Good, now that you got the basic principle for the first method, I have to point out that all of these are pretty much the same and vary is details. This means that you don't need to perform them anymore. I will post them and explain them and from you I expect you to give me your opinions about them, some situations where you could use them, how would you react to someone else using it against you and if you have any questions regarding them, feel free to ask.I understand, pretty useful indeed.
( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.
A simple fireball, just like the one you've been performing. It's small and weak, so not too much of uses for it. You can still evaporate water kunai for example, or small projectiles like that, but take rank into consideration. Fire is still weak against water.
( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.
So you throw your shuriken and then blow out a few fireballs that engulf the shuriken and race towards the opponent. Pretty straightforward. It's also a good technique against certain wind techniques. There is one specific that this would work perfectly with. It's a wind wall that explodes on contact with objects and this would just add a bit more to it.
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
I don't think I really need to explain this one. It's a fireball after all.
( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Well, exactly as the name says: just a greater fireball. The execution method is a bit different because you need the handseals to mold the chakra easier and you exhale it through a circle made by your fingers. Other than that, it's a standard fireball and it follows all strengths and weaknesses of this method.
( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
These are actually created from your hands. You simply release the chakra into your hands and shape manipulate it into fireballs that you throw as you swing your arms. As the description says, you can also conceal ninja tools to surprise your opponent. And since you can control the shuriken you can, for example, let them fly in a wide arc towards your opponent. While doing so, it gives you time to prepare a second attack while your opponent is defending against those. Since it's safe to assume that he'll defend with some water balls you can use earth or even lightning against him.
( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.
Same as above except these take a falling arc, towards the opponent.
( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact
I don't see how this one is different from the previous ones.
( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
It's a great technique because it splits into 3 and attacks your opponent form all directions but the drawback is that the power of each individual flame is 1/3 of B rank.
( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him
Great technique for disorienting the opponent. If you can make one explode near his ears expect him to stumble for a few moments, which is more than enough for you to finish him.
( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.
Once again, the history repeats itself. xd
( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Watch out, this one is meteor sized.
( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
You remember how you can't avoid jutsus by simply jumping above them? Well, with this one you can. Due to it's description, it allows you to just and shoot the fireballs. However, you have to make sure you're jump is realistic and that you're not jumping 100m in the air. With this you can avoid some earth spikes or water rivers for example.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
The Kirin. You use this one to heat up the atmosphere and create the clouds. If you're un-interrupted, in your next turn you can create a chidori and take over the lightning to strike the opponent with Kirin. You gotta be careful and try to mask the jutsu somehow. If the opponent finds out what your intentions are, it might backfire at you and he could use the Kirin against you.
( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Similar as the previous one. You throw a line of shuriken and you quickly exhale flames onto them. They don't explode but they keep burning.
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Best used in conjunction with Pressure Damage. It can, however, be used as a stand-alone technique. It travels along the ground and it erupts into a giant storm.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
More or less similar to the previous one. Once it reaches the opponent it would engulf him in flames and burn him down.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Their main quality is that they're solid so they have some impact damage too and they're not just energy. But because of that they are considered as solid projectiles and can be blown away with strong wind techniques.
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
You grab a seal and envelop it with a swing in front of you. In the process you channel your fire chakra into it and from the scroll a giant flaming dragon would appear and race towards the opponent.
(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.
Same as above, just in the form of a tiger.
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.
A simple fireball, just like the one you've been performing. It's small and weak, so not too much of uses for it. You can still evaporate water kunai for example, or small projectiles like that, but take rank into consideration. Fire is still weak against water.
( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.
So you throw your shuriken and then blow out a few fireballs that engulf the shuriken and race towards the opponent. Pretty straightforward. It's also a good technique against certain wind techniques. There is one specific that this would work perfectly with. It's a wind wall that explodes on contact with objects and this would just add a bit more to it.
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
I don't think I really need to explain this one. It's a fireball after all.
( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Well, exactly as the name says: just a greater fireball. The execution method is a bit different because you need the handseals to mold the chakra easier and you exhale it through a circle made by your fingers. Other than that, it's a standard fireball and it follows all strengths and weaknesses of this method.
( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
These are actually created from your hands. You simply release the chakra into your hands and shape manipulate it into fireballs that you throw as you swing your arms. As the description says, you can also conceal ninja tools to surprise your opponent. And since you can control the shuriken you can, for example, let them fly in a wide arc towards your opponent. While doing so, it gives you time to prepare a second attack while your opponent is defending against those. Since it's safe to assume that he'll defend with some water balls you can use earth or even lightning against him.
( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.
Same as above except these take a falling arc, towards the opponent.
( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact
I don't see how this one is different from the previous ones.
( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
It's a great technique because it splits into 3 and attacks your opponent form all directions but the drawback is that the power of each individual flame is 1/3 of B rank.
( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him
Great technique for disorienting the opponent. If you can make one explode near his ears expect him to stumble for a few moments, which is more than enough for you to finish him.
( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.
Once again, the history repeats itself. xd
( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Watch out, this one is meteor sized.
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( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
You remember how you can't avoid jutsus by simply jumping above them? Well, with this one you can. Due to it's description, it allows you to just and shoot the fireballs. However, you have to make sure you're jump is realistic and that you're not jumping 100m in the air. With this you can avoid some earth spikes or water rivers for example.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
The Kirin. You use this one to heat up the atmosphere and create the clouds. If you're un-interrupted, in your next turn you can create a chidori and take over the lightning to strike the opponent with Kirin. You gotta be careful and try to mask the jutsu somehow. If the opponent finds out what your intentions are, it might backfire at you and he could use the Kirin against you.
( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Similar as the previous one. You throw a line of shuriken and you quickly exhale flames onto them. They don't explode but they keep burning.
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Best used in conjunction with Pressure Damage. It can, however, be used as a stand-alone technique. It travels along the ground and it erupts into a giant storm.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
More or less similar to the previous one. Once it reaches the opponent it would engulf him in flames and burn him down.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Their main quality is that they're solid so they have some impact damage too and they're not just energy. But because of that they are considered as solid projectiles and can be blown away with strong wind techniques.
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
You grab a seal and envelop it with a swing in front of you. In the process you channel your fire chakra into it and from the scroll a giant flaming dragon would appear and race towards the opponent.
(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.
Same as above, just in the form of a tiger.