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<p>[QUOTE="Omega, post: 19592361, member: 196821"]</p><p><strong><u><span style="font-size: 18px"><span style="color: #ee82ee">SALAMANDERS</span></span></u></strong></p><p><strong><u></u></strong></p><p><strong><u></u></strong>14. (Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing two handseals and smearing blood across their summoning tattoo, the user will summon four salamanders collectively known as Cornerstone. Each Salamander is 2 feet in length and is very fast. Their purpose is to aid the one who summons them in close combat situations. They attach themselves to the user’s limbs and upon each strike they shoot out quick darts of poison to paralyze the target area. While the user moves the salamanders quickly scurry across the user’s body to get in position to augment his strikes making them a very useful and dangerous quartet during these situations. Due to this, even if the enemy sufficiently meets the user with equal or greater force he will suffer paralysis if contact is not avoided.</p><p></p><p>Restrictions/Notes:</p><p>-Paralysis lasts one turn-Must sign salamander contract</p><p>-Poison darts only travel short range</p><p>-Can only be summoned once</p><p>-Lasts 4 turns</p><p>-Must be taught by Omega5</p><p></p><p>15. (Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short </p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Amethyst is a light purple salamander that is extremely poisonous. While it is about the same length and height as Ibuse, it Is more slender and mobile. Amethyst secretes a deadly liquid toxin which gives her the purple appearance. If Amethyst is summoned in water (or comes in contact with a water source) she has the capability of contaminating the water source up to mid range. Thus any suiton based attacks will carry her toxic properties. Likewise the area underneath Amethyst becomes a pool of toxic liquid spanning up to short range around her. Amethyst can control the secretion which allows the user to stand on top of the creature without being harmed by her abilities. Simply coming into contact with this creature, or her poison, will result in paralysis after one turn as the toxin spreads in the body. Amethyst can withstand up to one A rank physical attack, and can withstand B rank elemental attacks. Outside of her abilities Amethyst possess the natural abilities of most ordinary salamanders such as digging underground, and swimming.</p><p></p><p>Restrictions/Notes</p><p>-Must sign Salamander contract</p><p>-Can only be summoned once</p><p>-Can only be taught by Omega</p><p>-Paralysis lasts 1 turn</p><p>-Amethyst is active for 4 turns</p><p>-Contaiminating water source costs 1 turn</p><p></p><p>19. (Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user slams their hand on the ground and summons an 80 meter long salamander who remains hidden 20 meters underground for much of the time. Onyx has a charred, black appearance and prefers to sleep above all else. Due to the powerful heat emitted from its body, it always lived underground in order to keep his ability contained. Onyx never completely rises out of the ground, and is the laziest, albeit most dangerous of the salamanders. Onyx is special in the fact that he passively generates so much heat from his skin that he actually melts the ground of the battlefield. (Water sources will be evaporated) and creates a hazardous field of molten rock. However, due to his high resistance to heat, the molten terrain poses no threat to him. Due to the heat emitted by Onyx, the ground becomes extremely soft and super heated, causing it to swallow/combust everything on top of it. This is a natural effect, and will only end if the salamander is destroyed, or exits the battlefield. Due to the ground becoming molten rock, it is impossible to use it as a source to complete earth jutsu due to its changed structure. It is worthy to note that if the user does not have a way to escape hazardous terrain then he will be destroyed as well. Being extremely a salamander, Onyx has high resistance to fire techniques.Specifically, Onyx is immune to S rank and below Katon. It is also physically strong, resisting up to A rank physical attacks. Like Ibuse, it can withstand being under the effects of earth techniques up to A rank. Although it never comes out from underground completely it has a few attacks. If for whatever reason, the enemy finds a way to stay on the surface, Onyx, once per turn, and at the cost of a move, will be able to attack the enemy with its 20 meter tail. The tail will be covered in the molten rock, and will deal S rank physical damage. (The heat emitted from Onyx is equal to that of an S rank Katon jutsu.) NOTE: The molten rock can be cooled down by an appropriate suiton based jutsu temporarily, but it will only return to its molten state during the next turn if Onyx remains active. </p><p></p><p>Restrictions/Notes</p><p>-Must sign Salamander contract</p><p>-Can only be summoned once</p><p>-Can only be taught by Omega</p><p>-Active for 4 turns</p><p></p><p>20. (Kuchiyose no Jutsu: Ruby and Beryl) - Summoning Technique: Diamond and Pearl</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short </p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description: The user draws blood then claps their hands to summon Diamond and Pearl. They are sister salamanders said to be the sword and shield of the Salamander summons, and are very useful despite their small size. They both share some basic traits, such as immunity to A rank and below fire. Furthermore, they are both able to expel a rushing, poisonous gas cloud, similar to Ibuse, that can reach up to mid range. This act costs a move for each salamander who performs the jutsu, and the gas cloud is B rank for each salamander.</p><p></p><p>Diamond: Diamond, is a bright, almost glimmering, colored salamander known for being the more well behaved of the two sisters and sits upon the shoulder of the user when summoned. She is offensive oriented and is capable of using any Katon jutsu that the user knows up to S rank without the need to use handseals, also at the cost of a move.</p><p></p><p>Pearl: Pearl is the more energetic, yet support minded of the two Salamanders. When summoned, she rests on the shoulder of the user and is a little different from most salamanders. Pearl carries a wind affinity, and can channel wind chakra up to A rank which suits her supportive role. Once per turn at the cost of a move, Pearl can boost the power of Katon based techniques one rank (per the normal rules) by adding her wind chakra to the techniques. This is exclusive to Katon based techniques due to her familiarity with the element. Ex: If D rank fire is used, Pearl can use D rank wind to boost this to a C rank fire based technique. If S rank is used, A rank wind can make the fire a high S rank technique.)</p><p></p><p>Restrictions/Notes</p><p>-Must sign Salamander contract</p><p>-Can only be summoned once</p><p>-Can only be taught by Omega</p><p>-Active for 4 turns</p><p>[/QUOTE]</p>
[QUOTE="Omega, post: 19592361, member: 196821"] [B][U][SIZE=5][COLOR=#ee82ee]SALAMANDERS[/COLOR][/SIZE] [/U][/B]14. (Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone Type: Offensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: After performing two handseals and smearing blood across their summoning tattoo, the user will summon four salamanders collectively known as Cornerstone. Each Salamander is 2 feet in length and is very fast. Their purpose is to aid the one who summons them in close combat situations. They attach themselves to the user’s limbs and upon each strike they shoot out quick darts of poison to paralyze the target area. While the user moves the salamanders quickly scurry across the user’s body to get in position to augment his strikes making them a very useful and dangerous quartet during these situations. Due to this, even if the enemy sufficiently meets the user with equal or greater force he will suffer paralysis if contact is not avoided. Restrictions/Notes: -Paralysis lasts one turn-Must sign salamander contract -Poison darts only travel short range -Can only be summoned once -Lasts 4 turns -Must be taught by Omega5 15. (Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: Amethyst is a light purple salamander that is extremely poisonous. While it is about the same length and height as Ibuse, it Is more slender and mobile. Amethyst secretes a deadly liquid toxin which gives her the purple appearance. If Amethyst is summoned in water (or comes in contact with a water source) she has the capability of contaminating the water source up to mid range. Thus any suiton based attacks will carry her toxic properties. Likewise the area underneath Amethyst becomes a pool of toxic liquid spanning up to short range around her. Amethyst can control the secretion which allows the user to stand on top of the creature without being harmed by her abilities. Simply coming into contact with this creature, or her poison, will result in paralysis after one turn as the toxin spreads in the body. Amethyst can withstand up to one A rank physical attack, and can withstand B rank elemental attacks. Outside of her abilities Amethyst possess the natural abilities of most ordinary salamanders such as digging underground, and swimming. Restrictions/Notes -Must sign Salamander contract -Can only be summoned once -Can only be taught by Omega -Paralysis lasts 1 turn -Amethyst is active for 4 turns -Contaiminating water source costs 1 turn 19. (Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user slams their hand on the ground and summons an 80 meter long salamander who remains hidden 20 meters underground for much of the time. Onyx has a charred, black appearance and prefers to sleep above all else. Due to the powerful heat emitted from its body, it always lived underground in order to keep his ability contained. Onyx never completely rises out of the ground, and is the laziest, albeit most dangerous of the salamanders. Onyx is special in the fact that he passively generates so much heat from his skin that he actually melts the ground of the battlefield. (Water sources will be evaporated) and creates a hazardous field of molten rock. However, due to his high resistance to heat, the molten terrain poses no threat to him. Due to the heat emitted by Onyx, the ground becomes extremely soft and super heated, causing it to swallow/combust everything on top of it. This is a natural effect, and will only end if the salamander is destroyed, or exits the battlefield. Due to the ground becoming molten rock, it is impossible to use it as a source to complete earth jutsu due to its changed structure. It is worthy to note that if the user does not have a way to escape hazardous terrain then he will be destroyed as well. Being extremely a salamander, Onyx has high resistance to fire techniques.Specifically, Onyx is immune to S rank and below Katon. It is also physically strong, resisting up to A rank physical attacks. Like Ibuse, it can withstand being under the effects of earth techniques up to A rank. Although it never comes out from underground completely it has a few attacks. If for whatever reason, the enemy finds a way to stay on the surface, Onyx, once per turn, and at the cost of a move, will be able to attack the enemy with its 20 meter tail. The tail will be covered in the molten rock, and will deal S rank physical damage. (The heat emitted from Onyx is equal to that of an S rank Katon jutsu.) NOTE: The molten rock can be cooled down by an appropriate suiton based jutsu temporarily, but it will only return to its molten state during the next turn if Onyx remains active. Restrictions/Notes -Must sign Salamander contract -Can only be summoned once -Can only be taught by Omega -Active for 4 turns 20. (Kuchiyose no Jutsu: Ruby and Beryl) - Summoning Technique: Diamond and Pearl Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user draws blood then claps their hands to summon Diamond and Pearl. They are sister salamanders said to be the sword and shield of the Salamander summons, and are very useful despite their small size. They both share some basic traits, such as immunity to A rank and below fire. Furthermore, they are both able to expel a rushing, poisonous gas cloud, similar to Ibuse, that can reach up to mid range. This act costs a move for each salamander who performs the jutsu, and the gas cloud is B rank for each salamander. Diamond: Diamond, is a bright, almost glimmering, colored salamander known for being the more well behaved of the two sisters and sits upon the shoulder of the user when summoned. She is offensive oriented and is capable of using any Katon jutsu that the user knows up to S rank without the need to use handseals, also at the cost of a move. Pearl: Pearl is the more energetic, yet support minded of the two Salamanders. When summoned, she rests on the shoulder of the user and is a little different from most salamanders. Pearl carries a wind affinity, and can channel wind chakra up to A rank which suits her supportive role. Once per turn at the cost of a move, Pearl can boost the power of Katon based techniques one rank (per the normal rules) by adding her wind chakra to the techniques. This is exclusive to Katon based techniques due to her familiarity with the element. Ex: If D rank fire is used, Pearl can use D rank wind to boost this to a C rank fire based technique. If S rank is used, A rank wind can make the fire a high S rank technique.) Restrictions/Notes -Must sign Salamander contract -Can only be summoned once -Can only be taught by Omega -Active for 4 turns [/QUOTE]
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