Team Vegeta vs Team Venom

Leathercandle

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Rules:

- Each match will be 2v2 (Register with your teammate)

- Only basic 5, Nin, Gen, Tai, Ken, Rain, KG, HA, Sound, CC jutsu (passive is auto) and Customs

- Each member of the team can only pick 5 categories of abilities to use and can't be the same as one another. (I.e. 1 person can get Fire, water, lightning, Gen and Nin. While the other has Wind, Earth, Ken, Tai and customs.)

- The member who picks "customs" can use CE and cfs based only on the other 4 categories they picked. So if they pick only water and fire but has a earth/fire ce, it can't be used since they lack fire.

- The "customs" category can be swapped out for anything. If the team decides to swap customs for something else and goes all canon, they can both have anything the same. So both could have lightning, both could have nin, gen base 5 etc.

- Each round will last 7 days

- There will be no checks. Just continue as if your opponent's moves are valid until judging. You can leave little notes of what you think is wrong, in a spoiler.

- After the first round, for each round afterwards teams will be randomized​
I'll be using (slightly outdated), and Vegeta will be using .

Kenshiro and Rentaro are short range from one another, side by side (Rentaro on the left and Kenshiro on the right) facing Casshern and Eustass mid range away in the same position, with Casshern on Kenshiro's and Rentaro's left side and Eustass on the right.

The two teams are located at Konoha's training field #3
You must be registered for see images

The poles of wood are gone as is the fallen shinobi monument. Rentaro and Kenshiro stand where the monument would have been and Kidd and Casshern stand mid range away towards where the little circle opens up.
P.S. I made the thread because Selen and Venom couldn't do it z.z

Oh yeah, the order is:
Leathercandle --> Selen/Venom --> Vegeta --> Selen/Venom --> Leathercandle
__________________________________________________________________________________________________

Rentaro and Kenshiro faced the two opponents as they nodded to one another, ready to strike.
Rentaro: Hajime...!
Rentaro bent his knees and locked his arms in a folded position so that both of his palms were facing the duo, placing them at his hips. He would then strike the air four times in a rapid succession that made it look like two simple palm strikes. Invisible to the eyes of Casshern and Kidd, four shockwaves raced towards them, two at Casshern and two at Kidd. In each set of two palm strikes, the shockwaves would each be sent at both opponents (first set of two palm strikes sends one at Casshern, one at Kid, as does the second set). As Rentaro sent the shockwaves toward the two, Kenshiro formed the boar hand seal and raced toward the edge of mid range in a blur of speed. Meanwhile, the duo would be hit in the chest by two shockwaves each, knocking them back to the edge of mid range, unable to breathe to an extent. Kenshiro would greet Kidd and with a quick punch would knock him hard into Casshern, causing them to smash heads and be knocked out. As Kenshiro smacked Kidd, Rentaro had made his way to mid range, allowing it to rain down upon the battlefield. Kenshiro threw two kunais with bomb tags attached to them at the unconscious duo, regrouping with Rentaro at the same time.

Rentaro: Nice one, Ken.
Kenshiro: All in a day's work.

(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
__________
Are we keeping track of chakra?
 
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Venom

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The King and his servant, Kidd and Casshern respectively stood side by side. Both were used to working together and went over several strategic plays to win this tournament. They both stood there, firm and proud waiting for the two in front of them to make a move. It started when the uglier one took on a sumo wrestler stance. Kid thought this was just a stance, but Casshern alerted him to the man gathering chakra in his palms. As soon as the info was pass to Kid, both witness the man thrusting his hand two times. Kid was oblivious to what happen but Casshern wasn’t. With his 6th sense aka his Kiyoshi sensing abilities he sense the presence of the man’s attack coming.

To save his partner and himself, Casshern grip on to a special explosive tag in his pouch while simultaneously channelling earth chakra in the ground. The other enemy who was simply standing, dash at an amazing speed forward, but was still visible to Casshern due to his increase tracking/sensing. Within the blink of an eye the ground spun around, making Kid & Casshern trade places with Rentaroom (lol). The part of the earth kenshiro was running on wasn’t affected and so he basically ran into rentaroom who lost his balance and was probably confuse (Vegeta won’t be affected by the earth turning because he isn’t on the straight path of earth as Kid and Casshern. If he was then he would be in line with the shockwaves and LC said vegeta is running next to it. The earth also spun in the opposite side of where vegeta is running btw so we won’t move in front of his bio). Not only did they have to deal with that, but two other things. The explosive tag (that Cassh flung behind him and away from Kid) that would immediately explode as either opponent enters short range and Rentaroom’s own attack. Casshern threw the tag at an angle and timed it perfectly as the earth rotates, so that the tag wouldn’t react to Kid’s chakra, but would to Rentaroom when he takes the spot that we had.

Right after Cassh’s actions or rather near simultaneously Kid would place both opponents in a genjutsu. This would happen very quickly since Kid wasn’t doing anything yet. After, Cassh informed Kid on what happen just now and about the man’s invisible attacks.

(Doton: Merīgōraundo) Earth Release: Merry-Go-Round
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.
- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

In short, selendrile simply threw the explosive tag behind him while the ground spun so that it wont react to Kid's chakra and to make LC's bio trade places with Me/Selendrile. The explosive tag will immediately go off as LC (who loses his balance as per the technique's description) take our old spot. By this time Kenshiro is also in short range of Rentaroom z.z
 

Vegeta

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The King and his servant, Kidd and Casshern respectively stood side by side. Both were used to working together and went over several strategic plays to win this tournament. They both stood there, firm and proud waiting for the two in front of them to make a move. It started when the uglier one took on a sumo wrestler stance. Kid thought this was just a stance, but Casshern alerted him to the man gathering chakra in his palms. As soon as the info was pass to Kid, both witness the man thrusting his hand two times. Kid was oblivious to what happen but Casshern wasn’t. With his 6th sense aka his Kiyoshi sensing abilities he sense the presence of the man’s attack coming.

To save his partner and himself, Casshern grip on to a special explosive tag in his pouch while simultaneously channelling earth chakra in the ground. The other enemy who was simply standing, dash at an amazing speed forward, but was still visible to Casshern due to his increase tracking/sensing. Within the blink of an eye the ground spun around, making Kid & Casshern trade places with Rentaroom (lol). The part of the earth kenshiro was running on wasn’t affected and so he basically ran into rentaroom who lost his balance and was probably confuse (Vegeta won’t be affected by the earth turning because he isn’t on the straight path of earth as Kid and Casshern. If he was then he would be in line with the shockwaves and LC said vegeta is running next to it. The earth also spun in the opposite side of where vegeta is running btw so we won’t move in front of his bio). Not only did they have to deal with that, but two other things. The explosive tag (that Cassh flung behind him and away from Kid) that would immediately explode as either opponent enters short range and Rentaroom’s own attack. Casshern threw the tag at an angle and timed it perfectly as the earth rotates, so that the tag wouldn’t react to Kid’s chakra, but would to Rentaroom when he takes the spot that we had.

Right after Cassh’s actions or rather near simultaneously Kid would place both opponents in a genjutsu. This would happen very quickly since Kid wasn’t doing anything yet. After, Cassh informed Kid on what happen just now and about the man’s invisible attacks.

(Doton: Merīgōraundo) Earth Release: Merry-Go-Round
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.
- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

In short, selendrile simply threw the explosive tag behind him while the ground spun so that it wont react to Kid's chakra and to make LC's bio trade places with Me/Selendrile. The explosive tag will immediately go off as LC (who loses his balance as per the technique's description) take our old spot. By this time Kenshiro is also in short range of Rentaroom z.z
tf here is a little iffy, I'm seeing LC's tech start>Earth>fuin tag>LC's first move ending with the possibility of being hit by his own shockwaves(?), sealing trap takes chakra to use so it's not something one can simply do at the exact same time as another jutsu, also I'd say Kenshiro's speed during his maneuver is seriously being underestimated if you take into account how fast Swift speed is, but I digress..
As Kenshiro zips towards the opponents, suddenly the earth under them and Rentaro spins 180* and Ren is heading into range of a tag that is hanging in the air descending to the ground after being thrown by the one of the two. Knowing he can handle himself, Ken immediately slams his hands to the ground then quickly makes 2 more seals while still kneeling and molding doton chakra, lowering a 5 1/2 meter area around the men quickly 20 meters, then creating a 30 meter deep swamp completely around/beneath them, making the ground below them in the hole become a 10 meter deep swamp as the area around the hole mid range to their right/left as well as 4 meters in front of them and up to long range behind them become a 30 meter deep swamp that quickly fills in dumping a soul sucking chakra infused swamp on their heads. Rentaro meanwhile, as he's off balance from the ground spinning he uses chakra on his feet to help maintain his balance as he see's the tag in the air about to explode, and as it does he quickly points his hand at it and unleashes a spiraling torrent of water at it that protects him from the blast..
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

ooc: Didn't counter or mention the gen cause I figured I interrupted it before it could be done
tf=earth/tag>earth m.c/water>swamp
 

Selendrile

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tf here is a little iffy, I'm seeing LC's tech start>Earth>fuin tag>LC's first move ending with the possibility of being hit by his own shockwaves(?), sealing trap takes chakra to use so it's not something one can simply do at the exact same time as another jutsu, also I'd say Kenshiro's speed during his maneuver is seriously being underestimated if you take into account how fast Swift speed is, but I digress..
As Kenshiro zips towards the opponents, suddenly the earth under them and Rentaro spins 180* and Ren is heading into range of a tag that is hanging in the air descending to the ground after being thrown by the one of the two. Knowing he can handle himself, Ken immediately slams his hands to the ground then quickly makes 2 more seals while still kneeling and molding doton chakra, lowering a 5 1/2 meter area around the men quickly 20 meters, then creating a 30 meter deep swamp completely around/beneath them, making the ground below them in the hole become a 10 meter deep swamp as the area around the hole mid range to their right/left as well as 4 meters in front of them and up to long range behind them become a 30 meter deep swamp that quickly fills in dumping a soul sucking chakra infused swamp on their heads. Rentaro meanwhile, as he's off balance from the ground spinning he uses chakra on his feet to help maintain his balance as he see's the tag in the air about to explode, and as it does he quickly points his hand at it and unleashes a spiraling torrent of water at it that protects him from the blast..
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

ooc: Didn't counter or mention the gen cause I figured I interrupted it before it could be done
tf=earth/tag>earth m.c/water>swamp
Well the Merry-Go-Round tech basically was ignored but it's cool. Uh something else about Rentaroom not defending the shock-waves b/c we switched positions.

> Earth MC/Water
> GMEC/Gen
> ???
> MS

_______________


The duo witnesses Kenshiro slamming his hands onto the ground, signifying the beginning of some technique. The ground under/around them suddenly begins dropping down into the ground soon after. Casshern would fall to the ground by crouching, as the earth falls, to place his hands down and forcefully take control of the same patch of earth. The stronger chakra breaks your hold, shooting the ground back up to its original position, albeit three meters above their original elevation. While at the same time, Kidd would continue his use of the genjutsu in order to slowly put you both to sleep.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

The duo is now on the raised patch of earth, with Casshern continuing to perform a single seal. Earth from each of your sides rises up to incredible extents, and forcefully claps itself together. You both are caught within its grasp, and would be crushed instantly if not escaped. From their high vantage point, the pair intently watches.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
 

Leathercandle

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Well the Merry-Go-Round tech basically was ignored but it's cool. Uh something else about Rentaroom not defending the shock-waves b/c we switched positions.

> Earth MC/Water
> GMEC/Gen
> ???
> MS

_______________


The duo witnesses Kenshiro slamming his hands onto the ground, signifying the beginning of some technique. The ground under/around them suddenly begins dropping down into the ground soon after. Casshern would fall to the ground by crouching, as the earth falls, to place his hands down and forcefully take control of the same patch of earth. The stronger chakra breaks your hold, shooting the ground back up to its original position, albeit three meters above their original elevation. While at the same time, Kidd would continue his use of the genjutsu in order to slowly put you both to sleep.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

The duo is now on the raised patch of earth, with Casshern continuing to perform a single seal. Earth from each of your sides rises up to incredible extents, and forcefully claps itself together. You both are caught within its grasp, and would be crushed instantly if not escaped. From their high vantage point, the pair intently watches.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
forgive me if this move seems rushed, i was about half way done typing it up initially but then i accidentally changed the page and I lost everything i had written z.z
______
Hearing a low rumble and seeing the ground around the lowered earth moving a bit, Rentaro and Kenshiro realized that Kidd and Casshern were moving upwards. In response, Rentaro slammed his hands onto the ground, summoning a large mass of water 10 meters above the opposing duo. It was then that Kidd's genjutsu began to take effect, as Kenshiro and Rentaro began seeing feathers. Casshern and Kidd would be met by the water quickly knocking them to the ground, as they reached the surface.
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


As Rentaro was completing his technique, Kenshiro was dealing with the genjutsu, though neither of them knew it was one yet. He was confused by the feathers everywhere, as he looked up and saw no sign of feathered animals, nor had he heard any birds before the feathers had begun falling. Beginning to feel sleepy, Kenshiro realized what was happening.
Shit, a genjutsu!
With that, Kenshiro had taken out a kunai from his ninja pouch and sliced himself from his right elbow, wrapping around to the top of his wrist. After breaking the gen, Kenshiro threw the kunai at Rentaro, which cut across the top of both of his arms, as they were lined up nicely, still placed on the ground from his previous technique.
D Rank Genjutsu: Chipping a Finger (like one does as he bites to draw blood for a Summoning Jutsu)
C Rank Genjutsu: Low level Physical Attacks, Bitting a chunk of your Cheek
B Rank Genjutsu: Low ranked Taijutsu/Freestyle
A Rank Genjutsu: High ranked Taijutsu, Stabbing Yourself in minor muscle, Cutting yourself, Breaking Smaller bones, Low level Burning/Voltage, Painful Cold
S Rank Genjutsu: EIG/Sage level Taijutsu, Breaking Bones, Deep Stabs or cuts, Medium Voltage/Burning, Extreme Painful Cold, Bitting your tongue off
You were in a genjutsu, I just freed you from it.
Thanks. Let's try and finish this before they get up.
Rentaro looked over at Casshern and Kidd, who were still slightly dazed and in a bit of pain from the water. Kenshiro formed the boar seal and rushed off toward the two, accessing his swift chakra to do so. Reaching Kidd, Kenshiro smashed his right fist into his face, breaking his nose and knocking him short range away. He then wove two hand seals and began to spin rapidly, throwing regular kunai and shuriken all around him up to short range, but also throwing a few explosive shuriken a bit behind Casshern and Kidd respectively. The explosive kunai would be harder to recognize as the sheer number and speed of the projectiles was so great.
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
A simple taijutsu move combined with the abilities of Swift Release. The user will do one handseal (Boar) and infuse his body with chakra, flashing towards his target to deliver a simple punch. While exceedingly fast, the technique bares the same limitations of any other Swift Release technique.


Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user will do 2 handseals and infuse his body with chakra which he will use to rotate a fiercely high speeds while he unleashes a barrage of weapons all around. This technique is nothing more than using Swift Releases ability to make the user move faster to produce an omnidirectional attack by powering his ability to throw basic weapons much faster than normal. If the user uses Explosive Tags in his weapons he can add +20 explosive damage.

 
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