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But if you can figure out the jutsu then the user is in trouble. As long as you keep attacking Tobi there is no way he can escape, whether it be long range or short range jutsu. Remember you need to be tangible to warp yourself and that is a gigantic advantage. A fast ninja is Tobi's worst opponent in terms of using his S/T jutsu. He's better of staying intangible than trying to warp (although he can only maintain that for 5 mins I think).
Even though Minato is intangible he can teleport at anytime. If you plant hundreds of paper bombs on Minato's body he can FTG out of it and escape to another location. If you do that to Tobi then all he can do is become intagible and let the bombs phase through him because if he tries to warp he will get himself blow up. That's why I believe Tobi's S/T jutsu has more drawbacks. Also Minato's jutsu is faster because it is instant, Tobi's jutsu takes time to warp his body.
However it is still the better jutsu due to the fact that Tobi can go anywhere as well as make his body Intangible, meaning he can escape through walls and into the ground etc.
The only weakness is the 5 min limit, which only one person after years of following/studying managed to figure out. It can only be countered by a continuous attack which lasts 5 minutes.