[Tai] Taijutsu ► Detective L & Superlative

Superlative

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:blush:

*As your first clone rushes towards me, I don't move from my spot; instead, I fix my stance and firmly plant my feet on the ground (cementing myself in place by focusing chakra to the soles of my feet) so that I almost resemble an immovable rock. My knees are slightly bent and my left foot is slightly in front of my right, with my right foot slightly pointing out to the right on an angle. As your clone draws closer, I 'summon' power from my legs and extend my open right palm dead into the center of your clones chest. Because of the fact that I solidified myself like an immovable rock and the fact that your clone essentially ran into this attack, the damage dealt would be multiplied several fold. Your clone dissipates thereafter.*

Advantages: A simple and effective technique, regardless of whether or not you can hit your opponent with this technique, you can quickly reset your stance for a follow up or chain this movement in conjunction with several others.

Disadvantages: It is a simple and straight forward technique, so unless your opponent is running right into you in the way I made it sound like your clone was doing, this technique should be quite easy to avoid/parry/defend against. In fact, if your opponent were to parry this attack by slapping your arm across your own body, you'd momentarily be put at a significant disadvantage.


*As your second clone runs towards me, I prepare by getting into a position as if I were lining-up on the line of scrimmage. When your clone gets close enough, I rush forward in a lowered stance. I then jump forward a bit, hopefully surprising him, while I thrust my right shoulder into his abdomen. The reason I aimed for his abdomen was so that (if he were an ordinary person) I could more easily tackle/knock him over and follow up by restraining him on the ground in such a way that he would be at my mercy. Bu tin this case the impact of my shoulder smashing into him simply causes your clone to poof.*

Advantages: Of course it depends how you use it, but if you use it like I just did, this technique could be used as a take down and you could follow up from there.

Disadvantages: I don't really like this technique o-o. The shoulder is very easily injured you know. I can't help but imagine the risk of dislocating or otherwise injuring own my shoulder if I use this technique incorrectly and that makes me uncomfortable, but I guess that's just a personal issue.


*As your last clone runs towards me, I do absolutely nothing. I simply stand ready and carefully analyze his movements. When he gets to the point where he's standing right in front of me, I quickly arc-step to my left and immediately afterwards, I thrust out my right knee and drive it right into his abdomen just as he would have ran into me. Because of the fact that he essentially ran into my attack, the damage dealt is multiplied several fold. An ordinary person would probably be writhing in pain, temporarily unable to do anything, but in this case your clone simply dissipates.*

Advantages: This attack is quick and allows one to reset themselves quickly, regardless of whether the attack was successful or not. Additionally, this attack is (in my opinion) also ideal for counters; a cross counter, for example. Say your opponent is coming at you from a lowered stance and is aiming to uppercut you -- at the moment they try to strike, you can try to avoid by maneuver your head out of the way or defend by framing your face with one/both of your arms, tucking them into your body, and using them to absorb the impact (like they do to defend against an uppercut in boxing) while simultaneously thrusting your knee right into their solar plexus as the raise their body. Even if you fail to dodge/defend against their uppercut, you will have successfully traded blows. Another example of an ordinary counter is what I just did to your clone.

Disadvantages: Personally, the way I see it, this technique cannot be used effectively without some kind of previous set-up and even then, there are still relatively few uses for it besides the cross-counters that I've previously mentioned.
 

Detective L

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"Simply amazing, couldn't have said it better. Nonetheless, here you go."


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.




Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.




Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.



"Alright, now moving on. Now the next technique is extremely dependent on the situation at hand. Initiated once the opponent falls towards the ground, head first, you will simply grab the opponent by their ankles, and wrap your legs around them similar to how Rock Lee does the Front Lotus (all done in mid air). As you have the ultimate grip, you will drive the opponent head first into the ground. So its best used after you send the opponent airborne, and they are staggered. Quite simple, but not very practical overall. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a technique initiated with a flip towards the opponent. As you get close, you will deliver a series of kicks and punches, which equal up to 7 attacks in total. The technique in itself is vague, but that's what makes it interesting, as you can now have freedom as to where the punches, and kicks are aimed, how you would flip etc. It can even be used to evade first, then counterattack. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Last, but not least, a technique which starts off after delivering an upper kick. This kick would launch the opponent airborne, as they go up, you will appear beneath them, following their bodily movements like a leaf in the air, mimicked by its shadow. The technique in itself is harmless, but allows you to perform greater techniques like Front Lotus. Test it out."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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Hm, this might get a bit complicated but ... *as your clone runs towards me, I don't do anything other than ready myself and analyze his movements. Once he's close enough to me, I arc-step to the right and out of the way of his 'charge.' Simultaneously, I reach my left hand out and grab your clone by his left wrist. I tug my left hand in an outward arc so as to drag your clone in that direction (which shouldn't be hard considering his current momentum). My tugging him causes him to briefly stumble and lose his balance; taking advantage of that moment, I lean down and grab him around the left ankle with my right hand. At this moment I stand back up and begin to spin your clone around a few times (in order to build up power) and release him after the third turn, sub-sequentially throwing him high into the air. Once your clone is in the air, just as he begins to fall, I focus chakra to my legs and just high up into the air right behind him. Once behind him, I grab his legs with my arms and wrap my legs around his waist, pinning his arms to his sides in such a way so that his head is facing the ground and my legs will prevent him from wriggling to escape (since our legs are stronger than our arms). As a result of our fall, your clone crashes into the ground head first -- from this, the implications of the damage against him should be clear. He dissipates.*

Advantages: A powerful, decisive technique. If one manages to successfully execute such a technique, it's possible that the battle would end in their victory right their. I know naruto survived when this technique was used against him, but ordinarily landing in such a way should easily snap your neck or even crush your skull, depending on the height from which your falling and the surface your falling on. Ordinarily, I would try to hit my target into the air in an attempt to prevent them from defending/catching them off guard when I follow with this technique.

Disadvantages: As you've said, this technique can only be used in certain circumstances -- when the opponent is in the air and falling back to the ground. In addition, you need to be close enough to be able to jump to their location in a single bound so there are limited circumstances where you could use this technique.


*For the next attack, as your second clone dash towards me, I get a running start, then execute several consecutive flips and jumps in his direction. My movements are performed in such a way that would make it more difficult for your clone to predict where my first attack might come from after I come out of these flips. Since we're both moving, me and your clone meet in the distance that was initially between us. When I come out of the flips, I land just in front of your clone and bend my knees to crouch closer to the ground as if I was going to jump again -- then, without wasting a second in between motions, I come up off my legs and drive my left palm into your clones solar plexus (1). This palm thrust is simply the first in a flurry of attacks. In conjunction with the left handed palm thrust, I perform a right handed palm thrust, thrusting my open right palm into your clones chin from below as your clone would be keeling over from the first blow(2). The impact of the uppercut sends your clones upper body flying up and back again, at which point, I reset my stance and once again perform a left handed palm thrust, thrusting my open left palm into the center of your clones chest, breaking his sternum and hopefully crippling his breathing for a while(3). As the force of this third attack should send him reeling back off-balance, I perform a kick, driving my right leg into the left side of your clones un-protected rib-cage, breaking a few of his ribs in the process (4). Not enough with that, I immediately follow by performing a low kick with my right leg, driving my foot in to the left side of his left knee, thus completely destroying his balance and sending him tumbling towards the ground with the initial force of my kick to his ribs (5). As your clone falls towards the ground, I move closer into his body and assist him by extending my right palm and gripping his face, smashing his head into the ground with a downwards palm thrust (6). To finish this combination of attacks, I lean down and drive my right knee into your clones abdomen as he falls, adding to the pain he should still be feeling from being hit in the solar plexus and his broken ribs (7). My attacks were so swift and fluid that they did not give your clone the chance to dissipate before I could finish all my moves, but no that I'm done, he dissipates without putting up anymore resistance.*

Advantages: Hm, well, I guess the first attack in this combination of attacks can be executed in such a way that would increase the likelihood of the user being able to successfully hit the opponent with the following seven strikes. There's also the flips which could be used to initially hide the direction of the initial attack.

Disadvantages: In a fight, people will always try to defend against your first direct attack. It's only common sense, since they don't want to be hit. Because of this, when in Taijutsu fights I tend to keep my moves short, sweet, and to the point. I don't make usually make long moves or try to chain to many attacks because I know that in all likelihood, my opponent will cut me off at some point and thus, if my moves are too long winded, I might inadvertently provide my opponent with an opening to exploit. Hence why I don't usually use such combination attacks -- though like I said, if you can used the first and possibly the second attack correctly, you can raise the chance of succession for all subsequent attacks. I guess what I'm getting at is, just because you're chaining a bunch of attacks, it doesn't necessarily make this attack any harder to defend against.


To avoid describing the kick again, I'll just post the jutsu :p *Anyways, as your third and final clone near me, I lean my upper body back and perform a high kick, driving my right leg up and kicking him in the chin from below. The strength of my kick sends your clone flying into the air.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
As your clone is sent flying into the air, I jump up behind him, similar to what I did with the Peregrine Falcon Drop; however this time instead of grabbing him, I simply stay behind him in the air and carefully observe his movements. As if we were bound together by strings, I make sure to mirror any movement he makes -- if he attempts to drive his elbow into me while in front, I will move the same arm in the opposite direction, intercept his attack, and check his move so that he is ultimately helpless to do anything while we are in the air together. Eventually we land back on the ground, but seeing as your clone is in front of me while his back turned to me, I extend a forearm bone through my left hand simultaneous to performing a stealthy left handed palm thrust, piercing your clones heart from behind. He dissipates.*

Advantages: This technique raises the efficiency of moves like the Front Lotus and Lion Combo by mirroring the opponents moves and placing them into a vulnerable aerial position.

Disadvantages:Since all you're doing is mirroring the opponent, not necessarily doing anything to attack them with this technique, they will undoubtedly try to attack and therefore prevent you from taking any further action against them regardless of your position behind them.
 

Detective L

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"Very well done, Kimimaro. A nice detail to remember, is that even though a technique states that it requires up to say (7) attacks, it doesn't mean you have to do them all. People usually use this loophole with the Drunken Fist technique. Here you go."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.




Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.




Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



"Now, let's start off with the first technique. This one is simple, where you perform a series of spinning kicks (Jean Claude Van Damme style), starting off with a low spinning kick. This is then followed by a mid level kick, and then a higher level kick. The momentum of your spin, allows you to follow through with the kicks, and as you finish the third high spinning kick, you deliver a heel drop, slamming the opponent into the ground. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a combination Taijutsu attack, where you will fist dash towards the opponent. As you get in close range, you will deliver a powerful shoulder smash, which is then followed by a strong punch. Very simple, and not much to say about the technique overall. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"The next technique requires the usage of four clones (if you don't have, you can use mine). Nonetheless, the clones will dash towards the opponent and all kick the opponent into the air. As the opponent goes airborne, you will jump up, and smash the opponent onto the shoulder, downwards, causing them to crash into the ground. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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Oh, thanks for the tip; that should make both techniques a lot more convenient to use now that I know :cool:

*As your first clone comes running at me, I prepare to intercept him by bending my knees slightly, planting both feet shoulder width apart with my left foot slightly in front of the right and the right foot pointed slightly to the right on an angle (a position identical to one I took on earlier). However, this time my body is relaxed and fluid so as to allow my movements to seamlessly flow one into the next. When your clone is in range, I start by pivoting counterclockwise on the ball of my left foot. As I pivot, I perform a low kick with my right leg, driving my right foot into the left side of your clones left knee. The kick disturbs his balance. As this happens, I tuck my right leg back into my body in such a way that my knee is still protruding out and continue to spin my body around until I turn a full 360 degrees. Facing you again, this time I perform a mid-level kick, driving my right leg into the left side of your clones rib-cage; the impact of the kick may fracture a few ribs. After delivering the kick, I tuck my right leg back into my body once more and continue to pivot counterclockwise, my body now turning faster than it was before. After turning 360 around the second time, the I extend my left leg a bit more and aim to deliver a high kick, striking your clone in the left temple with my right foot. Just after performing this last high-kick, I lift my right leg a bit higher and then swiftly bring my right heel down on the top of his head, performing an ax kick that bring your causes your clone to crash down into the ground (it should be a bit easier to do since I rattled his balance with that first kick to the knee).*

Advantages: It's a nice attack; a flurry of kicks that take advantage of the accumulated damage dealt against the opponent to launch a succession of strikes, as well as the use of ones own momentum to gradually build power in each attack until the final kick -- it has the potential to end the battle in favor of the user, especially that high kick to the temple, ordinarily a kick like that carries the power to instantly knock someone out.

Disadvantages: The opponents will always try to avoid or defend against the first, most obvious attack made against them. There is nothing deceptive about the first low-kick that would necessarily make it difficult for the opponent to defend themselves. That's not to say that this attack is easy to avoid, just that an opponent is likely to null such a ferocious flurry of kick by avoiding or defending against the first of those kicks in a way so as to prevent the rest from connecting. Furthermore, this attack uses large movements, so depending on how things pan out, a skilled opponent may be able to exploit an opening in the user's movements.

*As your second clone runs towards me, I also run towards him. As we get closer to each other, I lower my body a bit closer to the ground so that when we make contact, I drive me right shoulder into his chest. Simultaneously, I tuck my right arm into my body in preparation. The shoulder smash should catch him by surprise and send him reeling back a bit. I don't stop my charge for a moment, and using the short distance created by the impact of my shoulder, I deliver a strong punch, driving my right fist into the exact spot where my shoulder previously hit. If there was any pre-existing damage there, that punch would exacerbate the pain felt induced by said injury. Your clone dissipates thereafter.*

Advantages: I actually thought of a specific use for this technique -- it could be used to defend against the intersection method (I think that's what it's called) where your opponent intercepts an attack by catching on of your limbs by crushing it in between their elbow and knee. Say your opponent tried to use the intersection method to intercept an ordinary punch -- you could use this technique to run directly into their body and tuck your arm back into your own body at the same time. By smashing your shoulder into them instead of continuing with the punch, you manage to avoid getting hurt while also landing a hit on them (Since they'd be in the middle of performing the intersection, it's doubtful they'd be able to avoid/defend against the shoulder smash in time). Afterwards, you can use the opening created by the shoulder smash to follow up with that strong punch and land a second hit on your enemy.

Disadvantages: Under normal circumstance, for example, if you just charge straight at your opponent, a shoulder smash should be quite easy to avoid. It seems to me that unless you are already within close range and trading attacks with your opponent that it would be really difficult to use this technique.

*As your third clone comes running towards me, I create four lightning shadow clones (since I have yet to learn the regular shadow clone technique. Me and my clones surround your clone and cut off his routes of escape. Afterwards, the clone standing in his right blind spot comes from behind and drives his left fist into the right side of your clones face. The punch should catch your clone off guard and send him reeling to his left and towards my remaining clones; meanwhile, the real me uses the back of the clone that punched you as a foothold and jumps high into the air. The remaining three clones simultaneously kick your clone up into the air, the impact of their kicks all hitting him in different places -- the ribs, face, and back. As your clone would be sent flying into the air, I would begin to descend upon your clone and perform an ax kick and drive my right heel down on your clones left shoulder, sending him crashing back down into the ground. He dissipates thereafter.*

Advantages: The use of clones in this technique allows the user to attack from all sides and cut off any routes of escape. It can be used to execute a well coordinated attack on the opponent in such a way that maximizes the chances of successfully landing an attack. Additionally, even if one or two clones are offed, the technique can still be effectively performed. You can even hide your real self among the clones which is something else that can be used to your advantage.

Disadvantages: It's difficult for me to think of any explicit disadvantages to using this technique, so I don't know what to put here.
 

Detective L

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"Fantastic, great job. For the last technique, the disadvantage would be that it requires four clones, meaning, your chakra divided by four. In a NW fight, it would be quite crazy to use so much chakra, just to use a Taijutsu attack. Here you go."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.




Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.




Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.



"Next we got a technique where you get to use Shadow of the Dancing Leaf. You will initiate the technique by hitting the opponent into the air, and then following their movements with Shadow of the Dancing Leaf. You will then use the opponent's counterattack against them, in order to spin your body to the top of the opponent and then delivering a barrage of attacks. With each hit, you are traveling faster towards the ground. Some variations of the technique end with the user hitting the user into the ground, and then kicking them in the chest. Though its up to you."

Elijah creates a clone that runs towards Kimimaro.

"My all time favorite Taijutsu technique, the Drunken Fist. Through either real alcohol consumption, or simply imitation, you will fall into a drunken stupor. In this state, your punches, and kicks, and even overall movement becomes highly unpredictable. This results in explosive hits, with no second thoughts, and allows you to perform all kinds of crazy combinations. The technique states that it results in up to 12 attacks, but remember my previous statement. Go wild :cool:."

Elijah creates a clone that runs towards Kimimaro.

"Last technique is simple, where you will dash towards the opponent and perform a forward spin. As you come around, you will deliver a single punch to the opponent's face. Very easy, but it has a great flaw, and I know you'll notice it. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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Oh, that makes sense. Thanks, I'll also keep that in mind.

*As your first clone gets within range, I lead off of my left foot, bend my knees, then let my upper body fall back as I amass power in my body. I transfer the accumulated energy into my next attack, where I raise and extend my right leg above my head to kick your clone in the chin. The impact of the kick sends him flying into the air. At this point, I jump into the air and follow behind him, carefully mirroring his movements from behind him.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
While in the air, I place my left hand on the left side of your clones back and then aim to kick him in the left side of his ribs with my left leg from behind. Because of the way I placed my hand on his back, he is likely to expect an attack from that side and will likely defend against my initial kick my blocking and absorbing the impact of the blow with his left arm. Immediately following this, with my left hand still on your clones back, I push him from behind in such a way that his body rotates to his right while simultaneously allowing my to rotate my own body counterclockwise in midair -- while my body is rotating to the left, my body is moving to the right. Continuing with the momentum of my rotation, as I reappear on your clones right side, I take advantage of his vulnerable position to drive my left elbow into your clones chest from above; the impact is sure to send him hurtling back towards the ground. Still rotating while I fall with your clone, I follow by punching your clone in the chest with my right hand in the exact same spot where I previously drove my left elbow. Not enough with that, still rotating my body, I finish by sending your clone crashing into the ground with a spinning-back kick as I drive my left heel into his ribs. I lessen the impact of my own fall by performing ukemi, while your clone dissipates from all the accumulated damage.*

Advantages: This technique gives the user a lot of freedom to attack an opponent at their leisure. The technique even allows one to take into account how an opponent might react and allows one to preempt any possible counterattacks.

Disadvantages: The efficiency of this technique depends on ones own creativity, so while an experienced taijutsu master could probably use this technique to exploit an opponent to the fullest, a more inexperienced user may very have the tables turned on them in midair if fighting someone who is more experienced (not sure if this is a legit disadvantage, but it's all I could think of :dunno:

*As your second clone rushes towards me, I use my right hand to remove a bone sword from my left shoulder. I wield the sword in my right hand in a reverse grip. Suddenly, my demeanor changes; I relax my entire body. I lose my stance and stumble around for a bit before charging at your oncoming clone with reckless abandon. I run in such a way that my upper body is incredibly close to the ground, as if I might trip and fall over at any moment. As I get within range of your clone, I lift my right arm in from of me and hold it at a 90 degree angle in such a way that the tip of my sword is pointing in your direction. Leading off of my left foot, I swiftly extend my right arm, stabbing the bone sword into your clones left calf. Though I stabbed your clones leg, I don't stop my charge; I keep running into your clones body, stepping on the hilt of my bone sword with my right foot so as to tear open your clones calf. I continue to improvise, stepping on your clones body with my left foot before extending my right leg up in the air and kicking your clone in the chin -- my movements fast and fluid, I effectively perform a wall-flip off of his body. I then stop my drunken play and retrieve my sword as your clone dissipates.*

Advantages: Grants the user incredible freedom of movement. Depending on the situation, it might even by possible to dodge jutsu while simultaneously launching a counterattack by using this technique.

Disadvantages: Like the Lion's Barrage, the only disadvantage I can see is that this techniques efficiency is limited by the users creativity, but that doesn't really seem like a real 'disadvantage' so I'm not sure what to put here .-.

*As your third clone runs towards me, I run towards him as well. Unlike before, I don't wait until I'm right in front of him. Using my my momentum, I jump forward into the air and twirl my body as I move. As I reach your clone, I extend my right fist and deliver a punch to his chest with all my weight and momentum behind it. He flies back and the impact causes him to dissipate.*

Advantages: I suppose it would be difficult for the opponent to predict what you'd do if you came a them while rapidly spinning through the air like this.

Disadvantages: Despite the somewhat wild movements, the technique is straight forward and seems easy to avoid. On top of that, it seems like it would be easy for someone to attack you while you're spinning in the air and because of the fact that you're spinning in the air, it would be all the more difficult to avoid.
 

Detective L

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"Great job, and those techniques are fairly useful, making it difficult to discern "disadvantages". Nonetheless, here you go."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.




Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



"Alright, now the next batch are simple compared to the previous ones. Dash towards your opponent, and deliver a spinning kick once you get into close range. This spinning kick hits the opponent into the air, and you will then continue spinning, gaining more momentum as you do so. This causes the opponent to go higher, as you deliver and land more kicks. The opponent then falls to the ground, after the bombardment. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a technique where you will deliver a simple kick to the opponent, which sends them airborne. This is then followed by yet another kick, where the opponent is hit even higher. You will then jump the onto the opponent's shoulders, and spin them into the ground by using your body's weight. Fairly simple, and easy to use. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, a technique where you will perform several punches and slashes (if you have trench knives) aimed anywhere on the opponent. The technique allows complete freedom, and finishes off with an uppercut, which lifts the opponent into the air. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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True that. Those are some of the techniques I was most looking forward to learning.

*As your first clone approaches me I react similarly to when I performed the Leaf Repeating Whirlwind; I bend my knees slightly then lift my right leg and tuck it into my body while pivoting on the ball of my left foot and spinning my body counterclockwise 360 degrees. As I come out of the first turn, I come up off of my left leg and extend my right leg to kick your clone in the chin just as he would have reached me (everything up until now was timed in such a way that the first kick would be delivered the moment the clone reached me). The way that I came off of my left leg was essentially a jump which not only allowed the impact of the kick to send your clone flying into the air but would also allow me to follow after him. Using the momentum and torque from previous spin, I tuck my right leg back into my body and continue to spin in midair. Just as I did previously, after turning 360 degree, I extend my right leg, this time kicking your clone in the left side of his ribs. I proceed to repeat this process, continuously kicking your clone in his abdomen and chest region so as to accumulate damage in that area. I continue to do this until we fall back to the ground, at which point, I come out of my spin and land safely while the damage accumulated by your clone causes him to crash into the ground and dissipate.*

Advantages: This technique allows the user to launch a barrage of continuous kicks will cause the opponent to accumulate lots of damage. If it hits, depending on where the kicks land, you can cripple your opponent and prevent them from continuing to fight.

Disadvantages: Because you're spinning in midair, if the opponent happens to dodge or defend somehow, you may find yourself vulnerable to a counterattack by your opponent.

*As your second clone comes for me, react similarly to when I first performed Leaf Rising Wind; I lean back and extend my right leg to kick him in the chin in such a way that he flies into the air. As your clone is sent into the air, I jump in the air after him and deliver a second kick with my right leg, this time driving my foot into his abdomen. The goal here is for me to bombard him with two attacks targeting to different places (first the chin then the abdomen) in order to make it more difficult for him to react to what I do next. The moment I land on the ground again after delivering the second kick, I jump high up into the air again, though this time I land your clones shoulders in such a way that I can lock my legs around his throat from behind while he's still reeling from the previous attacks. From here I try spinning the both us around as we descend back into the ground. As we land back on the ground, the impact will break several of your clones bones while I use him as a cushion for my fall. He dissipates afterwards.*

Advantages: As far as advantages go, the movements in this technique kinda flow one into the next. The first kick sets you up for the second. Then the second kick can be performed in a way that increases the damage dealt and sets you up for the final maneuver.

Disadvantages: There should be a bit of a gap in time between the user delivering the second kick and then jumping up to land on the opponents shoulders. I imagine it's possible for an experienced fighter to fully exploit such an opportunity. Also, if it were me in the situation I just depicted with your clone and if I were unable to defend against the first two kicks, I would have bitten into my opponents leg to get them to dismount from my shoulders (though I guess it's not necessary for them to choke me with their legs in the first place).

*As your third clone approaches me, I pick up a large rock and use my doton chakra to transform it to form a make-shift trench knife, which I wield in a reverse grip with my left hand. Afterwards run towards him in such a way that my body is close to ground. Approaching from below I lead off of my left foot and punch him, driving my right fist into his solar plexus. Afterwards I lift my body up and perform an uppercut, driving my left fist into your clones chin. The way the handle of the blade wraps around my knuckles should increase the damage deal this uppercut and send your clone reeling back, vulnerable to my next flurry of attacks. I follow up by initiating a relentless assault where I repeatedly punch and slash at your clone with the experience of someone who is used to fighting with weapons thanks to his KG. The apparently random slashes are actually aimed in such a way that they all miss your clones vitals to keep him alive and in pain right up until the finisher. To end m flurry of attacks, I amass power in my body with my movements (using the same principles as a pro-baseball players wind-up, which helps him accumulate power and transfer all that energy into the ball to throw 90 mph pitches) and drive my right fist into your clones chin from below, performing another uppercut with enough power to send him flying into the air.*

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Advantages: There is a lot of freedom of movement with the punch/slash combo (though my description lacked any real detail in that area >_>). This technique can also precede a follow up technique which exploits the opponents vulnerability once their sent into the air by the final uppercut.

Disadvantages: The only disadvantage I can see is that it may be limited by ones own creativity, though again you might not consider this to be a real disadvantage .-.
 

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"Indeed. Its a great technique, the third one that is. Here you go."


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.




Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.




Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



"Next we got a more defensive like technique. This technique allows you to divert the path of incoming attacks, through the use of circular and wide movements with your hands, that expands outwards. This allows you to divert, say, a punch that comes towards you and exploit the opening after using this technique. It allows some freedom as well, and can be used to hit away projectiles as well. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, another simple technique. You will dash towards the opponent, and as you close in on them, you will deliver a simple uppercut. This would hit the opponent backwards, and cause the opponent to tumble to the ground. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, you will dash towards the opponent and once you close in, you will deliver a hit to the opponent, with both your fists. This is aimed to hit the opponent in the chest, and hit the backward. A very nice technique when moving at high speeds. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 
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Superlative

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*Thinks ...Wax on, Wax off.*

*As your first clone runs towards me, I stay still and simply wait until he approaches me. All I do is hold my hands up as if to frame my body. When he gets close enough, I simply lead off of my left leg and move my body as if I was moving in to attack -- but this is just a small feint; I stop and bring my body back to its original position after moving three quarters of the way through the original "stepping my body in" motion. The goal here was simply to make your clone believe that I was getting ready to attack him and to have him reflexively attack me first. As your clone comes in and performs a straightforward punch with his right hand, I slide my left hand out and in front of me horizontally in such a way that my hand hits your clones forearm to his left. This movement diverts his punch and pushes your clones arm across his entire body in such a way that it leaves him highly vulnerable for a moment because he'd have to move his arm back out before he could do anything else. Immediately after diverting your clones punch, I use my right hand to perform a palm thrust and grab at your clones face before extending a forearm bone through my open right palm to impale him through the head as I grab him. Your clone dissipates.*

Advantages: It's a very useful technique that allows the user to use the opponents own momentum against them to defend and then immediately counterattack. The fact that their own momentum is being used against them can put them in an even more vulnerable position.

Disadvantages: Originally, I couldn't really think of a disadvantage to using this technique, but now I'm gonna say that depending on how you parry your opponents attack, it may or may not actually put them at a disadvantage. For example, in this I had with Loki, he essentially swats my arm away and across my body in such a way that should make it more difficult to defend. I had anticipated that he might react that way to such a straightforward attack and tried to use his parrying of my attack to my own advantage by performing a kind of . It seems like a simple but effective technique, but when used against someone more experienced (not that I'm particularly experienced) they may be able to turn such a maneuver to their own advantage.

*As your second clone runs towards me, once again, I don't move from my position. Instead, I simply bend my knees and get into position to meet his attack. When he gets close, before he has a chance to do anything else, I push off the ground with my legs and perform a swift and powerful uppercut, driving my right fist into your clones chin as I come up. The force of the punch is enough to send him flying backwards through the air. As a result of the impact, he dissipates.*

Advantages: Ordinary I would say that an uppercut is easy to defend against, but in this case, it seems the force of the punch alone is enough to send someone flying away. Even if someone happened to defend against the uppercut, they should be sent flying away.

Disadvantages: An uppercut shouldn't be to difficult to avoid in general -- you can take a step back as the punch is launched and stay just out of its range.

*As your third clone comes towards me I also run towards him. As I enter the ideal range, I lead off of my left foot while tucking my left and right arms up into my body. A second later, I punch forward with both hands and drive them into your clones chest before he has a chance to react. The punches both land at the same time and are delivered with all of my weight behind them, so the damage dealt should be high. It should be more than enough to break a few of his ribs and cripple his breathing for a while (if he were an ordinary person). The impact of the punches not only put a complete halt to your clones movement, but also send him flying backwards.

Advantages: Like the previous technique, this attack strikes with enough force to send an opponent flying away even if they properly defend.

Disadvantages: Though powerful, this technique is not all that difficult to defend against or avoid.
 

Detective L

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"Wax on, wax off... aha. Very good, and indeed, good example with using that fight as to how that technique can be used against you. There are several people capable of turning a counter, into a counter attack. A few of them would be Galahad (Gobi), Hawke (ZK), Quiver (LoK) and Isabella (Lili-chwan). These people are fierce and feisty. Nonetheless, let us move on."


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



"Now for the last batch of the C ranks. The first one is quite cool, and starts off by dashing towards the opponent at full speed. Upon reaching the opponent, you will kick the enemy right in the knee, and cause him to stumble, allowing you to deliver more powerful attacks. If enhanced with chakra, it is capable of breaking the opponent's leg. I remember a joke about this, I use to be a shinobi like you, then I got a chakra enhance kick in the knee...or something like that. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, a more physical technique. You will grab the opponent by the collar, and use all your momentum to fall backward, pulling the opponent with you. As you do so, you will extend your legs onto the opponent's body, preferably the chest. You will then perform a thrust with your legs and propel the opponent backwards, upside down across the battlefield. Pretty unique technique, and is even more interesting if you increase your weight with an Earth technique to have more momentum, and perform the technique faster. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, a technique where you will perform a leg sweep, knocking the opponent off his feet. You will then jump upwards, and draw your legs in as you do so, only to spontaneously extend them, onto the opponent's chest. This hits him onto the ground with great force, and causes quite some damage. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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I've heard all their names before. I look forward to the day I get to fight them.

*Thinks ... Can't wait to start B-Ranks*

Lol, arrow to the knee jokes. *As your first clone comes running towards me, I don't move and instead wait for the right moment to strike. When your gets close enough, I kick with my right leg and plant the flat of my foot on your clones left knee. With his current momentum, this kick messes up his balance and causes him to stumble forward; it might even cause his knee to hyper-extend. As he falls forward I follow by lifting my right leg high up and then performing an ax kick, driving the heel of my right foot into your clones occipital ridge when he falls down. Such a strike to the occipital ridge would be enough to cause an instant knockout and with even greater strength, instant death. Your clone dissipates afterwards.*

Advantages: This attack creates an opportunity for a good follow up attack by placing the opponent in a vulnerable position when they lose their balance. Additionally, with enough strength, this attack can break the opponents leg and essentially cripple them for the remainder of the battle.

Disadvantages: There aren't many disadvantages to using this technique. The kick is a quick, small motion; even if the attack happens to miss or be defended against, it should be easy for the user to draw their leg back into position and reset their stance. It simple but effective technique that doesn't seem to leave the user all that vulnerable, so it's hard to come up a real disadvantage for this one.

*As your second clone runs towards me, I do the same as I did previously and wait in my current position. However, I also stealthily toss some caltrops in the area behind me in such a way that they are hidden from view by the grass in the area. When your clone gets close enough, just as it seems he's about to run into me, I grab onto his shirt and let my body fall backwards towards the ground. I fall in such a way that the impact of my landing is distributed all along my body so that I myself take no real damage from the fall. As I fall, I use my own weight to pull your clone along to fall along with me. As I fall, just before I actually hit the ground, I extend both of my legs into your clones body (specifically his abdomen). Then just as I land, I push off with my legs and propel your clone backwards over my head and across the battlefield. As your clone is flung behind me, he body would be repeatedly pierced by the multiple caltrops that I previously dropped all over the ground.*

Advantages: This technique can use the opponents own momentum against them (similar to the way I used it) and/or be used to throw the opponent into some kind of trap/follow up technique (kind of like what I did to your clone).

Disadvantages: Depending on how things proceed, the user might be left in a vulnerable position after using this technique since you'd be sprawled out on the ground. You'd also have to get up afterwards in a way where you'd likely have your back to the opponent, even if only for a second.

As your third clone comes towards me, I also run towards him. When we get within the proper range of each other, I swiftly kneel down close to the ground and extend my right leg to perform a leg sweep in such a way that your clone will trip and fall on my right side on his back. After tripping your clone, I immediately jump off the ground and into the air. As I jump I tuck my legs up into my chest before once again extending my right leg towards your falling clone from above. My right foot stomps your clone in the chest just as he would have hit the ground. The power of this kick would definitely break several bones and causes your clone to dissipate.*

Advantages: A good attack that flows one move into the next -- knocks the opponent down thereby following up with a kick that deals additional damage both from the impact of kick itself and the opponent crashing into the ground as a result.

Disadvantages: I've never been all that fond of leg sweeps because I feel they're easy to avoid by jumping into the air/jumping back and they put you in a position where you're more susceptible to attacks coming from above. One of the first counters that came to mind for this technique was to jump into the air to avoid the leg sweep then perform an ax kick and drive your heel into the opponents head from above while you're still in midair. There's also the option of shifting your body in such way that you perform a back flip as your opponent sweeps your legs from under you -- then you could easily re-position yourself away from the opponent and attack them while they're in the middle of the jump or just as they're about to land. There are many more ways to go about countering so I feel like this attack might leave the user in a more vulnerable position than the opponent.
 

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"Great job, and indeed, some techniques are easy to counter, but one must always think of the counter attack the opponent might perform. Nonetheless, here you go."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.



"Now, as we have done previously, use your favorite three C rank techniques in a combination attack against two clones of mine. Then we'll proceed to the B ranks."

Elijah creates two clones that dash towards Kimimaro, one coming from his left, and the other from his right.
 

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As your two clones dash towards me I react by performing a few consecutive flips after a running start. I flip in the direction of your left clone and quickly close the distance between us. As I did before, I move in such a way that it would be difficult for your clone to predict how exactly I'll move after coming out of the flips. Once I'm right in front of him, I come out of the flips and preemptively attack your left clone by performing an ax kick and driving my left heel down on to the top of your clones head just as I'm about to land on the ground. The impact of the kick causes your clone to stoop over and lose his stance. With his head now facing the ground, I immediately lock both of my hands together by intertwining my fingers, then slam my clamped hands down against the back of your clones head. The impact of this second attack compliments the first and causes your first clone to crash face-first into the ground, thereafter dissipating from all the head trauma.

Around this time, your second clone should be closing in on me. As your second clone approaches from my right side, I pivot clockwise on the ball of my left foot so that I'm facing your oncoming clone at an angle. After pivoting and before your clone can effectively attack me, I let my upper body fall back and down towards the ground while swiftly raising my right leg up to perform a high kick and hit your clone in the chin, the impact sending him flying up into the air. My posture at this moment is such that, even if he attacked my upper body, I would have been able to avoid his attack and perform an effective cross-counter so as not to interrupt the flow of my move.


(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.
After kicking your clone up into the air, I jump up after him, following behind him and mirroring his movements. Using the moment where your clone would still be reeling from the shock of being hit, I grip his clothes and use my legs from behind to maneuver him in such a way so as to spin his body 180 degrees so that his feet are in front of my face and his head is in front of my feet. Then we begin our descent.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
Once I've maneuvered your clone into the desired position, I wrap my legs around your his waist from behind and cross my ankles in such a way so as to fix his head into position (so that he can't turn or move his head in any direction) and minimize any resistance. As we fall, he crashes headfirst into the ground and his [¬º-°]¬ Brains splatter all over the ground.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
 

Detective L

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"Oooh, that's raw. Great job, now, the B ranks. The first one starts off by dashing towards the opponent, and upon closing in on them, you will kick the opponent in the stomach. This is then followed by delivering a spinning kick to the chest, and then delivering some punches to the upper body of the opponent (all up to you) and then, a last hit which hits them into the air. As the opponent goes airborne, you will jump up, and deliver a spinning kick, which hits the opponent into the ground. You will then pose like a boss. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"A more defensive technique, where you will be able to intercept an Taijutsu attack, by lifting your knee and bringing down your elbow at the same time. This catches the attacking limb between the knee and elbow, shattering the bone and breaking it. An epic technique, if you want to put your opponent at a disadvantage for the whole fight. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, a technique where you start off by hitting the opponent twice, the first can be aimed anywhere, and the second, hitting the opponent into the air. You will then jump above the opponent, and deliver a hit, which hits them down. However, you then throw the opponent with a large shuriken, and attack the opponent as you spin the downwards, like a drill. You then drill, them into the ground. Imagine combining this technique with your bones. Very useful. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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*As your first clone runs towards me, I also run towards him. As I get within the appropriate range, I pivot counterclockwise on my (leading) right foot which transfers all of my current momentum into this rotation. Next, I let my upper body fall down a bit and then swing out and extend my left leg in such a way so as to kick your clone in the stomach with the full force of my rotation. Afterwards, I retract my left leg and plant it back on the floor before continuing with my rotation, except this time I'm pivoting counterclockwise on the ball of my left foot. Simultaneous to my pivoting on my left foot, I lift up my right leg and tuck it into my body. When I've nearly rotated 360 degrees around, I extend my right leg in such a way that I drive the heel of my right foot into your clones chest while he's still stunned by the impact of my initial kick. At this point I halt my rotation and plant both feet on the ground in preparation to deliver a flurry of successive punches.

The first punch hits your clone in the face, breaking his nose and distorting his vision. The next punch hits your clone in his upper right pectoral, dislocating his collarbone. The next punch hits your clone dead center, breaking his sternum and disrupting his breathing. The following punch hits your clone in his left pectoral muscle, right over his heart. With each punch I alternate between my left and right fists before eventually performing a powerful uppercut that lifts your clone into the air. As your clone is launched into the air, I jump up into the air behind him while slightly rotating my body. As I rise up next to him, I continue with my spinning motion in midair and extend my right leg to perform a kick, hitting your clone in his lower back just above his arse in such a way so as to damage the sciatic nerve and paralyze his legs. Your clone thereafter plummets to the ground and dissipates, meanwhile I land with grace and finesse then pose like a boss.*

:bdpf:​

Advantages: This technique allows the user to launch a deadly combination of attacks that, if successful, should leave the opponent battered and hard-pressed to continue fighting in such an injured state. You also have some freedom with the punches and the final spinning kick to choose where exactly you'll strike and disable your opponent.

Disadvantages: I prefer not to make such long-winded moves in a taijutsu fight. Your opponent will always try to interrupt and defend against or avoid your first attack, so there's almost no point in making such long on-going moves.

*As your second clone runs towards me, I lie in wait, taking a stance where my left foot is slightly in front of the right and my body is turned ever so slightly to the right so that I am facing your clone on an angle. I hold my arms up in a way so as to frame my body -- a very basic stance). When your clone gets into range, I inch my left foot forward ever so slightly and flex my leg in such a way that makes it seem like I'm about to attack him. Your clone falls for the feint and launches a straightforward punch aimed towards my chest. When I see this, I immediately lift my left knee up and slam my left elbow down in such a way that they sandwich your clones arm in between. The force of my knee and elbow -- along with the fact that my own bones are harder than steel -- instantly snaps your clones forearm bones in half and completely disables his arm. Seeing as bone pain is the worst pain, your clone instantly dissipates.*

Advantages: This technique allows one to briskly intercept an attack and promptly disable the limb with which the opponent attacked. Even a single disabled limb should prove largely detrimental to your opponent in the midst of battle.

Disadvantages: This technique requires that you allow your opponent the chance to hit you. Depending on the circumstances (e.g. perhaps they're concealing a blade somewhere), trying to intercept their attack in this way might be dangerous, particularly if for some reason you are unable to disable them in this moment.

*As your third clone runs towards me, I also run towards him. Once I get within the appropriate range, I deliver two quick punches in succession, one after the other. For the first punch, I step forward and drive my left fist into your clones solar plexus which causes him to keel over in pain. I follow up by lifting up my right fist and driving it into your clones chin from below, performing an uppercut for the second punch. The force of my uppercut sends your clone flying up into the air. After delivering the second punch, I follow your clone and jump up into the air above him. From above, I punch him once more, thrusting my fist into his chest and sending him flying back towards the ground. As he flies away from me I take out a special shuriken and throw it towards him, impaling him in the same area on his chest that I previously hit with my fist. Then, as I descend, I begin spinning my body rapidly like a drill, similar to what I do when performing Dance of the Larch. I come down on top of the opponent and drill him into the ground while dealing several powerful blows in succession with my legs.*

Advantages: Like the first technique, this one allows you to deal a succession of powerful blows against your opponent which should leave them hard-pressed to continue the battle in such an injured state.

Disadvantages: It is similar to the first technique in that it is kind of long-winded and like I said before, people will always try to defend against your first attack. However, even more than that, I find this technique kind of vague and confusing. For example, how large is the shuriken supposed to be? I assume it's not Fuma-shuriken large, because if it is, there should be no need to drill your opponent into the ground -- the Fuma-shuriken (if it hits) should be able to split your opponents body in two. I also don't completely understand what it means to drill the opponent into the ground while dealing multiple attacks -- I can kind of understand if I was using my Kaguya bones, but this is supposed to be basic Taijutsu so I don't get it. All in all, I understand too little about this technique to make actual use of it in a battle.
 

Detective L

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"Very good, and to be 100% honest, I never got the drill part either (its either from a game or the anime, didn't play nor watch the anime >,>). Nonetheless, good job overall, here you go."


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.




Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.




Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.



"Now for the next batch. The first is a simple technique, where you will dash towards the opponent and upon getting in close range, you will deliver an elbow smash. However, the elbow smash is enhanced by using the other hand as support, by grabbing the initial hand with the other. This puts more weight behind it, and allows you to break some ribs, and even some rock formations. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, dash towards the opponent, and as you get close enough, you will deliver a lateral kick to the opponent's face. This is similar to Tsunade's kick, and would send the enemy flying some distance from you. Nice technique, especially when enhanced. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, you will dash towards the opponent and charge some Lightning based chakra into your fist. Once close enough, you will deliver a Lightning infused uppercut with your palm. An odd technique, but it combines Taijutsu and elemental ninjutsu, so its a plus. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 

Superlative

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*As your first clone runs towards me, I run towards him as well. Once I reach the appropriate range, I lead off of my left foot while twisting my body clockwise ever so slightly so that the left side of my body is facing your clone. Simultaneous to this, I lift my left arm up and hold it in a position such that my elbow is jutting out in the direction of your clone. Meanwhile I also use my right hand to push against my clenched left fist for support. As a result, I drive my left elbow into your clones sternum with the all of my weight and the force accumulated from my running. It might not look like much on the outside, but your clone would surely be suffering inside, his sternum instantly shattered and his body forced to a halt. Your clone dissipates thereafter.*

Advantages: A quick and powerful technique. Seeing as this technique is strong enough to destroy rock formations, it should be hard to defend against barehanded.

Disadvantages: I'm honestly not sure if there is a real disadvantage to using this technique. Like I said, this technique is quick and effective. It doesn't require any particular stance or wide body movements, so regardless of whether or not the technique is successful, the user can easily reset themselves and proceed into the next flow of movements.

*As your second clone runs towards me, I also run towards him. As I get within the appropriate range, I lead off of and pivot counterclockwise on the ball of my left foot. Simultaneous to my pivot, I lift and extend my right leg, performing a lateral kick aimed to hit your clone in his left temple. This kick packs an extra punch by carrying all of my accumulated momentum behind it. The impact of my kick sends your clone flying over to his right like a rag-doll. He dissipates soon afterwards.*

Advantages: If it lands, a kick such as this is an instant knockout no matter who you are. It's simple, but at the same time it's incredibly effective.

Disadvantages: If there's a disadvantage, it lies in the long/wide movement of the body to perform this kick in the first place. Under most circumstances, any experienced fighter should be able to see this attack coming from a mile away.

*As your third clone runs towards me, I run towards him as well. I run in such a way that my upper body is stooped over and closer to the ground than normal, almost as if I might trip and fall face forward at any movement -- but I don't fall, instead moving swiftly and with grace. While running, I knead my chakra and channel it to my right hand. Once I get within the appropriate range of your clone, I quickly tuck my right arm up into my body, then, leading off of my left foot, I rise up and drive my right palm into your clones chin from below. Simultaneous to my rising up, I perform nature transformation and cause the chakra concentrated in my fist to vibrate excessively, thus generating lightning -- since I've mastered lightning (my bio isn't updated) I'm able to pull off the nature transformation easily. I perform the uppercut in such a way that my hand is not actually seen (hidden by my body because of my posture) and the lightning not heard until the very last second in order to catch your clone by surprise. The power of the uppercut sends your clone reeling backwards meanwhile the lightning infused into the attack jolts his brain and leaves him disoriented and likely unable to mold chakra for a brief amount of time. The damage causes him to dissipate.*

Advantages: Because the attack is infused with lightning chakra, it allows the user to deal some secondary damage in addition to the impact of the uppercut itself. While I don't think it's quite enough to completely paralyze your opponent, I do think that, similar to what I described in my demonstration, it should rattle their brains a bit and leave them disoriented to the point that they are briefly unable to mold chakra. Even if this attack happens to miss its mark and the opponent defends somehow, the lightning infused into the attack should still be enough to numb the limb they used to defend. This leaves the opponent wide open for a follow up attack.

Disadvantages: Hm, I'm not sure. An uppercut isn't particularly difficult to defend against or avoid, but defending becomes a bit more of a task for the opponent because of the lightning infused into this attack. Besides the fact that this attack isn't really difficult to avoid, I can't think of an real disadvantage to using this technique.
 

Detective L

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"Perhaps using some Water chakra to "shock" someone using this technique? Its all about thinking outside the box U_U. Very good though, here you go."


Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.




Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.




Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.



"Now, we got a simple technique where you will perform a powerful spinning back kick. Its done with great speed, and power, making it difficult to follow, and its a nice way to start off a fight..against the less experienced. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"After that, we got a technique where it allows for some free movement. You will require a weapon, like a shuriken, sword or kunai for example, or chakra blades. You will then charge chakra into said weapon, with so much concentration, that it becomes visible and extends beyond the shape of the weapon. After that, you will attack the opponent in a flurry of attacks with the weapon, equaling up to 18 attacks (if you want). The enhancement allow you to even cut through rock or iron (up to C rank it says >,>). Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.

"Lastly, we got a technique that is basically, a triple Dynamic Entry. You will dash towards the opponent, and deliver a dynamic entry, sending the opponent from you. You then appear behind the opponent, and use it once more. This sends the opponent into the air, and you will deliver a last one, sending them crashing into the ground. A great technique to use if you are faster than your opponent. Use it against my clone."

Elijah creates a clone that runs towards Kimimaro.
 
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