Taijutsu Training

Alphaqindyas

Active member
Veteran
Joined
Aug 6, 2011
Messages
4,749
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Describe how to do it: Using my body as a spring, I bend down low. I would then launch off of the non-kicking leg as I tuck in my kicking leg into my body. I then kick straight up using the thrusting and the launch for more power. I would aim to kick the target in the head or high on the chest. Hitting high on the body, it's goal is to lift him into the air with the power of my kick, leaving him unable to attack or defend properly against other attacks.
How many hand seals does it have: None
Advantages: Since it uses the whole body as a spring to launch upwards, this kick contains a lot of power and, if successful, will knock the opponent into the air, leading to other possible attacks.
Disadvantages: If the attack misses, you're pretty much left open for attacks while in the air.
Combos and possible uses: Making sure the target can't dodge or block the attack. Also attacking the target by surprise or if they're already in the air.
How to defend against it: Kaguya I think would be a great KG do defend against this because they can take the hit and just harden their bones or make them protrude. Other than that, moving out of the way I primarily the only way to get out of it.
Image of the technique:

Describe how to do it: This move is used against lower placed opponents. Although, I don't know why an opponent would be low enough to get hit by this. Anyway, I guess if they're using a low sweep or something like that. I would thrust downward, attacking the opponents head, back of the neck, or shoulder. OR, if I'm in the air, I can thrust down and use this technique to block other attacks or something. I don't really know about this one... >_<
How many hand seals does it have: None
Advantages: Its very simple and can be retracted if need be.
Disadvantages: Its simple and can be blocked very easily as well as countered.
Combos and possible uses: Like most taijutsu, getting the opponent off guard or getting them into a position in which they can't block is really the only way to safely use this attack without it backfiring.
How to defend against it: Simply using an upward block or counter should suffice because the attack is quite simple.
Image of the technique:

Describe how to do it: This one is useful against higher placed opponents, meaning I might be able to strike foes that are falling downwards towards me. I would simply thrust an open palm into the gut of my opponent, lifting them up into the air. I would only use this technique against opponents that are already in a higher position than I am. This also ensures that it does good damage.
How many hand seals does it have: None
Advantages: If successful, this attack will deal a great amount of damage, especially to a target that's not ready for the attack. Also, this attack might be a little hard to see because it's a low thrust going into the abdomen.
Disadvantages: Very easy to block if it's noticed before landing. Also, the attacker is leaving a lot of his body open to attacks such as a kick on the side the attacking arm is, if that makes sense.
Combos and possible uses: Using a barrage of high punches to mask a low thrusting attack like that. If the opponent is in the air, I assume this would also be good to use to get another good hit.
How to defend against it: Simple downward block or counter. Another way would be to turn the body just a tad bit so the attack 'slides off' and throw a kick to the side of the attacker's attacking arm. For example, if they used their right hand, I would turn and throw a kick to their right side.
Image of the technique:
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Ok much better, now you're getting the idea. By the way the second one can be used from any location, even standing face to face you simply push them downwards with the momentum.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Next set.
 

Alphaqindyas

Active member
Veteran
Joined
Aug 6, 2011
Messages
4,749
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Sorry for the late reply... You can hurt me if you want ReX-Master... ;__;
______________________

Describe how to do it: This first one, I would assume a solid stance and attack with a open palm strike. I would probably aim to attack the face, collar bones, or the center of the opponents chest. The last location won't do as much damage but has the shock factor as it's a blow to the heart. I would also twist my body slightly to give the attack more length and penetrating power.
How many hand seals does it have: 0
Advantages: Being a simple attack, it's easy to preform. It can also be done fast and be pulled back quickly as well.
Disadvantages: Not many disadvantages except not having too much power. Aside from being only C-rank, it's an open palm strike, meaning it won't have the same power as a punch or elbow. Hence why I would attack the face and collar bones.
Combos and possible uses: Like everything else, distracting the opponent or making it so they can't block are the combos I think of. Of course, tying this move with elbows or low kicks could help as well.
How to defend against it: A simple counter or push block should suffice in defending it. Deflecting or avoiding it would be the best thing to do in my opinion.
Image of the technique:

Describe how to do it: This second one is a little(very) risky. Taking on a stance with my back foot ready to push, I would rush forward, bringing the arm closer to the opponent inwards towards my body. I would then jump forward like a bull, using my shoulder as a point of contact as I tuck in my head and arms to avoid injury. I think that's it.
How many hand seals does it have: 0
Advantages: If successful, this attack can be very damaging and even turn the tides in favor of the user.
Disadvantages: This attack carries a lot of risks with it. With the way the body has to be turned in order to execute this move, defenses are lowered and the enemy can take easy control of that. If this move misses, it's almost assured loss.
Combos and possible uses: Getting the opponent into the air or a position in which they can't block or avoid is best bet. I wouldn't use this move other wise.
How to defend against it: Easily avoiding the attack or blocking it should suffice. Both blocking and avoiding work well and a counter can be preformed easily.
Image of the technique:

Describe how to do it: Lastly and easily, I simply turn my planted foot to give me leverage as I bring up my knee at max power. I can go about this many ways though. I can bend my planted foot and launch off of it to increase the power by a lot. I can also turn my body in order to sacrifice some power for self safety.
How many hand seals does it have: 0
Advantages: This move is brutal. The knee is one of the most solid parts of the body so no matter where this hits, it will hurt. Also, since the knee is close to the body, it's easy to pull it back or keep using it.
Disadvantages: Nothing much except using this attack out in the open or without setting it up might not work.
Combos and possible uses: Previously attacking the opponent is perfect for this technique. I see this technique as a finisher or a way to get in closer semi-safely. I like to hit the opponent in the groin or stomach beforehand so they bend over. Then I strike the head with a knee.
How to defend against it: Defending against it can be as simple as backing off or blocking it with your hands. From my experience in Martial Arts, I find the best way is to not get hit by it, or use a two handed downward block.
Image of the technique:
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,803
Kin
2,021💸
Kumi
7,560💴
Trait Points
0⚔️
Hello there, i will take over your training as a temporary sempai of sorts for Rexii as he has requested it for some work. Hope you will do well under me as well as you are with Rexii.

Now back to business, nice work I guess. Anyways here are the next techniques you will be working on, you will reply with the exact same template and do the exact same thing as with Rexii. Yet I will answer questions if you have any.


(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
 

Alphaqindyas

Active member
Veteran
Joined
Aug 6, 2011
Messages
4,749
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Describe how to do it: First thing I would do is knock the opponent into the air, probably with a kick. After the target is in the air, I would jump up into the air as well. I would grab the opponents ankles and wrap my legs around the opponents waist, adding my weight to the opponent and making them all down faster and harder. The opponent would then land on their head, causing serious damage.
How many hand seals does it have: 0
Advantages: It will do incredible damage if it hits.
Disadvantages: Its hard to land and execute successfully.
Combos and possible uses: Knocking the opponents out
How to defend against it: Avoiding getting knocked into the air, or wrestling with the opponent so that the technique is unsuccessful.
Image of the technique:


Describe how to do it: Uhh. I don't know how to make this very wordy cause it's way too simple. I would use both feet to flip into the air, towards the opponent. I would then release a series of 7 attacks of my choice.
How many hand seals does it have: None
Advantages: Its pretty simple and can do a pretty good amount of damage depending on what attacks I use.
Disadvantages: Its simple and can be avoided simply.
Combos and possible uses: Cornering the opponent or catching them off guard are the only ways I see this move being successful
How to defend against it: Simply getting out of the way or using another technique to counter it.
Image of the technique:


Describe how to do it: This one is kinda difficult. (>.<) I would dash forward, putting my hands onto the ground and kicking directly upward towards the targets chin. I would be very close to the ground AND the target.
How many hand seals does it have: None
Advantages: It leaves the opponent/target vulnerable to more attacks.
Disadvantages: It doesn't do that much damage and can be avoided by a mere moving of the targeted body part. Also, being in the air doesn't mean I can't do anything.
Combos and possible uses: I really cant think of any except after using it, following up with a deadly combo that'll incapacitate the target.
How to defend against it: Using earth to harden the skin, moving out of the way, I cant really think of that much.
Image of the technique:
 
Top