I don't need you to start performing all the jutsu you have learnt. You only need to tell me all you know about taijutsu and for the last technique you learnt, use it as if you are in a battle abd combine it with other 2 techniques to make 3 moves against me.
Summary:
Simply put, Taijutsu is any technique making use of the body alone (no weapons or ninjutsu) and is sometimes supplemented by chakra. It encompasses offensive techniques as well as defensive and evasive ones. There are various styles of taijutsu, some that anyone can learn like Strong Fist and others specific to a clan or ability like Gentle Fist. Lee and Guy are known for being able to remove the body's limiters, the 8 Gates, which allows them to dramitically enhance their taijutsu ability as the cost of damaging their bodies. Taijutsu can also be combined with Ninjutsu like the Raikage with his lightning armor. That's about it for my knowledge of it.
Battle combo:
After being told to attack my own sensei I hesitate for a moment to think it through. I'm obviously outmatched here but I need to do my best to show what I've learned. Thus, I begin taking a fighting stance with my fists held in front of my shoulders and my left side ahead of my right. Then I steadily approach you while slightly weaving side to side, making my movements harder to predict. The moment I reach striking distance I quickly rotate my hips and shoulders clockwise in unison with my weaving and throw a sudden right hook toward the side of your head. I intentionally miss my mark and my fist sails past your face. I use the moment you're distracted by my feint to drop low to the ground, disappearing from view, and continue my clockwise rotation to unleash a rear spinning low kick with my left leg. My heel strikes your legs near the ankles and knocks your legs out from under you. Whist you're in mid-air falling sideways I jump up on my right leg and brutally damage your torso with a powerful rising knee strike, popping your body back up and breaking a few ribs as well. As for my final move, I raise my right hand above my head and thrust it downwards, also leaning forward to center the full weight of my upper body behind my palm as though I'm trying to break your body in half. The palm strike makes impact and drives your body into the hard floor.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
Nice one there. However be careful with your first move. Not all opponent might get distracted. i might say I calculated the trajectory path of your initial kick and knowing it won't land, then I know you are actually feinting. Or what if you are fighting someone with doujutsu who sees through the deception. Then crouching puts you in a difficult position. You may have actually let the second attack move concurrently with the feint so that as my eyes follows the first leg, the second would connect in no time. You crouching before doing the second strike would quickly alert me. Other than that, Nice!
I will post a set of technique and I want you
to
-Create a scenerio where you use it in a fight
with NPCs combining it with 2 other moves.
The two other move could come from any
aspect, NIN, GEN, KEN, Basic 5 or even Tai
-Create another scenerio where you use it
differently from the previous
-Advantages and Disadvantages
-Questions
-Picture
(Hayabusa Otoshi) - Peregrine Falcon
Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
I think Sasuke uses this in the game. Find a way to send your opponent airborne then jump above as he's falling, grab him and wrap yourself around him, him facing down while you face up and drive him down.
Combination #1: My opponent and I are standing no more than 5 meters apart when i mold doton chakra and stomp the ground. The chakra sent beneath my opponent causes the earth to fracture as multiple rocks forcefully protrude from the ground and strike my opponent skyward. I then leap upward to meet him in midair where i grab hold of his ankles from behind and maneuver my legs to wrap tightly around his waist. After successfully grabbing him i dramatically increase his weight using doton chakra which makes him fall helplessly headfirst at an accelerated rate toward the ground. The rock formations are destroyed as his body crashes through them and hurls debris everywhere, leaving only a deep crater and mangled body behind.
( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.
(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Combination #2: I begin by running close to my opponent and leaning back with my right hand on the ground for support as i thrust my left leg below my opponents head to lift him high in the air. As he ascends i create a clone and toss it at my opponent. My clone wraps his arms around he legs and legs around his torso as he falls with him toward the ground headfirst. When my opponent's head hits the ground i walk away and snap my fingers, detonating my clone and engulfing my opponent in a huge explosion.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
Advantages: Depending on where you are this move will surely knock out or kill your opponent. It is hard to physically stop this restraining technique unless you're much stronger than the user.
Disadvantages: A jutsu attacking all around the opponent's body like chidori nagashi can easily counter the technique.
Questions: Could both people be falling upside down like front lotus?
Oh, let's see...I would use a lightning jutsu like chidori current to force him to release me. If I'm not attacking him I would blow wind or water toward the ground so the opposing force could help me fall gently, especially if a pool of water forms beneath me.
Chidori Nagashi? He is wraped around you and making contact with you in many nodes, don't you think you will conduct your own current?
Ever tought of using
-Lightwieght tech on him so that he becomes light and you can easily free yourself from his hold and even carry him as he's light and use him to cushion your landing.
-Use body weight on him and turn yourself to water to slip through as he falls more faster to the ground.
-or you harden your skin before landing so that it has no effect on you
Yeah those were just off the top of my head. ^^ I figured chidori current would push him off me like when Sasuke used it.
-The Hardening tehnique could make rock armor too big to hold onto and possibly crush him when we land.
-Transforming into a small animal like a bird and slipping from his grasp.
-Create a shadow clone behind me to attack him.
-Substitute myself with a log attached to an exploding tag
-Use Added Weight on just my shoes so I'd land on my feet.
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equalling 7 attacks.
Now more action as you flip towards your opponent then you do a 7 hits on him using your fist or leg or both.
Combination #1: Standing 15ft from my opponent i throw a kunai with a bomb attached near my opponent's feet where it detonates. The bomb spreads yellow mist through the air around him and confuses his senses once it's inhaled. I take a deep breath before dashing and front flipping into the mist. While coming down i draw back my right arm and strike his face with a downward crossing punch followed by another with my left in the opposite direction that raises his head just after bringing it down. Then i bend my knees halfway as i lean to my right and swing my arm behind me, landing a left hook to his side before extending my legs and uppercutting him in the gut with my right. This makes him keel over only to be struck from his left with a spinning back hook kick. Once i've turned to face him again i raise my right leg and strike his chest with a front kick before dashing into him and landing another uppercut to his gut, this time releasing a burst of air with my strike that clears the mist around us as he is send flying upward.
(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Combination #2: Running toward my opponent with my arms forming an X in front of me, i focus fire chakra in my fist and quickly chamber my arms to my sides which seems to engulf my fists in flames. When i've built enough speed i perform a quick frontflip not far off the ground and strike my opponent in the face with a burning strait punch and four more rapid punches to his body that push him backwards and ignite his clothes. Then i turn around and backflip over him, stiking him in the back with two more quick punches before forming a row of handseals and breathing a flammable mist onto him that makes the fires on his body grow much bigger and burn most of his body.
( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.
( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
Advantages: It allows more creativity since the attacks are not specified.
Disadvantages: You're limited to only punches and kicks. You'll most likely be interrupted before you could finish the attack.
Defense/Counters: Evading his first predictable strike and throwing him while he can't control himself | Blocking with earth armor | Evading and pushing him away with a handseal-less projectile jutsu | Kicking him back before his first strike hits due to a longer reach | Using a weapon he can't block like a sword
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her
body's movement, just like a leaf that dances
in the air is followed by its shadow. The
technique is usually preceded by a swift
upper kick that will launch the target into the
air. It is mainly used to position an opponent into a vulnerable aerial position. This move
by itself is harmless, but it is usable as a
stepping stone for a great many powerful
techniques like Front Lotus and the Lion
Combo. That said, it also has a rather high
degree of difficulty.
My favorite. You begin by moving at incredible speed and do a sharp strike on your opponent making you able to lift them into the air almost without notice. The kick is not harmful thus you concentrating on the speed and just lifting them into the air rather than causing damage to them. Then it gets interesting, you lifting them into the air is the main purpose of this jutsu as you leap into the air with the opponent, however you appear behind them mimic the same body movement the opponent does while in mid air so that you are almost unnoticed or perhaps in a position where the opponent has less dexterity to attack you. This leaves your opponent at your mercy then you could follow up with different Taijutsu attack of your choosing or freeform it. You can even follow up with elemental attack, genjutsu or anything that feels suitable. Sweet isn't it. Lee used this on Sasuke and Sasuke used it on the sound nin.
(Konoha Daisenpū) - Leaf Great
Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.
This is a continous spining attack that depends on the preciding spnning kick to gain angular momentum and bouyancy so that you move up like unscrewing a cork. Thus the spining kick continues from low kick to a higher one then once you get above the opponent where you don't have to move higher, you shift your wieght in mid-air and flip forward landing a heel drop on the disoriented target.
Sorry for taking so long. :erm: (Kage Buyō) - Shadow of the Dancing Leaf
Combination #1: Dashing at my opponent with a flash bomb hidden in my hand, i flick my thumb discretely and shoot the small ball right in front of his eyes. I roll forward as it detonates to get into position while facing away from the flash. The second my shoulder touches the floor i push myself up with my hands and straiten my body, becoming a human spring launching my opponent into the air with a strait, upward kick. My other leg comes down quick allowing me to get in a crouching position and study my airborne opponent in a split second. I jump beneath him while rotating 180 degrees so i'm facing his back and moving with him. Next, i wave my hands from right to left, swinging two crescent shaped water blades created at my side that cut into him before i launch them both to the floor along with him. With my opponent benetath me, i gather lightning around my fist in the form of a sphere and punch him. On impact the lightning explodes and drives him further into the ground.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
(Raiton: Sandā Sāburu) - Lightning Style: Thunder Saber
Rank: B
Type: Attack
Range:Short
Chakra cost: 20
Damage Points: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.
Combination #2: As i'm running toward my opponent i create three clones ahead of me, one of which jumps and tries to land a flying kick while the others attempt spinning kicks. When these clones nearly make contact with him they disappear and he is struck beneath his head with a fast rising kick seemingly coming out of nowhere from my position low to the ground on his right. He is sent flying as i turn around and, utilizing both hands and feet, jump backward beneath him so i'm moving the same way he is parallel to the floor. Now that my preparations are complete, i condense a large amount of wind extending from my hand and pushing my opponent upward. The wind forms into a giant demonic claw that tightly clutches his entire body before i swing my hand downward and make the claw do the same, slamming his body to the ground with great force.
(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Advantages: It is hard for your target to see you or attack you since you're behind him in mid-air / It is easily followed up by aerial taijutsu.
Disadvantages: From below your target your taijutsu attacks won't be as strong as when you're standing.
Defense/Counters: Using the Wind Stream jutsu to move out of reach / Creating a shadow clone behind you / A full body attack like Flame Whilrwind, Chidori Current, or Peacock Whirlwind Formation
Questions: Can this be done from other positions like above the enemy if he's facing the floor?
Picture:
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(Konoha Daisenpū) - Leaf Great Whirlwind
Combination #1: Standing 8 ft from my opponent, i close the distance in one bound. I stop on my left foot and twist my body counterclockwise as i thrust my right palm into his chest, causing him to reel backwards from the impact. In that moment i drop down on my hands and spin clockwise, delivering a low spinning kick followed by 2 gradually higher spinning kicks using my right leg as my rotation speed increases. At my peak, i hold my leg strait up and swing my heel down on my opponents head. He drops to the ground defeated but i finish him off by utilizing doton chakra to raise huge rock from the ground behind me and swing it overhead, flattening him underneath.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.
Combination #2: I jump at my opponent with my right arm reared back and a heavy downward palm strike makes him bounce off the ground. I quickly drop to my hands and spin counterclockwise, lifting him with a low spinning kick followed by a middle and high spinning kick with the same leg as my rotation speed increases. At my peak, i hold my leg strait up and swing my heel down on my opponents midsection, driving him back to earth. Flipping back, i stomp my leg casuing a jet of pressurized water to tear through the ground and cleave my opponent in half.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
Advantages: Hard to block / Can still attack a jumping target
Disadvantages: Left vulnerable if evaded entirely due to rotation
Defense/Counters: Bend down and block the first kick with your arm while stopping the spin / blocking with an earth pillar or wall, jumping over the first kick while kicking him / earth or lightning armor
For your question, Yes I think its possible, even if the target's beck is not facing the ground, if the bottom of his feet is facing the ground, meaning he is perpendicular to the ground, any position it may be, you end up behind him regardless.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
place yourself well as you approach your target. Collide with him orperhaps smash your shoulder on them then finish the move with a powerful punch.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the
sky and the original hits the enemy on the
shoulder sending them flying back to the
ground.
make 4 clones and align them in a formation where they attack with an array of kicks that raises the target into the air on each blow. Then you will launch yourself above the enemy in mid-air and kick them back down with a drop kick.
Combination #1: Dashing at my opponent, i form the Sanke handseal and the Seal of Confrontation. Rock grows from my right arm in the shape of a large fist which i pull back as though i'm about to punch him. Instead, as my arm is pulled back, i ram my left shoulder into him dealing damage to his face and chest and pushing him back. Now that he's staggering back i lunge and swing my rock arm down on his head, increasing it's weight dramatically to produce a bone-crushing impact that even splits the ground.
(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Combination #2: After generating an electrical field surrounding my body i run at my opponent in a seemingly random zigzagging motion so my angle of attack is not easily predicted. I get close to him and charge strait into him with my right shoulder. When we collide, he is knocked off his feet and shocked by a burst of electricity released from my armor. I quickly follow up with a strait punch to his face making him fall to the ground on his back. Lastly, by focusing raiton chakra in my palm i unleash a beast-like lightning bolt toward my downed opponent who is electrocuted further by the lightning.
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.
Advantages: Opens the targets defense so the second strike is easier to hit / hard to block without being pushed back / second punch isn't specific
Disadvantages: A very short range / not useful against bigger opponents / unable to defend one side of your body
Defense/Counters: Tripping him by kicking the legs / Holding a kunai between you / pivoting around him and attacking from the blind spot
Questions: None
Picture:
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(Naruto Rendan) - Naruto Barrage
Combination #1: I begin by creating a storm of sakura petals swirling around my opponent. With his vision obscured, i form a cross handseal causing 4 shadow clones to appear and begin running into the vortex of petals. My opponent wouldn't expect there to be so it would be a surprise when four legs shoot up from below him and kick him into the air. I see him launched up and jump at him. I perform a mid-air frontflip and swing my right heel down on his shoulder. He gets knocked back to the ground where he lands face first.
(Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight
Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user will create a swarm of sakura(cherry blossoms)petals to surround there opponents and swirl around them causing confusion.The user can then attack there opponent from any angle they choose.Blinds opponents eyes for the turn this jutsu is used.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
Combination #2: I create four shadow clones lined up in front of me who all dash toward my opponent. They don't get into striking distance and instead circle him in different directions. When an opening appears where he cant see an attack coming, the clone in his blind spot drops close to the ground near him and shoots an upward kick into his back. The 3 other follow up with the same attack launching him even higher. Then i leap up, somersaulting into him, and perform a powerful ax kick to his shoulder sending him down to earth again. Meanwhile, two clones below me hold out their hands and create a large rasengan held by both clones. Before my opponent hits the ground, the clones thrust the rasengan into his chest, sending him flying with a destructive blast.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
Advantages: Too many attacks to block normally / original is safe if the others are countered / if successful, any of the 5 can follow with another attack at any time.
Disadvantages: Clones must be created beforehand / can't be done with less clones / the original is part of the attack
Defense/Counters: Full body ninjutsu / substitution jutsu / earth armor / a spinning weapon attack taking out all the clones
ummm, welcome back The next two is a bit complex but easy at the same time.
For the first, you will use "Shadow Leaf" to get behind your opponent after you launch them into the air then once you get behind them attack them and use your targets counter against them manouvring yourself into a position where they are now below you and smash them into the ground.
The second requires you to be loose and flexible which make you unpredictable. You appear drunk either by realy getting drunk or by faking it. Your moving is swaying in an irregular manner while falling and rising, all unconventional, but you are actualling evading, attacking and catching your target offguard in one swoop.
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or immitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
Sounds like this one needs to be re-edited, the description seems rather vague and missing points. Though you should know this jutsu as it is Sasuke's version of the Hidden Lotus. It is initiated by a powerful kick, aimed to strike under your opponents chin, dropping all your weight back on the ground and placing one hand on it to stabilise yourself. Once they are in the air, it says to use Shadow leaf ie a burst of speed to leap up just under your opponent staying in their shadow. From there you perform a spinning kick to knock your opponent down towards the ground, performing several more spinning kicks or spinning strikes before one final blow to smash them into the ground.
a long combo to pull off, if you can understand it (Or just watch
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) can you think of any faults with the jutsu. How is your field of vision and your opponents affected during the manoeuvre?
How could you use this in combination?
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
This one is a little less than what it was depicted as in the manga/anime. During a fight, your natural instincts would be to strike in such a way, that you yourself don't get injured. You do this by holding back, hesitating on your strikes in order to block or dodge etc. This form requires the user to ignore these natural impulses, either by being drunk or having great enough control over their psyche to strike with their full power, without remorse for their actions. A sign of someone using this style is that they will begin to stagger and sway as if drunk, whether they actually are drunk or just imitating the state. All you then do, is perform a swift, twelve strike combo however you please on your target.
How would you go about countering this style (I want to call it a style, but it really is just a combo attack in our RP)? Do you think this can be chained into a combo with other jutsu, or would it be more of a stand alone jutsu?
Over all, these jutsu are rather low ranked for the over-hyped descriptions they have...
I dash with zigzagging movements at my buddy Pein aka training dummy deluxe who's lack of enthusiasm is reaching a record low. Getting withing just a few feet of him, i lean back and drop my upper body to the ground that's supported by my right hand. In one swift thrusting motion i kick Pein beneath his head, launching him skyward as i get on all fours and leap after him. I end up directly beneath Pein, shadowing his movements after turning away from the floor. From there i push off his back, spinning my body from right to left and striking his right side with my knee which levels us out. Keeping up my rotation, a right hook from above smashes into Pein's face dropping him below me. It's followed up by a backhand strike, a spinning kick, and after lifting my left leg and swinging it down on his chest, an heel kick timed to hit the moment he makes impact with the floor so it's as though he's struck from both sides at once and crushed by it. I roll backwards and spring to my feet after the difficult maneuver.
Without the video this move is pretty hard to picture with the description alone. Once fault i see with this move is the possibility of having your attack blocked in midair and getting stuck back. They could even reverse the technique back on you. As for the FOV, you'll be seeing the opponent from behind and he can't see you clearly since hes positioned the other way, toward the sky. A jutsu i'd use with it is Hardliner Revolving Cut for a more powerful first and final strike in the combo.
(Suiken) - Drunken Fist
My opponent gets up and i stretch a bit in preparation for the next technique. I stand in an ordinary fighting stance with my left side ahead of the right and my right hand near my face. Relaxing my muscles, i unclench my fists and walk toward Pein while stumbling as though i'm uncoordinated making my walking pattern quite crooked. My arms drift aimlessly as i get close to Pein and suddenly both land palm strikes to his face at once and push myself off him, lazily leaning all the way back while jabbing my right foot into his gut, chest, then throat. My foot stays hooked below his head as i place my hands on the floor and push myself back up to deliver four short but fierce punches to his chest as i rush into him. Lunging forward, i ram him with the top of my head and fall over as Pein stumbles backwards. Face down on the floor, i pull his ankles making him fall backwards. Then, leaping with only my legs, i flip myself forward on top of Pein with my left leg landing hard in his gut and the other on his chest. I step off him and stop the act.
To counter this move i would become a target he'd get hurt hitting by coating myself in rock or lightning so he'd have to use a different tactic. Another method could be grabbing him so he can't move as easily.
A fitting combo with this move is the earth spear jutsu. You'll not only have stronger taijutsu strikes but be able to ignore damage and finish the entire combo.