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Toku's Arsenale
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<p>[QUOTE="Toku, post: 14985541, member: 31313"]</p><p style="text-align: center"><strong>Taijutsu</strong></p><p></p><p><strong>A-rank</strong></p><p></p><p>[SPOILER]</p><p><strong> 28.(Hyūmanoido Taifū no Sutairu- Kobushi no Arashi) Humanoid Typhoon Style- Fist Storm </strong></p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly throwing a barrage of punches using his brothers limbs at the same time making it harder for the opponent to counter. The punches are hard to be read since, if the opponent is able to read the moves, he will only be able to read the main bodies punches and not the dormant body’s punches as they explode out of the main body.</p><p>*Note: Can only be used by a Souma no Kou.</p><p>*Note: Can only be used while fused.</p><p>*Note: Can only be used 3x per battle.</p><p>*Note: Can only be used by Toku</p><p>[/SPOILER]</p><p></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>29.(Hyūmanoido Taifū no Sutairu- Taifū Danmaku) Humanoid Typhoon Style- Typhoon Barrage </strong></p><p>Type: Attack</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly spinning around as the dormant body’s limbs spin around the main body as well unleashing a typhoon of punches and kicks while spinning utilizing his complete speed. The user uses his wind chakra to speed up his punches and kicks and add to the damage.</p><p>*Note: Can only be used by a Souma no Kou.</p><p>*Note: Can only be used while fused.</p><p>*Note: Can only be used 3x per battle.</p><p>*Note: Can only be used by Toku</p><p>[/SPOILER]</p><p></p><p></p><p><strong>Forbidden</strong></p><p></p><p>[SPOILER]</p><p><strong>30.(Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury</strong></p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra:50</p><p>Damage: 90</p><p>Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.</p><p>*Note: Must be a signer of the Bear Contract.</p><p>*Note: Cant perform S-rank and above taijutsu next turn.</p><p>*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.</p><p>*Note: Cannot perform any technique above S-Rank in the same turn. </p><p></p><p><a href="http://www.narutobase.net/forums/sho...&postcount=247">http://www.narutobase.net/forums/sho...&postcount=247</a> </p><p>[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Allowed</strong></p><p></p><p><strong>Custom Fighting Style</strong></p><p></p><p>[SPOILER]</p><p><strong>(Jeet Kune Do) The Way of the Intercepting Fist</strong></p><p>Type: Taijutsu</p><p>Background: </p><p></p><p>Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.</p><p></p><p>Description on the Abilities and Inner Workings of the Style:</p><p></p><p>Economy of motion is the principle by which Jeet Kun Do practitioners achieve:</p><p></p><p>Efficiency: An attack which reaches its target in the least amount of time, with maximum force.</p><p></p><p>Directness: Doing what comes naturally in a disciplined way.</p><p></p><p>Simplicity: Thinking in an uncomplicated manner; without ornamentation.</p><p></p><p>This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.</p><p>"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.</p><p></p><p>Simultaneous parrying & punching</p><p>When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.</p><p></p><p>Low kicks</p><p>JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.</p><p></p><p>Five ways of attack</p><p>* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.</p><p>* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.</p><p>* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.</p><p>* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.</p><p>Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait</p><p></p><p></p><p>Additional effects and Restrictions: </p><p>- Can only be taught to Sannin and above who have learned basic taijutsu.</p><p>- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.</p><p>- A master of this will gain a calm mind which is needed for most martial arts.</p><p>- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p><p>- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.</p><p>- Can only be taught by -Yard-</p><p>[/SPOILER]</p><p></p><p></p><p><strong>A-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle. </p><p></p><p><strong>Hijutsu: tsuin doragon kobushi (Secrect Technique: twin dragon fist)</strong></p><p>Rank: A</p><p>Range: Short-Medium</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After gathering a particular elemental/ element chakra to the users hands (forearms- fits)creating spectral/ elemental dragon heads around their fists. The user will skillfully spin towards their target to avoid attacks (kunais, some taijutsu moves and elemental taijutsu like chidori and rasegan) and to increase the power of twin dragon fist, strikin the opponent in the chest wit great force capable of crushin bones, rippin some flesh from bones and pushin the target 40+ meters away. The user can also add other elements into the attack to increase the power and deadlyness.</p><p>*Note: fire element does 10+ damage to the user</p><p>*Note: can be used only 4 times</p><p>[/SPOILER]</p><p></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>(Han Sochi no jutsu)- Half Step technique</strong></p><p>Rank: S</p><p>Type: offence</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. </p><p>Note: can only be taught by Uchiha Kaito</p><p>Note: Can only be used twice per battle</p><p>[/SPOILER]</p><p></p><p style="text-align: center"><strong>Allowed Kenjutsu</strong></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 45</p><p>Damage: 90 total (30 for every sword.)</p><p>Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.</p><p>[spoiler]Note: Only musasibou can teach this.</p><p>Note: Can only use three times per battle.</p><p>Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.</p><p>[SPOILER]This technique is used at 1:32.</p><p><a href="http://www.youtube.com/watch?v=W6HM3Dpl1mg&feature=related">YouTube - Soul Eater AMV - Black Star Vs Mifune Round 3</a>[/SPOILER][/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword">http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword</a></p><p></p><p>[/SPOILER]</p><p></p><p><strong>Forbidden</strong></p><p></p><p>[SPOILER]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.</p><p></p><p></p><p>[spoiler]Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: Only users of this technique can wield the swords.</p><p>[spoiler]The technique is from the first 15 seconds of this video.</p><p><a href="http://www.youtube.com/watch?v=uJugUYSohqY&feature=related">YouTube - Amv Black Star vs Mifune</a>[/spoiler][/spoiler]</p><p></p><p><strong>(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash</strong></p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90 (-50 to user)</p><p>Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns. </p><p>[spoiler]*Only Musashibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Can only be used once per battle.</p><p>*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.</p><p>*No Infinite One-Sword Style techniques can be used in the next turn.</p><p>*This technique cannot be used to out-right avoid an attack.</p><p>*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk. </p><p>[spoiler]This technique can be seen from 1:58 to 2:16 of this video</p><p><a href="http://www.youtube.com/watch?v=3zh5lJKMlH4&feature=related">Black Star vs Mifune AMV {The End}</a></p><p>Note that this attack doesn’t make everything turn red and black. [/spoiler][/spoiler]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.</p><p>[spoiler]Note: Only musasibou can teach this.</p><p>Note: Can only use twice per battle.</p><p>Note: The user cannot use this technique again for 3 turns.</p><p>Note: The user can only perform two attacks this turn, this is included to that tally.</p><p>Note: User can only use 2 moves next turn.</p><p>Note: User can not use genjutsu or taijutsu for 1 turn.</p><p>Note: This can be blocked to minimize damage. (-10)</p><p>[spoiler]The technique is from 3:20 to 3:40.</p><p><a href="http://www.youtube.com/watch?v=uJugUYSohqY&feature=related">YouTube - Amv Black Star vs Mifune</a>[/spoiler][/spoiler]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (50 to the user)</p><p>Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.</p><p>[spoiler]Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.</p><p>Note: The damage from this can not be blocked.</p><p>[spoiler]The technique is from 3:40 to 3:58.</p><p><a href="http://www.youtube.com/watch?v=uJugUYSohqY&feature=related">YouTube - Amv Black Star vs Mifune</a>[/spoiler][/spoiler]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.</p><p>[spoiler]Note: Only Musasibou can teach this.</p><p>Note: Does not require Infinite One-Sword Style Setup.</p><p>Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.</p><p>Note: Must have 2 swords available.</p><p>Note: can be used 3 times per battle.</p><p>Note: User can't use genjutsu next turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword">http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword</a></p><p></p><p>[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Allowed Genjutsu</strong></p><p></p><p><strong>A-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>Genjutsu: (脳のカット)-Brain cutter</strong></p><p>Rank: A</p><p>Type: Atack</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger.</p><p>~Note: Can only be used 3 times per battle</p><p>~Note2: User must have Sharingan</p><p>~Note3: Can only be tought by ~The Norwegian~</p><p>[/SPOILER]</p><p></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>Genjutsu: Ombrophobia ( Ame Osore )</strong></p><p>Rank: S</p><p>Range: Short-Medium</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Note: Requires Rain</p><p>Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.</p><p>*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*</p><p>*Can be broken by Bijuu Chakra</p><p>[/SPOILER]</p><p></p><p></p><p><strong>Forbidden</strong></p><p></p><p>[SPOILER]</p><p><strong>(Genjutsu:Migi ushiro)Illusion technique:Right behind you</strong></p><p>Rank:Forbidden</p><p>Range:Short-Mid</p><p>Type:Attack/Supplementary</p><p>Chakra cost:50</p><p>Damage:-20 to user's health per turn (due to extreme concentration and focus)</p><p>Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.</p><p></p><p>The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.</p><p></p><p>Restrictions</p><p></p><p>*can be performed once per battle</p><p>*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break</p><p>*a 3 tomoe sharingan and higher can break the genjutsu</p><p>*the genjutsu lasts for 2 turns only</p><p>*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion</p><p>*User may not perform genjutsu for the following 3 turns after use </p><p></p><p><strong>(Genjutsu - Svengali) - Svengali illusion</strong></p><p>Type: Attack</p><p>Rank: Forbidden </p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.</p><p>After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. </p><p>After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.</p><p>After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.</p><p>After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. </p><p>When svengali has control of all the opponents limbs they are unable to battle. </p><p>Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.</p><p>Note: No S rank or above while controlling Svengali</p><p>Note: No nin/gen jutsu can be used at the same time as svengali</p><p>Note: No Genjutsu for the rest of the match after use.</p><p>Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use. </p><p>[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Fuuinjutsu</strong></p><p></p><p></p><p><strong>A-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>31.(Fuuinjutsu- Chikyū Sēji no Shukufuku) Sealing technique- The Blessing of the Earth Sage</strong></p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Attack points: n/a</p><p>Description: the user will perform the needed hand seals and immediately slam his hand on the ground where the “kanji” for Blessed will appear under the user. The earth underneath the user within short range of him and long range in depth shall become sealed and not allow foreign chakra, other than that of the user of this jutsu, to penetrate it. Once performed on an area the seal stays active for a total of 5 turns not allowing an opponent to attack or merge w/ it. The seal is stationary and does not move with the user, meaning if he leaves the area he wont be protected anymore.</p><p>*Note: Can’t perform any Fuuin next 2 turns.</p><p>*Note: Can only be used once per battle.</p><p>*Note: Can only be used by Toku.</p><p></p><p><a href="http://www.narutobase.net/forums/sho...&postcount=309">http://www.narutobase.net/forums/sho...&postcount=309</a> </p><p>[/SPOILER]</p><p></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p><strong> 32.(Fuuinjutsu- Chikyū kenjin no noroi) Sealing technique- Curse of the Earth Sage</strong></p><p>Type: Supplementary</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage points: n/a</p><p>Description: the user will slam his hands on the ground summoning 5 pillars around the opponent (at short range distance away) that will begin to glow drawing the opponents earth chakra. The opponents ability to use earth will be sealed within the pillars for a total of 5 turns unless he is able to destroy 3 of the 5 pillars. The pillars are normal s-rank pillars of earth and can be destroyed accordingly. </p><p>*Note: Can only be used once per battle.</p><p>*Note: Can't use any Fuuin while this is active.</p><p>*Note: Can only be used by Toku.</p><p>[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Allowed</strong></p><p></p><p></p><p><strong>S-rank</strong></p><p></p><p>[SPOILER]</p><p><strong>(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.</strong></p><p>Rank: S</p><p>Type: Attack/Supplementary</p><p>Range: Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode.</p><p>*Note: Can only be used 2 times</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Toku, post: 14985541, member: 31313"] [CENTER][B]Taijutsu[/B][/CENTER] [B]A-rank[/B] [SPOILER] [B] 28.(Hyūmanoido Taifū no Sutairu- Kobushi no Arashi) Humanoid Typhoon Style- Fist Storm [/B] Type: Attack Rank: A-rank Range: Short Chakra cost: 30 Damage points: 60 Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly throwing a barrage of punches using his brothers limbs at the same time making it harder for the opponent to counter. The punches are hard to be read since, if the opponent is able to read the moves, he will only be able to read the main bodies punches and not the dormant body’s punches as they explode out of the main body. *Note: Can only be used by a Souma no Kou. *Note: Can only be used while fused. *Note: Can only be used 3x per battle. *Note: Can only be used by Toku [/SPOILER] [B]S-rank[/B] [SPOILER] [B]29.(Hyūmanoido Taifū no Sutairu- Taifū Danmaku) Humanoid Typhoon Style- Typhoon Barrage [/B] Type: Attack Rank: S-rank Range: Short Chakra cost: 40 Damage points: 80 Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly spinning around as the dormant body’s limbs spin around the main body as well unleashing a typhoon of punches and kicks while spinning utilizing his complete speed. The user uses his wind chakra to speed up his punches and kicks and add to the damage. *Note: Can only be used by a Souma no Kou. *Note: Can only be used while fused. *Note: Can only be used 3x per battle. *Note: Can only be used by Toku [/SPOILER] [B]Forbidden[/B] [SPOILER] [B]30.(Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury[/B] Rank: Forbidden Type: Attack Range: Short-Mid Chakra:50 Damage: 90 Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent. *Note: Must be a signer of the Bear Contract. *Note: Cant perform S-rank and above taijutsu next turn. *Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed. *Note: Cannot perform any technique above S-Rank in the same turn. [url]http://www.narutobase.net/forums/sho...&postcount=247[/url] [/SPOILER] [CENTER][B]Allowed[/B][/CENTER] [B]Custom Fighting Style[/B] [SPOILER] [B](Jeet Kune Do) The Way of the Intercepting Fist[/B] Type: Taijutsu Background: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Description on the Abilities and Inner Workings of the Style: Economy of motion is the principle by which Jeet Kun Do practitioners achieve: Efficiency: An attack which reaches its target in the least amount of time, with maximum force. Directness: Doing what comes naturally in a disciplined way. Simplicity: Thinking in an uncomplicated manner; without ornamentation. This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing. "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element. Simultaneous parrying & punching When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack. Low kicks JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element. Five ways of attack * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike. * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening. * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage. Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait Additional effects and Restrictions: - Can only be taught to Sannin and above who have learned basic taijutsu. - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match. - A master of this will gain a calm mind which is needed for most martial arts. - User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. - The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second. - Can only be taught by -Yard- [/SPOILER] [B]A-rank[/B] [SPOILER] [B](Shintai Hitoshii Mizu) Movement Of Water[/B] Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. [B]Hijutsu: tsuin doragon kobushi (Secrect Technique: twin dragon fist)[/B] Rank: A Range: Short-Medium Chakra Cost: 30 Damage Points: 60 Description: After gathering a particular elemental/ element chakra to the users hands (forearms- fits)creating spectral/ elemental dragon heads around their fists. The user will skillfully spin towards their target to avoid attacks (kunais, some taijutsu moves and elemental taijutsu like chidori and rasegan) and to increase the power of twin dragon fist, strikin the opponent in the chest wit great force capable of crushin bones, rippin some flesh from bones and pushin the target 40+ meters away. The user can also add other elements into the attack to increase the power and deadlyness. *Note: fire element does 10+ damage to the user *Note: can be used only 4 times [/SPOILER] [B]S-rank[/B] [SPOILER] [B](Han Sochi no jutsu)- Half Step technique[/B] Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Uchiha Kaito Note: Can only be used twice per battle [/SPOILER] [CENTER][B]Allowed Kenjutsu[/B][/CENTER] [B]S-rank[/B] [SPOILER] [B](Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw[/B] Type: Attack Rank: S Range: Short Chakra: 45 Damage: 90 total (30 for every sword.) Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range. [spoiler]Note: Only musasibou can teach this. Note: Can only use three times per battle. Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up. [SPOILER]This technique is used at 1:32. [url=http://www.youtube.com/watch?v=W6HM3Dpl1mg&feature=related]YouTube - Soul Eater AMV - Black Star Vs Mifune Round 3[/url][/SPOILER][/spoiler] [url]http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword[/url] [/SPOILER] [B]Forbidden[/B] [SPOILER] [B](Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style[/B] Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 Damage: N/A Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades. [spoiler]Note: Only musasibou can teach this. Note: Can only use once per battle. Note: Only users of this technique can wield the swords. [spoiler]The technique is from the first 15 seconds of this video. [url=http://www.youtube.com/watch?v=uJugUYSohqY&feature=related]YouTube - Amv Black Star vs Mifune[/url][/spoiler][/spoiler] [b](Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash[/b] Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage: 90 (-50 to user) Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns. [spoiler]*Only Musashibou, Akiza, and KeotsuEclipse can teach this. *Can only be used once per battle. *All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward. *No Infinite One-Sword Style techniques can be used in the next turn. *This technique cannot be used to out-right avoid an attack. *After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk. [spoiler]This technique can be seen from 1:58 to 2:16 of this video [url=http://www.youtube.com/watch?v=3zh5lJKMlH4&feature=related]Black Star vs Mifune AMV {The End}[/url] Note that this attack doesn’t make everything turn red and black. [/spoiler][/spoiler] [B](Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition[/B] Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent. [spoiler]Note: Only musasibou can teach this. Note: Can only use twice per battle. Note: The user cannot use this technique again for 3 turns. Note: The user can only perform two attacks this turn, this is included to that tally. Note: User can only use 2 moves next turn. Note: User can not use genjutsu or taijutsu for 1 turn. Note: This can be blocked to minimize damage. (-10) [spoiler]The technique is from 3:20 to 3:40. [url=http://www.youtube.com/watch?v=uJugUYSohqY&feature=related]YouTube - Amv Black Star vs Mifune[/url][/spoiler][/spoiler] [B](Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication[/B] Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn. [spoiler]Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked. [spoiler]The technique is from 3:40 to 3:58. [url=http://www.youtube.com/watch?v=uJugUYSohqY&feature=related]YouTube - Amv Black Star vs Mifune[/url][/spoiler][/spoiler] [B](Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division[/B] Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides. [spoiler]Note: Only Musasibou can teach this. Note: Does not require Infinite One-Sword Style Setup. Note: Can't be performed with another Infinite One-Sword Style attack other than the setup. Note: Must have 2 swords available. Note: can be used 3 times per battle. Note: User can't use genjutsu next turn.[/spoiler] [url]http://narutobase.net/forums/showthread.php?t=192840&highlight=infinite+sword[/url] [/SPOILER] [CENTER][B]Allowed Genjutsu[/B][/CENTER] [B]A-rank[/B] [SPOILER] [B]Genjutsu: (脳のカット)-Brain cutter[/B] Rank: A Type: Atack Range: Short Chakra cost: 30 Damage points: 60 Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger. ~Note: Can only be used 3 times per battle ~Note2: User must have Sharingan ~Note3: Can only be tought by ~The Norwegian~ [/SPOILER] [B]S-rank[/B] [SPOILER] [B]Genjutsu: Ombrophobia ( Ame Osore )[/B] Rank: S Range: Short-Medium Chakra Cost: 40 Damage Points: 80 Note: Requires Rain Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone. *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user* *Can be broken by Bijuu Chakra [/SPOILER] [B]Forbidden[/B] [SPOILER] [B](Genjutsu:Migi ushiro)Illusion technique:Right behind you[/B] Rank:Forbidden Range:Short-Mid Type:Attack/Supplementary Chakra cost:50 Damage:-20 to user's health per turn (due to extreme concentration and focus) Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck. The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack. Restrictions *can be performed once per battle *given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break *a 3 tomoe sharingan and higher can break the genjutsu *the genjutsu lasts for 2 turns only *if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion *User may not perform genjutsu for the following 3 turns after use [B](Genjutsu - Svengali) - Svengali illusion[/B] Type: Attack Rank: Forbidden Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it. Note: No S rank or above while controlling Svengali Note: No nin/gen jutsu can be used at the same time as svengali Note: No Genjutsu for the rest of the match after use. Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use. [/SPOILER] [CENTER][B]Fuuinjutsu[/B][/CENTER] [B]A-rank[/B] [SPOILER] [B]31.(Fuuinjutsu- Chikyū Sēji no Shukufuku) Sealing technique- The Blessing of the Earth Sage[/B] Type: Supplementary Rank: A-rank Range: Short Chakra cost: 30 Attack points: n/a Description: the user will perform the needed hand seals and immediately slam his hand on the ground where the “kanji” for Blessed will appear under the user. The earth underneath the user within short range of him and long range in depth shall become sealed and not allow foreign chakra, other than that of the user of this jutsu, to penetrate it. Once performed on an area the seal stays active for a total of 5 turns not allowing an opponent to attack or merge w/ it. The seal is stationary and does not move with the user, meaning if he leaves the area he wont be protected anymore. *Note: Can’t perform any Fuuin next 2 turns. *Note: Can only be used once per battle. *Note: Can only be used by Toku. [url]http://www.narutobase.net/forums/sho...&postcount=309[/url] [/SPOILER] [B]S-rank[/B] [SPOILER] [B] 32.(Fuuinjutsu- Chikyū kenjin no noroi) Sealing technique- Curse of the Earth Sage[/B] Type: Supplementary Rank: S-rank Range: Short-Long Chakra cost: 50 Damage points: n/a Description: the user will slam his hands on the ground summoning 5 pillars around the opponent (at short range distance away) that will begin to glow drawing the opponents earth chakra. The opponents ability to use earth will be sealed within the pillars for a total of 5 turns unless he is able to destroy 3 of the 5 pillars. The pillars are normal s-rank pillars of earth and can be destroyed accordingly. *Note: Can only be used once per battle. *Note: Can't use any Fuuin while this is active. *Note: Can only be used by Toku. [/SPOILER] [CENTER][B]Allowed[/B][/CENTER] [B]S-rank[/B] [SPOILER] [B](Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.[/B] Rank: S Type: Attack/Supplementary Range: Mid Chakra cost: 40 Damage points: 80 Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode. *Note: Can only be used 2 times [/SPOILER] [/QUOTE]
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