Suiton with Gita (Roju)

Summer

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Strong points

  • - Insert info - very quickly formed defensive jutsu
  • - Insert info - has a radiu like defense covering your sides not just the front
  • - Insert info - clear visibility making it easy to setup your counter attack after defending
Weak points

  • - Insert info - a couple to many handsigns
  • - Insert info - strictly defensive
  • - Insert info - does not require a water source but can be made from a pre existing one none the less.
Combinations-strategies
Use the wall and then shoot straight through with a lightning attack or possibly push the water over the enemy with a wind jutsu then attack with lightning
Ways to counter:
Shoot a strong lightning through the wall of water. Using something like hiding like a mole would be useless and probly get you killed instead
IMG [if you can find one]

Any questions?
 

Gitanshu

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Here is the image of jutsu.
You must be registered for see images


Shoot a strong lightning through the wall of water. Using something like hiding like a mole would be useless and probly get you killed instead
Well it is not an offensive base jutsu to begin with so if caught in it you will only be pushed back due to momentum and an earth dome is a good option, lightning will many electrolyte the water and will chock the opponent if he is continuously releasing it.

- Insert info - a couple to many handsigns

very quickly formed defensive jutsu
You are contradicting your self in a manner O-o

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.


Quite an easy one, first it can only be used while your opponent is standing in the water source, you make that water source explode and this result's in the opponent being launched in mid air, once he is in mid air you go on to jump in mid air while creating a whirlpool in your hand and once you close in the distance between you and the opponent, you strike him with it and cause a large water explosion to take place.
 

Summer

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Strong points

  • - Insert info - arial attack is harder to evade.
  • - Insert info - does not require a bunch of handsigns
  • - Insert info -
Weak points

  • - Insert info - requires the enemy to be on the water source to knock them into the air.
  • - Insert info - this is like a two step jutsu launch the enemy into the air and then attack with exploding water
  • - Insert info - does not seem like a easy technique to catch someone with as it is short range on a water source
Combinations-strategies
If we were on water I would start with a low level gen to make the illusion of being in a burning forest and then hit them with this jutsu
Ways to counter:
Get off the water or do not go on the water.
Floating on sand above the water.
Taijutsu where you flip in the air.
IMG [if you can find one]
Never seen it before
Any questions?

Seems like a fairly tricky move to accomplish. But experienced people probly utilize it although this is the first I have actually seen this technique.
 

Gitanshu

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So I don't think I have anything to add this time around.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay its a nice technique, After performing the required hand seal you take control of a near by water source and manipulate that water to create a vortex around you, this vortex works both as a defense mechanism and a key for attack, If used properly you can both defend and attack at the same time using this jutsu, the power of this jutsu is more than enough to render your opponent unconscious.
 

Summer

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Strong points

  • - Insert info - this is a well placed radius defense leaving my whole body being defended in a circle radius by water
  • - Insert info - also works as an attack to knock an enemy off there feet and do damage even if minimal still does damage
  • - Insert info - the range is pretty decent for this jutsu so if my water source is mid range from me I could draw from it.
Weak points

  • - Insert info - requires handsigns to use this jutsu and also a water source
  • - Insert info - the only opening I see as a weak spot is the ground your standing on could be used against you if you are using this as defensive
  • - Insert info -
Combinations-strategies
Well combine this with a lightning jutsu inside the middle of the vortex while it is being directed at your enemy this may also hide the lightning inside the water not sure on that though.
Ways to counter:
Antlion or swamp would do wonders against this as your foothold while in defensive state would mean you are standing on the ground.
IMG [if you can find one]
I think kakashi used this against Itachi but I cannot find the pic.
Any questions?

Just some of what I usually wanna know.
 

Gitanshu

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I think kakashi used this against Itachi but I cannot find the pic.
You must be registered for see images

Not used by kakashi.

reference link-

Well combine this with a lightning jutsu inside the middle of the vortex while it is being directed at your enemy this may also hide the lightning inside the water not sure on that though.
Good but remember when it is used specifically for defense then in my opinion it will only stretch upto short range max so it will only effect him if it is only up to short range but this is my opinion though.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

It was used by Kisame to capture bee in that huge *** sphere of water[ I just love that battle], Well to initiate this technique you weave the ran hand seal and then spit large amount of water which first crashes into the opponent and then manipulate that water to form into that sphere, Of course if you are not kisame it can work against you, Oh just remembered even Izuna's Custom Clan can breathe inside the water source.
 

Summer

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Strong points

  • - Insert info - large widespread like prison of sorts
  • - Insert info - decent range from short to long
  • - Insert info - only one handsign
Weak points

  • - Insert info - requires you to form a handsign and then after the water has been spit out manipulate it into a giant sphere of water prison.
  • - Insert info - from my understanding kisame was also in this water so being inside you will run out of oxygen
  • - Insert info - must have a weak point like that earth technique jirobo used I hope that's his name
Combinations-strategies
Combo this with lightning as it is so huge that the chances of the enemy escaping before the lightning hits them is not gonna happen.
Ways to counter:
Climatic drought would work and it is a suna specialty technique.
IMG [if you can find one]
Yes I know which pic it is no need to post as we both have seen first hand the technique
Any questions?

Does the user also have to be inside this water sphere?
 

Gitanshu

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must have a weak point like that earth technique jirobo used I hope that's his name
Who is jirobo and which technique???

Climatic drought would work and it is a suna specialty technique.
Can you dry up a such a huge water source as well O_O

Does the user also have to be inside this water sphere?
No I don't think so....but obviously if you are caught in its vicinity then you will be caught in it.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Ushiro uses this technique a lot. >.<, Now this is a really good technique to be true, Once you weave the hand seal you can manipulate pre-existing water source and create a beast out of it, the beast serves 2 purposes.

1. uses his mouth to launch a powerful jet of water equivalent to B rank attacks.

2. Uses his claw to release a powerful torrent of water to push your enemies backward.

Now remember, both these will count as 1 of your 3 jutsu slot, you can even use the beast to pursue your enemies in free form style

 

Summer

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The jirobo character I was referring to was the sound ninja four guy who specialized in doton not sure what his name was so I named him jirobo. :|


Strong points

  • - Insert info - can manipulate into any beast the user see's fit
  • - Insert info - the beast can spit b rank water?
  • - Insert info - can also use claws for close range ripping and tearing or releasing torrents of water.
Weak points

  • - Insert info - uses a jutsu slot for 3 turns
  • - Insert info - uses a few handsigns and then manipulation
  • - Insert info - bound to using a water source to create this jutsu.
Combinations-strategies
Use the beast to bite and hold the enemy then channel and hit the beast with a lightning stream which would surely kill an enemy
Ways to counter:
Take away the user's water source change the terrain with I think it's the wheel of fortune doton technique the one which utilizes a scroll to change the landscape.
IMG [if you can find one]

Any questions? just what I mentioned :)

I assume the beast can spit water from its mouth? As the jutsu states that you use a pre existing water source just clarifying this part.
 

Gitanshu

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The jirobo character I was referring to was the sound ninja four guy who specialized in doton not sure what his name was so I named him jirobo
I am not psychic :|

can manipulate into any beast the user see's fit
You can only transform into wold, it is clearly mentioned.


- Insert info - the beast can spit b rank water?
Yes it can, did you not read the description.

uses a jutsu slot for 3 turns
That is only if you use the beast each turn.

Use the beast to bite and hold the enemy then channel and hit the beast with a lightning stream which would surely kill an enemy
Kill, I guess you are over exaggerating.. I don't think it will kill them instantly until and unless it is a high rank lighting technique.


Take away the user's water source change the terrain with I think it's the wheel of fortune doton technique the one which utilizes a scroll to change the landscape.
What if it is already created.

I assume the beast can spit water from its mouth? As the jutsu states that you use a pre existing water source just clarifying this part.
Right..

Any more questions before we move on.
 

Summer

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I am not psychic :|

You can only transform into wold, it is clearly mentioned.

Yes it can, did you not read the description.

That is only if you use the beast each turn.

Kill, I guess you are over exaggerating.. I don't think it will kill them instantly until and unless it is a high rank lighting technique.

What if it is already created.

Right..

Any more questions before we move on.
I just noticed the wolf part after I posted I was doing it at work and missed that my bad.

Note: The Water Beast remains active for three turns (so this actually means then that the user can cancel the technique after the first turn instead of using it for three turns, but the option for three is still present if the user wishes).

So changing the terrain would not work to get rid of a mid size water source, I obviously know that one cannot get rid of a lake or river although a river could be diverted or damned to stop flow to the battlefield.
 

Gitanshu

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Note: The Water Beast remains active for three turns (so this actually means then that the user can cancel the technique after the first turn instead of using it for three turns, but the option for three is still present if the user wishes).
Yes, Correct.

So changing the terrain would not work to get rid of a mid size water source, I obviously know that one cannot get rid of a lake or river although a river could be diverted or damned to stop flow to the battlefield.
Changing the terrain may get rid of the water source but I am asking if user has already created it then what will you do?

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Many people use this jutsu, the reason being simple it has a good range and does not require a water source and is a little above moderate in terms of speed.

Now this technique has multiple phases, you begin by creating a pool of water below your opponent and use this pool of water to make your opponent blast upwards in mid-air once done you shape manipulate that water into multiple water bullets which then charge upwards towards your opponent to strike him, and once this is done all the droplets will come together and you will then manipulate that water into a dragon and then this dragon will descend towards the earth at great pace and will carry your enemy with him and will crash them into the ground with great force.

Here is the youtube link to the technique, skip at 0:55.

[video=youtube;o0g8YMnXkVg]http://www.youtube.com/watch?v=o0g8YMnXkVg[/video]
 

Gitanshu

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Note: The Water Beast remains active for three turns (so this actually means then that the user can cancel the technique after the first turn instead of using it for three turns, but the option for three is still present if the user wishes).
Yes, Correct.

So changing the terrain would not work to get rid of a mid size water source, I obviously know that one cannot get rid of a lake or river although a river could be diverted or damned to stop flow to the battlefield.
Changing the terrain may get rid of the water source but I am asking if user has already created it then what will you do?

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Many people use this jutsu, the reason being simple it has a good range and does not require a water source and is a little above moderate in terms of speed.

Now this technique has multiple phases, you begin by creating a pool of water below your opponent and use this pool of water to make your opponent blast upwards in mid-air once done you shape manipulate that water into multiple water bullets which then charge upwards towards your opponent to strike him, and once this is done all the droplets will come together and you will then manipulate that water into a dragon and then this dragon will descend towards the earth at great pace and will carry your enemy with him and will crash them into the ground with great force.

Here is the youtube link to the technique, skip at 0:55.

[video=youtube;o0g8YMnXkVg]http://www.youtube.com/watch?v=o0g8YMnXkVg[/video]
 

Summer

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Strong points

  • - Insert info - if there is a valid water source you could use it to speed up the process,no water source required or handsigns
  • - Insert info - awesome range for use at any distance.
  • - Insert info - Ariel attack so it is harder to evade after being launched into the air
Weak points

  • - Insert info - it has so many steps that it might as well have handsigns
  • - Insert info - moderate speed which for someone who counters with strings of faster attacks this jutsu could cause you trouble
  • - Insert info -
Combinations-strategies
Wind pressure technique as it's fast and will leave your enemy defenseless for enough time to utilize this.
Or the doton technique I think it is called world shaking.
Ways to counter:
Uses techniques which are very fast like water whips or do not let the enemy create a pool of water underneath you. This could be key if you can find higher solid ground say you raise a pillar to stand on this will prevent the user frm making a pool of water Under you or manipulating an existing source.
IMG [if you can find one]

Any questions?
 

Gitanshu

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if there is a valid water source you could use it to speed up the process,no water source required or handsigns
you create the source as stated by the jutsu.
it has so many steps that it might as well have handsigns
Elaborate 0-0

Uses techniques which are very fast like water whips or do not let the enemy create a pool of water underneath you. This could be key if you can find higher solid ground say you raise a pillar to stand on this will prevent the user frm making a pool of water Under you or manipulating an existing source.
Neither of them will work in my opinion, just try imaging it and you will come to know why, let's say the pool is created then whips are totally useless and as for pillar, well it will only work if it is quite broad and strong but still I doubt you will be able to slam your hands on the ground as the water will be between you and the ground, ya I know I am going a bit to logical on this one 0-0



( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Another proof of Tobirama's awesomeness and Mei's sexyness, Okay it is quite self explanatory all you do it perform a swing of your hand and create a vortex around your opponent using a water source, this vortex then sends them flying upwards and with another hand gesture you can easily cancel it.
 

Summer

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you create the source as stated by the jutsu.


Elaborate 0-0



Neither of them will work in my opinion, just try imaging it and you will come to know why, let's say the pool is created then whips are totally useless and as for pillar, well it will only work if it is quite broad and strong but still I doubt you will be able to slam your hands on the ground as the water will be between you and the ground, ya I know I am going a bit to logical on this one 0-0



Well being that you create a pool of water this is the first part now second you launch the enemy into the air then using the water you manipulate water bullets to hit your opponent and then once again use the water to manipulate a dragon that plunges down into the enemy crashing into the ground seems like a lot of steps.


Strong points

  • - Insert info - simple hand wave to form and cancel the technique
  • - Insert info - decent range of the jutsu
  • - Insert info - spinning your enemy around would dull there sense's IMO.equilibrium
Weak points

  • - Insert info - requires a water
  • - Insert info - only mei and tobirama can utilize this without a source those bastards.
  • - Insert info - I wanna say that the user and enemy should both be on water for this jutsu to properly and logically be valid but you will tell me.
Combinations-strategies
Add a wind tornado to follow this up a repetitive lift drop cycle. This should really make the enemy dizzy right.
Ways to counter:
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Lower the ground and sink into this hole then use hiding like a mole to burrow up
IMG [if you can find one]

Any questions?

seems weird that dropping an enemy has this much damage from what height?
 

Gitanshu

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(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Lower the ground and sink into this hole then use hiding like a mole to burrow up
Moving earth core itself is enough, just raise your self upwards but if on water source then you know..........

The main damage is from the vortex only, It basically strikes and carry's you.[at least that is what I think ._.]

[Can't find a video :(]

Now we are done with A ranks, so any question till now?
 

Summer

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Moving earth core itself is enough, just raise your self upwards but if on water source then you know..........

The main damage is from the vortex only, It basically strikes and carry's you.[at least that is what I think ._.]

[Can't find a video :(]

Now we are done with A ranks, so any question till now?
Thanks those were good points to know especially the earth moving core points.
 

Gitanshu

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So let's move on.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

Well I will only explain the first part as rest is self explanatory, basically what you do is create many sharks in a water source, one of these shark then attack's the opponent to drag him into the water source where all the other shark start to attack him from multiple angles making it near impossible to counter it due to lack of time and the huge number, in the end of the attack there is a huge explosion which will render your opponent on the verge of death if not dead already.[I ended up explaining the entire stuff >.<]
 

Summer

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Strong points

  • - Insert info - very deadly technique as it drags your enemy under water and does great damage.
  • - Insert info - creates multiple sharks which all work together to a means of a final attack.
  • - Insert info - this thing has great range for something that requires a water source making it very easy to launch attacks at long range.
Weak points

  • - Insert info - requires the enemy to be on water to drag them into the water? This seems like how it should be.
  • - Insert info - requires a large water source as the range can reach up to long range if the water source is not big enough the range probly lessens.
  • - Insert info - says infinite shark frenzy but only makes a total of five contradicting title right.
Combinations-strategies
A binding technique
Smoke bind
Water bind
Ninjutsu bind
Ways to counter:
Get away from the water as it requires a decent sized water source. Also use paper bombs to disperse the sharks or exploding tags trap.
IMG [if you can find one]
Kisame use this one
Any questions?
A couple things need cleared up with what I wrote feel free to knowledge me brother.
 
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