The Book of Omega

Omega

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My Customs
Note: Teno has given me access to all of his customs. @_@
I accept offers and prizes earned or given. Other than that I try to gain/keep a good amount of Originals before I go off asking for other CJ's. I like to build my own arsenal before I try and gain someone elses.That said I seem to have a bad habit of given Customs out sometimes. LOL, I try to trade if I happen to ask for a custom and those who have received my CJ's without a trade remember me. LMAO, That's just my thing people I don't judge you. xD
Sensei Perk +10 slots
Jutsu that do not count toward CJ limit are the following.
Red= Donated Customs to Canon list
Green=Summonings

Originals. ^^

1. (Boko XIV) - Hollow XIV
2.( Doton: Gaia ) – Earth Release: Gaia
3.Raiton: (Misutishizumu Ori) – Lightning Style|Mystic Cage
4.(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
5.(Shiga-ya) – Cigar Arrow
6.(Kuro Kumo Genie) – Dark Cloud Genie
7.(Raiton Jutsu|Tsuyoi Mentsu) – Lightning Release: Mighty Visage
8.(Kuro Doragon Tama)-Dark Dragon Sphere
9. (Kuchiyose : Aoao Re-suhane -Gabriel) –Summoning: Green LaceWing-Gabriel
10.(Genjutsu:Helios)-Illusionary Arts|Helios
11. Deddo Taiiki | Dead Zone
12.(Kuroi Gia)-Black Gear-Donated to Canon list
13.(Genjutsu|Sara's Songu)-Ilussionary Arts: Sara's Song
14. (Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone
15. (Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst

16.(Raiton:Kagayakashii Enkou)- Lightning Arts:Brilliant Halo
17.(Genjutsu/Kenjutsu|:Houshoku ) - Illusionary Arts/Sword Arts:Gula
18. (Raiton:Ikatsui Enkou)- Lightning Arts:Grim Halo
19. (Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx
20. (Kuchiyose no Jutsu: Ruby and Beryl) - Summoning Technique: Diamond and Pearl

21. (Genjutsu/Kenjutsu|Tanran) - Illusionary Arts/Sword Arts:Avarice
22.
(Raiton|Koushoku Ijin) - Lightning Release: Yellow Devil

16/45

CFS
Shattered Soul Arts-Creator
1. (Togiretogire Zenreijutsu: Nuru Sa-buru) | Shattered Soul Arts: Null Saber
2. (Togiretogire Zenreijutsu|Boketsu Gosunkugi)-Shattered Soul Arts: Grave Spike
3. (Togiretogire Zenreijutsu| Dyuaru Serei)-Shattered Soul Arts: Dual Spirit

CE:
Ozone Release-Creator
1.N/A
 
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Omega

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Weapons

1.(Boko XIV) - Hollow XIV
Type:Weapon
Rank:S
Range:Short (Mid once seperated)
Chakra: (30 to activate each system) (-10 per turn)
Damage:N/A
Description: This sword was originally created for the use of smoke ninjutsu users, but its full potential was realized as it underwent a massive overhaul in design and purpose to help in more general ways. By using its unique container like make up, along with its ability to separate and still function, this blade became a very useful and unique weapon. Black XIV is a large sword that equals to about 6 feet in length. It is made out of hard tempered steel making it quite durable (Can be destroyed by S rank elemental attacks). Its general ability is that the blade is able to separate into 15 parts which can be operated up to mid-range of the user via mental command. Smoke as well as smoke bombs can be shot/released from Black XIV. Each part is the size of a small triangular box, and its edges are sharp enough to cut through objects; however, the different parts of the blade were modified to aid the user in greater ways.

System Ares -On command the user will release four parts from the main blade. Each part will attach to one of the user’s wrists, or one of the user’s ankles. Essentially they serve as ankle and wrist bracers in basic aesthetics, but their purpose is to aid in close ranged combat. (This is possible as these parts are designed to open up, and close around the limbs. The container like design aids in this process.) In exchange for the users chakra, the blades will release smoke around the user up to mid range in all directions to hide his movements. The smoke behaves much like the chakra sensing rain, in the fact that the smoke emitted in this form is linked to the users senses as the blades are linked to the user. Covering his movements with the smoke can aid in close combat situations. The smoke released is only B rank in power, and can be blown away by an appropriate C rank wind technique; however, the smoke will reform in the next turn until System Ares is deactivated. Since the blades are constantly absorbing the user's chakra.

NOTE: It is worthy to note that the following is not an ability outside of its normal functions, but due to the actual form, the user has a certain benefit. Since the user can control the separated blades mentally, should the user become paralyzed/immobilized, the user can simply use his ability to mentally control the movement of the blades in order to move his body despite being immobilized. While doing so, the user can perform non-elemental taijutsu involving the legs and arms by using this ability while under the effects of immobilization.

System Athena-When Athena is activated, the user will summon up to 8 parts of Black XIV that will be used for defensive, or supplementary purposes. When System Athena is they passively erect multiple barriers. The eight Black XIV parts will hover around the user and a 1 meter pink cuboid barrier will be erected around each blade. At the cost of a move, he can use these cubed barriers to defend himself and can also maneuver them up to mid-range. Moreover, the user may also opt to use these barriers as a platform to escape hazardous terrain, or gain an advantage over the enemy. (The user is capable of standing on the barrier.) 1 barrier protects against a D rank technique. Two barriers protect against a C rank technique. 4 protects against B rank technique, and 8 protect against an A rank technique. Since the user is consistently fueling these parts with chakra, the barriers will be erected once again should they be destroyed, albeit after 1 turn. This ability remains active for 3 turns. System Athena can be activated 3 times.

System Hades-System Hades-During critical moments, or deteriorating situations the user can use this ability to take the enemy along with him. The blade parts have a self destruct function, and the user only needs at least four parts the use the self destruct sequence. On command four blades will self destruct and generate a powerful explosion that extends to short range. (Equal to an A rank ninjutsu based attack). Using system Hades costs a move.

Restrictions/Notes:
-Can only have one system active at any time.
-Activating each system costs a move.
-Must master Fuinjutsu
-Can only be used by Smoke users
-Ability to separate only extends to Mid range.
-Can only be taught by Omega




Learned here [ ] Update here[ ]

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from thering than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ringcan generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.


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Example of using shields and weapons

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Omega

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Doton/Earth Release
Originals
2. [FONT=&quot](Doton: Gaia ) – Earth Release: Gaia[/FONT]
[FONT=&quot]Rank: S[/FONT]
[FONT=&quot]Type: Attack/Defense[/FONT]
[FONT=&quot]Range: Short - Long (Made short range-long range reach)[/FONT]
[FONT=&quot]Chakra cost: 40 [/FONT]
[FONT=&quot]Damage Points: 80[/FONT]
[FONT=&quot]Description: This jutsu represents a mastery over Earth and takes great skill to learn. The user will perform the Snake handseal and slam their hands on the ground causing a Massive Earthen being to rise. The Earthen construct is made in the form of a beautiful, nimble yet strong, female warrior with three faces all with different emotions. An expressionless face in the front, a face full of sadness on the left, another face full of anger and hate on the right. She has 6 arms and each arm contains a Large Earthen axe that she uses to attack the enemy in all ranges. Having multiple limbs makes the Earthen being more destructive and versatile in battle. Despite being created in large size as she is about two heads (relative to the Golemn head size) taller than the Great Earthen Golemn in height, she is able to strike and move fairly fast as she is smaller in mass being about 2/3 of its width. Only masters of Earth can perform this technique successfully. When the user is not controlling the creature with their chakra it merely becomes a statue as an earthen construct unable to move. To control it, the user must be in contact with it and spending chakra, therefore not being able to use other elements at the same time.[/FONT]

[FONT=&quot]-Must have mastered Earth[/FONT]
[FONT=&quot]-Must be taught by Omega[/FONT]
[FONT=&quot]-Can only be used twice and has a 2 turn cooldown period between use[/FONT]
Taught to: Noni, Teno, FeeLPaiN

Others

(Doton: Rōzugāden) - Earth Style: Rose Garden
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-15)
Description: The user makes a quick sequence of five handseals, Horse → Tiger → Dragon → Bird → Serpent, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the Serpent handseal he slams both of his hands on the ground thus releasing the gathered doton chakra in a burst. The enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction of the battlefield. By doing this the user will cause gigantic roses and spike branches made from silicate minerals found in the earth crust to rise, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, thought the user has to use a great amount of chakra to control this mineral, it gains a red-light/green color, making them look like actual roses. These roses and spike branches are created by combining the silicate minerals with dense stones found deep in the ground. These gigantic roses and branches are sharper than blades and denser than Iron itself, having dozens of gigantic spikes stiking out of the core and the branches, vines etc. all covered with razor sharp spikes, which can easily penetrate earthen domes and whatnot. Each of the roses are about 1 to 3 meters in diameters, and as tall as 10 meters with the vines included. Causing the battlefield to be covered in a mayhem of branches and leaves each capable of piercing or tearing through very dense materials, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, thought the user can move freely due to the lack of roses surrounding the user.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: The user can only use this technique once per battle.
♦ Note: The users speed decreases by two ranks, following the speed chart.
♦ Note: The user can't use earth techniques above A-rank the following two turns.
♦ Note: This jutsu counts as two of the users' moves, because of the abnormal amount of chakra needed.
♦ Note: The user cannot participate in close combat for three turns after this jutsu is used, due to the drained and weakend state of the body.

Taught here [ ]
 
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Omega

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Raiton/Lightning Release

My own

3. Raiton: (Misutishizumu Ori) – Lightning Style|Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.

Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used.

Taught to: Teno, Lili Chwan, Osmon, Gecko, Priest, Lucifer

7. (Raiton Jutsu|Tsuyoi Mentsu) – Lightning Release: Mighty Visage
Rank:Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost:50
Damage Points:90 (-50 if used mid range from an opponent, -20 if used long range)
Description: Manipulating a large amount of Raition chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.

Can only be taught by Omega
Only usable 1 time
No lightning above A rank during the turn this is used
No lightning above A rank the next turn this is used
No F-rank jutsu can be used during the turn this is used
Can only use up to two techniques next turn due to chakra exhaustion

Taught to: Penguin, Lucifer, Reserved, 3 open spots

16.(Raiton:Kagayakashii Enkou)- Lightning Arts:Brilliant Halo
Type: Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: The user will create a small halo that hovers over his head. It has been shown that Raiton was capable of becoming so bright that it blinds the enemy. The halo will be so compressed of bright Raiton that it creates a bright light that prevents the enemy from viewing him. This gives the user an advantage to pressure the enemy.

Restrictions/Notes:
-Must be taught by Omega
-Can only be used 2 times
-Requires 1 turn cool down before used again
-Lasts 3 turns or until ended

18. (Raiton:Ikatsui Enkou)- Lightning Arts:Grim Halo
Type: Offensive/Defensive
Rank: Forbidden
Range:Short
Chakra:50
Damage:90 (-20 to the user due to exhaustion, and burns)
Description: The user will create a small Halo above his head. The Halo itself starts at a 1 meter radius. The halo itself is located roughly 10 meters above the users head. It will be made with large amounts of Raiton chakra and compressed tightly, and then released after performing 3 hand seals. This release will cause the halo will expand out toward short range while lightning bolts continuously jump from the halo and down to the ground with such a tremendous force that even some debris will be sent flying from the powerful strikes as it continues to expand. Since the user is close to such powerful lightning strikes, he suffers from 1st degree after the performance of such a high risk technique. After the technique, the area around the user is significantly damaged.

Restrictions/Notes
-Must be taught by Omega
-Can only be used 1 time
-No S-Rank or above Raiton for the user's next two turns
-The user attains first degree burns from the technique.

[FONT=&quot]22. (Raiton|Koushoku Ijin) - Lightning Release: Yellow Devil[/FONT]
[FONT=&quot]Type: Offensive/Defensive[/FONT]
[FONT=&quot]Rank:S[/FONT]
[FONT=&quot]Range: Short-Long[/FONT]
[FONT=&quot]Chakra cost:40[/FONT]
[FONT=&quot]Damage points:80[/FONT]
[FONT=&quot]Description: The user will utilize the Raiton element akin to that of The Sixteen Pillar Bind jutsu. The user will slam his hands on the ground and then use Raiton to forcefully create a large faceless, humanoid construct surrounded by a bright electric aura. The construct is the same size as the great earthen golem and has long range reach, but by using the Raiton it gains new abilities. [/FONT]Using the Lightning Blade Leviation jutsu as a reference, the golem is allowed to reform damaged, or separated areas of his body. In the Lightning Blade Levitation jutsu, the user utilizes lightning to create multiple copies of a tangible item, a blade. The golem uses that ability similarly to reform itself by making various copies of the rocks it is comprised of to reform into its original shape if it takes damage. This makes it imperative that the entire golem is destroyed, or else it will simply reform.

Restrictions/Note:
-Can only be taught by Omega
-Cannot use S rank raiton in the same turn this is activated
-Can only be used twice

-The user can only use Raiton elemental jutsu



Taught to me by others

Shooting Stars taught by Loki[ ]

(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.

Taught by Excalibur[ ]

(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.

Note: Can only be taught by Excālibur

Learned Here [ ]
(Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
*Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout

(Raiton : Gurandoraitoningufenikkusu)- Lightning Release : Grand Lightning Phoenix
Type: Attack
Rank: S
Range: Mid- Long
Chakra Cost: 40
Damage Points: 80
Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes, the user upon the explosion can perform one of two hand seals, each creating its own uniqueness for the mini-phoenix. When performing the dragon hand seal, these phoenix's will have the innate ability to turn into unfocused electricity and conduct through solid material/liquid substances. This can mean they can easily phase through earth armors and obstacles to have a clear attack against the opponent, a sort of bypass against the material. This leaves the material channeled through relatively undamaged, making it a unique attack tailor made against the opponent. On contact the phoenix can easily paralyze, burn, and completely numb the opponents body. When performing the Tiger hand seal, the mini-phoenix's become slightly more condensed, and instead of conducting through material, on contact, the material will implode along with the static electricity of the phoenix's (the energy would vapor away after the mini-implosion). This makes the terrain a mine-field against the opponent, and the after math of the jutsu can leave countless tiny craters of static implosions. This will also work on liquid material, and substances relatively small (such as dust). Collectively the mini-phoenix's are S-Ranks, but individually they are the equivalent of regular bolts that are comparable to a static electricity, the more contact the opponent has, the larger the damage. The radius covered upon exploding into mini-phoenix's can reach up to mid range at most, but condensed shorter for the users purpose. Realize however, this can also be detrimental to the user if they are caught within the vicinity of the phoenix's fall.

Note: Has to be taught by Korra
Note: Can only be used twice
Note: One turn cool down before re-use
Note: No lightning S-Rank and above next turn
[ update

Penginsurasshu - Penguin Slash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will channel their raiton chakra into their hand and stretch it outwards, resulting in a flash of light to appear. Once the flash of light dissipates after a quick moment, two human sized penguins made of raiton can be seen on the immediate sides of the opponent. This is done because the raiton penguins travel from the user's location all the way to the opponent via running at average speed. Anything in the middle of the penguins would be stunned for a short while as the user dashes as fast as they can towards the stunned target to perform a numerous amount of slashes with their sword. After performing the combo, the user will channel raiton chakra into their sword once more and thrust it at the opponent and release it upon making contact, resulting in the opponent getting thrown meters away at high speeds with unfocused raiton crackling over their body.

Note: No raiton over S-rank during this turn
Note: Can be used thrice per battle
Note: No kenjutsu over A-rank for the next turn
Note: Can only be taught by Penguin.

(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: These creatures collectively add up to a single S Rank. Therefore, a quarter of these creatures would be equal to B Rank, and half of these creatures would be equal to A Rank.
Note: These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up.
Note: The user cannot use any technique from any element other than Lightning, as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang.
Note: The user cannot use Lightning A rank and above the turn after deactivating the technique
Note:
Can only be used twice per battle
Note: Can only be taught by Hell Autarch

[ ]

 
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FUUTON/WIND RELEASE

My own
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Taught by L [ ]
(Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee

Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.

Restrictions:

-Can only be used 4 times a fight
-Can only be taught by –L-

Taught by Teno [
(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel

Futon kaze hoi-ru : wind style: wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 2 times per match
Note: can’t use any jutsu while inside the wheel.
note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)

Learned here [ ]
 
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Katon/Fire Release
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4. (Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.

Can only be used once per battle
Must be taught by Omega
No S rank fire next two turns.

Taught to: Exaclibur, Andrej, Klad, -L-, Sach, Haku Yuki

Taught to me by others: N/A

Taught here by Andrej[ ]

(Katon:Hitoshirenu Hisaki):Fire release:Hidden Flames
Type:Supplementary
Rank:C
Range:Short
Chakra cost:20
Damage: (15 whenever it's steped on)
Description:The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames.

Taught here by Ryujin [ ]

(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame ExplosionType: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.

By Ryujin [ ]
(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns

Taught by FeeLPaiN [ ]

(Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.
note: each dragon is C-Ranked and the big dragon is A-Ranked
note: the user can make the big dragon three times per battle
note: only FeeLPaiN can teach this jutsu


Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then releases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.

-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest

Taught by Priest [



(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.

~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

Taught by Juha-


(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs a single (Tiger) handseal and spews out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can perform a single hand seal causing the single kunai to explode, releasing a large number of normal sized kunai in the direction in which the large kunai had been heading, The large number of normal sized kunai would then in turn explode on contact releasing a lot of heat as well as a bright light. The light can lead to temporary blindness for the oponent if he sees it.
Note: In case the user does not perform a single hand seal for the large kunai to split, the single large kunai would then simply explode releasing heat and a bright light just like how the normal sized kunai would
Note: The single larged kunai is the same size as the large shuriken used by Toroi
Note: The normal sized kunai spread over an area of 5m when the large one explodes into smaller ones
Note: Can only be taught by Hell Autarch

[ ]


 
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Suiton/Water Release
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Taught

(Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.

Note: Can only be used once
Note: This jutsu takes up two jutsu slots
Note: No other Water-jutsu in the same turn
Note: No Water-jutsu above S rank in the next two turns

[ ]
 
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Ninjutsu

Originals
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Others
Taught here by Andrej [ ]
(Senbon Kusa)-Grass Senbon
Type:Atack
Rank: D
Range:Short-Mid
Chakra:10
Damage:20
Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent.
~Note:Can be only used on terrains with short grass.

(Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity
Type: Supplamentary
Rank:A
Range:Short
Chakra:30
Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc ))
Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage.

Note: Last 3 turns
Note: Can use a max of 2 times
Note: Cant use this technique for 3 turns after the affects wear off.

[ ]

 
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Smoke Ninjutsu

5. (Shiga-ya) – Cigar Arrow
Rank: B
Type: Attack
Range: Short
Chakra Cost:20
Damage Points: N/A
Description: The user smoking on a cigar will channel his chakra into the smoke and cigar and manipulate the smoke created from the cigar. Using the chakra to move the smoke created from the cigar rather than spitting it out physically. When the enemy is in range the user will shoot out four thin senbon like shapes of smoke at the enemies’ eyes causing them to go temporarily blind as the smoke will cause some minor burning, irritation, as will anything entering one’s eyes will. The senbons being shot at a short distance and coupled with their extremely light weight causing them to travel at great speeds makes it difficult to react to.

Can only be taught by Omega
Only usable by Smoke Users
Must have Cigar/Pipe in bio
Usable 4 times

6.(Kuro Kumo Genie) – Dark Cloud Genie
Rank: A
Type: Attack/Supplementary
Range: Short-long
Chakra Cost:30 (-20 per turn)
Damage Points:60
Description: Manipulating a large amount of smoke the user will create a giant humanoid King from their wrist launcher much like the smoke dragon techniques. The intangibility of smoke allows the Dark Cloud Genie to attack forming up to four arms reaching long range out of its body comprised of smoke. The Dark Cloud Genie using his limbs and body can easily act as a smoke screen or suffocate the enemy. This jutsu works well against close combat taijutsu/kenjutsu fighters because its gaseous state is barely effected by attacks meant to deal physical damage much like the smoke dragon jutsu.

Can only be taught by Omega
Only usable by Smoke Users
Usable 3 times
Lasts on the field for 3 turns

8.(Kuro Doragon Tama)-Dark Dragon Sphere
Rank:S
Type: Attack
Range:mid-long
Chakra Cost:40
Damage Points:80
Description: The user of this jutsu will create two Dragons of smoke to approach the enemy from the side and then they will collide wrapping around the enemy in a spiraling motion forming a spinning sphere of smoke with a 5 meter radius. The smoke moves rapidly in its spherical form to bind the enemy's movements and eventually suffocate them, but to add to the power of this smoke ninjutsu the user will have manipulated explosive tags to travel within the smoke hidden from plain sight as they detonate destroying everything within the smoke sphere in an explosion.

Must be taught by Omega
Can only be used once
No S rank smoke ninjutsu next turn
Only usable by smoke users

11. Deddo Taiiki | Dead Zone
Type: Attack/Defense
Rank:S
Range: Short-Long
Chakra:40 (-15 per turn)
Damage: N/A
Description: The user will channel their smoke deep into the pores of the earth by slamming their hands on the ground. Once it is channeled then it will seep out of the earth almost like a dense fog that rises up to the lower body of the enemy and user. The eerie fog envelops the entire battlefield up to the human waist, but this is not its true purpose. Ghost like skeletons swarm the enemy at the users command. These skeletons will also move to defend the user when the enemy attacks by colliding with the attack sent toward the user. Smoke ninjutsu is only the manipulation of smoke through basic chakra and it is weak against all basic elements. Raiton pierces through it, Fire overpowers it, water makes it unusable, wind blows it away, and earth can simply move through it. The skeletons are only able to completely defend from B rank elemental jutsu and A rank non-elemental techniques by swarming it. As with most smoke jutsu its intangibility makes it immune to physical CQC. The only offensive power the skeletons have is blinding the enemy at the users command by surrounding him with numbers. The skeletons regenerate after every turn meaning their effects can be used once per turn.

Restrictions
-Can only be used by smoke bios
-Must be taught by Omega
-Can only be used once
-Dead Zone is only active for 3 turns.
-No S rank smoke ninjutsu can be activated while Deadzone is active
-No S Rank or above Smoke Ninjutsu on the turn this is deactivated
-Skeletons won't regenerate if destroyed completely

12. (Kuroi Gia)-Black Gear
Type: Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will release smoke from his wrist launchers and manipulate it into spherical spinning cloud of smoke around their hands. Within the smoke the user will have released multiple small shuriken from their hand. The shuriken will move through the smoke, though this would be unknown to the enemy. As the smoke and shuriken are rotating around the users fist the user will then punch the enemy and the spinning shuriken slice the enemy once contact is made.
 
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Reverse Blade Arts
Taught by Teno [ ]

(Sakashima Yaiba:Enko hagane) Reverse Blade Style: Arc Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in their dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent harshly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents ribcage to do damage)

Note: Can use max of 3 times
Note: Requires a break of at least 2 turns.
Note: This technique can break up to B rank Kenjutsu techniques that are not chakra enhanced

(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn

Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn

(Sakashima Yaiba: Tsuppari Hyaku seken) Reverse Blade Style: Thrust Of A Hundred Worlds
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:80
Description: This technique is one of the stronger techniques of the reverse blade style. The user will take a stance where their feet are spread slightly apart holding their sword with both hands with the tip of the sword facing outwards. The user will then apply massive earth chakra throughout their whole body, to the point where their earth chakra is so immense and powerful you could see their physical chakra resonating out of their body to where it would cause a very small crater in the ground right below the users feet to signify the major pressure and immense chakra thats being used. Once the enemy has entered into short range, the user will channel the aforementioned earth chakra to the broad side of his sword before swinging it, dealing massive damage on contact. This strike is of sufficient power to break armors of equal power and cause bone breaking injuries, sending the target flying out of short range.

Note: Can be done twice
Note: Must wait two turns before using again
Note: Cant use a RBS technique above A rank in the next turn
 
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Genjutsu

My own yay!

10. (Genjutsu:Helios)-Illusionary Arts|Helios
Type: Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage: 60
Description: The user will perform the snake handseal and cast an illusion upon the opponent. The enemy will then see a screeching eagle fly by which triggers the genjutsu. Immediately after seeing the soaring eagle the enemy will see a ray of light that descends from the sky and entraps the enemy within a 2 meter radius of what looks to be a hollow cylindrical and condensed beam of light. Since the light only blocks the enemy from seeing what is on the outside he can see the small area he is enclosed in. Because the illusion creates a condensed beam, the enemy believes in its physical properties and feels the condensed beam exert its pressure as it shrinks. This shrinking can be noted by the enemy seeing the enclosed space get smaller. They would have limited movements as they believe they are trapped within the area of the hollow beam. As the beam continues to shrink the enemy will pass out from the mental stress due to the intense pain as they experience unimaginable pressure from all around them.

Restrictions
-Must be taught by Omega
-Can only be used 2 times.
-No Genjutsu above B rank next turn

13. (Genjutsu|Sara's Songu)-Ilussionary Arts: Sara's Song
Type:
Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: To those close to Ragna it is no secret that he has had a troubled life. This jutsu was dedicated to his lost sister, so that others might feel his pain. The enemy will suddenly see a young girl appear above the user holding a golden balance. She will begin singing a song in a strange language signifying the different parts of the genjutsu.

Verse One Confinement: Upon activation of the genjutsu this verse takes effect. Sara's hands become entrapped in shackles. The balance behind her rises on the left side and lowers on the right. The enemy's hands, in turn, began to twist and contort as they become misconfigured causing tremendous pain and rendering the enemy unable to use handseals as long as the genjutsu is active. The balance becomes even again.

Verse Two Fate: In the next turn Sara’s eyes are wrapped in bandages as she begins to cry. In the enemy’s view the world starts spinning uncontrollably causing everything around him to become blurred and thus give him a sense of vertigo/disorientation. This makes it nearly impossible to make any precise moves. The balance becomes even once again.

Verse Three Atonement: In the third and final turn the song gets louder again (just for effect you would still be able to hear the user.) As the song gets louder the world stops spinning and the next thing he will see is Sara cradling him as he views his own headless body collapsing to the ground. The enemy will then pass out from shock. Ending the genjutsu.

Restrictions:
-Can only be used once
-Each Verse takes effect after 1 turn.
-No genjutsu above B rank for 3 turns.
-No A rank or above genjutsu in the same turn
-Can only be taught by Omega
-Must be learned through RP with Ragna


Other peoples. >_>
Learned here [ ]-Almost forgot this. LMAO

(Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
Type: Attack
Rank: C Rank
Range: Close
Chakra: 15
Damage: 30
Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
Note: Can only be used after being knocked down
Note: Can only be taught by Gecko
Note: Can only be used 3 times

[ ]
(Genjutsu: Spasticity) - Illusion Technique: Spasticity
Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn

Learned here [ ]
(Genjutsu: Howaitotatchi) - Illusionary Technique: The White Touch
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.
Note: Usable 5 times a match
Note: must be taught by Blake Belladonna

Learned here
(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
Note: Usable 4 times a match
Note: Must be taught Blake Belladonna

(Magen: Shōten no Yugami) - Demonic Illusion: Focus Distortion
Type: Supplmentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: This genjutsu slowly robs the victim of their ability to visually focus on the surrounding environment, effectively disrupting their ability to properly react to their opponents. This technique initially manifests itself as a slight blurriness around moving objects even the targets own body, that eventually escalates to the inability to focus on any visual target whatsoever or around objects. As the effect is not instantaneous, are more likely to believe the effects of the illusion as reality. Due to the perceived visual blur, victims of this technique often demonstrate decreased accuracy and reaction time, which can put an individual at a significant disadvantage. It's similar to what Sasuke went through, when he overused his mangenkyō sharingan to the extent of extreme distorted vision.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used trice per battle.
♦ Note: The user cannot perform any type of Genjutsu the next turn.

Learned Here [ ]

(Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light emanating from the sword as it's drawn from the holster, temporarily blinding the opponent. Shortly after being blinded, the opponent will feel a sharp pain in their chest from believing they were stabbed in the back into the chest inside the illusion from the sword the opponent seen the user unsheathe from his holster earlier. Once the opponent is stabbed through the chest, the blinding light will dim down only to reveal that the user is no longer in his initial spot but the one holding the sword that stabbed opponent from the back. In reality the opponent is unable to move and receives mental damage once stabbed in the genjutsu, causing mental pain and giving the user an opening to attack.
Note: Can Use Thrice
Note: Must carry a holster with a sword in it
[ ]


(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

[ ]
 
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GREEN LACEWING

(This was approved last year. I just forgot about it. LMAO)

GREEN LACEWING

Summoning Animal: Aoao Re-suhane | Green Lacewing

Scroll Owner: Omega
Other Users who have signed contract: N/A
Summoning Boss if existing: Gabriel
Other Summoning Animals tied to contract: N/A
Description and Background: The green lacewing is a new discovered species of insect and is well known for its delicate super thin transparent wings. They have gold eyes and a light green body. The wings themselves are about the size of their own body. They typically have green veins going throughout the wings. Lacewings are capable of fast agile movements allowing them to dodge most attacks or pursuers though their physical defense and strength is lacking. They have excellent hearing capabilities capable of picking up a bat's sonar signal; this allows them to be better at defending/evading sneak attacks, or even locating an enemy. Of course they are all capable of flight. The lacewings reside in mirage mountain.Lacewings can either have water, wind or lightning affinities.


Link to approval: [x]
9. (Kuchiyose : Aoao Re-suhane -Gabriel) –Summoning: Green LaceWing-Gabriel
Rank: S
Type: Summoning
Range: Short
Chakra cost: 40
Damage points:N/A
Description: The user will perform necessary handseals after smearing blood on their palm. then slam their hand on the ground summoning the Green Lacewing Boss Gabriel. Gabriel is the summoning boss of the lacewings and one of the larger ones. He is about the size of a bus and can carry up to two people on his back. He has a scar on his left eye and his wings are as large as his body. He often has constructive criticism and sarcastic remarks for his partner. He has strong sense of hearing and is capable of flight. He possesses agile and fast maneuvers when in the air. Gabriel is capable of using any wind jutsu the user knows up to S rank without handseals through the use of his wings or mouth. Gabriel can resist against B rank and below physical attacks.
Remains active for 4 turns after he is summoned.

-Can only be summoned once
-Must have signed Green Lacewing contract
-Can speak with user and others
-Gabriel Summon must be taught by Omega5
 
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My own
[N/A]

(This is a mix between two natures but i decided to put it in this section
Suction Tubes Taught to me by Noni [

(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes

Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.

Note: Can only be used three times
Note: Requires Wind to be up to A-Rank
Note: Requires Earth to be up to A-Rank
Note: Counts as two moves in the three jutsu move slot

Taught by Teno
(Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension DoorType:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 5Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash with great speed towards the opponent delivering a fatal horizontal slash towards their opponents Mid Section with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed Increasing their speed , though still trackable to the nake eye The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze Though it would still be a delay in the opponents reaction (Around a second, enough time to properly counter) . This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigue and the wind/lightning combo
Note: Only usable once
Note: No Lightning or Wind Jutsu in the same turn
Note: No lightning / wind jutsu above A rank for the next two turns
Note: Must have trained in kenjutsu to use this technique

Doton/Fuuton: Chika kaze kaze) Earth/Wind Style: Underground Air Grave
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage: 90 (-40 to user)
Description: A very advance jutsu utilizing both wind and earth in conjunction. The user will channel massive amounts of chakra into their hand on a massive degree while slamming their hands on the ground. With precise chakra the user will crush the earth below the surface, not being noticible to the naked eye that the ground below was just crushed to rubble and stone 10 meters deep and 8 meters wide. The surface of the earth will become very weak but still elgible to hold the weight of several humans. The user will then do 2 handseals causing a massive tornado underground to form, causing the remaining earth (The surface) below the opponent to collapse, while sucking them in at the same time. The tornado has very little cutting capacity (though some but not lethal) the real damage comes from all the stones and rubble spinning inside the tornado doing major blunt and slicing damage to the opponent while the tornado spins violently. This jutsu causes a strain on the user body due to him channeling mass earth chakra to crush the earth below the opponent to stones and rubble thus causing fatigue.

Note: Can be used once
Note: Use 2 move slots
Note: Cant use Earth Or Wind In the next turn
Note: Cant use any jutsu above A rank in the next 2 turns

[ ]
 
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My Own [n/a]
------------------------------
Learned here

Desusutorōku no Sutoraiku |Strike of Deathstroke
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will start of by striking the opponent with a diagonaldownwards cut with a sword then do an upwards diagonal strike the same waythrowing the sword into the air. The user will then throw 4 kunai at theopponent hitting him in the chest. The user will then do a back flip into theair kicking the sword at the opponent which then will strike them. The userwill the release a barrage of ninja tools (shurikens, kunais, senbons) at theopponent.
Note: Can only be taught by Korra
Note: Usable 4 times a match

(Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword(s), increasing the cutting potency of the blade(s), causing it to glow blue. The user will then leap towards the opponent extending the blade(s) while spinning yourself, causing your body to take a saw type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. This technique travels up to 10 meters while being very fast when traveling

Note: Can use twice
Note: Cant use back to back
Note: Needs 2 swords to use
Note: No kenjutsu for two turns afterwards
learned here[ ]


----------------------------------------------------------
Gen/Kenjutsu series. (Trying to create some gen/ken so I thought I would seperate it from normal gen techs.)

16.
(Genjutsu/Kenjutsu|:Houshoku ) - Illusionary Arts/Sword Arts:Gula
Rank: B-A
Type: Defensive/Supplementary
Range: Short-Mid
Chakra cost:20-30
Damage points:N/A
Description: This attack is a kenjutsu developed by religious monks who refused to stain their swords with the enemy's blood. This attack is meant to purify the enemy of their gluttony, the sin of over indulgence and consumption. In this world the punishment for consumption is death by consumption. The user's blade will glow purple, and then the user will perform a slash aimed at one of the users limbs, or a weapon. Whichever limb/weapon was targeted will appear to grow numerous mouths that begin to completely "eat" the object so that it eventually consumes itself into nothingness. Because the enemy believes the targeted area to be completely consumed he will be unable to utilize that said area. (i.e if the user targets the enemy's left leg he would lose balance if he tried to move as he truly believes his leg had disappeared.). If the user possess at least two swords the user may target two limbs, objects of the enemy at once to succumb to the effects of the genjutsu. This application is A rank.

Restrictions/Notes
-must be taught by Omega
-Can only be used 4 times
-The enemy will feel no pain, but rather only see the consumed object disappear
-A rank application can only be used thrice


21. (Genjutsu/Kenjutsu|Tanran) - Illusionary Arts/Sword Arts:Avarice
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra cost:40
Damage points:60 (-20 to the enemy per turn)
Description: This attack is a kenjutsu that was originally developed by religious monks who refused to stain their swords with the enemy's blood, and later modified. This attack is meant to purify the enemy of their greed, the sin of intense desire for material gain. As punishment the user will give unto the selfish desires of the heart and allow the enemy to be bound by his own greed. The user's blade will glow yellow at which point the genjutsu is triggered. The user will then channel chakra into his blade to augment a powerful thrust to skewer the enemy. The genjutsu that was triggered would be an A rank gen in which everything that the enemy comes into contact with, or is already in contact with, will turn into a hot, heavy, pseudo liquid gold. This includes the enemy's clothing/armor. The golden items cause the enemy to believe he has low level burns which are not enough to break him out of the genjutsu, and they become extremely heavy which makes it difficult for him to move around. If the enemy tries to handle objects (such as kunai, shuriken, swords etc) then he will see the objects transform into the searing gold and lose his ability to handle them unless he gets burned. Because he also believes these objects to be extremely heavy he will lose his ability to handle them naturally should he decide to deal with the pain. All in all, the burning gold, and the heaviness of it in the enemy's mind make it hard for him to maneuver in reality. If the enemy were to touch the user, then he would see the user turn into liquid gold as well (and thus take on its effects.) ; however, that is only in the enemy’s mind as the user is not affected by his own illusion. Bound by the weight of his worldly passions, and seared by his wealth the enemy will be cleansed of his greed.

Restrictions/Notes:
-must be taught by Omega
-Can only be used 2 times
-No A rank or above genjutsu for two turns
-Costs two move slots
-No S rank kenjutsu next turn

-------------------------------------------------------------
Taijutsu

(Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this
[ ]

 
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(Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire.

-Can only be used once.
-Lasts four turns once summoned.
-Can release an A-ranked fire blast every other turn which counts towards the user's three moves.

The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
  • The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.

  • Can only be used by members of Konohagakure who embody the Will of Fire.
  • Only usable when defending the village from external threats.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.

  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.

  • Can only be used by members of Konohagakure.
  • Only usable when attacking another village or enemy in accordance to an official mission.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies

(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball

Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes.
Note: Can only be used by Konoha Ninjas
Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.[/SPOILER]

Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A (60 if used offensively)
Description:
All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato.
Note: Usable only by Konohagakure Ninjas
Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move[/SPOILER]

(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre
Type: Attack
Rank: D-A
Range: Short-Mid
Chakra Cost: 10-30
Damage: 20-60
Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.

-Can only be used by members of Konoha
-One tree is equivalent to rank D
-A few trees is equivalent to rank C
-A thin forest is equivalent to rank B
-A large forest is equivalent to rank A

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
Type: Attack
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage: 90
Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.

-Can only be used twice per match
-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts
-Must at least be Sannin rank to use this jutsu

(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight
Type: Offensive/Supplementary
Rank: S-Rank (S-Rank)
Range: Short-Long
Chakra: N/A (40 per stage)
Damage: N/A (80 for the first stage)
Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.
Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously
Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns
Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times
Note: Can only be used by Konoha Ninjas

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 70
Damage: 90 per each enemy on the field (-15 to the user)
Description:
A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.
Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.
Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.
Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.
Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.
Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.

Note: Usable only once per battle
Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.
Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns







 
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SALAMANDERS

14. (Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing two handseals and smearing blood across their summoning tattoo, the user will summon four salamanders collectively known as Cornerstone. Each Salamander is 2 feet in length and is very fast. Their purpose is to aid the one who summons them in close combat situations. They attach themselves to the user’s limbs and upon each strike they shoot out quick darts of poison to paralyze the target area. While the user moves the salamanders quickly scurry across the user’s body to get in position to augment his strikes making them a very useful and dangerous quartet during these situations. Due to this, even if the enemy sufficiently meets the user with equal or greater force he will suffer paralysis if contact is not avoided.

Restrictions/Notes:
-Paralysis lasts one turn-Must sign salamander contract
-Poison darts only travel short range
-Can only be summoned once
-Lasts 4 turns
-Must be taught by Omega5

15. (Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Amethyst is a light purple salamander that is extremely poisonous. While it is about the same length and height as Ibuse, it Is more slender and mobile. Amethyst secretes a deadly liquid toxin which gives her the purple appearance. If Amethyst is summoned in water (or comes in contact with a water source) she has the capability of contaminating the water source up to mid range. Thus any suiton based attacks will carry her toxic properties. Likewise the area underneath Amethyst becomes a pool of toxic liquid spanning up to short range around her. Amethyst can control the secretion which allows the user to stand on top of the creature without being harmed by her abilities. Simply coming into contact with this creature, or her poison, will result in paralysis after one turn as the toxin spreads in the body. Amethyst can withstand up to one A rank physical attack, and can withstand B rank elemental attacks. Outside of her abilities Amethyst possess the natural abilities of most ordinary salamanders such as digging underground, and swimming.

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega
-Paralysis lasts 1 turn
-Amethyst is active for 4 turns
-Contaiminating water source costs 1 turn

19. (Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user slams their hand on the ground and summons an 80 meter long salamander who remains hidden 20 meters underground for much of the time. Onyx has a charred, black appearance and prefers to sleep above all else. Due to the powerful heat emitted from its body, it always lived underground in order to keep his ability contained. Onyx never completely rises out of the ground, and is the laziest, albeit most dangerous of the salamanders. Onyx is special in the fact that he passively generates so much heat from his skin that he actually melts the ground of the battlefield. (Water sources will be evaporated) and creates a hazardous field of molten rock. However, due to his high resistance to heat, the molten terrain poses no threat to him. Due to the heat emitted by Onyx, the ground becomes extremely soft and super heated, causing it to swallow/combust everything on top of it. This is a natural effect, and will only end if the salamander is destroyed, or exits the battlefield. Due to the ground becoming molten rock, it is impossible to use it as a source to complete earth jutsu due to its changed structure. It is worthy to note that if the user does not have a way to escape hazardous terrain then he will be destroyed as well. Being extremely a salamander, Onyx has high resistance to fire techniques.Specifically, Onyx is immune to S rank and below Katon. It is also physically strong, resisting up to A rank physical attacks. Like Ibuse, it can withstand being under the effects of earth techniques up to A rank. Although it never comes out from underground completely it has a few attacks. If for whatever reason, the enemy finds a way to stay on the surface, Onyx, once per turn, and at the cost of a move, will be able to attack the enemy with its 20 meter tail. The tail will be covered in the molten rock, and will deal S rank physical damage. (The heat emitted from Onyx is equal to that of an S rank Katon jutsu.) NOTE: The molten rock can be cooled down by an appropriate suiton based jutsu temporarily, but it will only return to its molten state during the next turn if Onyx remains active.

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega
-Active for 4 turns

20. (Kuchiyose no Jutsu: Ruby and Beryl) - Summoning Technique: Diamond and Pearl
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws blood then claps their hands to summon Diamond and Pearl. They are sister salamanders said to be the sword and shield of the Salamander summons, and are very useful despite their small size. They both share some basic traits, such as immunity to A rank and below fire. Furthermore, they are both able to expel a rushing, poisonous gas cloud, similar to Ibuse, that can reach up to mid range. This act costs a move for each salamander who performs the jutsu, and the gas cloud is B rank for each salamander.

Diamond: Diamond, is a bright, almost glimmering, colored salamander known for being the more well behaved of the two sisters and sits upon the shoulder of the user when summoned. She is offensive oriented and is capable of using any Katon jutsu that the user knows up to S rank without the need to use handseals, also at the cost of a move.

Pearl: Pearl is the more energetic, yet support minded of the two Salamanders. When summoned, she rests on the shoulder of the user and is a little different from most salamanders. Pearl carries a wind affinity, and can channel wind chakra up to A rank which suits her supportive role. Once per turn at the cost of a move, Pearl can boost the power of Katon based techniques one rank (per the normal rules) by adding her wind chakra to the techniques. This is exclusive to Katon based techniques due to her familiarity with the element. Ex: If D rank fire is used, Pearl can use D rank wind to boost this to a C rank fire based technique. If S rank is used, A rank wind can make the fire a high S rank technique.)

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega
-Active for 4 turns
 
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Techniques

1. (Togiretogire Zenreijutsu: Nuru Sa-buru) | Shattered Soul Arts: Null Saber
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will channel his chakra into the special blade Hollow and separate all sections of the blade while keeping them in line. Each segment will be three inches apart from the other. By the users will, all of the segments will begin to rotate in place rapidly and violently to the point that dangerous shock waves capable of carving through solid objects will be emitted in about a foot radius from the actual rotating segments imbued with the user's chakra; moreover, the rotations are so fast that the blade generates a sound similar to that of a fast moving turbine. Once this is complete, the user will then slash the enemy with the rotating blade resulting in severe damage if unhindered. As with all of the Shattered Soul techniques, a layer of condensed basic chakra is placed around the segmented blades to contend with elemental jutsu of the same rank.

Restrictions/Notes
-Can only be taught by Omega
-Must be of Fragmented Soul rank or higher
-Can be used 3 times

2. (Togiretogire Zenreijutsu|Boketsu Gosunkugi)-Shattered Soul Arts: Grave Spike
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A basic technique in which the user will coat a single segment of Hollow with condensed chakra, and then release it into the ground. The user will guide it toward the enemy at which point it will shoot out of the ground and skewer the enemy.

Restrictions/Note:
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.

3. (Togiretogire Zenreijutsu| Dyuaru Serei)-Shattered Soul Arts: Dual Spirit
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will channel his chakra into Hollow and coat it with condensed basic chakra, before separating it into two pieces, for attack and defense, that will seemingly float freely on their own although the user is in control. Because of Hollow's abilities, these blades can move up to mid range to reach opponents; moreover, each blade can be used to perform non elemental kenjutsu based techniques as well as techniques that fall under the Shattered Soul Arts ( A rank and below for both) The user himself is only able to perform non elemental taijutsu and kenjutsu while this is active.

Restrictions/Notes
-Can be used twice
-Lasts four turns.
-Can only be taught by Omega
-Can only be those of Zero Soul rank
-No S rank kenjutsu, Shattered Soul Techniques after deactivated

4.) [FONT=&quot](Togiretogire Zenreijutsu|3D Togiretogire Seki)-Shattered Soul Arts: 3D Spastic Gate
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will utilize the various parts of Hollow XIV to perform a feat unknown to basic kenjutsu. The user will perform a slash in 3 dimensions. In basic kenjutsu, a simple slash is fairly 2 dimensional, and it will only target a relatively limited area. If a blade could slash an entire 3 dimensional area (with a single strike), it would be very devastating. The user will form an area of attack that would resemble a cylinder. The height of the cylinder would be 3 meters from the hilt, and its diameter would also be 3 meters. To form this cylindrical blade, the user will eject all parts of Hollow XIV. The base part would rotate around the "center of the blade at a 1.5 meter radius, and the top most part will do the same. The remaining parts of the blade will move in fast, random patterns that slash outward and inward within the limited space of 3 meters. Due to these movements, anything within the cylindrical space is subject to numerous slash attacks thus a sword that can cut into 3 dimensions is created. Using the properties of this new blade, basic kenjutsu attacks are boosted tremendously. All basic kenjutsu involving this blade are one rank higher, and carry the properties of this blade. Like all Shattered Soul techniques the blade parts are coated with a condensed layer of basic chakra. So any kenjutsu attacks performed with this blade can contend with elemental jutsu of their rank. [/FONT]

Restrictions/Note:
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use
Can only perform A rank and below kenjutsu
Can only be used twice.
Using shattered Soul techniques will deactivate the technique
Lasts 3 turns or until deactivated

5.)(Togiretogire Zenreijutsu|Zenrei Sa-fin)-Shattered Soul Arts: Soul Surfing
Type: Attack/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used to attack)
Description: This is a useful technique made to evade and/or counter an enemy technique. 7 blade parts of Hollow XIV will quickly detach and scoop under the feet of the user after being imbued with chakra. Using the flat side of the blade parts like a flying skateboard, the user will be able to perform a quick and brief dash in any direction mid range from his original position to escape danger. If the user wishes, he can choose to use this to close in on the enemy and perform a basic slash with the 8 remaining parts that are attached to the main blade. User moves at 1.5x speed their base while on the 'board' (cannot be stacked with other speed boosts).

[FONT=&quot]Restrictions/Note:
Can only be used 4x
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.
Hollow XIV must have at least 10 parts to use.

6.) (Togiretogire Zenreijutsu|Kuro Enbu)-Shattered Soul Arts: Dark Waltz
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra:40
Damage:80
Description: One of the ultimate techniques of the Shattered Soul Arts. The user will quickly hold the blade in reverse grip and leap in any desired direction while spinning clockwise to perform a leaping spinning slash. During this spinning slash, the blade parts (starting at the top) will be layered in condensed basic chakra, and ejected from the blade. The blade parts will then circle around the user counterclockwise and make its way back to the main blade while the remaining 14 blade parts will follow the same pattern in quick succession so that the first blade that was ejected will now be at the base of Hollow XIV as it is quickly reformed by the end of the strike. Since the blades essentially spiral around the user attacks outward in all directions while simultaneously defending himself. The circumference of this attack encompasses five meters.

Restrictions/Note:
Must be taught by Omega
Can only be used twice
Must be at Zero Soul rank or higher to use.
No Shattered Soul Arts above A rank during this or next turn[/FONT]
 
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Techniques
1). (Ozuzon: Ozon Sougou)|Ozone Release: Basic Technique
Type: Attack
Rank: C-S
Range: Short-Mid
Chakra: 15-40
Damage: 30-80
Description: This is a basic technique of the Ozone release in which the user will manipulate the ozone element in a variety of ways through the use of two handseals. The user is capable of emitting blasts, waves, or gas clouds via limb movement or from the mouth; moreover, the user can "manifest" gas clouds anywhere up to mid range to cause the opponent to succumb to the harmful effects of ozone. Exposure to Ozone can cause respiratory failure, eye irritation, and can possibly mask smell due to its potent odor. These damaging effects vary depending on how strong the user wishes to make the attack. It is also worthy to note that the user must be careful not to manipulate ozone in such a way that they inhale it; only those with abilities (such as smoke users) to remain unhindered by harmful gas effects can avoid damaging effects. The below effects will cease immediately once the user/opponent is no longer within the short-range of the gas or once it is countered/dispersed.

Effects of Ozone Levels:
C rank-The enemy will experience some slight eye irritation that will result in increased blinking or discomfort. Light coughing will occur when inhaled. Although this level of ozone is not particularly lethal and serves as more of a distraction, prolonged exposure will eventually lead to organ failure if left unhindered. After 6 turns the enemy will faint.

B rank-The enemy will experience a greater degree of discomfort with minor irritation to the eyes and rapid heart beating. Breathing will become slightly more difficult (heavier), and the enemy will faint after prolonged exposure. (5 turns)

A rank-The enemy will experience irregular breathing, and will feel minor chest pain. Mild eye irritation will occur causing eyes to water and the enemy will faint after exposure to this level of ozone after 4 turns. (Death is 5 turns)

S rank-Breathing becomes strenuous, but not impossible. The enemy will become light headed and their movements will become slightly sluggish as they feel effects that resemble those of mild exhaustion. Blurred vision will ensue due to the severe eye irritation while mild chest pain will occur due to the cardiopulmonary system failing. Heart and lung failure will be imminent if exposed to the ozone for too long and the enemy will eventually faint if left under the effects of an S rank version of this technique for 3 turns. If left exposed after the 3 turns, the enemy risks death (4 turns).

Restrictions/Notes:
Can only be used 5 times
Must be taught by Omega

2) (Ozuzon: Ozon Gousei)|Ozone Release: Ozone Synthesis
Type:Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A
Description: Smoke ninjutsu is closely related to gas type techniques to the point that gas based elements can still be used while the user is utilizing the body of smoke technique. Capitalizing on this relation the user will seek to convert his smoke ninjutsu so that it gains the properties of Ozone. Before utilizing a smoke ninjutsu, the user will perform an extra hand seal and convert it into an Ozone based technique. Moreover, the user can also utilize this jutsu to convert sources of smoke into Ozone gas that can be used for other techniques of the Ozone release.

Restrictions/Notes:
-Must be taught by Omega
-Can only be used 5 times

3.) (Ozuzon: Akumu Suihou)|Ozone Release: Nightmare Bubble
Type:Attack
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will manipulate the air around the enemy to form a light blue Ozone "bubble", or sphere, that entraps enemy (via two handseals). When forming, the ozone gas will suddenly rush from the bottom of the enemy and quickly form a large sphere with a sinister grimace. The bubble then contains the enemy for the remainder of the duration of the technique. Needless to say, breathing in any amount of the concentrated gas will begin to incapacitate the enemy. In addition to its basic effects, the gas bubble are extremely flammable, and will ignite if fire based elements make contact with it. To make this technique even more deadly, the technique is given sentience much like the stone golem, or the water beast. If an enemy tries to escape the bubble, it will move along with the enemies attempting to escape its area of effect almost like a homing device, to keep the enemy at its center.

Restrictions/Notes:
Can only be used 3 times
Lasts 4 turns and then dissipates.
Can only be taught by Omega
The user can target up to 2 enemies, although strength will be divided.

4) (Ozuzon: Zen-Yabun Tekidan)|Ozone Release: Goodnight Grenade
Type:Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will raise his hand outward as he creates numerous small light blue particles of highly concentrated and compressed Ozone within a given range around a target standing up to mid range from the user. The particles are light blue in color and are visible to the naked eye. After the particles are formed, the user will then clench his fist causing the built pressure to be released into an explosion of Ozone gas clouds that if inhaled will begin to incapacitate the enemy. The radius of this explosion is 5 meters around the enemy (including above), and if the user gets caught in the explosion, he will succumb to the effects of inhaling ozone as well should he not avoid the attack.

Restrictions/Notes:
-Can be used 3 times
-Can only be taught by Omega
-The ozone must be created at least three meters away from the opponent
 
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