Rules:
- Each match will be 2v2 (Register with your teammate)
- Only basic 5, Nin, Gen, Tai, Ken, Rain, KG, HA, Sound, CC jutsu (passive is auto) and Customs
- Each member of the team can only pick 5 categories of abilities to use and can't be the same as one another. (I.e. 1 person can get Fire, water, lightning, Gen and Nin. While the other has Wind, Earth, Ken, Tai and customs.)
- The member who picks "customs" can use CE and cfs based only on the other 4 categories they picked. So if they pick only water and fire but has a earth/fire ce, it can't be used since they lack fire.
- The "customs" category can be swapped out for anything. If the team decides to swap customs for something else and goes all canon, they can both have anything the same. So both could have lightning, both could have nin, gen base 5 etc.
- Each round will last 7 days
- There will be no checks. Just continue as if your opponent's moves are valid until judging. You can leave little notes of what you think is wrong, in a spoiler.
- After the first round, for each round afterwards teams will be randomized
I'll be using
- Each match will be 2v2 (Register with your teammate)
- Only basic 5, Nin, Gen, Tai, Ken, Rain, KG, HA, Sound, CC jutsu (passive is auto) and Customs
- Each member of the team can only pick 5 categories of abilities to use and can't be the same as one another. (I.e. 1 person can get Fire, water, lightning, Gen and Nin. While the other has Wind, Earth, Ken, Tai and customs.)
- The member who picks "customs" can use CE and cfs based only on the other 4 categories they picked. So if they pick only water and fire but has a earth/fire ce, it can't be used since they lack fire.
- The "customs" category can be swapped out for anything. If the team decides to swap customs for something else and goes all canon, they can both have anything the same. So both could have lightning, both could have nin, gen base 5 etc.
- Each round will last 7 days
- There will be no checks. Just continue as if your opponent's moves are valid until judging. You can leave little notes of what you think is wrong, in a spoiler.
- After the first round, for each round afterwards teams will be randomized
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(slightly outdated), and Vegeta will be using
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.Kenshiro and Rentaro are short range from one another, side by side (Rentaro on the left and Kenshiro on the right) facing Casshern and Eustass mid range away in the same position, with Casshern on Kenshiro's and Rentaro's left side and Eustass on the right.
The two teams are located at Konoha's training field #3
The poles of wood are gone as is the fallen shinobi monument. Rentaro and Kenshiro stand where the monument would have been and Kidd and Casshern stand mid range away towards where the little circle opens up.
P.S. I made the thread because Selen and Venom couldn't do it z.zThe two teams are located at Konoha's training field #3
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The poles of wood are gone as is the fallen shinobi monument. Rentaro and Kenshiro stand where the monument would have been and Kidd and Casshern stand mid range away towards where the little circle opens up.
Oh yeah, the order is:
Leathercandle --> Selen/Venom --> Vegeta --> Selen/Venom --> Leathercandle
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Rentaro and Kenshiro faced the two opponents as they nodded to one another, ready to strike.
Rentaro: Hajime...!
Rentaro bent his knees and locked his arms in a folded position so that both of his palms were facing the duo, placing them at his hips. He would then strike the air four times in a rapid succession that made it look like two simple palm strikes. Invisible to the eyes of Casshern and Kidd, four shockwaves raced towards them, two at Casshern and two at Kidd. In each set of two palm strikes, the shockwaves would each be sent at both opponents (first set of two palm strikes sends one at Casshern, one at Kid, as does the second set). As Rentaro sent the shockwaves toward the two, Kenshiro formed the boar hand seal and raced toward the edge of mid range in a blur of speed. Meanwhile, the duo would be hit in the chest by two shockwaves each, knocking them back to the edge of mid range, unable to breathe to an extent. Kenshiro would greet Kidd and with a quick punch would knock him hard into Casshern, causing them to smash heads and be knocked out. As Kenshiro smacked Kidd, Rentaro had made his way to mid range, allowing it to rain down upon the battlefield. Kenshiro threw two kunais with bomb tags attached to them at the unconscious duo, regrouping with Rentaro at the same time.
Rentaro: Nice one, Ken.
Kenshiro: All in a day's work.
(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.
Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.
Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
Are we keeping track of chakra?
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