Testing My Limitations..

Nagato..

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Reis Rules

Open Battle
Stealing | Allowed
CJ/ CE /Kg | Allowed
Orochimaru Bio

Terrain: Plain Field w/ no water sources

Ill be restricted to using only Water & Earth of the basic five elements, while you may use all of the basic 5.​
 

System001

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I was waiting on thunderbolt. Guess im fighting solo =/

Upon seeing you, i quicky send my fuuton chakra into the sky causing a swirling flurry like vortex to descend from the sky towards you, as the tornado is descending however, i summon a exceedingly large amount of water beneath it/several meters above you , the water dropping and as it does so combining with the above wind tornado, creating a swirling mass of water and wind. I then quickly cause several spikes to rise from the ground in a filled circle, the spikes having a raidus of 6 feet, and rising at multiple angles.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Nagato..

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I was waiting on thunderbolt. Guess im fighting solo =/

Upon seeing you, i quicky send my fuuton chakra into the sky causing a swirling flurry like vortex to descend from the sky towards you, as the tornado is descending however, i summon a exceedingly large amount of water beneath it/several meters above you , the water dropping and as it does so combining with the above wind tornado, creating a swirling mass of water and wind. I then quickly cause several spikes to rise from the ground in a filled circle, the spikes having a raidus of 6 feet, and rising at multiple angles.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


As the sky darkens, Orochimaru glances up into the air seeing the techniques forming above him and creates a pillar underneath him sending him gliding off to his right, avoiding the tornado and the water upheaval. When he goes airborne. He claps his hands together making water arise out of the ground under his opponent trapping him in an orb of water as he lands. Without hesitation he makes another handseal causing rock sections to smash his opponents together from the sides.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.


(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
 

System001

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Upon seeing you launch your way out of range, i quickly i curiously observe you negating any attempts to try and use my rock pillars, as water rises beneath me and Lycoan, entrapping us in a sphere of water, i immeaditly thrust my fist forwards, releasing a hurricane, that burst the sphere of water and carries on towards you due to the fact that the water is stationary around me and has no momentum of its on whilst the hurricane has, combining with the water as it rips through, sending a wind/water hurricane towards you. Of course if you continue with your next technique, the hurricane would immeaditly kill you.
Then both I and Lycoan stepping forwards in the same direction of the wind blast out of the water puddle, whilst doing so however, i preform a few handseals, and then fire a single extremely focused lightning spear, the lightning spear traveling discretly behind the wind/water and would most likely pierce through the wind and water at the last moment acting as a suprise attack, discharging some of its electrons into the water electrocuting it as it passed through of course, with the spear itself being aimed where i last remeber your heart being.
Then in the desperate attempt to prevent you from yet again flying out of the way, i cause several spikes to rise from the ground, in a filled circle covering a raidus of Seven meters, the spikes being evenly spread out and criss crossing so as to make it that much harder to weave through them.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
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