[Tai] Taijutsu ► Detective L & Superlative

Superlative

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*As your first clone runs towards me, I also runs straight towards him with frightening speed. I remember my previous performance of the Leaf Great Whirlwind and use that experience as a reference to properly perform this technique. Once I get within the appropriate range, I pivot counterclockwise on the ball of my (leading) left foot. While pivoting I lift my right leg up and tuck it into my body in such a way that I further increase the speed of my turn. Once I've turned 180 degrees, I plant my right foot back on the ground and continue to pivot counterclockwise, only this time on the ball of my right foot. Simultaneous to this, I lift my left leg up into my body in such a way that my knee juts outward in preparation fro the kick. Next I lean my upper body back a bit and push off of my right leg, thereafter extending my left leg in such a way that I drive my left heel into the left side of your clone face. The spinning back kick is timed to hit your clone the moment he would have gotten within striking range. The impact of the kick break your clones neck and sends him flying over to his right. He dissipates soon after the deliverance of my kick.*

Advantages: The technique is fast and highly effective -- if the attack lands it should prove to be largely detrimental to your opponent. Depending on where it lands, it might even be an instant knockout or possibly worse U_U

Disadvantages: Since you're moving with such great speed, it should be next to impossible to stop yourself mid-way through the attack. You may be moving fast but it also remains true that this requires a long, wide movement from the user which may give your opponent the opportunity to act. Depending on your opponents reaction, you might find yourself vulnerable to a counterattack in the middle of performing this technique.

*As your second clone starts running towards me, I magically create two trench knives resembling Asuma Sarutobi's out of my own bones. I wield the knife in my right hand with a reverse grip and wield the knife in my left hand in a regular grip. The knives are, of course, hardened to the utmost limit. After creating the knives, I run directly towards your clone in such a way that my upper body is stooped over in front of the rest of my body and closer to the ground than usual. Because of my experience in using my own bones as weapons, I have no problem channeling my chakra through the knives. As I concentrate my chakra into them more heavily, it emanates from the knives in the form a 'physical' shroud shaped like a larger blade. As I get closer to your clone, I let my right hand fall down in such a way that that the tip of the right knife is cutting into the ground. I swing my right hand forward towards your clone in such a way that all the dust and rubble from cutting into the ground will fly into his face, cause him to cough and go teary eyed, and ultimately shroud his vision of me while I can still see his silhouette through the cloud. I then push up off of the ground and swing my right hand up and perform a vertical slash in such a way that the right blade cuts your clone right under his left arm (around his armpit) in such a way that his tendons are severed. This is only the beginning of a furious combination of relentless attacks. After coming up off the ground, I lift my left arm and then perform a downward vertical slash, cutting your clones right shoulder in such a way so as to sever the tendons in a similar way to what I did to his left shoulder. Afterwards, I switch skillfully switch the knife in my left hand to a reverse grip. Now that I've disabled his arms, I should be able to attack him without any resistance -- I follow up by performing a right hook, punching your clone in the left side of his face and breaking his jaw with my right hand. Afterwards, I punch your clone in the solar plexus with my left hand causing him to keel over in pain. I immediately follow this up by raising my right hand to perform an uppercut, driving my right fist up into your clones chin (which causes severe pain because of his broken jaw). To finish, I quickly perform a horizontal slash with the knife in my left hand, beheading your clone by striking at his exposed neck (because of the way his head would jerk back after the uppercut). Your clone dies/dissipates and that marks the end of my combination attack.*

Advantages: Similar to techniques like the Drunken Fist and Lion Combo, this technique gives you a lot of freedom of movement. Additionally, it allows you to augment the power of ordinary weapon strikes to the point where you could break through solid rock.

Disadvantages: Like the aforementioned techniques, the effectiveness of this technique is limited by the users own creativity. In my opinion it's also good to stay away from long combination attacks and to keep things as short and to the point as possible (though as you've said, I don't need to perform all 18 strikes).

*As your third clone rushes towards me, I run toward him as well. When I get within the appropriate range, I jump in the air and perform an ordinary Dynamic Entry just as I did in the past. I extend my right leg to kick your clone in the chest and he flies backward upon impact. After kicking your clone, the moment I land on the ground, I erupt into a full speed dash and run around your clone until I reappear behind him. At this point, I get into position to kick him again, jumping into the air with all my youth and vigor and then extending my right leg which connects with his back in such a way that he is sent flying up higher into the air. Once your clone is in the air, I jump high up there with him, appearing just above his body as he floats listlessly in the air. I descend on him and with all my zeal, deliver the final dynamic entry that sends him flying back into the ground. He dissipates soon afterwards.*

Advantages: A speedy combination of attacks that one can use to demonstrate their youth and overall taijutsu ability. If the first kick is successful, the following kicks rate of success will sub-sequentially rise,possibly leaving the opponent vulnerable to this onslaught of powerful, speedy kicks.

Disadvantages: The initial Dynamic Entry is not necessarily difficult to avoid.
 

Detective L

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"Very good, and yes, not all 18 are needed. Nonetheless, here you go."


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.




Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.




Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.



"Next, we got another technique that requires the use of chakra blades. You will dash towards opponent, and as you come closer, you will deliver multiple punches. These can be aimed anywhere, and you will finish off the opponent with a cross strike of the chakra blades, or your bones, as you've used it before. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a technique where you will deliver a succession of high and low kicks, dealing several continuous kicks alternating between high and low kicks. This is done quite fast, and makes it difficult for the opponent to evade. Pretty easy technique, use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, the simplest technique this time round where you will start off by dashing towards the opponent. As you get closer, you will jump up, and deliver a powerful drop kick, which can be aimed anywhere on the opponent. A very simple technique, and requires very little effort. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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*I pick up the bone-trench-knives that I used to perform the Flying Swallow technique and as your second clone runs towards me, I also run towards him. Once I get within the appropriate range, I lead off of my left foot and begin to deliver a flurry of punches, starting with me extending my left fist to punch your clone in the right side of his face -- but this is a feint. I only extend my arm 3/4 of the way before pulling my fist back and swinging my right fist from his peripheral and clocking your clone right in the left side of his jaw, dislocating it while he's caught off guard. I immediately follow this up with a left jab, punching your clone right in his nose, breaking it and causing his vision to go blurry. I take advantage of your clones blurry vision to launch a rapid frenzy of jabs aimed at your clones chest as if he were a punching bag. When he's bruised and battered, his breathing in disarray and his stance crumbling, I cross my blades and slash your clone in such a way that a large "X" forms on his chest. The "X" demarcates where I cut him, leaving deep gashes in his flesh. Your clone dissipates soon afterward.*

Advantages:Like the Flying Swallow technique, you're given some freedom of movement in regards to your choice how and where you want to punch your opponent before the slash.

Disadvantages: Also like the Flying Swallow technique, this technique is limited by the users own creativity. This technique might not be as effective when used by someone less experienced or less flexible with their way of thinking.

*As your second clone runs towards me, I run towards him as well. I remember the previous techniques where I launched a series of consecutive spinning kicks and use that as a reference to properly perform this technique. When I get within the appropriate range, I pivot counterclockwise on my left foot and extend my right leg in such a way that I kick your clone in the left side of his rib cage. The impact of the kick pulsates through his body and instantly stops his movement. After the kick connects, I immediately retract my right leg and then -- without planting it back on the ground -- I extend it again in such a way that I kick your clone straight in the center of his chest, pushing him back and putting a little bit of distance between us. At this moment I proceed to attack your clones opposite side in the same way. I plant my right foot back on the ground, step in again, then pivot clockwise on my right foot, thereafter extending my left leg to kick your clone in the right side of his ribs. This time the pain causes your clone to stumble and lose his stance, which I quickly take advantage of. As your clone seems like he's about to fall over any second, I lift my left leg up high and then drop it down, driving the heel of my left foot into your clones right clavicle. The impact breaks his bone and sends him crashing into the earth face first. He dissipates soon afterwards.*

Advantages: This seems to be another one of those techniques that allows you to use some freeform attacks against your opponent, as such you have a lot of freedom of movement regarding how you wish to deliver each kick.

Disadvantages: This technique is not only limited by ones creativity, but you are also limited to hitting the chest area. Even if there's some variation in your moves, all the attacks are generall y aimed towards the same place which might make it easier to read through and intercept them.

*As your third clone runs towards me, I also run towards him, erupting into a full speed dash in his direction. As I get closer, I jump into the air and perform the drop kick without hesitation. The way I perform the drop-kick is such that your clone will not be able to slow down and move out of the way of my attack in time to successfully avoid. As a result, I kick your clone in his chest, caving it in from the impact and sending him flying several meters backward. He tumbles helplessly on the ground out in mid-range before dissipating.*

Advantages: :lol While I was performing this, I imagined using the speed and power of the CM of Earth to send my opponents flying like a mile away. Simple and powerful, if the opponent is hit by this technique they will be left in quite the vulnerable position which the user can exploit. You can, for example, send your opponent flying back into some kind of a trap.

Disadvantages: It's weakness lies in its simplicity. It isn't very difficult to avoid, and if avoided, the user will likely be left vulnerable instead of the opponent.
 

Detective L

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"Awesome, and now is the last of the B ranks. Here you go."


Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.




Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.




Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.



"Now, the first technique starts off as a counterattack, where you will spin, and deliver a high rotative kick, which causes quite some damage. This kick can be linked to more of such kicks, if enough momentum is acquired. Anyway, use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a small combination attack where you will dash towards the opponent and deliver a punch to the chest, followed by a punch to the gut. The technique is then finished off, by delivering a palm strike, hitting the opponent into the ground. Very simple, and would work well with some enhancements. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, a technique where you will dash towards the opponent, and upon reaching him, deliver a strong back fist hit as you spin your body. This is followed by a kick with the alternating leg, to push the enemy away from you. Pretty nice technique, use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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*As your first clone runs towards me, I erupt into a full speed dash and run towards him as well. The way I run appears to be recklessly straightforward in order to lower your clones guard even if only a little bit. As I get within the appropriate range of your clone, I lead off of my right foot and lean in to deliver a left hook to the right side of your clones face, however I only extend my fist 3/4 of the way through the motion before pulling back, the punch serving as a feint. Then I take a single step back. Simultaneous to my stepping back your clone would likely try to attack me in his own knee-jerk reaction to the opening created by my pulling my punch back.

Let's say he attacks with his right hand -- Taking advantage of this moment, I pivot clockwise on my left foot while extending my left hand and slapping your clones right wrist in such a way so as to lead his punch away from my body, to my right and across his own body. As a result of the change in his momentum, your clone is re-directed to pass me by on my right meanwhile I continue my pivot. While pivoting, I lift my right leg and tuck into my body in preparation for my kick as well as to increase the speed of my turn. Once I've turned around more than 180 degrees, I extend my right leg so as to perform a powerful spinning back kick and drive the heel of my right foot into your clones occipital ridge from behind. Despite lengthy description, everything above happens in a few swift, fluid, consecutive motions. Your clone dissipates soon afterwards.*

Advantages: It makes for an effective counterattack, especially in a situation like the one I depicted with your clone where you redirect a more straightforward attack and take advantage of the opponent's awkward positioning to deliver a counterattack from their blind spot. Such an attack to the occipital ridge would be an instant knockout against an ordinary person.

Disadvantages: It seems that this technique can only be used as a counterattack and not as a straightforward attack in itself. That isn't necessarily a weakness, but it somewhat limits the opportunities one might have to use this technique.

*As your second clone runs towards me, I run towards him as well. When I get within the appropriate range, I swiftly extend my right fist and punch your clone dead in the center of his chest. The speed of this motion is such that it should catch your clone off guard and prevent him from properly defending himself. The punch lands and his sternum is crushed and breathing labored. I immediately follow up with a second left-handed punch to your clones solar plexus -- the impact causes him to keel over in pain while he's still catching his breath. I finish this combination attack by performing a downward palm thrust with my right hand, aimed to hit the back of your clones head from above while he's still reeling from the previous two blows. The impact of this palm thrust sends his head crashing into the ground below and he dissipates soon after.*

Advantages: It is a simple but effective combination of attacks that can be dealt with great efficiency. Personally, I would probably try to aim for a cross counter with the first punch to the chest so that the opponents body almost "moves into" your punch. If performed correctly, it will drastically increase the probability of you being able to attack your opponent with these three blows in succession.

Disadvantages: People will always try to avoid or defend against your first direct attack. The first punch to the chest is relatively straightforward and isn't hard to avoid or defend against by itself, so the opponent will likely try to use that opportunity to nullify the entire combo attack.

*As your third clone runs towards me, I run towards him as well. When I get within the appropriate range, I lead off of and pivot counterclockwise on the ball of my left foot. While pivoting, I extend and swing my left arm back in such a way that the back of my clenched fist hits your clone in the face just after I've turned 180 degrees and just as your clone draws close. The punch breaks his nose. However even after hitting your clone in the face, I continue to turn so that as I extend my right leg, I kick your clone right in his abdomen upon turning around completely. The impact of my kick sends your clone flying away and he dissipates soon after.*

Advantages: Like the first of the three techniques, this is another simple but effective combination of moves, Other than that, it's a bit difficult for me to think of an specific advantage to using this technique.

Disadvantages: I don't really like the idea of turning my body and exposing my blind spots to my enemy in order to deliver the first punch especially considering that it isn't a crippling attack. Even if it's only for a moment, an opponent can take advantage of this moment to attack or somehow change the circumstances of the battle to favor them (i.e. like reading through your movements and somehow using your own momentum against you so that you end up 'moving into' their next attack or something like that).
 

Detective L

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"Amazing job, and that's the end of the B ranks."


Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.




Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.




Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.



"Now, we got the last three Taijutsu based techniques, which can only be used if you are a Taijutsu specialist. Knowing you, I guess Taijutsu will be a specialty for you. Anyway, I'll give you a small summary of them, and just analyze them as usual. These techniques will form the strongest of your canon Taijutsu arsenal (excluding that KG). Here they are:


Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users



"A simple technique where you will kick the opponent into the air, and then quickly follow them. You will then position your body, in order to deliver a powerful kick to the face, or upper body and use this movement, to get yourself above the opponent. Once above, you will deliver a finishing drop kick, sending the opponent towards the ground. From a person's perspective, it looks like a flash of light getting blasted down, and ending in a crater and causing massive dust cloud. You know what to do."

Elijah says, as he forms a clone that runs towards Kimimaro.


Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users



"After that, one of the most used ones, where you will perform a powerful upward spin kick, that is so powerful, that it forms into a tornado. This tornado forms into a dragon, and aims to swallow the opponent. You will remain inside the tornado, as the dragon attacks the opponent. What makes it pretty interesting, is that its enough to fight off elemental Ninjutsu of the same rank, and below. Tell me what more you see about the technique."

Elijah creates a clone that runs towards Kimimaro.


Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.



"Lastly, we have a technique where you will strike the opponent with a powerful knee to the stomach. This causes them to double over, and you will finish the technique by delivering a strong elbow to the back of the opponent's head. This can render the opponent unconscious for two turns. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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Yup, I'm gonna try to make Taijutsu one of my best areas of combat :bdpf:

*As your first clone runs towards me, I run towards him as well. As I draw closer, I let my upper body fall back and simultaneously raise and extend my right leg directly up into the air (Leaf Rising Wind) in such a way that I kick your clone in the chin just as he gets within range. The impact of the kick sends your clone flying into the air at which point I jump into the air and follow after him. As I jump into the air, I turn my body slightly so as to add a little torque to my next aerial kick. Once I catch up to your clone in the air, I once again extend my right leg and perform a spinning kick that hits your clone in his left temple. The spinning motion of the kick pushes your clone back down towards the ground and allows me maneuver myself in such a way that I reappear on top of him in midair. However, before your clone can fly too far away from me and crash back into the ground, I grip onto his clothes from behind and pull myself closer to his body. As I pull myself closer to him, I maneuver to perform the last drop kick, driving both of my legs into his back and sending him flying down into the ground even faster than before. Your clone flies back down into the ground in a flash of light, the impact leaving behind a visible crater. Your clone dissipates from all the accumulated damage while I walk out of the resulting dust-cloud unscathed after using your clones body to cushion my fall.*

Advantages: It's an effective combination of kicks that can deal some serious damage to your opponent. Each kick compliments the next one -- The first kick sends the opponent into the air and leaves them vulnerable to the second kick. The second kick adds on the damage and if performed in the way I did it (hitting the temple), it would probably knock an opponent out. The third drop kick is what really piles on the damage and will likely leave incapacitated and unable to continue to fight.

Disadvantages: It's hard to think of a disadvantage for this technique. While it's true that the opponent will definitely try to defend against or avoid the first kick and thus nullify the entire combination of moves, there is nothing to be lost in trying to kick the opponent in the first place.

*As your second clone runs towards me, I run towards him as well except this time, I knead chakra while I run. It doesn't take me long to mold the necessary amount of chakra so when I get with in the appropriate range of your clone, I pivot counterclockwise on the ball of my left foot while lifting my right leg up and tucking it into my body in such a way so as to increase the speed of my rotation. As I come out of my rotation, spinning around nearly a full 360 degrees, I extend my right leg while leaning my upper body back, kicking your clone in the face just as he gets within range. The kick is performed in such a way that all of my gathered energy, momentum, and chakra is transferred into my right leg leg the moment I move to deliver the spinning kick. Think of it as being similar to the way major league baseball pitchers throw baseballs in excess of 90mph -- if they used only their arms to throw the ball, they wouldn't be able to throw nearly as fast; the entire windup process allows them to build up energy and transfer all of it into the ball just prior to release. That's exactly what I'm doing with this kick. The impact of the kick sends your clone flying into the air and disrupts the air around us in such a way that a tornado is created from the pressure. I form a layer of regular chakra around the winds to contain them, then perform shape transformation by manipulating and molding the layer of regular chakra to resemble a dragon. As your clone rises higher into the air, he is continuously assaulted by the cutting winds. It isn't until the winds let up that your clone is allowed to fall back to the ground, lifeless and lacerated. He dissipates soon afterwards.*

Advantages: One of advantage of this technique is its range -- despite the way I used it in my own description, it seems that the user can kick at the air even if nobody is there and create the dragon regardless, manipulating it to fly and chase after the opponent all the way out to long range. Another advantage to using this technique is that it resembles elemental ninjutsu and can fend off other elemental ninjutsu of an equal or lower rank.

Disadvantages: The disadvantage to using this technique is stated in its description -- if someone was to move into the eye of the tornado and rotate their body at high speeds, they could disperse the tornado while remaining unharmed. It's not necessarily easy to do, but the possibility still exists.

*As your third clone runs towards me, I run towards him as well. Just as I did previously, once I enter the appropriate range, I lead off of my right foot and perform a feint by leaning in to deliver a left hook only to pull my fist back after extending it 3/4 of the way -- I also simultaneously take a step back with my right leg. Your clone reacts to my feint by trying to punch me with his own right hook. When he does this, I parry his attack by using my left hand to slap his right arm to his left and across his chest. After parrying his attack, I step back into your clones body and lift my right knee, driving it into your clones gut, causing him to keel over from the pain. The impact is especially significant considering that with his momentum, he was essentially moving into my attack on his own. As your clone keels over, I drive my left elbow down on his occipital ridge from above. As a result, your clone instantly passes out then dissipates.*

Advantages: An incredibly simple but effective technique, I'd use it in a situation just like the one above; if my opponent came at me with a simple, straightforward attack like that, this would be an easy way to put a quick end to the battle.

Disadvantages: I honestly can't see a disadvantage to using this technique. As I said, it's quick, simple, and effective. There's not much movement for the opponent to take advantage of and if it's successful the opponent is left unconscious, therefore I can't see much of a downside to using this technique.
 

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"Amazing job, I believe that brings us to the end of our session. You were perhaps one of the best Taijutsu students I have trained yet, and I will keeping an eye on you. Enjoy your new abilities, and well..kick ass."

Elijah says, as he greets Kimimaro, and makes his way off the training field. His job, was now done.

"OH..and let Dean know about the Genjutsu."

Elijah waves once more, and disappears into the horizon.
 
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