The Spirit Detective VS The Shifting Spirit

Anbu Kirito

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Yusuke stood upright in the clearing, facing his opponent. Entering a fighting position, he squared up, readying himself for battle. (Because who cares about why I'm fighting you.)
 

Howard

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As the man reeled back getting ground Gar didn't follow him. He left him get space as he began to speak. Gar's voice turned feral like it had several times before in the fight. It might not be plain to see but he gained a respect for the masked man in the short bout they had and a feeling in the back of his head told him this wouldn't be the last time their path's crossed.

The Colony, they told me I could become anything, so I became an animal. Look into my eyes, tell me what you see. Nevermind I'll tell you what you see Deathstroke. A remorseless killer a Beast who slaughtered his way to freedom. Go back, tell them you failed and hope they don't do to you what I could have right here right now and that it'll take more than that to get me back within their walls. Let them know for me, I'll be making my return, on my own terms.

This was when the man's grappling gun began to pull him away Gar's body shifted back to it's normal self as he looked down at his bloodied and torn chest. He smiled slightly a single snaggletooth overlapping his lower lip as he turned and began walking away still dripping blood over his green body.

Feeling rather accomplished, even a bit egotistical Gar strutted out from the alley back to his normal self singing along to his own tune. His mood picked right back up. The fight seemed a distant memory, he would forget for now, but there'd be a nightmare later rousing him from his sleep late tonight.



This obviously would look much cooler in his own head, and make him seem oddly out of place in the busy narrow street. He tried to play off the next few moments in the coolest way he possibly thought he could. He even accompanied the "Bang, Bang" with finger guns hoping that for all this self-perceived badassness, Deathstroke was still watching.
Strength: 50
Intelligence: 30
Speed: 40
Durability: 46
Energy: 0
Technology: 8
Health: 230

Garfield walked through the field spattered with blood still singing he stopped focusing on his surroundings and ended up in the Outskirts of NBville.

and heart to heart to win, if you survivvvvve. The Warrior, I am the Warrrrrrior!

As he said the last sentence he realized he was in an open field and a man was standing up in a very aggressive way as if readying himself to fight. Garfiled without even thinking let his animalistic instincts take hold over him, a tight crunching sound could be heard as his bones and muscles twisted warping his size. He grew roughly four inches and his muscle mass increased as well giving him much more defined muscles.

I guess talking this out is out of the question?

Garfield decided to fully prepare himself adding an additional set of organs into his body allowing a strike to carry with it an electrical charge. He wasn't just yet ready to fight but he was obviously preparing himself. Finally he grew what seemed to be metal plates all along his arms and torso that jutted out past his hands as long metal claws three on each hand. He seemed to look as if he was ready extending his right hand outward and performing a motion with his fingers curling them twice.

This seemed to be a sign that said 'Come at me then.'

Oh boy here I go, killin' again.

EXP: 20
Type: Mutation
Rank: B
Description: This ability is based on changing Beast Boy's attributes by changing his muscle, bone, nerve or body structure beyond what can be done with the Core Ability. In essence the user is changing their bodily (muscle, nerve, bone, brain tissue, etc) structures to that of animals found in nature gaining strength, speed, durability or intelligence (can only take 2 at a time one gains +15 the other gains +10.) The user tends to stay in his human form when using this lesser version of the transformation and there are very little aesthetic differences. These lesser alterations such as advanced muscle mass or nerve structure can be held indefinitely, until the user transforms into something other than his human form. Beyond increasing two traits Beast Boy can further manipulate his bodily structure focusing on a single trait putting all that focus into one boost gaining strength, speed or durability by +20. This negates the +15 and +10 from the smaller variation. However, due to the nature of how the buffs work he must sacrifice something. For example if the user wants the +20 to strength he would need to take on a much bulkier muscle structure meaning speed would suffer -5. If for example he wanted +20 to speed he'd have to lose -5 from strength because his muscle structure would have to compensate. Likewise, to increase durability, one loses speed, and to increase intelligence one loses durability. This is to make up for the additional attributes placed into a new category to gain a boost this large one must lose something of equal value through transformation.
Note: Lesser variation can only have two traits active at a time
Note: Advanced variation can only have a single trait active at a time and lasts four turns
Note: The technique has a one turn cd before traits can be shifted
Note: After the Advanced variation wears off Beast Boy returns to the lesser variation.


EXP: B
Type: Mutation
Rank: 20
Description: Beast Boy adds an additional set of organs (i.e the Electric Organ, the Hunter's organ, and the Sach's organ) into his body extrapolated to human size. This allows him to like an Electric Eel produce a decent amount of electricity, creating about the same, if not more volts then that found in a commercial stun gun or a set of defibrillation paddles when he attacks. This is enough to paralyze an opponent for a single turn and cause numbness throughout the opponent's body. After the paralysis wears off the opponent's muscle's still experience pain and stiffness that lasts the following turn and is a -5 to speed for the opponent during that time the numbness by this time would have faded which is why the opponent feels the pain and stiffness after the fact. These organs can remain dormant until usage and while they are in Beast Boy's body and they can defuse a single C rank or below electrical charge. However if used in this way the organs become inactive and the technique must be posted again to use them. Before the moment of impact Beast Boy also increases his muscle mass momentarily heightening the strength based force behind the blow. The user can also release the electricity in a pulse instead of in tandem with an attack. This sort of usage will reach to mid range but only do 20% of the user's Energy Attribute.
Note: Deals 50% of strength and 20% of energy
Note: Has a one turn cd after being used

EXP: 20
Type: Mutation
Rank: B
Description: Dragonbone Armor is exactly what it sounds like Beast Boy manifests bones breaking the skin and protruding them enough to create a plate-like armor reminiscent of a Stegosaurus covering any part of his body up to his entire body in these plates or growths. The armor adds +10 to his durability and if spiked allows him to create bone like weapons like blades on his hands, elbows, shoulders, knuckles and any other joints to create deep piercing damage which in turn boosts the strength the user has when used offensively giving +5 to +10 to strength however the larger the strength increase speed suffers, in direct proportion, 1:1. He is also able to if he wishes manifest solid Magnetite an organic producible metal like those found on the teeth of mollusks to further the strength of the armor. This can be used to augment any animalistic transformation. This can also be used to create magnetite nails, fangs, claws and any other sharp protuberances from his body. This is produced by creating a watery gel at a bone, nail, or tooth's centre, carbohydrate fibres then criss-cross to form a scaffold that binds positively charged ions such as magnesium and sodium. Those ions, then bind negatively charged proteins that collect iron, providing a detailed template for the growing of a dense magnetite shell. Due to his rapid transformation Beast Boy can do this nearly instantly where it would take a mullosc long parts of it's life. Magnetite itself is harder than steel and Beast Boy is able to do this because of his inherent knowledge of animal life when transforming.
This armor has the innate ability to repair and regrow itself like that of a Shark's tooth the plates replace themselves over time. This allows damage done to the armor to be negated over time through a slow healing process rebuilding and restructuring the armor. After taking damage by the end of the turn if mentioned the armor can replicate and regrow just like Shark's teeth shedding the outermost damaged layer and coming back at full power.

Beast Boy can also create quill like growths like a porcupine or a hedgehog. These too can be coated in Magnetite and can even be shot off towards an opponent like a projectile wave either in a condensed burst or an omnidirectional burst by covering the entire body in these quills. The spikes, quills, blades etc can be used in short range to augment Martial Arts usage and the quills, and spikes can be shot off like a porcupine up to Short-Mid range. Mid at max for condenced burst and Short max for omnidirectional. Any attack sourced from this ability does 50% of Beast Boy's current strength attribute modifier. Can overpower basic weapons and freeform attacks.
Note: Armor can be created thrice per battle. It last 4 turns at most each usage, and required a 1 turn cd to re-use.
Note: Adds 30% of strength attribute to another physical attack if used in combination, but can only augment three attacks per usage.
Note: Can take on and heal from techniques of lower rank able to take the damage stopping it from harming the user at all.
Note: Can take on B rank damage halving the damage the user takes due to the blockage however the armor will be destroyed.
Note: The armor protects the torso and the limbs, but not the head. It is not compatible with other transformations.

 
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Anbu Kirito

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Strength: 51
Intelligence: 11
Speed: 36
Durability: 25
Energy:61
Technology: 0

HP:125





Yusuke, assuming the thing in front of him was a demon, was confused. It had not only just grown in size and strength, but it had grown armor of sorts, and starting pulsing yellow. As if it had some weird yellow heart. For somebody who fought demons for a living, this was surprisingly odd. He could sense power from it though, so in preparation, Yusuke released some of his energy, creating a combat aura.

Technique Name:Combat Aura: 60%
EXP:20
Type:Energy
Rank:B
Description:
Yusuke will release all of his latent power from his body at an alarming rate, forming a powerful blue and white aura around him, which releases itself like a flame surrounding his body. Yusuke uses this technique when he is in a fight of average or somewhat high danger, causing him to fight at his normal effectiveness. The spirit energy released will cause his muscles to gain power, giving a +10 strength boost and +5 speed boost. It will also enhance his spiritual attacks, giving him a +10 energy boost.
Notes:
-Must be activated as a move
-Lasts 4 turns
-Can be used twice a battle

Welp, better get down to business... Yusuke thought.


Technique Name:Reiki Mastery
EXP:20
Type:Core Power
Rank:B
Description:
Yusuke, through usage of his own latent power, can access raw spiritual energy to create a variety of attacks. After continued training, Yusuke's own energy has actually become a permanent flow through his body, therefore always being able to be accessed. This constant influx of energy gives Yusuke a +10 to his energy stat at all times. It also allows him to perform simple blasts of energy, and fly at relatively high speeds by pushing himself of the ground using Reiki Spirit Energy.
Note:
-This Ability is always active, being Yusuke's core power.
-Each successive blast of energy has it's power split with the others only being able to deal 60% of the users energy stat per turn. Using these blasts count as a technique.



Pointing one hand at the enemy, Yusuke's right palm began to glow whitish blue, suddenly firing a ball of compressed spiritual energy. On contact, the enemy would experience a hit similar to a hard punch, aimed directly at his stomach. Then, following it up, Yusuke leaped into the air, and from above, fired a spirit gun, aimed at the likely to be dazed enemy, hitting him square in the face and causing an explosion, burning and knocking the enemy backwards.


Technique Name:Spirit Gun
EXP:20
Type:Energy
Rank:B
Description:
A powerful and constantly utilized asset in Yusuke's arsenal, this is a simple yet highly effective attack which he has access to. By focusing his Spirit Energy on the tip of his index finger, Yusuke will cause it to glow with energy, forming into a volatile sphere around his finger. By then pulling his thumb downwards like the trigger on a finger gun, he will fire a "bullet" of spirit energy which forms itself into a blue wave of power. It can destroy a medium sized car however it has less effect against humans then it does inanimate objects. It's explosion and shockwave deals 60% of Yusuke's energy stat in damage.
Note: Can be used four times per battle

You take, over the course of my turn, 120% of my energy stat, so 72 damage.
 

Howard

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Strength: 51
Intelligence: 11
Speed: 36
Durability: 25
Energy:61
Technology: 0

HP:125





Yusuke, assuming the thing in front of him was a demon, was confused. It had not only just grown in size and strength, but it had grown armor of sorts, and starting pulsing yellow. As if it had some weird yellow heart. For somebody who fought demons for a living, this was surprisingly odd. He could sense power from it though, so in preparation, Yusuke released some of his energy, creating a combat aura.

Technique Name:Combat Aura: 60%
EXP:20
Type:Energy
Rank:B
Description:
Yusuke will release all of his latent power from his body at an alarming rate, forming a powerful blue and white aura around him, which releases itself like a flame surrounding his body. Yusuke uses this technique when he is in a fight of average or somewhat high danger, causing him to fight at his normal effectiveness. The spirit energy released will cause his muscles to gain power, giving a +10 strength boost and +5 speed boost. It will also enhance his spiritual attacks, giving him a +10 energy boost.
Notes:
-Must be activated as a move
-Lasts 4 turns
-Can be used twice a battle

Welp, better get down to business... Yusuke thought.


Technique Name:Reiki Mastery
EXP:20
Type:Core Power
Rank:B
Description:
Yusuke, through usage of his own latent power, can access raw spiritual energy to create a variety of attacks. After continued training, Yusuke's own energy has actually become a permanent flow through his body, therefore always being able to be accessed. This constant influx of energy gives Yusuke a +10 to his energy stat at all times. It also allows him to perform simple blasts of energy, and fly at relatively high speeds by pushing himself of the ground using Reiki Spirit Energy.
Note:
-This Ability is always active, being Yusuke's core power.
-Each successive blast of energy has it's power split with the others only being able to deal 60% of the users energy stat per turn. Using these blasts count as a technique.



Pointing one hand at the enemy, Yusuke's right palm began to glow whitish blue, suddenly firing a ball of compressed spiritual energy. On contact, the enemy would experience a hit similar to a hard punch, aimed directly at his stomach. Then, following it up, Yusuke leaped into the air, and from above, fired a spirit gun, aimed at the likely to be dazed enemy, hitting him square in the face and causing an explosion, burning and knocking the enemy backwards.


Technique Name:Spirit Gun
EXP:20
Type:Energy
Rank:B
Description:
A powerful and constantly utilized asset in Yusuke's arsenal, this is a simple yet highly effective attack which he has access to. By focusing his Spirit Energy on the tip of his index finger, Yusuke will cause it to glow with energy, forming into a volatile sphere around his finger. By then pulling his thumb downwards like the trigger on a finger gun, he will fire a "bullet" of spirit energy which forms itself into a blue wave of power. It can destroy a medium sized car however it has less effect against humans then it does inanimate objects. It's explosion and shockwave deals 60% of Yusuke's energy stat in damage.
Note: Can be used four times per battle

You take, over the course of my turn, 120% of my energy stat, so 72 damage.
As the man before him began to release energy Garfield saw the energy amass around him. This looked badass to him and he quickly thought; 'If we weren't fighting I think we could be friends.' as he thought this he began to prepare his own attack watching closely. The boy lifted his hand up seemingly charging an attack to which Garfield performed an upward swinging motion with his left hand as the boy's hand began to glow blue-ish white.
The blades would make contact with the boy's right wrist cutting the boy's hand off and knocking it away disarming him both figuratively and literally. This motion looked like an upward palm strike with the claws aimed to hit flesh instead of Garfield's own hand. As this happened Gar threw his left hand forward discharging a pulse of electricity as he performed a one inch punch aimed for the chest. If this makes contact it would paralyze the boy making it impossible to move for a decent amount of time.
The blades would enter the boy's chest puncturing deep aiming to be non-fatal missing organs and arteries.



The final phrase was gruff and harsh in a different deeper darker voice then the words spoken before.

EXP: 20
Type: Strength/Mutation
Rank: B
Description: A culmination of all of Beast Boy's martial arts prowess mixed with his own transformation abilities. Drunken Monkey is one of Beast Boy's main offensive means of attacking and he tends to substitute it for basic attacks. The style itself tends to be hard to predict and counter due to the erratic nature and behavior of the user who either plays the part of drunkard or actually becomes intoxicated to fight in a wild and unpredictable manner. Due to his transformations his skills and strength in this style are miles beyond anyone who uses similar styles because he has an intuitive understand of the Monkey and it's movements. He also has the ability to through his transformations augment the style by changing his center of gravity, moving his weight around in a more literal way and increasing and decreasing his muscle mass at crucial points of contact.

The form is short and simple, consisting of a few dozen or so movements. Much of the moves are performed at a low ground level, with rolling, tumbling and falling techniques. There are also many unusual grappling and blocking techniques. The higher level attacks include eye pokes and throat hits, as well as blocks and punches (with punching being exceptional, as monkeys generally do not attack with their fists.) There are also many middle attacks such as kicks aimed to the stomach area, and lower attacks to the lower abdomen, groin and legs.

The "Monkey-Hands" Technique: Relaxed hand strikes with the palm facing downward and fingers drooping towards the ground, used to deflect hand strikes and kicks, and also to strike with the fingers towards the throat and eyes.
The "Monkey-Claws" Technique: This attack is basically a strike with the palm facing forward and hitting with the fingers and striking downward, like any animal's clawing motion. It is used to hit the face and eyes, and can also be used to grapple the opponent's wrist.
Low Kicks and Ground Kicks: There are many kicks in Drunken Monkey, primarily aimed at the lower portions of the body (legs, groin, abdomen) and executed from a low position or from lying on the ground.
Beast Boy does not require intoxication to use this style, but he prefers it. This form of fighting can also be used for evasion within reason just as free form can be. Beast Boy is able to apply the teachings and styles to any form he enters through transformation.
Note: Augmentation of muscles increase strength, speed and durability +5 each if wanted
Note: The user will need to post the technique but it works like free form dealing 60% of the speed or strength attribute. If multiple attacks are sourced from a single use the damage is split evenly among the numerous attacks. The technique can also be used multiple times in a single turn to attack several different ways.


EXP: B
Type: Mutation
Rank: 20
Description: Beast Boy adds an additional set of organs (i.e the Electric Organ, the Hunter's organ, and the Sach's organ) into his body extrapolated to human size. This allows him to like an Electric Eel produce a decent amount of electricity, creating about the same, if not more volts then that found in a commercial stun gun or a set of defibrillation paddles when he attacks. This is enough to paralyze an opponent for a single turn and cause numbness throughout the opponent's body. After the paralysis wears off the opponent's muscle's still experience pain and stiffness that lasts the following turn and is a -5 to speed for the opponent during that time the numbness by this time would have faded which is why the opponent feels the pain and stiffness after the fact. These organs can remain dormant until usage and while they are in Beast Boy's body and they can defuse a single C rank or below electrical charge. However if used in this way the organs become inactive and the technique must be posted again to use them. Before the moment of impact Beast Boy also increases his muscle mass momentarily heightening the strength based force behind the blow. The user can also release the electricity in a pulse instead of in tandem with an attack. This sort of usage will reach to mid range but only do 20% of the user's Energy Attribute.
Note: Deals 50% of strength and 20% of energy
Note: Has a one turn cd after being used



OOC:
Taking it that we're short range.

1st strike: 49 damage
2nd strike: 77 damage and paralyzes
126 damage in total

An explanation of the damage. The first strike is a Drunken Monkey strike aided by Dragonbone Armor, the second strike is a Drunken Monkey strike aided by Dragonbone and Stun Gun Punch. These two strikes happen in unison with the first strike explained aiming to disarm you as you charge your energy attack this is akin to a palm strike.

Stats:
Strength: 55
Intelligence: 30
Speed: 45
Durability: 51
Energy: 0
Technology: 8
Health: 230 +25 temp health from Drunken Monkey

I also added the Drunken Monkey temp stats to my stat tree, and as I told you I did the math wrong the first time I mentioned my stats I'll count those stats as simply lost for now as in not there.

If this move kills you, count it as non-fatal so we can continue rp'ing.
 
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Kai NB

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Well, this was a very short match, and with the forfeit, we had to look to the rules.

Howard's attack would manage to finish AK's health completely. With that being said, he clearly lowered AK's Health to less than 25% and 10% of it's original amount. As such, Howard is free to reap the awards of the EXP Gain, as well as using this battle as part of his requirement to rank-up.

As AK forfeited after his health was reduced to less than 10%, he only loses 25% of his EXP.


Result
Howard — 30 EXP Points & Battle Accepted as Requirement for Rank-UP
AnbuKirito — 25% EXP Point Loss (5 EXP --> 4 EXP)
 
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