[Taijutsu] With Nathan

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Once again, just to save me some time scrolling through Page 1 for the template. :p
PHP:
[B]One/three advantages:[/B]
[LIST][*]1.[*]2.[*]3.[/LIST]

[B]One/three disadvantages:[/B]
[LIST][*]1.[*]2.[*]3.[/LIST]

[B]How you would use it in battle:[/B]

[B]How you would counter it:[/B]

[B]How you perform it (with as much detail as you can):[/B]



One/three advantages:
  • The technique looks awesome... If long... What? All my responses to these techniques shouldn't be default and in a grumbling monotone... If this isn't an advantage, then I don't want to live on this planet anymore...
  • The technique is clearly fast from the video, shown below, where the technique is performed within 4-5 seconds real time. (The actual technique in game is slowed down to show the moves). It's nothing like Lee's other Ougi from that game where he moves faster than the human eye can see in the 3rd Gate. But the video shows this technique is fast, and would clearly deals a decent amount of damage if done properly.
One/three disadvantages:
  • That finishing stance has to go... :|
  • This technique, unlike most of the other previous techniques, isn't very versatile. There isn't much of a chance to chain anything else in. This is probably because it's based off of a finishing move from a video game and not an ordinary move from one of the games.
  • Basic Taijutsu weaknesses apply here. Any technique able to render the starting move of this technique will cancel it out. More or less any Elemental Ninjutsu will cause physical or elemental harm to the user. Kenjutsu can either attack at a safe range or more easily cut the attacking limb off.
How you would use it in battle: There isn't much to do with this technique. Maybe using a Genjutsu, then this to finish the enemy in one move? I don't know. Honestly, I don't see myself using this, unless I have a real chance to do so.

How you would counter it: I would use the list of moves in the 3rd disadvantage. Basic Taijutsu weaknesses.

How you perform it (with as much detail as you can):

The technique is featured at 1:05 in the following video. You must admit, that game was beautiful and so were the moves.

[video=youtube;5MSD_rizpj0]http://www.youtube.com/watch?v=5MSD_rizpj0[/video]

From a starting position, I take off at your clone, leaping into the air before reaching him. I perform a single kick to their chest, then spin around still in the air, kicking again, knocking your clone back a few feet. When I land, I deliver a wild flurry of punches to your clones to your clones upper body and abdomen. As I finish this I perform a direct punch to your clones chin, driving it upwards. I leap into the air (without the stupid face...) appearing above your clone, performing one final axe kick, dropping your clone straight back down to the ground below. I land ( without the stupid landing pose) and watch as the clone dissipates.




Sorry if this reply is lacking the detail you love and have gotten used to. This technique doesn't really have much to describe, it's 5:10 am, I just replied to six other techniques and I haven't slept in 18 hours... Now. I think I'll get to sleep before I keel over from exhaustion... :sweat:
 

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Nah, all good mate. ^^ Still good anyway.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the prefect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
 

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One/three advantages:
  • A Taijutsu technique who's only purpose is to stop other Taijutsu techniques and potentially remove the targets ability to use Taijutsu for the rest of the match? I'd say that counts as a big advantage. So long as you have a valid and well thought out description, this can be used to block almost ANY Taijutsu technique.
  • While the technique is basically a completely defensive technique, it also has one of the best offensive descriptions. Not many techniques have that they can shatter bone in the description. This technique is a bit like Peregrine Falcon Drop in that respect as it's obvious that this technique breaks the targets bone, just like it's obvious PFD breaks necks.
  • If the opponent opens with a Taijutsu move, this technique can almost guarantee to give you the upper hand since it's simple, yet effective. Because of the way the jutsu is performed, intersecting a technique that's already in progress, it looks like it will be very hard to counter if you use it right.
One/three disadvantages:
  • Basic Taijutsu disadvantages apply here, yet don't really. Since the technique is meant to be used defensively, it essentially removes the chance of the opponent using Elemental Ninjutsu or any of the other general disadvantage, since the opponent will either be in the process of performing the Taijutsu move or dealing with the pain of their bone shattering. While high level ninja won't be affected as much as lower level ninja, a broken bone will still give the user of this technique a chance to prepare a counter or create some distance.
  • It won't be as effective against special cases, like EIG users, whose leg weights work as shields, reducing the physical damage on the users limb, or Kaguya, whose bones are especially tough and won't break as easily. Both of these are just as dangerous, since they both excel in Taijutsu and have their respective defenses.
How you would use it in battle: This technique is straightforward and easy to use, but you can easily fail if you don't describe your move perfectly. For example, say the enemy were to use the previous technique...


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



You would have to describe just how you intercepted the first move. Saying, "I catch your leg using my knee and elbow" may be accurate, if lacking in detail, saying "I notice you rushing towards me at a tremendous pace. As you leap into the air in an attempt to kick me in the chest, I take a small step back with my left leg, and lift my right knee up to my chest, as I drive my elbow down, catching your leg and stopping your attack and breaking your leg in the process" is far more descriptive and less likely to be disputed. I would use the technique as described to defend from incoming Taijutsu attacks. There isn't much more to say.

How you would counter it: It's difficult to say. Since the technique is purely defensive with an offensive result, countering it would be very difficult. It would entirely depend on what technique you were doing, and how exactly your opponent reacted to that technique. For example, the scenario listed above involving the previous technique, the counter would have to be very precise, since in the above scenario the leg is caught by the Intersection technique, it stops the Leaf Violent Sky, and the user has to use a new technique to counter, like "As my leg is caught between your elbow and knee, I use the momentum from the jump of my previous attack to drive a kick straight down onto your head.

Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airborne and delivers a powerful drop kick that sends the opponent flying.



The kick will deal severe damage to your head and spine while it sends you reeling backwards, releasing your hold on my leg, but the damage is done, my leg would still be shattered." I know it's not the best counter and I know I haven't learned that technique yet, I just had to find a suitable technique for this example. It's best to simply avoid getting caught by this technique though... I can't really think of a real way to actually counter it right now.

How you perform it (with as much detail as you can):

Your clone starts to perform one of the Arhat fist techniques "Rising Knee" on me. I watch as your clone's knee inches closer and closer to my abdomen. When it reaches the correct height, I take a slight step to my left, your clone's right, and lift my knee up to where your clone's is. As my knee touches the back of your clone's knee, I drive my elbow straight down, shattering the bone above your clone's knee cap, making it unable to stand. The clone falls to the ground and dissipates.

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Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.
 

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One/three advantages:
  • Disabling the target through tools and Taijutsu looks like a decent strategy, especially if you can find an opening. But the technique is a bit... Bleh, in my opinion anyway. Might just be because I can't seem to find ANYTHING about it...
  • The technique is also pretty simple. Throw two punches, shower with kunai and sprinkle on a dash of spinning rage and you have a recipe for a Jutsu. (The technique doesn't say whether you punch or kick while spinning and drilling the target into the ground, so you must be able to do either, which is also a bonus)
One/three disadvantages:
  • Basic Taijutsu disadvantages will overpower or easily counter this technique. Stronger Tai attacks will overpower it. Elemental Jutsu will burn, electrocute, slash or cause major physical trauma. Kenjutsu will simply cut the limb off. Etc.
  • Getting those first two punches in is a crucial part of the technique, so it all hinges in whether or not you can perform those punches.
How you would use it in battle: I probably won't but I have a few ideas. First and foremost, distracting the target is a must, as those first two punches are crucial. Knocking them back to the ground after the punches is simple enough, but the best part is the fact this technique involves ninja tools. Combining this with the Shuriken Shadow Clone Jutsu will potentially kill the target, since you are basically making it rain tools on them with that combo. The spinning part though would be inadvisable if you do use the Shuriken Shadow Clone technique, since you would potentially be impaling yourself if you use Shuriken, Senbon etc or performing what's known as "overkill" with Kunai. Imagine that, spinning and kicking Kunai into a target from above... Yeah, if a single knife killed that teacher in "Final Destination", so raining Kunai then spin-kicking them further into the target is just no... Just. No.

But then again, like I said, I probably won't use it...

How you would counter it: Basic Taijutsu weaknesses apply, using them to overpower or cancel the attack is the simplest method. Countering the first punches are crucial, as they are the setup for the entire jutsu. Stop the first punches and the technique is kaput. Other than that, being able to disrupt the attack that knocks you back to the ground can ensure you aren't horribly impaled... >__>

How you perform it (with as much detail as you can):

I ready my arms at my side as I dash for your clone. I perform two wide arced punches, the first with my right arm, swinging it from right to left with a downward swing. For the second punch I bring my left arm up, smashing it into your clone's face and knocking it into the air. I leap above the clone and clasp my hands together, furiously swinging them at your clone, as the hit connects your clone is sent hurtling towards the ground at breakneck speeds. As your clone is sent towards the ground I put my hands into my ninja tool pouch on my back. I pull out a pile of shuriken and toss them in a volley at key points on your clone's clothing and in the immediate area around your clone, creating a faint outline of your clone. These shuriken would restrict your clone's movements, allowing the next part to be performed rather easily. As I fall back to the ground I spin clockwise while bringing my feet together and crossing my arms, folding them into my chest. This is to cause the least amount of wind resistance and cause as much damage as possible while falling as fast as I can. I finally connect with your clone's abdomen, causing great distress and pushing him further into the ground. I leap off your clone as it disappears. I take a look at the spot where your clone landed and I have the greatest idea ever. I draw a chalk outline using the shuriken as a marker, then I retrieve the shuriken to remove the possibility of hurting myself on them. I look at the chalk outline, then I pull out an imaginary radio and say...

"Dispatch, looks like we have 187 here, send backup..."

I then turn to you and say...

"What sick b@stard could have done this...?"

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Well done, don't think I need to add anything, since not many people have actually used or plan to use this.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
 

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One/three advantages:
  • The technique's namesake means that it can be used to shatter rock, or in the case shown in the anime, chakra infused coral. The technique has raw strength and if it can break rock and coral, it can easily break bone. Defending this technique is unwise unless you drastically enhance your body's strength and endurance, like Kakuzu's hardening technique which more or less turns your body into steel.
  • I don't know if this is a mistake, but the technique's range is Short - Mid, meaning that you can reach up to a mid range distance, presumably with a leap or initial step required to build up the speed and momentum to break rock/ coral/ bone.
One/three disadvantages:
  • Basic Taijutsu disadvantages apply, however, the user of this technique may be able to break through any defensive Earth Release technique, so long as it's rank is equal or greater than that of the defense.
  • Because the technique requires the user to use both of their arms their defense will be weaker, as both arms will be in use, so the user will be left open.
  • The user will put a lot of weight behind the technique, to give the strike it's effectiveness. This can be exploited by shifting the earth beneath the users feet, causing them to stumble and granting the enemy/ target a chance to strike back.
How you would use it in battle: The technique itself is very basic. A simple, but powerful, thrust with your elbow, using the other arm to support it. If someone was using an Earth Style technique to defend, this jutsu would allow you to simply break through, provided that it's strong enough. Besides that, using it on straight up Taijutsu in an attempt to overpower it is a good idea, cause if it connects, it will break the targets bone(s).

How you would counter it: I mentioned before altering the field and I personally think it's the best idea. To have the power to shatter rock formations, you would need to put a considerable amount of weight behind it, so creating a scenario where the enemy staggers around is a good way to counter it, as the attack will miss and throw the target off balance, giving you a chance to strike. other than that, if you can tell where the enemy is targeting, you can try and work around it with other Taijutsu, say if they were aiming for your chest, you could try and kick them, since a leg will have more reach than an elbow. But I don't know if you can free form block a Taijutsu technique.

How you perform it (with as much detail as you can):

This one is pretty basic, but I'll try and be as descriptive as possible. :win:

From a standing position, I take a single, but powerful dash forward with my right foot. As I speed through the air, I position my right arm at my left hip, my right fist clenched and ready for my left to drive it into your clone, I look as though I am ready to pull a sword from it's sheath. As I reach the space directly in front of your clone I lead with my left foot, my body low and prepared to strike, I bring my elbow up into your clone's solarplexis, I take my left hand and keep it open and straight as I push my clenched right hand, adding to the strength of the already powerful elbow smash. The hit connects as I continue to push my right arm with my left hand, all of my strength and weight behind this single attack. If your clone was real, they would be in severe pain right now as the hit sends them flying upwards and backwards at the same time. The time the clone spends in the air would be enough to perform a quick elemental Ninjutsu. As the clone lands it disappears in the usual fashion, smoke and *poof*.

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Once we're done here, in like 8-9 techniques I think, want to have a spar in the Battle Arena? I can learn how to properly counter some moves, have some fun and get my ass kicked taught a thing or two all at the same time. :D
 

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Awesome, I don't need to add a thing. And, sure if you want. ^^

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

We have all seen Tsunade's leg kick; I want you to run at my clone full speed and then raise your leg up once you are close to my clone and simply kick him aiming for his head, doing this will send him flying away, in a backwards direction.
 

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One/three advantages:
  • The technique is simple, leaving no room for misinterpretation. While it doesn't look all that useful, even the most basic techniques have their uses. Also, since this technique is basically compared to Tsunade's kick, we can assume that it has a tremendous amount of raw strength. I'm not trying to overestimate the technique, but if it is compared to Tsunade's kick, it holds potential in brain removal.
  • I can't think of anything else to note. It is a rather bland technique.
One/three disadvantages:
  • I am somewhat confused, because the technique says it can be used in a supplementary fashion, yet I can't think of a single instance where a kick to the head can be used to support something... Except maybe to "support" the ingress of a Ninja Tool into someones frontal lobe... :|
  • Since this technique is basically just a kick, I can't think of many opportunities where this would be used over other more beneficial, but more complicated, techniques.
  • Basic Taijutsu counters apply to this technique. It's only a kick aimed at the targets head, and the target can just as easily perform a Jutsu from their mouth as you can perform this kick.
How you would use it in battle: I don't think I would sue this over some of the other kick Taijutsu attacks their are. It's got a simple description and simple mechanics, so it's simple to perform and can be used in a wide variety of situations, but that also makes it simple to counter.

How you would counter it: Since the enemy would be targeting my head, I would use something to either protect my head or entire body, like the Body Hardening Technique or a projectile type Jutsu and have it burn, cut, slash or knock the enemy's leg away before the kick can connect. If that fails, there is always good old fashioned Taijutsu to counteract the incoming kick. Something that either moves you out of harms way, like Leaf Rising Wind to not only move your head and body in a way that the attack misses, but allows you to throw the enemy off balance by striking their leg when you are leaning back, or something that does the same as the attack, which is an attack aiming in your direction.

How you perform it (with as much detail as you can):

From a basic standing position, I sprint at your clone. I have my arms tucked into my sides, prepared to strike. As I near your clone I leap into the air using my left foot to perform the leap, spinning in a clockwise fashion. Rotating through the air, I reach your clone and deliver a swift kick with my right leg, my shin bone connects with your clones face. This kick's direction is straight forward from my perspective, behind your clone's. When the kick connects, it sends your clone backwards with fair momentum.




There isn't much more I can add... Silly short and simple Jutsu. :rolleyes:

Also, your new Avatar isn't as creepy as the last few. Those eyes are actually cool, and that black smoke stuff is too.



Ḫ͍̗͋̀̚a̖͎̭̘͕͜i̖͚͙͙̠̼̅ͣ̇ͫl̄̆͏̲̜̜̭̫̭ ͇͉̠̱̝̗ͩͫ̍̎t̲̗͔̠̐̑h͓̯̣̞̟̊ͥ̌ͣ̚ẹ͆ͣ̚ ̡͖̻͖̥̳̬̆D̵̯̥a̭̗̙̩ͣ̂̌r̷k̸̺̝̻̬̗̰ͦ L̦̫̟͖̰̈́̽̆ȍ̧̮̟̮͗̊̑̾r̰͔̪̜̠̪͊ḓ̓̏̎̐̑ͥ̑,̯̘ͧ̈ͩ ͎̗͕͎̝̙ͩͪ͗́Ṉ̴̖̏̊̏̈́́̚ḁ̻̪͚̟̗̊ͪͨ̕ͅt̫͖̹͔͓̭ͤͭͯ̄h͆ͮͤ͏̤̘̗͔a҉ṅ͉.̲͌͐ͦ͑
 

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Yep pretty much, and thanks mate.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Now with this one, I simply want you to gather some lighting chakra in one of your palms, then get close to my clone and perform a upper cutting palm attack, which will send my clone up into the air, while also be hurting from the lighting part of this technique/
 

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Oh man, I love this Technique. When Storm 2 first came out on the 360, I rushed to unlock Lars and test him out. His Lightning infused Taijutsu attacks were so powerful and it was easy to chain full combo's together, and then the Jutsu knocks the enemy into the air, giving you enough time to charge up and get an Ultimate Jutsu. The best part about his moves though is that they had the added benefit of easy juggling the enemy in the air, leaving them very little chance to substitute out of it. I can't wait to use this. :rei:

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One/three advantages:
  • It's Taijutsu with Raiton enhancement, making it just as effective. Added benefits can be basic Lightning damage, slight paralysis and with the addition of Water Style, it becomes just as effective.
  • Since it doesn't require hand seals it's doesn't require more than basic Lightning chakra, and from playing the Video Game the Technique is from, I know it's a very quick technique.
  • Because the technique involves an uppercut, you can continue a chain of physical attacks, or prepare for a larger Jutsu that requires proper preparation. The technique is very flexible in that regard, since you only need to channel Lightning chakra and perform an uppercut.
One/three disadvantages:
  • Because of the Raiton enhancement, the user will be weak to Water Release techniques. Using this technique while doused will cause instant paralysis from the backlash.
  • It's range is limited to directly in front of you, unlike others where you get a little bit of room to interpret range in the parameters of "Close Range". This technique has a total range of about 2-3 feet.
How you would use it in battle: Oh, I think I can make a few uses... Well the technique is perfect for setting up powerful techniques, since as soon as the opponent is launched into the air, they are reeling from the punch/ lightning combo, allowing you a chance to gather sufficient chakra for a large move. Beyond that, you could always leap into the air and freeform smash the target into the ground, or use a suitable Taijutsu/ Kenjutsu move.

How you would counter it: Using a Taijutsu to counter isn't advised, since the technique is infused with Lightning. Even if the physical uppercut is blocked, you will still deal with the Lightning. Best way is to somehow avoid the attack and douse the target. Their technique will backfire and you will have a chance to defeat/ kill them.

How you perform it (with as much detail as you can):

From a starting position, I walk up to your clone. A few feet away, I hold my left hand in front of me. The palm is open and facing the ground. My right hand is by my side, balled into a fist. The stance is similar to the Hyuuga, but with the distinctive difference that my palms aren't facing your clone. This is the stance used by Lars Alexandersson in his brief "visit" to the Narutoverse. As I stand prepared in the said stance, I begin to vibrate my chakra at such a degree that the level of oscillation causes my chakra to create electricity. I raise my fist into the air as my chakra achieves the level of Nature Manipulation I require. To you and your clone, it looks as though my fist is struck my Lightning, as it encircles my fist and arm. Truly the name "Zeus" was a well chosen name, for this looked like the fist of a god of Lightning. My fist, sufficiently "charged", I pull it back to my side, still balled in a fist, and drive it up into your clones chin. Before I finish the thrust, I take a step forward to your clones right side, this allows me to remain in contact with your clone for as long as possible before it is launched by the uppercut. While my description of the move is somewhat long, the technique is actually very fast, lasting only a few seconds befitting a Jutsu that utilizes Lightning Chakra, known for their speed and penetrating power. This technique is more concussive, but still retains that basic speed.

"I can't wait to use that one against opponents..." :snick:
 

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Well done, pretty easy technique to use; nothing really to add for this technique, so moving on!

(Konoha Gōriki Senpū) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

So using speed and power, I want you to run up to my clone and perform a very simple spinning back kick. You will do it so that it is so fast that it takes the target time to follow your movements, you could feint and use this.
 

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One/three advantages:
  • The description of the technique states that the speed of the technique makes it hard for anyone to keep up with the users movements. This shows that the technique can be used effectively at the start of a battle, catching the target off guard and paving the way for an easier victory. Because of the way it's stated, it makes sense that only people with a high enough level of skill or special abilities like Sensory Abilities, Byakugan or Sharingan can keep up with the movements of this technique. Additional Note: Guy Sensei was able to catch Kisame, a close range fighter, off guard with this technique, while not everyone who uses it will be as quick as that, it still shows that this technique packs a punch at great speeds.
  • Guy Sensei was able to create a physical whirlwind with this technique and the Narutopedia article states that the technique creates a whirlwind around the user that can be used to attack multiple opponents. While that part is missing in the RP Jutsu description, and while I doubt it does much actual damage, I think it could be used to block basic offensive attacks, like ninja tools.
One/three disadvantages:
  • This may be stretching it with the "whirlwind" properties, but if the user creates a small vacuum of air, they would be susceptible to Fire Release techniques, because the wind would enhance the flames, causing the Leaf Strong Whirlwind to backfire... xD
  • Basic Taijutsu weaknesses apply. (I think I've said them often enough xD).
  • Because it's short range, the first disadvantage is more likely to happen.
How you would use it in battle: I may restrict this to my first move of a fight if I get the first move, since it's hard to follow and quite destructive.Besides that, I can't see any way this technique can be effectively combined with other attacks, because while the user is spinning, they must be focused on what they are doing, unless they want to make a mistake.

How you would counter it: Since the technique incorporates a high level of rotation, to counter it you would need to use a technique of a similar Rank with the same level of rotation to counteract the Leaf Whirlwind. Since the technique is used in close range using volatile techniques like large scale Fire Release techniques would cause backlash, it's better you use something that would cause smaller burns, paralysis or other debilitating techniques. Creative counters may also work, like using the generic Earth Release technique to create a pillar under the targets leg, lifting it into the air and throwing the opponent off balance, stuff like that. :)

How you perform it (with as much detail as you can):

From a crouched position, I ready myself to sprint at your clone as fast as I can as that's what this technique requires, no, demands. It demands it's user reach their top speed with their attention placed fully on their target and their moves. With this in mind, I take off with my body's posture low and ready to leap up into action once I've reached my target. As soon as I reach the space in front of your clone, I kick off the ground with my feet, almost cannon-balling myself towards your clone but there was one key difference, as I push off the ground I put more into my right foot causing me to spin at a fast rate. While spinning I hold my arms out to help stabilize myself as my legs crash into your clone, sending it flying backwards at a tremendous pace. As I continue to spin in the air, a large whirlwind is created thanks to the readjustment of wind from the speed and power of the technique. I land and begin to feel dizzy from performing more spins than the accumulated amount of triple axles in the Winter Olympics...

:mad:_@:
 

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Impressive as always.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

So let's take a sightly different approach. I want you to analyse this for me. Use the template again.
 

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Okay, I'll do 2 parts to this reply then. First part is my analysis/ breakdown for the technique, second will be my actual reply using the template. But before I begin I just wanna say... You just made a BIG mistake asking me to analyze and breakdown a Jutsu that can incorporate Kenjutsu. Kenjutsu is my fav subject, so not only will this be easy for me, I might just go on to write a full essay on this technique... We shall see. U_U




First thing I noticed. The technique requires Chakra despite being classified as Taijutsu. Nice to see that that didn't become a big error. :rolleyes:

Now, to start I should say that the technique is diverse. Asuma uses it with his chakra blades in the manga/ anime but the description says that it can be used with basic Kunai and swords/ katana. This shows that so long as the technique has a bladed edge that you can augment with chakra and a handle or area that you can properly grip to channel chakra into, you can use this technique with it. More complicated weapons like spears will need more time since they are longer, while weapons with odd shapes like curved swords will require more time to control them, since you need to change the shape of the chakra to a more intricate one to suit the weapon. In other words, the shape, length and overall appearance of the weapon determines how much time is needed for the technique to be activated.

Speaking of it's activation, the technique, when used by Asuma on his chakra blades to decapitate Hidan, took a few seconds, but Asuma was suffering from severe wounds at that point. If he wasn't injured I'm sure the technique would have been activated quicker, but from that scene we see how fast the technique is to perform and how deadly it is in close range.

It's range is stated as Short range, so you can't make the chakra extend past the 5m radius without breaking basic NB RP rules, but what's interesting is that the range of the technique allows something as basic as a kunai to become as deadly as a full length sword. The image I posted in the template shows how long Asuma's chakra blade extends when used in conjunction with this technique. Now that I've mentioned the length and how it appears when it alters a blade, it's time to speak about the actual appearance of the technique. The level of shape manipulation makes the user's chakra visible in the form of a fluctuating blue aura that surrounds the chosen weapon, kind of like how Susano'o surrounds it's user. Now this may not be 100% accurate in the RP, but in the series, the shape and overall appearance of the blade depended on the user's natural chakra affinity. That's why Asuma trained Sora and Naruto at the same time, they both had the same nature as Asuma and that made it easy for him to teach them his method on how to use this technique. If Naruto had a Water Nature, the blade would have been less course and more flowing, but still with the same cutting properties. If he had a Fire Nature, the blade wouldn't have been as straight and it would have appeared more like a fire, with chakra flowing off the blade and going up, like a fire. I should note, this wouldn't have changed the nature of the technique, merely it's shape, and while it doesn't seem like much from the RP's point of view, it was one of the better parts of the "Pseudo-Jinchuuriki Arc", because it showed that your own chakra affinity can alter the appearance of your jutsu. In fact, the wiki even states, and I quote...

Narutopedia said:
The technique works best with elemental chakra, especially with Wind-Natured chakra which greatly increases the offensive cutting power.
This probably hasn't been added to the technique in the RP for obvious reasons, it would be too strong as a cannon technique and we haven't actually seen it be used in this way before.

In the description for the Jutsu it states "Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible." and I find that interesting as it has two sides to it. (Movements and actual visible appearance.) First is the actual movements the user performs. Below I have put a video in a spoiler, this video shows Asuma vs Choji from Storm 3. His movements when using the chakra blades show that he is perfectly comfortable with the tools in his hands, this is because the chakra adds no weight to the tools because chakra has no solid mass and therefore no weight, but the slashes and swipes with his chakra infused kunai are hard to predict, as he is wielding a small bladed weapon, but it is slashing like a long bladed weapon. This causes confusion and can even catch a person off guard if you are coming at them with a kunai and they prepare to block it with something small and then BOOM, you cut through their defense and the majority of their upper body. As for the actual visual appearance, the chakra becomes visible and cannot be seen through. The user may be able to take advantage of this with such moves like using the blades to block the opponents field of vision of them while they prepare to shoot Senbon out of their mouth, but since that's a separate technique, I'm not sure that this can be done because the user must remain focused on the chakra blades to keep them active.

Asuma vs Choji Video.
[video=youtube;41yQOwM5MZQ]https://www.youtube.com/watch?v=41yQOwM5MZQ[/video]

And now we get to the cutting power of this technique. It states in the jutsu "The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below)." and that is no laughing matter. This jutsu can be activated quite quickly, in the space of a few seconds or so, and it can cut through both Earth Style and Steel Style of C-Rank and below. That means this can easily cut through normal bladed weapons that aren't enhanced with Chakra. And finally we get to the one thing that puts this technique over the edge. You are allowed to strike up to 18 times with this Jutsu...

How I expect the person on the receiving side to look...
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Anyway, yeah the technique is strong, quick, versatile, looks epic and allows a constant barrage of attacks to be unleashed upon the desired target. In my opinion the technique may be unfairly balanced if it weren't for the fact you had to be within close range to use it. Wouldn't it be great if there were a mid range version that just did the work for you? :rolleyes:

But yeah, I hope this essay breakdown and analysis of this one Jutsu was to your liking and if you want we can continue the Training like this. I'm game if you are. ;)




One/three advantages:
  • The technique is well balanced, but with a heavy emphasis on breaking through defenses and causing severe damage to the intended target.
  • 18 hits?! That get's 2 advantages on it's own. XD
  • Besides everything else I posted up above, the technique is basically Asuma's entire fighting style compressed into a single technique.
  • I almost forgot this part, but the chakra blades used by Asuma can be thrown and still retain the chakra for up to about a minute. While this may not be able in the RP, it's still worthy of note.
One/three disadvantages:
  • I noticed the technique doesn't have a "Chakra Per Turn" part, so that means you have to get those 18 hits out before you can move on to another technique.
  • Short ranged move, and while it does have decent reach, you are still in a dangerous spot if your enemy uses an elemental technique, since this technique is basic chakra control and shape manipulation.
How you would use it in battle: To completely annihilate my target in a matter of seconds before I bathe in their blood and scream out loud how powerful and awesome this technique is... What?

How you would counter it: Difficult to say. the only reason you would have to counter it is if the opponent is in close range and they are already attacking you. Best thing to do is use something that can withstand the chakra blades, like the A-Rank Earth technique that makes your body as hard as steel. I think it's the one Kakuzu uses. Other counters include throwing the opponent of balance with a Earth technique, even the basic Earth Release technique that allows you to be creative can throw the opponent of their attack and allow you to strike. Other moves include burning the targets body, paralyzing them with Lightning or even going toe to toe, blade to blade, with this technique. So long as you have the ability to keep up with the hard to read movements, like Sharingan, Byakugan, Sensory or you are a higher rank than your opponent, and therefore faster.

How you perform it (with as much detail as you can):

Oh I can't wait. It's not like I've written enough. :rolleyes:

I start by pulling my katana out of it's scabbard, located on my side, I also pull out a normal kunai from my pouch and begin to pour chakra into them. This is to see which is better when used with this technique. Once both of them are filled with chakra, I start to control the chakra and change it's shape around both of the weapons. Both of them produce the same basic shape, a long, straight blue blade of chakra. What's funny is that they are both the same size, the one being produced by my katana being slightly thinner, they both make blades that are 3 ft long or thereabouts. As I change the shape, I focus on the actual appearance of the blade. I had heard it's supposed to look like a violent stream of chakra, so I focus on making my chakra appear like Wind chakra, since chakra is one of the best natures for cutting power. Lightning is also good, but that is more like penetration not actual slicing and dicing. The blades take the same appearance as I have heard of. Long, thin and deadly. I dash at your clone and prepare to unleash, what can only be described as, hell. I start by lifting both blades above my head before I bring them down on your clones head. (2) Your clone is driven into the ground while I spin the kunai in my left hand around, now I am wielding it backhandedly. I bring the blade from the kunai up, lifting and slashing your clone into the air, where I attack it wildly. I hit the clone 10 times while it's in the air before leaping above the clone, using it as a stepping stone of sorts. (11) To finish the onslaught I flip the kunai back around begin to spin in the air, with each blade pointing upwards. I "cannonball" into the clone with the blades slashing the clone several times and tearing it to shreds. (5+? xD) I land and stop channeling chakra into the blades, the blades recede into nothingness and I wait for the next technique. :)




If there are any parts of my description or analysis that are wrong, please say so.
 
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Well holy shit. >_> I don't have words.

We'll just go back to the template, but you are welcome to analyse the techniques to if you want.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Do the same again, this is just like Dynamic Entry; but once you use it once you reappear behind the target, as they are sent into the air; then use another one to knock your target on the ground with great force. Seems rather straight forward, would be hard to pull off though.
 

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Nathan's reaction.
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Everyone else...
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But yeah, the only reason my reply was as long as it was is because it's loosely connected to Kenjutsu. In my opinion there was more to analyze and break down, since there was a loose Elemental factor to the technique, as well as it's length, destructive power and even it's basic activation and appearance. Look at me, I'm doing it again... However... I think I could pass a Sensei test with that reply. :rolleyes:

Tell you what, if I think there is enough to warrant a breakdown, I will do it. :)




One/three advantages:
  • This technique builds upon an already powerful, fast and destructive technique, allowing for more damage to be done to the target in rapid succession.
  • Once the first hit connects and the target is sent flying, there will be almost no chance of defending this technique, since the amount of force and speed of the technique will temporarily stun the target, allowing for the next hit to connect and so on.
  • This attack finished with a downward kick, so it can easily be chained with other techniques or allow the user to perform a technique that requires hand seals, possibly allowing the user a chance to finish the fight.
One/three disadvantages:
  • Basic Taijutsu disadvantages apply. What with you speeding towards the opponent with no way of stopping, making sure they can't toast your ass is a good way to prevent becoming Smokey the Bear's next forest fire campaign.
  • Other than that I can't see any glaring flaws that can be considered as a disadvantage, since you would only use the technique when you know the opponent won't be able to use anything that can overpower this, like Ninjutsu.
How you would use it in battle: Making sure the first hit connects is crucial. It sets up the rest of the move and deals major damage in a fast and powerful manner. This is best suited for setting up chains in Taijutsu battles, since that first kick is necessary for the rest of the move. One may increase their chances of ensuring a hit if they put the target under a Genjutsu or distract them with some other small, fast diversionary move.

How you would counter it: From my point of view, making sure you stop the initial kick is the best way to stop this move, since the second and third kick use the window of opportunity from the last kick. Best way to do this is to use an elemental ninjutsu to shock, burn, overpower or blow the opponent away. Besides that, you can use a Taijutsu move of equal or greater strength to counter or overpower the move. Finally using a Kenjutsu skill or equal or greater strength, either long range to blast the target or direct to slice them up, will overpower the Taijutsu move.

How you perform it (with as much detail as you can):

I dash at your clone at full speed, my arms are by my side as I reach the space in front of your clone. I leap off the ground and lead my assault with my right foot. The first Dynamic Entry connects with your clones upper body and starts to send it flying backwards. Before it does I use the speed from the first Dynamic Entry to appear behind your clone, after which, I kick off the ground, delivering an upward kick. Your clone is sent into the air while I prepare for one final strike. I leap into the air with more force than I kicked your clone with, allowing me to travel faster and further where I appear before your clone and deliver one final kick, sending it hurtling towards the ground at breakneck speeds. I land and await further instructions.

This technique isn't listed on Narutopedia and not even under the "Derived Jutsu" in Dynamic Entry, that made it difficult to see how you can perform the Dynamic Entry 3 times in rapid succession, but I think I got it. Any problems, let me know. :)
 

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"Hm... You want to see another combination huh? Guess I better not disappoint then."

Last time I used Kenjutsu and Snakes. I don't want to use the same tricks twice... So maybe...

"Ready or not, here I c..."


Shayde had already begun his attack. He started with the very technique he'd just learned. Like he noted, it was a good technique to start with. Dashing at his Sensei, he leaped into the air and kicked him in the chest, causing him to be sent backwards. Using the brief moment of vulnerability, Shayde continued the attack with a second kick from behind, aimed at the base of the spine, knocking his Sensei into the air. One final kick sent Shayde's Sensei hurtling back towards the ground, but Shayde was far from finished...

Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.



While still in the air, Shayde performs the seals Snake → Rat → Snake → Tiger and gathers chakra in his stomach. The chakra gathered and the seals he performed created Fire style chakra, which he began to spew onto his Sensei. As he landed, Shayde continued to exhale the flammable ash/ gunpowder combination onto his teacher. This would cause mild irritation to his skin and eyes, on top of the physical trauma he would be reeling from due to that abrupt and heavy footed kick back to Earth.

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.



Shayde thought about how to finish this combo. He hadn't the foggiest idea how to ignite the Ash as he hadn't prepared a flint on his teeth as users of the technique are supposed to do and he didn't carry a lighter as he wasn't a smoker (I know neither of these are necessary, but trust me, I'm going somewhere with this ;)). Then it came to him, like a flash of inspiration. Just the other day he was... Experimenting with his chakra and made a discovery. How to achieve the most basic form of his chakra with minimal effort and in a fast time. Without a moment to lose, and a Sensei to show off to, Shayde stopped channeling the chakra for the burning ash and simply began to gather basic chakra in his fingers. Since he was an Uchiha his chakra would always lean towards a Fire Affinity, so even with no proper channeling they began to glow faintly from the chakra and with a snap of his fingers the friction created a small flame from nothing. With the perfect source of ignition prepared, he held the immolated fingertip up to the ash and watched as the whole area lit up like a firework.

Type: Supplementary
Rank: E
Range: Self
Chakra: 5
Damage: N/A
Description: This Jutsu is based off of the special paper Sensei's use to assess a Ninja's Elemental Affinity. By focusing Chakra in their hand/ finger and by performing a unique action they manifest their Chakra's nature in a primal form. For example, if the user has a Fire Affinity, they can snap their fingers and create a small flame. If the user has a Earth Affinity they can ball their hand into a fist to make a pebble and so on.

Note: Should only be used for training/ RP purposes.
Note: Can only be taught by x iiiMPerFeCT.



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"Katsu!! Or... Something..."
 

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Now that was impressive. I like the use of your CJ. Executed really well, and good combo with the Triple Dynamic Entry.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Simple enough, get close and perform a rapid succession of low and high kicks, changing from each leg from time to time, aim for the chest section.
 
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