used against a target if you want. So perform the one hand seal and release the chakra from your mouth in the form of five or so fireballs!
 

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I'm happy that you find my answers satisfactory, Sensei! I have a lot of fun coming up with this stuff too!

Advantages
1.) Any range
2.) Only one hand seal
3.) Multiple attempts to hit target/area

Disadvantages
1.) Can't be controlled beyond the point of release
2.) It can't serve its dual purposes simultaneously

Counter

Because there are multiple shots, using a jutsu to leave the area would be a bad choice, so my only option is to block the fireballs as they come. I would also have to apply this logic to the scenario that my opponent is trying to make Kirin. For these cases, I would use these two jutsu respectively.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Utilization

I think that the best way to use this technique would be to use it while my opponent is in the air anyway. This way, if my opponent uses a dodge technique, the fireballs would still set up for Kirin. It's a way to use both functions at the same time.

Performance

I gather my fire chakra into my lungs by forming one hand seal. As I exhale the flames, I use shape manipulation to form the fireballs into the shape of dragons. I spew about 5 or so which travel a short distance before bombarding your clone in a fiery eruption.
 

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(Katon: Haisekishō) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

Different then most canon fire techniques, use your chakra and send it to your mouth. Form the chakra into ash, that you will release from your mouth. The ash super hot. You will need to perform handseals while gathering the fire chakra. As you release the ash, it will go towards your target, and if a piece of ash hits them it will do good damage, third degree burns things like that. The ash also being ash forms a cloud and stays around the target, you can also click your teeth together to create a massive explosion.
 

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Advantages
1.) Only 4 hand seals, which way better than 6 or 7
2.) This an area attack, as well as a precision attack. Very interesting.

Disadvantages
1.) Short-Mid range, Long range excluded
2.) Can't ignite near myself, or I could be caught in the explosion

Counter

When thinking about how to counter this, you have to think of the technicalities of it. What is being spewed here is ash, and nothing more. It has no considerable weight, or density for that matter. From this logic, one could see how a powerful enough wind jutsu could just blow the ash cloud away. Another way to block this attack would be a counter I mentioned for an earlier technique where you imprison yourself in a water prison, so that the explosion wouldn't affect you.

Utilization

This would be a good move to use in conjunction with a mild wind jutsu. My logic is this: If you were to spew the ash in such a way that you could stir up some wind, scattering and enhancing the heat of the ash, and then ignite it, you could make a relatively large scale area a 3-D mine field.

Performance

I gather my fire chakra and concentrate it by performing the four required hand seals. I manipulate it in such a way that it forms as searing hot ash in my lungs. I spit a horizontal geyser of ash at your clone, striking him in the face causing sever burns, and possible blindness resulting in a cloud of hanging ash all around his body. I click my teeth in that instant, causing a huge explosion in the area of the cloud.
 

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( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

First of all who used this technique first? Pretty simple, pretty much just fire coated shurikens.
 

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I know that Sasuke used a technique similar to this one in part one, but I don't know if it was this one or the weaker version that he was doing. Regardless, I do know that Edo Itachi used this against Killer Bee before gaining control of himself.

Advantages
1.) No hand seals
2.) Multiple shots
3.) Continues burning after contact

Disadvantages
1.) No long range
2.) No control beyond point of release
3.) Many possible counters

Counter

Based on the fact that this technique is centered around the use of shuriken, two distinct counters come to mind. If you were able to block the blades, they would never reach you and therefor not burn you. This technique should be more than enough to cover that:

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.

The next counter is centered around the fact the shuriken can easily be put off track. By utilizing a strong enough wind, the trajectory of the shuriken could be changed, maybe to the point that it flys back at my opponent! For this, I would use this technique:

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Utilization

The best way that I could think to use this technique would be in combination with a wind technique. This is because of the obvious boost to the fire power of the shuriken, but also because if I do it correctly, the wind should also speed up my shuriken and therefor my attack, making it harder to dodge/counter. I would use this technique to gain that effect:

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Performance

Trunks simultaneously pulls out 6 shuriken while kneading his fire chakra into his lungs. He then slings the blades at your clone, being sure to cover each in a generous amount of fire chakra. The flaming blades travel toward your clone and converge on his location upon reaching it, resulting in an eruption of flames.
 

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Correct!

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

Alright by performing the Tiger handseal and by gathering and releasing your fire chakra out and around you. You will manlipulate the chakra into flames shaped like ghosts, that represent heads with horns, and have yellow eyes. You will create about five - ten. Which you will send towards your clone, and they will attack said target in a swarm. Doing damage from all sides if you wish.
 

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Advantages
1.) All ranges
2.) Multiple shots
3.) One hand seal
4.) Attack in a swarm

Disadvantages
1.) Doesn't seem like it would be very fast
2.) Power is being lost to cosmetics

Counter

Since they attack in a swarm, a typical escape jutsu wouldn't work, simply because the ghost would then follow me to where I went. The only way that I think that one of these would work is if I used the "Hiding in Earth" technique to escape undetected, then use a wide scale water jutsu from afar to extinguish the flame and damage my opponent.

Utilization

So I believe that I would use the cosmetics side of this technique to my advantage, by forming the Tiger hand seal and saying a certain genjutsu's name. This is because the ghost technique only uses one hand seal, like most genjutsu, and it wouldn't be hard to rationalize that you were under genjutsu when you see something with demon eyes coming at you. This should cause my opponent to counter for a genjutsu, and then be bombarded by the ghost.

Performance

Trunks concentrates his fire chakra and starts infusing it into the air around him, while holding the Tiger hand seal. By manipulating the shape of the flames that he created, Trunks forms about half a dozen ghost like creatures with demon eyes. They attack at once, swarming your clone from all directions.
 

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( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Pretty much a flame pillar that is released via your mouth, and you aim it towards your targets feet, that will push them up into the air; 3 meters high.
 

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Advantages
1.) Area attack
2.) knocks my opponent into the air
3.) Once the small flame lands, this technique would be awesomely fast

Disadvantages
1.) No long range
2.) Entire technique is dependent on the small flame
3.) I could get caught in it if I get too close

Counter

The fact that the starting flame you spit contains the power needed to form the flame column means that if you were to stop that flame from landing, you could stop the technique from erupting. A well timed and well placed water jet should suffice for this.

Utilization

I would take advantage of my opponent being placed in the air and badly burned by this technique by summoning a swamp in the place that the geyser was. Since this technique places my opponent nine meters high, and free fall is 9.8 m/s/s, it would take about a third of a second for them to plummet into the swamp, allowing me to deliver a kill shot.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



Performance

Trunks concentrates his fire chakra into his lungs and spews a small flame at your clones feet. Immediately upon landing, it would erupt in a column of flames pushing my opponent into the air with it. After a short time, the column disappears and your clone is gone.
 

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( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

Pretty much a whirlwind made out of fire. Perform the handseals then by releasing your fire chakra out all around you, you will create a large flaming whirlwind that you will then launch towards your target, it will touch the surrounding area of the target you intend to hurt. As well as the target itself.
 

Xicer

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Advantages
1.) Starts by wrapping me up in flames, so can be used as a defense.
2.) Area attack
3.) Includes area above attack designation

Disadvantages
1.) No long range
2.) 4 hand seals
3.) Really hard to avoid, so a counter would be necessary

Counter

I would use this technique's size against it. It being a whirlwind of fire makes me believe that once my opponent launches it between us, it would be large enough to make my opponent lose sight of me. While he can't see me I would weave 4 hand seals of my own, and escape through a tunnel.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.



While underground, I would take the first opportunity that I could to use this Earth jutsu to impale my opponent.

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.



Utilization

I'm unsure of any really special way to use this one, except maybe I could trap my opponent in one location and bear hug them before I did it to make sure they couldn't escape, and ensuring maximum damage.

Performance

Trunks channels his katon chakra by performing the 4 necessary hand seals. By expelling it through all of his chakra release points at once, Trunks' body erupts in flames. In a spiraling death wind of doom, Trunks manipulates the fames to launch at your clone, erupting in an explosion that encases the immediate area all around it.
 
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