Thunderbolt Hidden Vaults Of Jutsu.

Luther

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This is my official custom jutsu thread which as the name implies consist of all my custom jutsu i have acquired through out my role play career, it compromises of jutsu created by me or jutsu taught to me by someone/given to me by some one the following format would consist of the above.

The jutsu created by me would be bolded and Numbered Eg from 1 to the current number of jutsu.

The jutsu taught to me by someone would be bolded and underlined.

Whereas the jutsu i acquired before the establishment of the new rules on training and approval link would be simply underlined


1.Genjutsu sutairu: Bāningudōruhausu: Genjutsu Style :Burning Doll House

2.(Ninjutsu no sutairu: Māku senjō) Ninjutsu Style :Marked Battle Field

3.Kuchiyose no jutsu: Maibahha no mīku Milzz:Summoning Technique:Meek Milzz Of Maybach

4.Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.

5.(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls

6.(Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation

7.(Genjutsu sutairu: Hikisaka )Illusion Technique:Ripped Apart

8.Shōkan tekunikku: Binturongs no neimārubosukingu: Summon technique: Neymar Da Silva Boss King Of the Binturongs

9.Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants

10.Genjutsu: Bureikingu Wheel|Illusionary Technique:Breaking Wheel

11.Genjutsu: Ketsueki īguru| Illusionary Technique: Blood Eagle
 
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Approval Link:

1.Genjutsu sutairu: Bāningudōruhausu: Genjutsu Style :Burning Doll House
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description :The user performs two hand seals[Tiger and Dog] and then inserts his chakra into his opponent mind,casting him in a genjutsu where he believes he has been trapped in a huge doll house, that rises from the ground around him as if materializing around him, which is then set ablaze by fire[although he is still able to move] the opponent shortly after some time begins to experience difficulty breathing due to the toxic fumes from the smoke, which is off course an illusionary effect as the user is left unharmed.

Note:Can only be done twice in a battle
Note:Must be taught by thunderbolt to use


Approval Link:


2.(Ninjutsu no sutairu: Māku senjō) Ninjutsu Style :Marked Battle Field
Rank: A
Range: Short-Mid
Chakra Cost:30[-10 for every turn]
Damage points: N/A
Description: The user bites his thumb and uses and sucks the blood from it , similar to if he was about to commence a summoning. He draws the blood and sticks it on the ground then focuses on his chakra for some time channeling it up in massive quantities. After this the user then releases his chakra along with the blood and channels his chakra around the ground this can be extended up to 11 meters [mid range] but cannot go beyond that. When done this jutsu allow the user to sense and pick up on any sneak attacks underground done by the opponent provided it is within range of the users jutsu.

Can only be used once in a battle.
Can only last for four turns.
Approval Link:
1.Gutsy Jiraiya.

 
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Luther

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Summoning Contract and Summons

Approval Links:

Summoning Animal: Binturong
Scroll Owner: Thunderbolt
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:N/A

Description and Background:The binturong (Arctictis binturong), also known as the Asian bearcat, the Palawan bearcat, or simply the bearcat, is a species of the family Viverridae. It is the only member of its genus. The binturong is not a bear, and the real meaning of the original name has been lost, as the local language that gave it that name is now extinct. Its natural habitat is in trees of forest canopy in rain forests.
The binturong is nocturnal and sleeps on branches. It eats primarily fruit, but also has been known to eat eggs, shoots, leaves, and small animals, such as rodents or birds. Deforestation has greatly reduced its numbers. It can make chuckling sounds when it seems to be happy and utter a high-pitched wail if annoyed; when cornered, it can be vicious.


3.Kuchiyose no jutsu: Maibahha no mīku Milzz:Summoning Technique:Meek Milzz Of Maybach

Rank:C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage points:N/A
Description:Meek Millz is a binturong who is 7 feet tall in height and weighs 77 kilograms,unlike his other pairs he is more of the mischievous and adventurous type. He is able to speak with his summoner and is skilled In the usage of wind techniques up to C rank.He carries 3 normal katana with him on his back which he uses to fight in combat and close range fights. He has a sharp scaly body which he uses to defend himself against low ranked techniques[D rank].

Note~Can only be summoned once
Note:Can only be taught by thunderbolt

Approval Link:

4.Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
Type: Offensive and defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].

Note: Must be taught by thunderbolt to use.
Note: Last for four turns
Note: Defending against jutsu count as a move in one turn.
Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.

New approval for Update:
 
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5.(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls
Ranks:S
Type: Offensive
Range: Short-Mid
Chakra:40
Damage points:80
Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them

Note: Can be used twice a battle
Note; Must wait three turns to use again
Note: No A rank Lightning or above the following turn
1.Gutsy Jiraiya

(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias

Can't be used against me.

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~


(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again
 
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(Katon:Fudou Faia Bakudan)- Fire release:Floating Fire Mines
Type:Attack
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description:The user will perform the Tiger hand seal and exhale a medium sized fireball a little more than half the size of the Great fireball technique into the air a little above him and his opponent but closer to the opponent.The fireball when it is close to the opponent will split into around 12 fire orbs the size of a coconut wich would float around the opponent in mid air.If the fireball comes in contact with an solid object it will explode and also detonate the other mines around.The fire orbs are like the Exploding Flame Shots so they can't engulf someone in flames but cause damage to him by exploding.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again
~Note:If the orbs don't explode thay can remain on the battlefield for one moreturn.
~Note:No S rank fire techniques the same turn this is used.

(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.


(Katon Raiton katans) - Fire/lightning Sword
Rank: S-rank
Type: Supplementary
Range: short
Chakra cost: 40
Damage points: 80
Description: This technique allows the user to create a fire sword which the User sends Lightning chakra to make it a Lightning/fire sword which can be used to cut through objects and slash enemies.
Note:No Lightning Jutsu above S-rank for the next 3 turns.
Note:The Jutsu last for 3 turns.
Note:The user can only perform this Jutsu Once per battle.


(Katon: Hisan Chourui) - Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that fly tords the opponent that explode upon hitting the target(s).

♦ Note: Can only be used twice per battle.


Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )
Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle


(Kasai Ha Suto-Mu)Fire Leaf Storm
Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
 
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Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu
Type:Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.

Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.

Note: Up to three clones can be made with this technique.

(Can only be used/taught by Demosthenes.)



(Suiton: Sansui sōchi)- Sprinkler System
Rank: B
Type: Supplementary
Range: Short/Med
Chakra cost: 25
Damage Points: N/A
Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.
*Note: Can only be taught/used by HereticPassage
*Note: Can only be used on a battlefield that has no water present
*Note: Water lasts for 5 turns; usable twice per battle


(Suiton: Heisha Sattou) Water Style: Chariot Rush
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..
 

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6.(Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This Jutsu can only be done on ground or where there is earth,the user makes several earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly when comes in contact with the target causes severe injuries.

Note:This jutsu must be taught be thunder bolt to use.
Note:Can Be used twice in battle
Note:The user must wait 3 turns to use again
1.Noni


(Doton: Kuroi Kurohyou) - Earth release: Black Panthers
Rank: S
Type: Attack
Range:Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: Can only be used 2 times.
Note: Panthers must be destroyed with an approperate jutsu.
Note: Panthers disperse after 3 turns if they are not destroyed.
Note: No S-rank Earth jutsus next turn.
Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

(Tsuchi Kabe-Tama) Earth Wall-Bullets:
Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Serpent

(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent

Earth Release: Sand Trap (Doton: Sandotorappu)
Rank: B
Type: Supplementary
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points:N/A
Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
~The target must be standing on an earth source.
*the user does not manipulate sand in any way.

Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)
Rank: A
Type: Offensive
Range: Short- and Mid-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.
~Requires an earth source to be between the target and the user, as well as below the user.


(Doton: Yurasu Bakura) Earth Element: Rock Explosion
Type: Offensive
Rank: B
Range: Short – long
Damage points: 25
Chakra cost: 40
Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
Note: Can only be taught by Wesobi
Note: Can only be used twice per battle
Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
Note: No Doton attacks in the same turn.


(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..


(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
 
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WIND


(Fuuton: Naiteki Kai) Wind Release: Inner Cut
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage:80
Description:The user will concetrate a huge amount of wind chakra inside of them. Once the user has gathered enough chakra, they will send an out line of themselves towards the target. The speed of the outline is quick as it approaches the target. As the target is about to hit its target, it will explode and release up to 10 arc-shaped wind projectiles. The projectiles are capable of cutting through the hardest rock up to S rank earth techniques.
*The user may not use any Wind jutsu for the next 3 turns.
*User will suffer fatigue and will not be able to do the full 3 jutsu the next turn, but 2 instead.
*Can only be taught/used by Rodukaime Namikaze.


[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.


(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.
Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato..

Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
Rank: B-Rank
Type: Supplementary
Range: Whole Field
Chakra Cost: 25
Damage Points: -
Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.

Note:
If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.
 

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7.(Genjutsu sutairu: Hikisaka )Illusion Technique:Ripped Apart
Type: Offense
Rank: B
Range: Short-Mid
Chakra:20
Damage:N/A
Description:The user performs the rat, dog and tiger hand seals and casts his opponent under a genjutsu Which creates an illusion in which his feet and legs are being bound[Restrained,Not Paralyzed] to two moving horses going in the opposite directions, which gradually begins to tear his body muscles and flesh apart until the force becomes too great that the opponent body is completely ripped apart into two separate directions. This is a mere illusion as in reality the opponent is unharmed.

Note:Can only be done three times in a battle
Note:must be taught by thunderbolt to use

Approval Link:

1.Priest

 
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(Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body.
Note: Can only be taught by JiraiyaEroSennin
Note: Can only be used 3 times per battle
Note: Can not use A-rank or above fire jutsu the next turn


(Suiton: Mizu Aburamushi) - Water Release: Water Parasites

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
Note:
- Can only be used twice per battle
- Cannot use any water techniques above B-rank the following two turns
- Can only be taught by Gutsy Jiraiya

Taught here by gutsy:
 

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(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 with lightning added)
Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.

Notes & Restrictions:
- Can only be used three times per battle
- Needs to wait two full turns before using again.
- Can only be taught by EdwardSama
- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.
- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.
- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)
- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.
- Requires a water source

Learned Here:
 

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(Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
Type: Supplementary
Rank: B rank
Range: Short
Chakra Cost: 20
Damage Points: 40(+5 for taijutsu kicks)
Description:
The user begins by making a handsign and forms crystal slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's have a sharp pointed end and will pierce through skin from the force of being kicked at an enemy. Also a hidden ability is that the user can channel crystal chakra into the heels to extend or retract the size of the heel. The heel can extend to 1.5 feet and retract so it is flat for running. The user may also use these slipper's for taijutsu cutting an enemy while kicking them.

Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
Note: can only be used by guren.

(Kessho: hando kushi ) - Crystal: hand skewer
Type: Supplementary
Rank: B rank
Range: Short - mid
Chakra Cost: 20
Damage Points: 40
Description:
The user begins by forming a single handsign and changes her arm into crystal lance which extends up to mid range range. This spear can extend at fast speeds leaving very small room for error when evading and can retract back to the user just as fast. The diameter of the spear is about a 12 inch diameter at the arm and gradually while extending slims down to a point . By controlling the users crystal chakra you can extend and retract this lance like arm. In the extended form the lance is more fragile the further away from the 12 inch diameter point.

Restrictions: the user can use this ability 3 times in battle
: the user cannot extend and retract more than once for each way in the same turn.
Note:Can only be used by guren.

Learned Here:
 

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Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra
strain) Description: An advance earth chakra
manipulation where the user creates (short
range of him) a giant mud troll the same size as
the "great stone golem". This mud troll is able
to move about up to long range and acts via
the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most
physical attacks as they would just pass
through it, however is weak to wood, lightning,
etc following its elemental weakness towards
other elements. The troll regenerates when hit
by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on
the ground. The troll however can sweep a
large area with mud flood and can extend his
body. Due to its semi-intangibility, It can't break
through most solid matter , however it
can be fatal when a human recieves a direct hit. The user however, would be exhausted after the
troll is out of play and find it hard to mold earth
chakra thus can't use doton for next 2 turns
and at the same time he is only able to use 2
moves per turn for next 2 turns
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range
earth
+++useable only once
+++User recieves +30 damage due to chakra
strain
+++No doton for the next 2 turns after troll is out of play.
+++The user can only use two moves for the
next two turns after troll is out of play
+++Stays on the field for 3 turns after which
it crumbles forming a huge pile of mud. However
it can be destroyed before then where, depending on the technique used to destroy it
may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is
on the field
 

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(Kesshou: yuka) - Crystal: floor

Type:*Supplementary
Rank:*S rank
Range:*Short - Long
Chakra Cost:*40*
Damage Points:*NA
Description:
The user does three handsigns begins by building up there crystal chakra and proceeds to turn the top 3 feet of the ground into crystal making it so the enemy's are no longer touching the ground and able to manipulate the ground itself. This also can be used as a focus point for making crystal jutsu's rise up from the platform faster as there is already a crystal source to draw from. The platform can be damaged but it will take a jutsu equal in power to do so, following elemental interactions. The user also has the ability to control how far the range of the technique will work but has to state during the jutsu process which ranges are being effect. Speed reference for building the platform is similar in speed to crystal labrynth.

Restrictions: can only be used once
: earth cannot be manipulate from the ground as long as this jutsu is on the field for either the user or the enemy.
: no other crystal jutsu's can be used in the same turn.
: this jutsu stays on the field for 4 turns.
: only guren can use this jutsu.

 

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8.Shōkan tekunikku: Binturongs no neimārubosukingu: Summon technique: Neymar Da Silva Boss King Of the Binturongs

Type: Offensive and defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Neymar Da Silva Is the boss king of the binuturong, unlike his other his other fellow binturongs who are tall and broad in stature, neymar is only 5,7 in height and weighs about 75 kilograms to be exact, he speaks English and carries two long sized katanas strapped unto his back, he has mastered lightning and can use lightning up to s rank without the usage of seals, being a binturong, a four legged creatures who mainly live on trees, neymar is well adept in swinging and jumping and can jump as high as 20 feet into in the air, he has no knowledge in ninjutsu and can not perform its techniques, as he can only create a single shadow clone of himself. His only true prowess is the ability to shield the user against physical based taijutsu attacks,[A rank and below] due to his roughly scaly barks, neymar being small in stature is unable to make a frightening impression of himself like other binturongs and thus lacks the spirit of intimidation his fellow binturong posses and is sometimes ignored when summoned, making the opponent to underestimate him and the level of his abilities, which sometimes works to his advantage.

Note: Must be taught by thunderbolt to use
Note: Last for only four turns
Note: Performing/shielding against taijutsu attacks count as a move.
Note: The user must have mastered lightning for the summon to use it.
______________
 

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(Supurasshusutā)Star Splash
Typeffensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

-Can only be used 2 times
-No chakra related techniques next turn-
-Can only be used with a raiper
Training Link:
 

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(Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this

Training Link:
 

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10.Genjutsu: Bureikingu Wheel|Illusionary Technique:Breaking Wheel
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Descriptions: The breaking wheel was once used as a gruesome means of execution and torture as victims suffering could span over a period of several hours to a day, before they eventually blēd out.The user of this genjutsu performs the horse and tiger hand seals in quick successions and casts his opponent under a horrific and frightening genjutsu where he sees his limbs being tied to a large wooden wagon wheel with many radial spokes on it which is in motion has begun to move, as the wagon wheels moves and rolls with the target body tied to it he is continuously stabbed by the spokes as well as having his limbs being broken due to the rotation of the wheel as he is rolled ruggedly across the ground surface. However, in reality the user is unharmed and merely suffers mental damage from the casted genjutsu.

Can only be used three times
Can only be taught by thunderbolt

Approval Link:
 
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9: Jutsu Update
Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

Approval link:
 
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Genjutsu: Ketsueki īguru| Illusionary Technique: Blood Eagle
Type: Offensive
Rank:A
Range: Short-Mid
Chakra Cost: 30
Damage points:60 [Mental Damage]
Descriptions: Blood Eagle was an atrocious and gruesome method of execution practiced several years ago to punish traitors and ninjas who had defected from their village of origin.This technique works using the same principle of the blood eagle and mimics the events through the illusion. The user of the jutsu performs the Dog> Tiger hand seals in quick successions and casts his opponent under a horrific illusion where he sees himself being bound to a wooden table embedded with sharp spikes around it, and his are ribs being sawed open from his vertebral column by a masked man. The victims ribs are broken in the process and are shaped to resemble the wings of an eagle which are stained and soaked in blood. In reality the user is not harmed but is traumatized after experiencing such gruesome events.

Note:Must be taught by thunderbolt.
Note:Can Only Be Used Two times
Note: Requires A Cool Off Of one turn to reuse.

 
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