[Taijutsu] With Nathan

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I watched that entire episode again, to try and get some "inspiration", or at least see how the technique was performed and all I got was a 6 second clip... Biggest. Waste. Of. My. Time. Ever!! =D

Please. Don't apologize for having a life... A basehead like me doesn't understand the concept of "having a life"... XD

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.



One/three advantages:
  • Despite being rather straightforward and simple, it gives the user plenty of room to be creative with their attacks.
  • Even though the Jutsu is used at close range, it implies that the user can be as far as medium range by stating the user performs a flip to reach the opponent. Using a flip to reach the opponent at close range would be a simple waste of energy and time.
One/three disadvantages:
  • The user is susceptible to the enemies counter since the Jutsu requires them to be close. If the enemy uses a defensive Jutsu like Chidori Nagashi, the user would be left open. Or if the enemy uses Kenjutsu to counterattack, the user of this jutsu would presumably lose an arm or a leg.
How you would use it in battle: I would use this to get close, that is if the flip allows the user to reach the enemy from around Mid Range, and perform the kicks. From there I would draw my sword and instantly chain this into "Gambling Bird Arrowroot Death" to knock the enemy into the air. Instead of performing the final punch I would probably finish this with a Elemental Jutsu, like the Fireball Jutsu or something else along those lines.

How you would counter it: The usual to be honest. A defensive Elemental Jutsu would cause harm to the enemy, while protecting the user. Like Lightning Style: Raging Thunder that creates a field around the user that burns the enemy on contact. A Kenjutsu attack would simply lob an arm or a leg off, unless the enemy is wearing special armor or Leg Weights or something. Finally, a Taijutsu attack that has similar or better effects would render the attack useless, in this case, you have to analyze the enemies move and discern the best Taijutsu skill to use depending on the enemies move.

How you perform it (with as much detail as you can):

I take a few steps back, to give myself a good start on the technique. Once I believe I am prepared I drop to the ground, ready to leap into action. I kick off with as much force as I can and shift my center of gravity backwards, performing a back flip. I land at the ground before your clone, still crouched slightly, I bring my fist up with a great deal of force, knocking your clone into the air. From there I bring my feet together and leap into the air, matching your clones speed and soaring through the air with your clone. I start by targeting key points on your clone, a powerful right handed punch to the clones right shoulder, then a swift left punch the stomach, I perform a wide sweeping kick with my right leg and target your clones right side, finally, I use my left leg to kick your clones legs, this causes your clone to spin in the air.

Once your clone is parallel to the ground and facing away from me I deliver a swift kick to the base of your clones spine and send your clone hurtling towards the ground with a great deal of force. Using the momentum of that last kick, I boost myself into the air, and dive straight down at your clone, delivering one final punch to your clones spinal column.

In summary, your clone was knocked into the air, dropped and drop kicked. It's right shoulder and right side should be severely damaged, it's stomach would be traumatized and it's spine should be severely damaged, if not broken... That was just for a reference, nothing more. :p

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Swell, well done.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

With this one, I want you to watch for any sudden movement that my clone may make, and once that happens use it, appear beneath my clone, and perform a upper kick, kicking him into the air from there. Allowing you to have my clone in the air, giving the chance to use a combo attack on him. Go.
 

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This is just to save me a bit of time. :p
PHP:
[B]One/three advantages:[/B]
[LIST][*]1. [*]2.[*]3.[*][/LIST]

[B]One/three disadvantages:[/B]
[LIST][*]1. [*]2.[*]3.[*][/LIST]

[B]How you would use it in battle:[/B]

[B]How you would counter it:[/B]

[B]How you perform it (with as much detail as you can):[/B]




One/three advantages:
  • If it can be pulled off properly, you will have complete control of the enemy. It put's you in a very beneficial position.
  • It can either be a stepping stone to other powerful jutsu that require this jutsu, or used in other ways, like in the middle of a free form attack.
  • 3.
One/three disadvantages:
  • It's Taijutsu, and therefore requires the user to be close. If the Jutsu fails, the enemy can take advantage of the window of opportunity the Jutsu provides.
  • It doesn't really do much damage, despite being a strong and rather double sided jutsu, it doesn't really do much damage, beyond the initial kick.
  • 3.
How you would use it in battle:

I would like to say I would use this technique a lot, but I don't get many chances to fight in close range in fights and when I do, I usually focus on Kenjutsu rather than Taijutsu. If I do ever get a chance to use it I would use it to knock them into the air and combo in to other Taijutsu attacks, so far the Arhat Fist seem like the best, since they focus on directing the opponent in a particular direction with a great deal of force. To finish, I would use something long ranged. Like the Slicing Crimson Wave Kenjutsu technique or a Fireball Jutsu or something.

How you would counter it:

As with most Taijutsu skills if you apply the same force in the opposite direction or take advantage of the windows of opportunity the Taijutsu skills provide you, you can easily overcome any Taijutsu skill (So long as the skill is the same Rank). For this technique either feinting the enemy or defending with an elemental technique to damage the enemy.

How you perform it (with as much detail as you can):

I watch your clones movements as closely as I can using my Sharingan. Your clone comes in close for an attack, but as it's hit is about to connect I disappear. Then I reappear below your clone and deliver the signature upwards kick of Sasuke Uchiha and Rock Lee. You clone goes flying through the air and using my Sharingan again, I leap into the air, matching your clones speed. As we go soaring through the air, I grab your clone's feet and rapidly spin in the air, letting go of your clone and send it barreling towards the ground at a tremendous pace. It smashes into the ground and the clone releases itself in the usual *pooof*.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



"I know I had to resort to using my eyes, but I hope that was good enough Sensei." =D
 

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Amazing.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Okay with this one; I want you to get clone to my clone and first off start with a low kick and linking it with a middle and then a high kick and from there finish off with a heel drop, this technique works by gaining speed with each kick, allowing you to get higher kicks and whatnot.
 

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One/three advantages:
  • The user gets a great advantage due to the added force from several successful spins. This added force makes this a dangerous and worthy technique.
  • The attack, at least from the outlets I have seen the technique used in, (Shippuden Move 1, Rock Lee Awakened Special Technique in Storm 3) is very fast, and lasts for only an instant, giving the enemy little chance to counter if the attack is pulled off successfully.
One/three disadvantages:
  • It's still Taijutsu, that requires the user to be close to the enemy, which gives the target a chance to defend using either another Taijutsu skill of equal or greater strength, a Ninjutsu skill to overwhelm the user's Taijutsu or tools like Kunai or Daggers or a sword, to physically damage the enemy, and cause enough physical damage to render the limb they are attacking with useless.
  • Since the user is rapidly spinning, they are creating what could be argued as gusts of Wind, which could make this Jutsu just as susceptible to Fire Ninjutsu.
  • If the enemy is successful in altering the user's center of gravity, the user's weight can be used against them, sending them flying towards the ground due to the same gravitational forces that assist the user in this technique.
How you would use it in battle:

Since the skill uses gravity to assist the users assault, and accelerate the enemies descent to the ground, using techniques and weapons or tools that increase the users weight, like Rock Lee's Leg Weights, would increase the damage phenomenally, however that would require specialized training. Other than that, the technique has been shown to produce large gusts, in both the movie and the games, using this with Fire Jutsu, to increase the damage made to the opponent may be a good idea, if used properly. If used improperly, the user will just end up getting burned... Plus the technique swiftly kicks the enemy into the ground. Using the environment to your advantage with this technique is wise. Even making your own environmental hazards, like earthen spikes, to impale the enemy sounds like a solid plan.

How you would counter it:

Most of these are already mentioned in the disadvantage portion, but generally equal or greater Taijutsu will render it useless, Ninjutsu of equal or greater strength will overpower the targets body, burning them, paralyzing them and so on. Finally using Kenjutsu and tools to render the limbs immobile will stop the technique from being performed.

How you perform it (with as much detail as you can):

I start by focusing on your clone, wondering how I will pull this kind of attack off on the fly. I try and think of the best way I can utilize this jutsu in battle, but ultimately all I can truly rely on is the fact I can pull it off without breaking my neck. If I can do that, then I don't really need to think of every possible combination for every Jutsu. After those moments of reflection, I dash at your clone. The moment I reach the space in front of your clone I leap forward and stand with my hands, and rotate clockwise, starting by knocking your clone off balance by sweeping your clones feet with my left leg. Pushing off with both of my hands, I perform another kick with my right leg, sending you into the air. As we reach the maximum height with the leap into the air, I deliver one final sweeping kick with my left leg, before I shift my center of weight, bringing my right leg down directly on your clone, drop kicking him into the ground. Your clone makes a sizable impact and releases the usual puff of smoke, along with the dirt and debris from the impact.

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"How was that?" :win:
 

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Amazing.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
 

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(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

One/three advantages:
  • Well it has the user charge at the enemy and deliver a shoulder thrust, that will stun them momentarily, granting them a chance to attack again. This can be used in a multitude of ways. Like using that punch to initiate the Flying Swallow Thrust, to continue the punches and deliver a few final slashes, with the intent on killing the target.
One/three disadvantages:
  • It's another simple straightforward Arhat Fist technique from Jirobo I think. This makes it easier to dodge/ anticipate than Rock Lee Style Taijutsu, which is strong and fast.
  • It doesn't deal much damage, and is also very easy to block/ counter, thanks to it's low rank and simple actions.
How you would use it in battle: Because of it's simplicity, it can easily be countered, so using this technique sparingly comes to mind. I would use it to initiate other techniques that involve punching, like the aforementioned Flying Swallow Technique.

How you would counter it: This may be repetitive, but the usual replies are here. using an Elemental technique to overpower the enemy's Taijutsu, and cause any added effects like numbness or paralysis or burns, a equal or stronger Taijutsu skill to cancel out or take advantage of the enemy's use of Taijutsu and overpower them or use tools and weapons to take their limbs out. Sadly I can't think of any more counters for this basic sort of Taijutsu.

How you perform it (with as much detail as you can):

"Well... This is going to seem a tad basic, at least, when compared to the last few... Oh well..."

I start by preparing myself, I turn my body slightly, still watching you but with my right shoulder facing you, slightly crouched and ready to dash. When I feel ready, I sprint at your clone, making sure to watch it for any signs of movement. I know you probably won't retaliate, but my enemy will be nowhere near as considerate. As I near your clone, I push off the ground with both feet and prepare my left fist. As my right shoulder crashes into your clone and knocks him off balance, I drive my left fist into your clones abdomen and send it backwards with a mighty push from my fist. Your clones skips off the ground for a bit, it would be somewhat funny if we weren't having to be so serious.... =D Who am I kidding, were just pissing about in a training field, hoping that I learned something... Anything... Really. It will be a miracle if I come out of this training with anymore than a direction. "Punch and kick it 'till it stops breathing..."
 

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Amazing. O_O

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
 

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One/three advantages:
  • Lions Barrage is a child Jutsu of The Dancing Leaf Shadow, meaning, if you can use that Jutsu first in battle, this one can easily follow to deliver series harm upon the target. In addition, this technique was created through copying of Rock Lee's Taijutsu, making it deal severe physical damage as well as being incredibly fast.
  • As shown in the anime, it can easily be used when the user doesn't have much Chakra. In other words, it's efficient, not to mention cool looking...
  • Because of the freedom the user has while the enemy is in the air, this Jutsu can easily be chained with other techniques as there is no strict rules to follow, once the target is in the air, the user is free to do as they will. A good example of this is in Naruto Storm 2, Generations and 3, when Sasuke uses a throw, he knocks the target into the air, performs the Lions Barrage then quickly drops to the ground and delivers a Chidori enhanced fist to the target's back or abdomen, allowing gravity to do most of the work, while dealing severe physical and electrical damage.
One/three disadvantages:
  • If the target is able to turn the jutsu on the user, either through Substitution or other means, the user of this Jutsu could potentially be in trouble.
  • While in close proximity to the enemy the user has to be careful in case the enemy uses something Elemental to counter, that would result in severe damage to the user. Beyond those two points, which are basic Taijutsu weaknesses, I can't see any other flaws.
How you would use it in battle:

I have far too active an imagination to recall all the ideas I've had for this Jutsu, so I will add examples of how I would use it in my actual use of the Jutsu. Since that wasn't really an answer I will just say "With creativity".

How you would counter it:

The two main flaws with Taijutsu are a good way to counter, either reacting with an equal or greater Taijutsu skill will either cancel the enemies Taijutsu out or overpower it, causing the enemy to receive the full brunt of the user's Taijutsu. That or defensive Elemental Ninjutsu to burn, shock, cut, trap the opponent and cause them to have to deal with that first, and worry about using their Taijutsu later.

How you perform it (with as much detail as you can):

I start by focusing on your clone. my mind goes blank on how to start... This is where I will try my best to explain how I would use this technique in battle...

The first step requires both me and the target to be in the air... How would I do that? First idea that pops into mind is forcing them up with a kick and other Taijutsu based attacks, but then I could also force them into the air with Ninjutsu, like a rising column of Earth, or a geyser of water, even an explosion would suffice, even a few Kenjutsu skills can launch the enemy into the air, granting me the first step in the use of this Jutsu because all that really matters is getting the enemy into the air. From there the skill relies on the users ability to punch and kick the enemy towards the ground. Enhancing the users fists and legs with Electricity to cause numbness or Fire to burn the target on contact would be a smart move, but then again, maybe using other Taijutsu with this to cause as much physical damage as possible is a smart idea. Finally the Jutsu is ended either one of two ways. First, the user can deliver a kick to the enemy, just before landing on the ground. I have a few ideas for that too. Like performing an Earth Jutsu on contact with the ground to deliver a Earthen Spear directly to the enemy, killing them instantly. Or maybe a Lightning based surge through the ground, dealing more damage to the enemy. The other method is kicking the enemy directly down to the ground, before the user get's to close to the ground. From that method I would probably just use a Fire Ball to incinerate the target, therefore ridding the target of any way of countering the attack, since the fall alone can grant me the time to perform a quick Jutsu. But anyway... Enough about ideas on how to use the Jutsu. Time to actually use it.

With my ideas fresh in my head I take off, but decide to keep them for other battles. In case I ever need them. I dash at your clone and once I reach close proximity to it I spin around, placing both of my hands on the ground and lift my right leg off the ground, kicking your clone's chin, signalling the beginning of the Jutsu. From there I leap into the air and use the Dancing Leaf Shadow to remain at the same speed as your clone. Since I never deactivated my Sharingan, they help me in the use of the technique.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



With myself positioned accordingly, I begin my onslaught. I start by delivering a wide haymaker to your clone, it blocks the attack, so continue, I push off his block and deliver another punch, this time from the other side by spinning in the air. From there your clone starts to pick up downwards momentum. I don't let up. Now above your clone I deliver a series of kicks and punches, adding more momentum and speed. Now only a few feet off the ground, I grab your clones shirt/ jacket with my right hand and perform a final axe kick on your clones abdomen. Now, with my foot planted firmly somewhere between the lungs and stomach of your clone, I kick off your clone and land on both my feet. The clone dissipates, leaving behind the usual puff of smoke. I close my eyes, rub the back of my head and laugh a little.

"I rather enjoyed that... What's next Sensei?"
 

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Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!
 

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One/three advantages:
  • Since you are drunk, and uninstinctively attacking the enemy, your moves will be nearly impossible to predict. Defending against them will also be a chore.
  • For one technique, you do get a lot of nearly unpredictable attacks.
One/three disadvantages:
  • Drinking is against one of the three taboo's Shinobi have... Plus... Drinking in the middle of a fight is rather rude... :|
  • Because the attacks are unpredictable, this effect works both ways, meaning if the enemy uses the same Taijutsu, you may technically K.O each other, since you won't be able to read each others movements.
  • Being drunk can dull one's senses, making them more susceptible to counter attacks, with the only bonus being themselves unpredictable.
How you would use it in battle:

I probably won't crack open a bottle of Sake in the middle of a battle and start downing it like I'm in a bar, but I like the fact that the attacks become unreadable. With this Taijutsu style Rock Lee was able to overpower Kimmimaro Kaguya, an expert Taijutsu user from a clan known for their Taijutsu prowess. That makes this a valuable tool in close range, but may very well leave the users sense dulled. I for one don't like alcohol, so I will just use my Sharingan to copy the movements of a Drunkard... Like a boss. :D

How you would counter it:

Considering the attacks are unpredictable, defending them would be like talking to a brick wall. (That doesn't talk back) The enemy would be unpredictable, so instead, you distance yourself and either launch long range attacks at them while they are still inebriated and unable to fully comprehend the situation, or you defend using an Elemental attack, so long as it's stronger that the punches and kicks the enemy throws.

How you perform it (with as much detail as you can):

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



"Sensei... I hope I never have to do anything like this again..."

I take a bottle of sake from absolutely nowhere, like a cheater, and start to down it... The sour, bitter taste hits me like a train. I start to sway from side to side. My eyes start to wander, signalling my descent into the dark world of inebriation... I believe I have drank enough sake, so I proceed with my attacks on your clone.

I start by keeping up the drunken facade by drawing my blade on your clone, going for a violent downwards thrust, however, while the blade is still overhead, I let it slip from my hand and simply stay in the air for a few moments, while your clones is distracted by the sword, I take the fist that held the sword and sucker punch your clone with a curled fist. This isn't intended to deal damage, simply throw your clone off guard. From there I spin around and elbow your clones abdomen with my left elbow. After that I lift my left leg and strike your clone's head, knocking it off balance. While your clone is in the air I lift my right leg at the same time, leaving me with, literally, not a leg to stand on. Your clone starts to fall towards the ground, and as it does I push backwards with my hands and slide under your clone, now under your clone I turn over and lift my legs of the ground and kick your clone in the stomach, then I lift my back, essentially balancing on my head with your clone balanced on my feet. That would make a total of 4 hits, the sucker punch, the elbow, the kick to the head and the kick where I balance your clone. With you now balancing on my feet I push off the ground with my hand, causing some trauma to your abdomen due to the sudden force of the upwards force. Now in the air, I spin around and grab your clones ankles. Using the momentum from the force of pushing off the ground and the earlier spin, I start to spin us around, the direction of the spin having your destination either further up or towards the ground, I chose the former, as your clone would disappear to easily if it was slammed against the ground. Your clone is sent hurtling towards the sky. I land and start to wipe some of the dirt and mud off my clothes from landing and sliding along the ground. Your clone begins to fall towards to the ground, as it does, I begin to yawn and stretch my arms out. Your clone lands on my outstretched arm and would receive a decent amount of damage from the fall alone. I blink a few times at your clone, hanging off my arm, wondering why he was there, then it hit me, this man was my enemy... Now up to 8 hits, this will be the finale. I jolt my arm upwards and let your clone hang in the air for a moment before I kick him upwards in a quick and erratic manner. As your clone begins to land, I dash up to it and deliver 3 haphazard swings at your clone. These are the last attacks and as they land I fall back and begin to sleep off the sake. Your clone falls on it's back and lands at the same time as me, then disappears in the usual puff of magical smoke.

"*Loud ignorant snoring* Zzzzz[SUB]zzzzt[/SUB] Zzz[SUB]zzt[/SUB]..."

The awesome unpredictability and sheer god like dodging of the Drunken Fist in full effect...

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Fantastic mate!

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

I want you to run and then jump as you jump, I want you to do it in such a way you start to spin in the air, as you reach my clone, I want you to punch my clone. The spinning will cause a much more powerful punch then if you weren't spinning around.
 

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One/three advantages:
  • It gives the user an aerial advantage over enemies. Usually in battle, the one who has the higher ground wins.
  • The attack, at least from what I saw in the Movie, is quick and simple to perform, but from what I saw, the user doesn't seem to much spinning, just perform a 360 degree turn while in the air which seems like it's less effective than it could be...
One/three disadvantages:
  • Once the user is in the air, dodging will be hard, so this techniques best advantage is also a great flaw.
  • As mentioned before, it's been shown to be a simple aerial turn with a punch, while I agree that this would add momentum to the punch I think this can be achieved in free form, and would present similar results.
How you would use it in battle:

I don't think I'll be using this one very often, but that's just me. Hmm. Well the attack has force behind it from the aerial spin, so using this while the enemy and yourself are in the air, like with the Dancing Leaf Shadow, will cause a great deal of damage. Other ideas are general battle strategies, like paralyzing the target with Genjutsu or a Lightning Jutsu with a paralytic effect. Wish I could think of more, sorry, but this technique doesn't really stand out for me...

How you would counter it:

Basic counters to Taijutsu like countering it with a Taijutsu skill with equal or greater strength, that will cancel out the technique. Tools will cause physical trauma and will either prevent or lessen the effect a Taijutsu skill will have on the user, and if it doesn't, the user will at least have dug a tool into the enemy. Defensive Elemental Counters will overpower the enemy with their added effects, like paralysis, burns or severe cuts. Using Earth Style to defend/ trap the enemy while they are in mid air is also a good idea. If that fails the user can rely on special things like Kenjutsu to cut the enemies limbs off or Genjutsu to simply trap them and prevent them from connecting with their attack. (within reason of curse. Can't stop the attack if it's their first attack. Time frame and all that jazz.)

How you perform it (with as much detail as you can):

Still sleeping off the unwanted alcohol consumption, your clone does something to speed it along. A swift kick to the stomach wakes me up and... "Relieves" me of most of the alcohol situated in my stomach. By causing me to violently throw up my previously consumed alcohol.

"Ugh... Never had a hang over in my life... I don't want to think this as one... Let's say this is simply fatigue from training to hard... I'm never touching a bottle of that stuff again... Now... What's that? Another Jutsu? ...... Fiiiiine... *sigh*..."

Shayde starts by finding his balance. Didn't want to fall over and land on his face after all... After a few seconds of thought gathering, he readies himself for this potentially hazardous exorcize. He thought about how he was going to do this with his dulled senses and lack of proper motor functions at present. Did he even feel up to it at present? Nope... But he had no choice. His future depended on how well he could do under any circumstances. It's unlikely but possible that he may have to fight enemies that use alcohol in battle or even a Genjutsu pertaining ton the effects alcohol consumption can bring... Just another lesson for him to learn. Struggling to maintain his composure, Shayde focuses on the single clone in front of him, and dashes straight for him. As he neared the clone, Shayde leapt into the air by using both his feet to push off the ground, and began to spin forward, tucking his legs into the ground to assist his rotation, as well as potentially making him less of a target against other enemies. The speed from the rotation and the direction he is heading makes him look like he is performing the Human Boulder Technique, but as he reached the clone Shayde uncurled from his ball-like state and drove his fist into Nathan's Clone. The speed of the attack and the force from the rapid spinning, combined with the gravitational forces made the punch strong enough to drive the clone into the ground and dispel the Clone Jutsu. Shayde pulls his fist out of the ground and looked towards his Sensei. Face pale as snow he opened his mouth and spoke.

"Yeah... You think of how good or bad that was while I go and throw up a lung..."

*He then disappears behind a bush and starts to wretch...*

"FRACKING DRUNKEN FIST!!"
 

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(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


I want you to get close to my clone and perform a spinning kick of sorts that will knock him up into the air. I want you to follow him up continuing to spin kick him higher and higher up into the air. Do that a few more times, before he hits the ground and poofs away. I don't see myself using this technique, honestly. But I reckon you could come up with a good combo to use it.
 

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I may be wrong about this jutsu, but I think this is the one from Storm 3 with Lee, but I can't be sure, because the names don't match. I will provide a video showing the Jutsu I think it is. I'll give this one my best anyway.

[video=youtube;Qqcox8Jda8c]https://www.youtube.com/watch?v=Qqcox8Jda8c[/video]

One/three advantages:

  • While the user is in motion, if the first hit connects, the opponent won't have much of a chance to retaliate. This makes the jutsu effective, if the user can pull off the initial attack.
  • Because this is Rock Lee and Guy Sensei's style of Taijutsu, it's fast and strong, and also easy to combine into other techniques. If the jutsu is the same one from the video, then it's easy to see how it can be worked into other techniques, since there isn't much to the technique, beyond rotating the body at a fats pace.
One/three disadvantages:

  • If the enemy is able to block, or even dodge the initial attack, the user would be left wide open. This is because, if they block the attack, the user will either have their body repelled or stopped, leaving them wide open, or if the enemy dodges the attack, the user will continue to spin like the attack connected, leaving them completely open. Because the user constantly spins, all the enemy has to do is hold out a kunai and let the user do all the work...
  • Being Taijutsu, the user has to be close to the target, and all the hazards that come with it. Since they are close, the user has less time to respond to a counter attack, they can be left open if they miss the target, they are susceptible to elemental attacks including defensive techniques. In summary, when entering Close Range, be prepared when using Taijutsu.
How you would use it in battle:

It looks easy enough to switch into in the middle of combat, but the problem isn't if it's quick enough or if it can be easily combo'd. The problem is what comes next, since this technique kicks the opponent on to the ground, and from the video above, knocks them away. The user could set up for a Mid Range Elemental technique, but that's only if the technique lands. I think I'll do the same as you and not use this technique much, since not much can follow it.

How you would counter it:

Simple enough, since the user drops to the ground to rotate their legs up to kick the opponent rapidly. You can either stop the opponent with a low sweeping attack aiming for their legs. Or the user can leap into the air and attack from above, since the jutsu involves the user raising from the ground to continue the attacks.

How you perform it (with as much detail as you can):

Coming back from what felt like a month of puking, Shayde put his serious face back on and got back to work on another...

"Another jutsu that involves spinning? Sensei, you are killing me here... Oh well... I feel like I've just puked a lifetimes worth of Ramen anyway. In fact, I'm sure most of it was someone else's..."

I perform the technique...

It hits your clone...

Your clone disappears...

Imagine if that was the first thing I tried to pass off as a reply after leaving you for a whole month... I would expect to be dropped... Or drop kicked, depending on your sense of humor... Anyway. I'm back and I hope you enjoy my reply.

Standing a few meter's away from your clone I begin by getting into a sprinting stance, and preparing myself once more. I feel like it has been ages since I last readied myself for performing a technique. Yet not a few moments ago I performed a technique. Must have been because of the sickness... Yeah. Anyway. Once I feel I am ready, I dash directly at your clone, preparing myself to perform the technique to the fullest of my ability. Once I near your clone I leap forward and compress my body into a squatting position ready to kick your clone into the air. Landing with my hands I push off the ground while spinning at a somewhat fast pace and kick your clone's legs, throwing it off balance, this is fast enough to kick your clone off guard and into the air, but slow enough that it could easily be followed if the person watching was paying attention. As I near the extent my arms can reach while still touching the ground I rotate my full body around in a clockwork motion, performing several kicks to your clones upper body before it sending it flying back. As the clone hits the ground and starts to skid away, I pull a kunai from my back pouch and throw it directly at your clones, aiming for it's clothing. It stops your clone from skidding away indefinitely and the sudden halt causes the clone to disperse. I land on my hands and push back, and compose myself. While dusting myself off, I look to you and say,

"Well... That was a thing."




Well, I hope this was worth the wait. I know it may lack some detail in some areas. I will try to get back into the swing of things. (I didn't think Noobs could get rust, especially after only a month of inactivity...) Anyway, I should be back for good. And it's good to be back for now. :D

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Did you know Kakashi was an Akimichi? Cause I didn't... That hand is MASSIVE!! O_O
 

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Amazing, still amazing. @_@

AND LMAO!

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

This technique is rather straight forwards, I want you to get clone to my clone, and perform a simple kick that lifts him into the air, as they get lifted up off the ground, I want you to follow him and keep kicking him higher and higher, then from there I want you to jump on my clones shoulders and spin him into the ground.
 

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One/three advantages:
  • First and foremost, this technique looks like it could easily be fitted into any other Taijutsu, Kenjutsu or Ninjutsu that knocks the designated target into the air. The description is vague so it leaves a lot of room for the user to interpret and improvise. Moves like Dancing Leaf Shadow, Drilling Crimson Blade and most of the Rock Lee style Taijutsu moves look like they can easily be used in conjunction with this move.
  • The technique doesn't really leave the user open at any point. The technique consists of two kicks and the finishing slam. No real opportunity for the enemy to take advantage of. This is because the technique is based off of a move in one of the Naruto games. From what I've seen they tend to lack any detailed description, allowing the user to take advantage of their limited scope.
One/three disadvantages:
  • Basic Taijutsu flaws make the user vulnerable to the Basic 5 Ninjutsu in close range. Moves like Chidori Nagashi that make the target impossible to physically attack without receiving a fair amount of damage yourself.
  • This technique, while somewhat easy to pull off and physically damaging to the target, it lacks a certain punch without the final hit. This technique, while compared to other Taijutsu skills, like Rock Lee's Strong Fist, lacks almost any real punch. This is because it's Anko's technique and her fighting style is more graceful than generally strong. It relies on gravitational forces to deal the real damage, unlike Strong Fist which is basic physical attacks, so this move is generally best used after a strong fist move, to first throw the target off balance.
How you would use it in battle: Like I just said, it's better when used after a stronger move to throw the enemy off guard since it lacks any real punch without the final hit. I probably see myself using this to incapacitate my target before finishing them off. As for creative uses, the techniques I mentioned in the first Advantage make sense, since they involve getting the target into the air.

How you would counter it: The technique doesn't do much without the help of gravity, so using a Taijutsu move that deals more physical damage that a simple kick would overpower it. However, if overpowering it isn't an option, using that skin hardening technique Kakuzu uses would be smart, since it makes the user body almost invincible against normal physical attacks. If that fails using a defensive Ninjutsu like the C-Rank Lightning armor techniques would cause the enemy to become paralyzed and allowing you to escape the jutsu before harm comes to you.

How you perform it (with as much detail as you can):

Okay it took some SERIOUS searching, but I found the technique in question. (Never even heard of the game before now, I've only really played the ones on the 360...) The technique is performed at roughly 6:00 in the following video and I can see why it was made into a Taijutsu skill in the RP. In real life, that would be deadly. It's like the Peregrine Falcon Drop and the Hidden/ Primary Lotus put into one jutsu. I mean, holding the targets neck in place while spinning rapidly towards the ground at an accelerated pace with your targets spine/ back taking the full brunt of the damage? Wow. Anyway, here's the video and me using it.

[video=youtube;nNhbNiwrYAI]https://www.youtube.com/watch?v=nNhbNiwrYAI[/video]

Shayde takes a second to think about his next move. The next technique isn't particularly strong or powerful. It also revolves around getting the enemy in the air, so it would be somewhat tricky to pull off in battle without proper planning or a real opening. Tired of thinking about it, Shayde took off at a fast pace towards the clone. Upon reaching the clone, Shayde brought his leg straight up into the clones chin, sending him flying into the air. While the clone was in the air, Shayde leapt into the air, to catch up, and performed another kick to the clones chest. This slowed the clones ascent, and allowed Shayde to grab the clones head with his feet. It looked like Shayde was standing on the clones shoulders for a second, until he began to spin himself and the clone at a rapid pace towards the ground. Just before coming into contact with the ground, Shayde let his feet slip from their tight grasp of the clones head/ neck area and slammed the clone into the ground. The resulting contact cause the clone to disperse.




Hope my detail is getting better. :p
 

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Sweet Jesus, that was something amazing. O_O

(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
 

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Seriously Nathan, you're making me blush...



One/three advantages:
  • For starters the technique gives you freedom to move however you like, the only requirement is that you punch. This means it can be used offensively or defensively, depending on your situation. As you said, having Asuma's Chakra Kunai would be a big help since they would act like knuckle dusters, increasing the actual damage done by each strike. Since the jutsu includes the term "slashes" you could use this jutsu in conjunction with a sword, almost making it a Pseudo-Kenjutsu. This once again shows the versatility of the jutsu. Another part of this jutsu's description is uppercutting the target into the air. It leaves you open to doing anything you want therein. Either continuing the Taijutsu, or knocking the enemy to the ground and performing an Elemental Technique to roast, slash, crush or just kill the target in any manner of ways. :snick:
I couldn't really come up with anything beyond how versatile the jutsu is. Hope the detail in that one point was enough.

One/three disadvantages:
  • Being Taijutsu, basic disadvantages apply here. Weakness to elemental Nin and stronger Tai and Kenjutsu.
  • Because it's only simple punches and kicks, the move is very predictable. With most other techniques you have some kind of added ability, like the Dancing Leaf Shadow knocking the enemy into the air via a feint which the opponent can't see coming without a special ability, like Sharingan, Byakugan or Sensory. This technique although is just simple punches and kicks. It makes it a decent jutsu for defensive purposes, since you can punch and negate an enemies Taijutsu, but other than that, it's rather predictable.
  • The technique is best used with Asuma's Chakra Kunai, but they aren't essential to the Jutsu's use. Since (I think) they are mainly for Asuma and Shikamaru bio's (since they were the only one's seen using them) I can't imagine simply stating that you have them idle in your back pocket works. I might be wrong, but you can see why this can be a disadvantage.
How you would use it in battle:

Like most other techniques, they are best used with their own type. Nothing goes better with cabbage than cabbage after all. The "series of punches and slashes" allows the user to use the technique as they see fit, either to defend from an enemy's offense, or to break through and enemy's defense. The technique stops when you slash or uppercut the enemy into the air, but why stop there. If this technique can be pulled off, it's a free pass to use Lion's Barrage and other aerial Taijutsu. If you perform a free form Taijutsu move to drop kick the enemy to the ground then you can, while still in the air, have more than ample time to weave the signs for a Fireball or other offensive techniques.

How you would counter it:

Basic counters apply. Defensive Elemental Ninjutsu will stop the enemy's technique with various effects. Fire can burn the body of the enemy, possibly making the limb unusable. Lightning with shock and possibly paralyze the target, at the very least causing numbness and discomfort, making any follow up attacks useless. Wind can either push the enemy back, or more importantly, cut through the enemy's limbs, making them think twice about using Taijutsu. Water will stop the momentum of the attack, slowing it to a halt. Besides Elemental Ninjutsu, you have other Taijutsu. Using any taijutsu of equal or greater strength to oppose an incoming Taijutsu attack will either cancel it out, or damage the enemy. Now that I think about it, if you and your enemy use Taijutsu, if one is weaker, won't there be more damage on that side of things? Like in Ninjutsu? For example, Sasuke vs Itachi, their Fireball showdown on top of the hideout. Sasuke's Fireball was overpowering Itachi's until Itachi used Amaterasu, then Sasuke's own Fireball was used against him. Wouldn't it be kind of similar in taijutsu? The enemy's momentum being used against them? At the very least severe damage would be dealt, worst case scenario the enemy would break their own arm. And of course Kenjutsu would simply cut through the enemy's attack/ limb in one swoop.

How you perform it (with as much detail as you can):

Once more Shayde prepared himself to attack the clone. Once more thinking of how to string a decent chain of attacks together... Once more he started to run at his target. Shayde got meager inches from the clone and disappeared. Appearing behind the clone, Shayde began a feral assault, punching and kicking everywhere, after every few hits he moved around the clone, making sure not to be in the same spot for more than a few seconds. Finally Shayde appeared in front of the clone and delivered a sturdy punch to the clones chin, with an upward thrust, the clone was knocked into the air. Shayde landed and watched as the clone started it's descent. His Sensei's word hung heavy on his mind,

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



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"... So you can perform another deadlier attack, if you want..."

Clearly he wanted Shayde to show him one way he would actually use this technique in battle, something he hadn't done for a bit in the training... Watching the clones downward spiral he thought of what he could do. Leap into the air and use Kenjutsu? No, he had already done that one... He settled on something he hadn't really used yet. As the clone neared the ground, a smirk washed over Shayde's face. Seconds before the clone reached the ground, Shayde appeared in front of the clone.

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Once there, he punched the clone straight in the gut. This was the latter part of a Kenjutsu technique he had learned a little while ago. It was one of his favorites because of, yes you guessed, it's versatility.

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user bolts in front of the enemy who they then strike with their sword handle before delivering several kicks that sends the enemy into the air. The user then bolts across to the far off location of the enemy who they then punch violently into an obstacle.



Before the punch could take effect though, Shayde gathered chakra in the arm currently engaged in winding the clone. The chakra summoned 3 small snakes, that wrapped around his arm. The snakes then lunged forward, biting into the clone before it's inevitable backwards motion. The snakes bit in as hard as they could, and as the clone reached the furthest distance the snakes could allow, Shayde pulled on them with all his strength, secretly whispering "GET OVER HERE!!". The clone then violently stops and returns to Shayde at a tremendous speed. As the clone neared Shayde, the snakes returned the majority of their long bodies to his sleeve, and before Nathan's clone could reach him, Shayde had the snakes completely encircle his arm, binding it. This supported his arm in his next move, one final punch to the clone's stomach. With that, the clone finally was sent flying back, eventually hitting a tree or a rock. Once it does, it dissipates, leaving nothing but a cloud of smoke.

Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes.






Congratulations!! If you read all of that without passing out or going insane, you deserve a cookie.
 

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"Now that I think about it, if you and your enemy use Taijutsu, if one is weaker, won't there be more damage on that side of things? Like in Ninjutsu? For example, Sasuke vs Itachi, their Fireball showdown on top of the hideout. Sasuke's Fireball was overpowering Itachi's until Itachi used Amaterasu, then Sasuke's own Fireball was used against him. Wouldn't it be kind of similar in taijutsu? The enemy's momentum being used against them?"

Yes, you are correct.

--

My god, that was a read and a half. Outstanding. *_*
Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
 
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