Toku's Arsenale

Toku

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Earth



B-rank

1.(Doton- Hokori keimusho) Earth release- Dust Prison
Type: Attack
Rank: B-rank
Range: Short- Mid
Chakra cost: 20
Attack points: 40
Description: the user will perform the necessary hand seals and expel a cloud of dust from his mouth to imprison a target. The dust will then be used to suffocate an opponent molding it into a dust bubble prison. The size of the bubble and the visibility within it depends on the user's skill and the amount of chakra used. If the user is an expert in this technique, it will always be possible to make a fair-sized bubble which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*Note: Can only be used by Toku.
*Note: Can only be used 3x per battle.



A-rank

2.(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be used by Toku.
*Note: Usable 3 times per battle.

1. Tybone
2. Kerrah

3.(Doton-Tsuchi hou Sentou) Earth release- Earth Gun Punch
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 3x per battle.
*note: can only be used by Toku.

4.(Doton- Jisatsu Tori) Earth release: Suicidal birds
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku.

1. Kerrah

5.(Doton- Chiri Akuma) Earth release- Dirt Devil
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra points: 30
Attack points: 60
Description: the user will create a large dirt devil full of gravel using his earth chakra and send it towards his opponent. The earth spins so fast that it causes the wind to cut the opponent while the gravel will bash him pretty bad.
*Note: can only be used by Toku.
*Note: can only be used 3x per turn.

6.(Doton- Iwa Supea Hitoame) Earth release- Rock Spear Shower
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user will perform three hand seals and the earth in front of him will explode w/ rock spears being released towards his opponent. The spears are about a meter long that shoot out at an angle and come in towards the opponent diagonally from the sky.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

7.(Doton- Funjin Sanpu) Earth release- Dust Dispersal
Type: Defense/ Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: n/a
Description: the user releases earth chakra throughout his body transforming his body into rock that crumbles into dust. This form allows him to avoid taking direct damage from many physical attacks and move about the field, but he cannot attack while in this form. The user can reform into their normal body at any time, but in this form they’re vulnerable to lightning.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle



S-rank

8.(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.

1.Vayne

9.(Doton- Kyūkyoku no Jūden) Earth release- Ultimate Charge
Type: Attack
Rank: S-rank
Range: Short- Mid
Chakra cost: 40
Damage points: 80
Description: the user will raise a huge rhino’s head out of the ground, in front of him, made out of earth w/ its rock horn made of the densest minerals capable of protruding any earth defense made by an opponent (S-rank and below). It moves in a straight line towards the target building up speed and momentum, while merged to the ground as it travels. Once it starts its foward charge its trajectory can not be changed.
*Note: Can only be used 2x per battle.
*Note: Can only be used by Toku.


10.(Doton- Rokku Shāku Shokuniku Shori-ba) Earth release- Rock Shark Slaughterhouse
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user performs the necessary hand seals and spits out a large amount of mud that begins to give birth to 100 earth chakra based sharks that harden into rock. The sharks are able to merge w/ earth to move about the field. They are sent to surround the opponent attacking from every direction around him merging w/ each other to explode out of the ground to reach higher altitude if needed.
*Note: can only be used by Toku.
*Note: Usable 2 times per battle.
*Note: Cant use any Earth jutsu next turn or any S-rank Earth and above the turn after that.

1. Kerrah



11.(Doton- Onparēdo Ushi) Earth release- Bulls on Parade
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Attack points: 80
Description: the user will gather his earth chakra while performing the necessary hand seals and finish by shoving both palms forward to raise a stampede of**50**normal sized rock bulls from the ground. The bulls explode out from in front of the user and expand out at a 180 degrees going long range**in a straight trajectory w/ out the user controlling them*. The rock bulls are strong enough to punch through concrete raising a dust cloud behind them and leaving only devastation behind.
*Note: Can only be used by Toku.
*Note: Usable 2 times per battle.*
*Note: Cant use any Earth jutsu next turn or any S-rank Earth and above the turn after that.


Forbidden

12.(Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120 (-15 to user )
Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 1x per battle.
*note: can’t use any earth release s-rank and above for the next 2 turns.
*note: can only be used by Toku.

13.(Doton- Toku's Gekido) Earth release- Toku’s Rage
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120 (120 to the user)
Description: the user stomps the ground making the earth rise over him covering him up. The user then proceeds to release a great amount of chakra that gets sent in all directions sending the earth flying all around away from the user. The earth that is released becomes charged w/ the user’s chakra and then explodes once away from the user.
*note: can’t use any Earth jutsus in the next 5 turns.
*note: can only be used 1x per battle.
*note: can only be used by Toku.

Allowed​


C-rank

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: (-15 due to minor damage from technique)
Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.

(Doton: Numachi Kengen no Jutsu) - Earth Release: Swamp Manifestation Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user makes the ram hand seal and then releases from their mouth the same substance that creates the swamp of the underworld but on a much smaller scale and they can use this to restrain their targets movements as it weights down on their body.

(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*



B-ranks
(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.

(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 25
Damage points: N/A
Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.

(Doryuu Hitsugi) Earth Style Coffin
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 25
Damage: 40
Description: The Doryuu Hitsugi is a technique utilizing the doton element. By doing handseals, the user will manipulate the the earth. Using chakra, the user will place his hands on the ground, and send chakra through the ground, towards his opponent. Once below them, the user will send the earth upwards, to wrap the enemy in the earth up to their head. This completly immobolized the opponent, and causes severe pain.

(Doton: Ishi Sekkou) Earth Release: Stone Scout
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent.

(Doton: Iwa hando) Earth Release: Stone Hands
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20 (+5 Per Hand)
Damage Points: 40
Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.
Note:
-Can only be taught by Serpent
-Maximum of five Stone Hands

(Doton: Earth Arms)
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

(Doton: Chikyū Bōru) Earth Style: Earth Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: User does 3 handseals and kicks the ground, making a spiked ball of rock pop up in front of him (about 3 meters wide). User can then channel doton chakra into a fist or feet and punch/kick the ball towards the opponent. The ball quickly rages towards the opponent (ball moves only a fraction slower than a normal full running speed of a ninja), gaining size as it gathers rubble from the ground.
Note: Can only be used 4 times
Note2: Can only be used on earth/rock ground
Note3: Ball is created within short range of the user
Note4: can only be taught by the norwegian.

(Doton : Naya) - Earth Release : Shed
Type : Defensive / Supplementary
Rank : B
Range : Short
Chakra cost : 20
Damage points : N/A
Description : The user sends an outburst of earth chakra from his body outwards and just as it makes contact with the skin, the user molds the chakra and produces a layer of earth on his skin that immediately falls off the body. The purpose of the technique is to get rid of pores or any sort of acidic substance that might have got onto the user's body since it would be impossible to get rid of them through using the user's hands. The user can also direct the earth chakra into one point instead of the whole body if the user knows where the unwanted object has landed on.

Note : Usable four times per battle
Note : Can only be used or taught by -Yusuke-



A-rank

(Doton: Kouseki Manipyure-Shon ) -Earth Style: Mineral Manipulation
Rank:A
Type:Supplementary
Range:Short-Long
Chakra Cost: 30(-5 each turn)
Damage: N/A
Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground.

(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam
Rank: A
Type: Supplementary, Defence
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.

(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
Rank: A
Type: Offensive, Supplementary
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.
Note: Usable 3 times per battle

(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 per turn active)
Damage points: N/A
Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.
Note: Activation lasts 3 turns and must wait another 1 turn before activation again.

Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~

(Doton: Tsuchi Kurassha) Earth Release: Earth crusher
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.
- Can only be used twice per match.
- Must have mastered at least A rank earth.

(Doton:supaiku chikyu ropu):earth release:spiked rope.
Rank:A
Type:Attack
Range:Short-long
Chakra Cost:30
Damage:60
Description:In this jutsu the user focusses his doton chakra into the ground below the opponent and then chains two handseals forming a thick rope of earth (4 cm is the radius of the cylindrical rope) covered with spikes the rope pops out and coils around the opponents legs and arms, binding both legs and hands causing damage to the legs and arms as they are pierced by solid rock spikes.The spikes cannot pierce substance denser than solid rock.
*Note:can only be performed thrice in a battle

(Doryuu Tomurai) Earth Style Burial
Rank: A
Type: Attack
Range: Mid
Chakra Cost: 30
Damage: 60
Description: By doing handsigns, the jounin will manipulate the earth below him. This jutsu is used in conjunction with the Doryuu Hitsugi. Once the enemy is caught, via Doryuu Hitsugi, the jounin can take his hand off the ground, and clench his fist. Once his fist is clenched, the earth will crunch together, and fall down as rocks. The speed of the crushing can be varyed by the speed the user clenched thier fist, which can be very fast for instant usage or very slow so that the opponent is tortured.
*Can only be used twice per battle*

(Doton- Kanashimi no maisō) Earth release- Burial of sorrow
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.

(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.

(doton: tsuchi kakujuu) - Earth style: Earth expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.
Note: Can only use used on earth the user or the users summon has created
Note: Can only be used once one each earth jutsu creates
Note: can only be used 3 times

(Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape
Rank: A
Type: Offensive
Range: Mid/Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent a metre away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. After attaching itself to the opponent, the user will disconnect the tapes from the ground. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
*Note: Can only be taught/used by Selendrile
*Note: Usable three times per battle
*Note: The opponent can battle as normal until the user expands the tape
*Note: The opponent must have contact with the ground in order for the tape to attach itself to them
*Note: No Doton in the same turn


S-rank

(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Ryuusei Shougeki)- Meteor Impact
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: User covers themselves in earth, creating a mass of dense earth spikes all over their body. They then launch themselves at their target with merciless force. Upon impact a massive crater is made, or impalement.
Note
Limit 3 times per battle.

Earth Release: Earth Marbles (Doton:koudo ohajiki)
Type:Attack
Rank:S Rank
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
-Can only be used two times per battle
-Can only be taught by ~Drizzy~

Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*Note: can only be used once

(Doton:Toriniti no kabe ) Earth Release: Walls of Trinity
Rank:S-Rank
Type-Deffense
Range: Short-Long
Chakra: 40
Damage: 80
Description: the user channels his chakra through the ground underneath the opponent, thus causing the earth to start lowering at high speeds, while four walls of really tall/high/thick earth start rising above the enemy, closing up on them, thus crushing the enemy.
Note:
-Can be used 3x
-Can be taught by Dr. House
-Doujutsu can see the chakra in the ground

 
Last edited:

Toku

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Water


A-rank

14.(Suiton- Mizu Shottogon) Water release- Water Shotgun
Type: Attack
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: the user will gather his water chakra into his dominant hand making a closed fist before opening it his palm releasing a wide array of water pellets. This technique is a variation of the “Water Gun Technique” w/ less accuracy but wider range.
*Note: Each bullet can be considered nothing more then a D-rank water attack, it's only because there's dozens of them that this jutsu is classified as A-rank.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku.


S-rank

15.(Suiton- Mizu Gattorin Juu) Water release- Water Gatlin Gun
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80(-15 to the user)
Description: the user will gather his water chakra into his dominant hand and mold it into a gatlin gun of water that will begin firing countless water bullets. This technique is a more advanced form of the "water gun technique" but puts a great strain on the user‘s arm as well as leaves it damaged.
*Note: Cant use water for the next turn.
*Note: Each bullet can be considered nothing more then a C-rank water attack, it's only because there's dozens of them that this jutsu is classified as S-rank.
*Note: The strain from this jutsu does -15 damage to the user.
*Note: Can only be used Toku.

1.Vex


Allowed


D-rank

(Suiton: (kadou-subeta)Water Style:Vortex Sword
Rank: D
Type:Attack
Range:Medium
Chakra Cost:10(-5 every use)
Damage:20
Description:The user Concentrates water chakra into the sword of draining and is able to let out small water vortex toward the opponent using the sword,but drains 5 chakra each time used.
Note:Must have (Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining)out to use this ability.
(Can Only be used by Mizutoki)


B-rank

(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.

Suiton: Mizu Tsuchiro (water release: water dungeon)
Rank: B
Range: mid-long
Type: Supplementary/Attack
Chakra: 20
Damage: 40
Description: the user creates four pillars of water round an enemy and then becomes connected with walls of water and the enemy becomes trapped in a prison of water and then water spikes impale them. (Lasts for 2 turns)
note: only can be used by members of rain village


A-rank

(sution: mizu safubo-do) suiton: water surfboard
Rank: A
Type: attack/ sup/ defence
Range: short-long
Chakra: 30
Damage: 60
Descriptions: wit a few hand seals the user creates a water surfboard which is hard enough to be stand on and allows the surf above the water at high speeds. it also allows the user to glide in the air and ground. if the jutsu is used as an attack, the edge of teh board is sharp enough to cut rock (depends on the size of the rock) and trees. the user can also use water replacement jutsu at the same time allowin the user to go tru some attacks (depends on the attack, will not go tru solids). the board can regenarate if on/in water (like the water shark jutsu).. this jutsu takes 5 chakra points after every turn..
*Note: it can also be mixed wit other elements.. like earth (mud) to make it strong and harder.. lightnin (chidori... it will also have the same ability as chidori).. wind (increased speed and cuttin abilities) fire (just makes it hot.. meltin any ice) and the board can be controled like a puppet..

(Suiton:mizu,gosunkugi)Water Style: Water spikes
Rank:A
Type:Attack
Range:Medium/short
Chakra Cost:30
Damage Points: 60
Description:The user sticks his hand into a water source and compresses the water molecules in the water beneath the opponent.This makes water spikes under the opponent witch then shoot out and stab the opponent.
(opponent must be in a water source)
(can only be used by Mizutoki)


S-rank

(suiton: mizu bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
*Note: can only be used 3x per battle.
*Note: once used = No S-rank jutsus next turn
*Note: used twised= no S rank or A rank jutsu next turn

Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)
Type:Attack/Supplementery
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.
Note: Can only be created one per battle
Note: Must be taught by Izure
Note: After usage the user can't use s-rank water jutsus next turn or the turn used

(Suiton: Kiri Kawarimi) - Mist replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.
Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.

(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.
Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu

(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum
Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

(Suiton:Taku-ofu-gosunkugi)-Water Style:House of Spikes
Rank:S
Type: Attack
Range:Medium/Short
Chakra:40
Damage:80
Description:The user gathers chakra into a water source.The water chakra goes under the opponent,Traps the opponent by the feet.Then some large walls surround the opponent and shapes into a house like building.The opponent hands gets binded by water wips and is at the mercy of the user.The user then concentrates chakra into the wall and makes spikes come out of the wall witch are all directed toward the opponent.
(can only be used by Mizutoki)
Note:CAn only be used 3 times per battle.

kuchyose:MIzu-koinu)Summonings: Water Puppy
Rank: S
Type: Defence/supplementary
Range:Short
Chakra cost:40
Damage Points: N/A
Description:The user summons a small puppy that is able to use Water abilities ,using his body and turning into a great water shield that is able to shield the user from power full attacks(can only be used once).After the ability is used the puppy automatically disperses.
(can only be used by Mizutoki)

kuchiose: (mizu-ookami):Summonings:Water Wolf
Rank: S
Type: Attack
Range: Medium-Long
Chakra Cost:40
Damage:80
Description:The user Bites his fingers and mixes his blood with water chakra,thus summoning a great wolf of water and as long as this summon is in water it can regenerate it self.The wolf has the ability to walk on water and evade attack by turning into a puddle and regenerate back.It attacks by releasing Giant Water Vortex's toward the opponent and can also Bite the opponent.
(can only be used by Mizutoki)

(Suiton: Taikaikamigami Doki) Water Style: Poseidon's Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermalf of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
 
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Toku

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Fire


A-rank

16.(Katon- Honoo no supaiku) Fire release- Flame Spikes
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his fire chakra under the opponent raising it out of the ground as spikes of fire that will burn the opponent as they emerge.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.

17.(Katon- Hanguri Shiroari) Fire release- Hungry Termites
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user releases a flame from his hand that then takes the form of a swarm of termites. The swarm starts devouring the woods around the user and any wood jutsu used against him upto A rank
*note: can only be used 3x per battle.
*note: can only be used by Toku.


S-rank


18.(Katon- Furea Jiyuu) Fire release: Flare Pillars
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user will raise four pillars made of fire around himself (exactly NW, NE, SW, SE) at a short distance from himself. The pillars will begin spinning emitting heat and raising the temperature of the battle field to melt any ice on it(only applies to ice in the area not ice jutsus being used to attack by the opponent).
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.


Allowed


B-rank

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.


A-rank

(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times

(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.
(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

(Katon-hei)Fire Style:Hells Wall
Rank:A
Type: Defence/Attack
Range:Short/Medium
Chakra Cost:30
Damage Points: (1/2 of Opponents attack)
Description:The user makes a huge wall of fire that is able to suck the opponents fire attack and return half of the attack and damage back.
Note: only works for fire jutsu.(can only be used by Mizutoki)

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Rank: A
Type: Attack/Supplementary
Range: Short/long
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.


S-rank

Katon: (雨の燃焼)-Fire Release: Burning Rain
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
The user sends a huge fireball up into the sky, and when it's high enough up it splits up and turns into lots of burning raindrops that covers the whole area. The small fire drops down so close that they leave burns on the flesh of the opponent. One of the raindrops aren't strong, but together they give a lot of damage. The rain falls down fast, just like normal, heavy rain.
~Note: If the user doesn't use a jutsu to protect himself, he'll be infected by the rain aswell.
~Note 2: Can only be used once per battle
~Note 3: The rain lasts as long as the user controlls it to last, and while doing the burning rain the user can't use any other jutsus, cause he must focus on the rain.
~Note 4: No Fire jutsus for 2 turns
~Note 5: Must be Sannin rank or higher
~Note 6: Can only be tought by ~The Norwegian~

(kasai,furea ryou)Fire Style:Fire Flare skill
Rank:s
Type:Attack/Defence
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:A skill in witch the user gathers Fire chakra into their own blood and summons forth a great Bird of fire.The Bird will follow the users command at will it can be used to defend or to attack.The bird can attack the opponent by making a huge ring of fire surrounding the opponent and then fires a huge Fire blaze flare straight downward toward the opponent causing severe injuries to the opponent.
(Can only be used by Mizutoki)

(Katon: Kaen Panchi) Fire Style: rapid Flame Punch
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.
(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)

(Katon: Shinkou Ryuu Kaen) Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu.

(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

(Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
*Usable once per battle


Forbidden

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix
Technique ♦Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Kaen Tatsumaki) Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range
 
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Toku

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Wind​


S-rank

19.(Fuuton: Suna shippuu ) Wind release: Sand hurricane
Rank: S-Rank
Type: Attack
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user summons a hurricane of sand that attacks the opponent with a two element hurricane that has strong winds that carry large amounts of sand that cut and eats up opponents skin and flesh. The sand covers the whole area at the end of the jutsu.
*Note: can only be used 1x per battle.
*Note: can only be used by Toku.

20.(Fuuton- Kaze no Shōmetsu no Kabe no ōkina Bōru) Wind release- Great Balls of Wind Annihilation Wall
Type: Attack-Defense
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will focus his wind chakra into his lungs while breathing in and releases multiple large spheres of wind that merge creating a wall of spheres of spinning wind. This jutsu covers a large range in width and height when the wall forms traveling towards the opponent.
*Note: Can only be used 3x per battle.
*Note: Can’t use A-rank wind and above next turn.
*Note: Can only be used by Toku.


Allowed​


A-rank

Fuuton:torune-do rasen (Wind Release: Tornado Spiral)
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle


S-rank

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.
*Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
*Note: Cant use Wind Techniques for two turns
*Note: Must know chakra cannon to use this
*Note: Can only be taught by Nagato

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.
Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.
-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.

Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

Fuuton: Kaze disuku (Wind Release: Disks of Wind)
Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered


Forbidden

(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus's Heavenly Breath
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.
*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout
 
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Lightning


A-rank

21.(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: 60
Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.


S-rank

22.(Raiton- Supākuringu Sōnzu) Lightning release- Sparkling Thorns
Type: Attack
Rank: S-rank
Range: Short- Mid
Chakra cost: 40
Damage points: 80
Description: the user will perform the needed handseals while focusing his lightning chakra beneath the opponent and raise it out of the ground as growing thorns that shock the opponent. The lightning protrudes the earth and expands out reaching a distance of short range from where it is created.
*Note: No S-rank lightning next turn.
*Note: Can only be used 2x per battle.
*Note: Can only be used by Toku.


23.(Raiton- Sekiha Tenkyoken) Lightning release- Rock Breaking, Sky Shocking Fist
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user will perform the necessary hand seals and focus a large amount of lightning chakra into his fist. He will then mold all of the lightning chakra into a compressed ball of energy that he shoots at the opponent expanding it to the size of an oodama rasengan as it is released. Once the lightning sphere makes contact it will shock the opponent as it pushes him all the way to long range.
*Note: Can only be used 3x per battle.
*Note: Cant use any Lightning jutsu next turn or any S-rank Lightning and above the turn after that.



Forbidden

24.(Raiton- Baishin saiban) Lightning release- Trial by Jury
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 100
Description: the user will perform the necessary hand seals and stab his five fingers into the ground raise 5 lightning pillars around the opponent at about mid-range from him. The pillars will then sink down into the ground all together sending a surge of lightning from each pillar to converge on the opponent ripping through the ground and creating a huge electrical explosion when they meet up at the center. The jutsu is cancelled if one of the pillars is destroyed before they go into the ground. This jutsu requires such strain of the user’s hand that he loses the ability to move his fingers in order to perform hand seals w/ it for the next 3 turns.
*Note: the user cant perform handseals next 3 turns.
*Note: can’t use any Forbidden-rank lightning jutsu for the rest of the battle.
*Note: can’t use any S-rank lightning next turn.
*Note: can only be used once per battle.
*Note: can only be used by Toku.


Allowed


B-rank

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.


A-rank

(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.

(Raiton: (dageki,hei):LIghtning style:Shock Wall
Rank:A
Type:Attack/Defence
Range:Long/wide
Chakra Cost:30
Damage:40(stuns opponent)
Description:The user Gathers lighting in between both hands and shapes it into a small square.Then concentrates lightning chakra into the square and compresses it into a small panel of lighting,the user then releases the panel of lighting and releases its energy and turns into a huge lightning wall that passes through the body of the opponent and sends a massive shock to the opponent and leave the body damaged and Numb making the opponent slower.
(can only be used my Mizutoki)

(Kaen rai butoukai) - Blazing lightning balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times
Note: Submitted by zane


S-rank

(Raiton:Kaminari supurasshu)Lightning Release:Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*Note: can be used thrice in battle

kuchiose: (raikou-i-guru):Summonings:Lightning Eagle
Rank:s
Type: Suplementary/Defense
Range:Long
Chakra cost:40
Damage:N/A
description:The user Bites his fingers and summons an eagle of lightning that fuses with the users blood.The bird flies high above looking at the user from safety and protects him from harm by creating large lightning shields for the user when he is attacked from a un seen/unblockable attack.The bird reacts on its will and knows when the user is in danger.
(can only be used by Mizutoki)

hi:ikazuchi otakebi)Lightning style:Thunder roar
Type:attack
Rank:s
range:long/medium
Chakra:40
Damage:80
Description:The user gathers lightning chakra in their palms and compresses into a tiny ball,the lighting ball makes a huge roar in the palms.the user then releases the ball too the object desired witch then upon contact creates a powerful barrier of lightning and traps the opponent inside and implodes,sends a massive shock to the body able to leave deep wounds to the body of the opponent and leave the opponent paralyzed.
(can only be used by Mizutoki)
Note:can only be used twice per battle.

(Raiton-(kunrin,ofu,ikazuchi)-Lightning Stlye: Reign of Thunder
Rank: S
Type:Attack
Range:long
Chakra Cost:40
Damage:80
Description:The user makes Several lightning rods and throws them around the opponent.The user then concentrates lighting chakra in hand and takes control of the lighting,lighting shoots down all around the rods and trap the opponent inside a dangerous barrier of lightning the user then uses lighting control and sends a reign of thunder,straight above the helpless opponent and into his/her body.
Note:can only be used twice per Battle.
(can only be used by Mizutoki)

(raikou mo-do):Lightning Mode
Rank:S
Type:Attack/Defence
Range:medium
Chakra:40 (-5 per turn)
Damage:+10 to every lightning attack or defence)(-10 to user if over used)
Description:The user concentrates lightning around the air around them and gather all its energy within the users body.the user Must have total concentration or can kill self.The user Then absorbs all the energy of lightning protons around him.The energy gathers inside the Body of the user and becomes a Sage of lightning.The user becomes master of lightning and can control lighting much better and make it stronger.The user agility becomes stronger also.
Note:After 3 turns of use of the mode the body starts to react to the over power off the body and starts causing sever damage to the user (-15 damage to the user if he does not deactivate the mode)

(Raiton:suto-mu,hei)Lightning Style:Storm wall
Rank: S
Type: Defence
Range:Short/medium
Chakra Cost:40
Damage:N/A
Description:The user makes a huge wall of lighting that is able to take the force of the strongest lighting attack and swallow in all the energy too protect the user.The wall then vaporizes into the air along with the force of the attack.
Note:can only be used 3 times per Battle.
(can only be used by Mizutoki)

(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House

(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle

(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance
Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.
Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Raiton: Kyojin Ikazuchi Tentei Mori) Lightning Release: Giant Thunder God Lance
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.
Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout

(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.
Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times

(Kaen rai otakebi) - Blazing lightning roar
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
Note: Useable twice
Note: No water jutsu in the same turn.

(Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn


Forbidden

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

By "Moves" It basically means that it's charging double the amount of chakra. Like making 2 rasengans and putting them together for an even more powerful attack.
 
Last edited:

Toku

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Allowed Rain


B-rank

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.


A-rank

(Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower
Rank: A
Type:Attack
Range:Short
Chakra cost:30
Damage Points:60
Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
Note: Can only be used by members of Rain Village

(Ameton: Ame Sousou) - Rain Release: Rain Burial
Rank: A
Type: Attack
Range: Short-Med
Chakra Cost: 30
Damage Points: 60
Description: After performing the Tiger handseal, the user will focus his chakra into the rain falling down unto the battlefield, causing the rain to slowly converge on the opponent. The rain will form a thin layer of water on the opponents body and begins to tighten all around at once in attempts at drowning the opponent and restricting swift movements in the constant downpour of rain. After about 10 seconds the user will be able to simply clench his fist and make the water crush the opponent.

Note: Once per battle
Note: Must be raining
Note: No Rain techniques for 2 turns
Note: No Water or Wind above A-rank in the next turn
Note: Can only be taught by Nagato..


S-rank

(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood
Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village

(Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops
Rank:S
Type: Attack/Supplementary
Range: Long
Chakra Cost: 40
Damage points: 80
Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.
Note: Can only Be used twice
Note: Can only Be used by members of Rain village


Forbidden

(Ame: Akuma Kumo Kuro Hekireki Sutoraiki)- Rain Release: Demon Cloud Black Dragon Thunder Strike
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 80
Damage: 130 (-50 to user)
Description: User makes a few hand signs to gather storm clouds around their body. User then cuts his hand releasing blood into the cloud to mix in his chakra/life force as well as massive amounts of lightning elemental chakra. The cloud will then stretch forth towards his opponent(s) shaped like multiple dragon heads with their mouths wide open, inside the dragon mouths are lightning bolts. The clouds then completely engulf the opponent severely shocking all inside. Leaving a crater where they once stood. Last 2 turns
Note
Can only be used once per battle. Clouds must already be present on the field.
User cannot use B rank lighting and rain jutsu for two turns after use
All clouds disappear after second turn.
 

Toku

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Ruby


B-rank

1.(Rubiton- Rubi no jutsu) Ruby release- Ruby Technique
Type: Attack/Defend
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: the user will gather his ruby chakra and mold it to make pillars, small ninja weapons, and shields made of ruby.


A-rank

2.(Rubiton- Rubi Same Gyakujou) Ruby release- Ruby Shark Frenzy
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his ruby chakra into the ground and molds it into 3 ruby sharks that he sends after the opponent. The sharks leave trails on the earth above while moving underground and then encircle the opponent before they attack by jumping out and biting the target to shreds.
*Note: can only be used 3x per battle.

3.(Rubiton- Rubigakure no jutsu) Ruby release- Hidden in Ruby Technique
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: After performing the needed hand seal this jutsu allows the user to move in and out of ruby. This technique is similar to the Universal Assimilation Technique but different since it allows you to phase through ruby not just take on its properties.
*Note: can only be used 3x per battle.

4.(Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
*Note: can only be used 3x per battle.

5.(Rubiton- Rubi Bakuha) Ruby release- Ruby explosion
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his chakra into a body of ruby and make it unstable by charging his chakra into it. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing ruby shrapnel to add to the destruction.
*Note: Can only be used 3x per battle.
*Note: Can hurt the user if caught in blast range.
*Note: No Ruby on the next turn.


S-rank

6.(Rubiton- Rubi Doragon ) Ruby release- Ruby Dragon
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will release his ruby chakra and mold it into a large ruby dragon that will explode out of the ground and charge towards the opponent thrashing anything in its way at a devastaing force. The dragon shatters from the force of impact adding to the damage by impaling the opponent w/ the flying shards that make up its ruby body.
*Note: can only be used 1x per battle.

7.(Rubiton- Rubi Kasui) Ruby release- Ruby Spikes
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will focus his ruby chakra around the ground below the opponent and raise ruby spikes that stab the opponent.
*Note: can only be used 3x per battle.

8.(Rubiton- De~yuaru Rubi Bīmu) Ruby release- Dual Ruby Beams
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will mold his ruby chakra to create a ruby in each hand (size of a fist). The user will then release his lightning chakra through the ruby firing a beam of energy able to cut through even ruby.
*Note: Can’t use s-rank and above Ruby next turn.
*Note: Counts as 2/3 jutsus in a turn.
*Note: Can only be used 3x per battle.



9.(Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
Type Attack/Defence
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 per turn it stays active)
Damage: 80 (+10 for Taijutsu)
Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
*Note: Once deactivated it cannot be activated again during battle.
*Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
*Note: Although resistant to Earth, Lightning, and Wind the armor will break after two direct hits from A-rank Earth, Lightning, or Wind attacks.
*Note: Although resistant to Earth, Lightning, and Wind the armor will break after one direct hit from an S-rank Earth, Lightning, or Wind technique.
*Note: The constant focus of chakra limits the user to Ruby, Earth and Fire elemental jutsu.(Ruby is controlled by advanced Earth and Fire manipulation)



10.(Rubiton- Roiyaru hanketsu) Ruby release- Royal Judgement
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will gather a large amount of his ruby chakra into the ground while performing two hand seals and release it by raising half of a large golem (from the waist up) of Ruby wielding a bow. As soon as he appears, he quickly draws back and fires the lance sized ruby arrow from the bow and towards the opponent.
*Note: can only be used 3x per battle.
*Note: can't use any S-rank and above Rubiton next turn



Forbidden

11.(Rubiton- Toko Rubi Kangoku Shinrin) Ruby release- Endless Ruby Prison Forest
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 120
Description: the user will gather a large amount of his ruby chakra into the ground and raise a forest of sharp ruby pillars that will rise vertically and diagonally in different directions to stab and skewer the opponent or anything standing in its vicinity when it rises. This jutsu covers an area of up to mid range around the opponent, if used within mid range the user will have to defend as well.
*Note: can only be used once per battle.
*Note: can’t use any Forbidden Rubiton jutsu for the rest of the battle.
*Note: can’t use any Rubiton jutsu for the next 5 turns.


Calcium


A-rank

1.(Karushiumu: Karushiumu Soujuu)- Calcium release: Calcium Manipulation
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique enables the user to control the calcium inside his body or calcium underground to create tools, like shields, pillars, weapons. The user can either use the calcium inside his own body to create a tool that exits his body, or create a tool that comes out from underground, for example pillars. The amount of calcium the user can manipulate is however restricted to medium-sized objects.
~Usable 4 times per battle
~The user cannot change the properly of the calcium they manipulate, the things that the user creates using this technique have the same properties as bones.

2.(Karushiumu: Jinsoku Chiyu)- Calcium Release: Rapid Healing
Rank: A
Type: Supplementary/Defense.
Range: Self
Chakra: 35
Damage: N/A
Description: When this technique is activated, the calcium inside the users body will serve as a defense mechanism. Whenever there is harm to the user, the calcium in his body rushes towards the spot where the harm is done and serves as defense. For example, if the user is getting stabbed, after getting a small cut, before the sword can enter the body too far, the calcium rushes to the spot and pushes the sword out and covers the wound. The calcium rushes towards the cut by its own, even if its at the users blind point, therefore its a defense mechanism. If the user is able to see the danger coming, he can rush the calcium towards where he is about to get hit and make the calcium come out of his pores and cover that place in hard calcium for protection. This technique works almost like Ichigos hollow form regeneration, like when he got a cut on the shoulder, a white substance covered the wound split second after he got cut.
~Usable twice per battle
~Lasts 3 rounds
~After the 3 rounds end, the user cannot use any forbidden rank techniques and no calcium the following round. The 2nd time he uses this, after the 3 rounds end, the user is unable to use S-rank the following rank and no calcium for the rest of the battle.


S-rank

3.(Karushiumu: Sobou Yoroi)- Calcium release: Hard armor
Type: Defense
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A
Description: The user controls the calcium inside their body and excretes calcium from his pores, covering the body with thin liquid calcium that hardens instantly after exiting the body, covering the body with thin layer of hard calcium for defensive purposes. After the armor has served its purpose, the user uses his chakra to turn it into dust.
~Usable 3 times per battle

4.(Karushiumu: Karushiumu Karyuu)- Calcium Release: Calcium Granule
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does a set of handseals and controls the calcium in the ground and the calcium inside his body to surface. The calcium that surfaces are in the size of small grains of sand, and the user can control them freely, and can use them as a starting point for his techniques. The calcium granule has a silver color, so can reflect light. The granule are weak to heat and fire, but when used in large amounts, they can resist the fire and melt together, forming regular calcium, with the same properties as bones.
~Usable twice per battle
~Last for three rounds
~After the three rounds end, the user cannot use calcium the following round.


Erbium


B-rank

1.(Erubiumuton: Narimasu no Atorasu) - Erbium Release: Will of Atlas
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will create multiple pillars to rise up from the ground made of solid erbium, which can be manipulated around an object or a person to bind them and restrict their movement.

2.(Erubiumuton: Tsubu Kiri no Jutsu) - Erbium Release: Particle Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a single hand seal and then they will manipulate their chakra to create a particle mist of erbium powder infused with their chakra to be spread throughout the terrain. The user uses this layer of erbium power to then monitor movement which can be used to identify the location of an enemy target when the powder is disturbed, the user may also identify the different types of disturbances like the skill of an experienced tracker identifying various means of disturbance and identify specifically what caused them.

3.(Erubiumuton: Kyaku Arashi) – Erbium Release: Powder Storm
Rank: B
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will create a moderate amount of powdered metal Erbium that can be used for multiple methods, such as creating a thick mist like defence to obscure targets views, or create a sandstorm style effect to deal damage, or even create a projectile based attack using the loose particles. Due to the type of attack this can be used to get some particles in the blood system of the target to deal the radioactive damage of the metal over a period of time.
Note: Radiation effects kick in over a period of 4 turns, causing a varied range of sickness that hinders the target unable to fully fight (max of two moves in turn).

4.(Erubiumuton: Junsei Shokunin no waza) – Erbium Release: True Craftsmanship
Rank: B
Type: Offensive, Defensive, and Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra to create a multitude of different objects to the user’s desire. These range from small pillars or poles, rods and ninja tools such as shuriken or kunai or a shield of Erbium. When used to attack the target they break off particles into the opponent’s body or skin if they cause a wound and over a period of time the radiation affect of the metal will take place.
Note: Radiation effects kick in over a period of 4 turns, causing a varied range of sickness that hinders the target unable to fully fight (max of two moves in turn).

5.(Erubiumuton: Izumi no Sakusei) – Erbium Release: Fountain of Creation
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will perform a set of 3 hand seals and then the user will concentrate their chakra into the ground to create a fissure in the ground that sprouts out a large abundance of particle Erbium that can be used for a source to be manipulated for further techniques.
Note: May only be used every two turns after use.



A-rank

6.(Erubiumuton: Soeki Iki no Jutsu) - Erbium Release: Plagued Breathe Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will make a two hand seals and then will release from their mouth their chakra creating particles of erbium in a strong furious stream that is directed at the target and can shed their skin with ease and thus getting into their blood system and after a period of 2 turns begin to poison the target with radiation sickness and affecting their performance reducing their speed , strength and concentration.

7.(Erubiumuton: Kotai Kabe no Jutsu) - Erbium Release: Solid Wall Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will manipulate their chakra and use a single hand seal to create a wall of Erbium to quickly erect itself in the desired location inwhich the user chooses to defend from incoming attacks or trap opponents.

8.(Erubiumuton: Gizagiza no Kiba Jutsu ) - Erbium Release: Jagged Fangs Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will make a sequence of 3 hand seals and then manipulating and releasing their chakra into the ground they will cause a long jagged path of erbium spikes that to try impale their opponent. If the opponent is struck by one the spikes then the wound will transfer from the spikes a small amount of erbium particles that will cause radiation poisoning after a gradual time period (after two turns) and they will then have their performance begin to drop such as their speed, strength and concentration making them only capable of performing 2 moves a turn.



S-rank

9.(Erubiumuton: Fantomu no Akumu) - Erbium Release: Phantom Nightmare
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will manipulate an existing source of erbium particles to create a large cloud shape that takes on the form of a hooded ghaul that then travels towards the opponent covering a wide spread of 15 meters in length and about 10 meters high. This storm of erbium travels very fast and when it strikes its target, it can cause severe shredding due to the particles travelling extremely fast much like a sandstorm.
Note: This technique may only be used 3 times per battle and the user must wait two turns before using the technique again.

 
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Toku

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Ninjutsu​


B-rank

25.(Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 25
Damage cost: N/A (+10 for explosive tags)
Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still.
Note: This jutsu can be used in conjunction with explosive tags to cause damage.
Note: can only be taught by Toku

1. Lili


A-rank

26.(Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike
Rank: A
Type: Attack
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade.
Note: This jutsu must be performed with a drawn sword.
Note: This jutsu can only be taught by Toku
Note: This jutsu can only be performed 3 times.


Allowed​


B-rank

[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.

(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

**Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

**Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.

**Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.

Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.


S-rank

(Boushirenzu) - Eye-piece Lens
Type : Supplementary
Rank : A
Range : Short
Chakra cost : 35 (+5 to maintain)
Damage points : N/A
Description : This is merely just two eye-piece lens that are specially designed to utilize chakra within them. Once placed in the user's eyes, the eye-piece lens aren't visible to the enemy eyes and will only turn visible when coming in contact with enemy chakra. When this happens, it starts turning a translucent colour of blue and then fades away. The purpose of the technique is to block out enemy chakra that is sent via the eye, making it a defense against genjutsu that require eye contact or transference of chakra to the user's mind. The user is not able to control when it can be activated, it will self-activated once detecting enemy chakra trying to enter the user's body.

Note: Usable only once per battle
Note: Only up to B-rank illusion techniques
Note: Can only be used or taught by -Yusuke-
Note: Unable of defending against MS level techniques
Note: Not capable of activating manually by the user
Note: Counts as a move when it self-activates
Note: Can either be stated in the user's biography or the start of a battle



(Ninjutsu- Seishou kyanon) Ninja Art- Chakra Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
~Can only be used by HightimesHoward and who I teach~

Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending
Rank: S
Type:Attack/Supplementary
Range:Short-Long
Chakra cost:40
Damage Points: 0
Descripton: After making a few hand signs,A Huge sword will appear around the user falling to the ground.This Sword named Subeta will only show His real power after after the next has been used to activate it.


Forbidden

Kuchiose - ( hakumei - kokuou) - Summoning - Twilight King
Rank: Forbidden
Type:Attack/Defence
Range:short-Long
Chakra cost: 55 -15 every turn active.
Damage Points: 110 (can also be used to defend)
Descripton:After a few hand signs: An old Minister wearing a dark cape and dark cloth will appear.This summoning is used to activate(Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending). The summon will then use highly condensed chakra strings to feed the sword chakra and activate his power.Once this is done the sword will open up to show hundreds of other blades flying out.The Minister will use Highly condensed chakra strings to control all of these blades,he will control all of the blades at a very far and safe distance,hidden from the enemy.These baldes can be used to defend or to attack.

Attack mode: By using his Chakra strings the blades will move though midair at extreme speeds that even makes it difficult for a sharingan user to see. .These blades are so dense/Sharp they can cut through steel.They will attack the opponent and slice him or her into thousands of pieces in a split second.

Defense mode: The summoning will take control of the blades and make them circle the user at superb speeds from all directions.(top,Bottom,Sides, Etc.) This will act as an almost undistructible shield protecting the user from even the strongest attacks.
Note: This summoning only lasts 3 turns.
Note:After the summoning]At the cost of using this summoning the user will be fully drained of most of his chakra and also will only be able to use an C rank jutsu or lower for his next turn then B rank after 2 turns Finally A rank jutsu after 3 turns,But will not be able to use S rank any more till the end of the battle.
Note Must have: Kuchiose-(ken ofu hakumei) - Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending) out in play.


Weapon

(Souma no Kou Tsurugi) Attack of the Twin Demons Swords
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 40(45 when fused)
Attack points: /
Description: the swords of the twin demons are two separate swords that can combine to make a double speared headed lance. One of the swords is infused w/ high quantities of fire chakra. The second sword is infused w/ high quantities of wind chakra. The swords are made of an unbreakable alloy that can be easily fused w/ its corresponding element. They have the unique ability to be able to absorb their corresponding element up to b-rank, but cant be wielded by the one person. When the swords are fused together as a lance they can only absorb wind/fire combos up amount to a-rank . When the swords are used to attack at the same time they release a fire/wind vortex that is b-rank and can reach mid-range (counts as a move when used). Because of the power they wield and the strain they put on the user they can only be unsheathed for 3 turns at a time and must remain sheathed for a turn before being used again.
*Note: Fire sword can only be wielded by Toku.
*Note: Wind sword can only be wielded by Knives.
*Note: fire/wind vortex can only be used every other turn.
*Note: fire/wind vortex can only be used 2x per battle.
*Note: each sword can only absorb 2 attacks of it's element, when fused only once.


Summonings


Bears



B-rank

27.(Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher
Type: Attack
Rank: B-rank
Range: Short- Long
Chakra cost: 20
Damage points: 40
Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.
*Note: can only be used by signers of the Bear Contract.

(Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows
Rank: B
Type: Supplementary/ Attack
Range: N/A
Chakra: 20
Damage: N/A
Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can
use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.
Note
Doujutsu/Sensory users can see her.

(Kuchiyose no jutsu- Gozu Hokkyokuguma) Summoning- Gōzu the Polar Bear
Type: Attack/Defend
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: the user will summon Gōzu, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gōzu has an elemental affinity of water and wields a large sword(w/ no special abilities). He is a master of hiding in mist jutsu/silent killing technique combo. He is half the size of Gamabunta and stands on his hind legs like his cousin Tyr-kun. He is a powerful swordsman and a skillfull kenjutsu user. He is also able to use C-rank water jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 4 turns.


A-rank

(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning
Rank: A
Type: Attack/Supplementary
Range: N/A
Chakra: 30
Damage: 60 (+ 10 to raiton jutsu)
Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.

(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.

(Odin Tsume )- Odin's Claws
Rank: A
Type:Attack
Range:Short
Chakra: 30 (-10 per turn in use)
Damage: 60
Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck.

(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury
Rank: A
Type:Attack
Range:Short-Mid
Chakra:30(-10 to user)
Damage: 60
Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.
*Note: -10 to user due to strain of Odin's Claws
*Note: Odin's Claws Must be activated


S-rank

(Kuchiyose : Odin Hokkyokuguma) Summoning Polar Bear Odin
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 85
Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.

(Odin Kegawa)- Odin's Fur
Rank: S
Type: Defense
Chakra: 40(-20)
Damage: N/A
Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used.
Note
*Can only be used 5 times per battle*

(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke
Rank: S-Rank
Type: Summoning
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: Can only be used 1x per battle.
*Note: Can only stay in battle for 4 turns.
*Note: Must have signed the bear contract.

(Kuchiyose no jutsu- Kojack Gurizurī) Summoning- Kojack the Grizzly
Type: Attack/Defend
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn.


Earth Dragon

Grim granted me permish to summon the Earth Dragon along with Bisha...U_U
 
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A-rank

28.(Hyūmanoido Taifū no Sutairu- Kobushi no Arashi) Humanoid Typhoon Style- Fist Storm
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Damage points: 60
Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly throwing a barrage of punches using his brothers limbs at the same time making it harder for the opponent to counter. The punches are hard to be read since, if the opponent is able to read the moves, he will only be able to read the main bodies punches and not the dormant body’s punches as they explode out of the main body.
*Note: Can only be used by a Souma no Kou.
*Note: Can only be used while fused.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku


S-rank

29.(Hyūmanoido Taifū no Sutairu- Taifū Danmaku) Humanoid Typhoon Style- Typhoon Barrage
Type: Attack
Rank: S-rank
Range: Short
Chakra cost: 40
Damage points: 80
Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly spinning around as the dormant body’s limbs spin around the main body as well unleashing a typhoon of punches and kicks while spinning utilizing his complete speed. The user uses his wind chakra to speed up his punches and kicks and add to the damage.
*Note: Can only be used by a Souma no Kou.
*Note: Can only be used while fused.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku


Forbidden

30.(Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra:50
Damage: 90
Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.
*Note: Must be a signer of the Bear Contract.
*Note: Cant perform S-rank and above taijutsu next turn.
*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.
*Note: Cannot perform any technique above S-Rank in the same turn.



Allowed

Custom Fighting Style

(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:

Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

Description on the Abilities and Inner Workings of the Style:

Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-


A-rank

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

Hijutsu: tsuin doragon kobushi (Secrect Technique: twin dragon fist)
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: After gathering a particular elemental/ element chakra to the users hands (forearms- fits)creating spectral/ elemental dragon heads around their fists. The user will skillfully spin towards their target to avoid attacks (kunais, some taijutsu moves and elemental taijutsu like chidori and rasegan) and to increase the power of twin dragon fist, strikin the opponent in the chest wit great force capable of crushin bones, rippin some flesh from bones and pushin the target 40+ meters away. The user can also add other elements into the attack to increase the power and deadlyness.
*Note: fire element does 10+ damage to the user
*Note: can be used only 4 times


S-rank

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

Allowed Kenjutsu

S-rank

(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw
Type: Attack
Rank: S
Range: Short
Chakra: 45
Damage: 90 total (30 for every sword.)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.
This technique is used at 1:32.


Forbidden

(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.


Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.
The technique is from the first 15 seconds of this video.

(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user)
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
This technique can be seen from 1:58 to 2:16 of this video

Note that this attack doesn’t make everything turn red and black.

(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)
The technique is from 3:20 to 3:40.

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.
The technique is from 3:40 to 3:58.

(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
Note: Only Musasibou can teach this.
Note: Does not require Infinite One-Sword Style Setup.
Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
Note: Must have 2 swords available.
Note: can be used 3 times per battle.
Note: User can't use genjutsu next turn.



Allowed Genjutsu

A-rank

Genjutsu: (脳のカット)-Brain cutter
Rank: A
Type: Atack
Range: Short
Chakra cost: 30
Damage points: 60
Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger.
~Note: Can only be used 3 times per battle
~Note2: User must have Sharingan
~Note3: Can only be tought by ~The Norwegian~


S-rank

Genjutsu: Ombrophobia ( Ame Osore )
Rank: S
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Note: Requires Rain
Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
*Can be broken by Bijuu Chakra


Forbidden

(Genjutsu:Migi ushiro)Illusion technique:Right behind you
Rank:Forbidden
Range:Short-Mid
Type:Attack/Supplementary
Chakra cost:50
Damage:-20 to user's health per turn (due to extreme concentration and focus)
Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions

*can be performed once per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turns only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*User may not perform genjutsu for the following 3 turns after use

(Genjutsu - Svengali) - Svengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.


Fuuinjutsu


A-rank

31.(Fuuinjutsu- Chikyū Sēji no Shukufuku) Sealing technique- The Blessing of the Earth Sage
Type: Supplementary
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: n/a
Description: the user will perform the needed hand seals and immediately slam his hand on the ground where the “kanji” for Blessed will appear under the user. The earth underneath the user within short range of him and long range in depth shall become sealed and not allow foreign chakra, other than that of the user of this jutsu, to penetrate it. Once performed on an area the seal stays active for a total of 5 turns not allowing an opponent to attack or merge w/ it. The seal is stationary and does not move with the user, meaning if he leaves the area he wont be protected anymore.
*Note: Can’t perform any Fuuin next 2 turns.
*Note: Can only be used once per battle.
*Note: Can only be used by Toku.



S-rank

32.(Fuuinjutsu- Chikyū kenjin no noroi) Sealing technique- Curse of the Earth Sage
Type: Supplementary
Rank: S-rank
Range: Short-Long
Chakra cost: 50
Damage points: n/a
Description: the user will slam his hands on the ground summoning 5 pillars around the opponent (at short range distance away) that will begin to glow drawing the opponents earth chakra. The opponents ability to use earth will be sealed within the pillars for a total of 5 turns unless he is able to destroy 3 of the 5 pillars. The pillars are normal s-rank pillars of earth and can be destroyed accordingly.
*Note: Can only be used once per battle.
*Note: Can't use any Fuuin while this is active.
*Note: Can only be used by Toku.


Allowed


S-rank

(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.
Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode.
*Note: Can only be used 2 times
 
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