Not bad at all, nice work!!
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
This technique is a rather simple and very broad one to start with. We have seen Suigetsu use it to save his nakama once from the Hachibi. What you will do, is use large amounts of water, which will move in resonance towards an intended location. The mass and force of the water will be insane, powerful enough to move large bodies away, and even deal with Bijuu. The way how i would use it would be mostly to mask other attacks. The large size will occupy a lot of the enemies sight, allowing you to perform something else whenever you need it. Another good usage would be to direct the enemy towards a needed location, or send him towards a blocked way, so that the attacks connect.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
An insane technique as well. You will first need to perform 5 handseals and charge chakra inside your body. Then you will release chakra, in form of a stream but it will be spread in almost a full circle all around the enemy. This technique allows you to push enemies away with a tremendous might. You can use it along with an ally in a very perfect way, allowing you to shock the enemy if nan ally or clone performs a lightning technique in the water. Another good usage would be to push an enemy towards a location, like a cliff or a piece of land with a trap planned there. So...I will leave the usages only to you and the situation you are in.
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
This technique is a rather simple and very broad one to start with. We have seen Suigetsu use it to save his nakama once from the Hachibi. What you will do, is use large amounts of water, which will move in resonance towards an intended location. The mass and force of the water will be insane, powerful enough to move large bodies away, and even deal with Bijuu. The way how i would use it would be mostly to mask other attacks. The large size will occupy a lot of the enemies sight, allowing you to perform something else whenever you need it. Another good usage would be to direct the enemy towards a needed location, or send him towards a blocked way, so that the attacks connect.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
An insane technique as well. You will first need to perform 5 handseals and charge chakra inside your body. Then you will release chakra, in form of a stream but it will be spread in almost a full circle all around the enemy. This technique allows you to push enemies away with a tremendous might. You can use it along with an ally in a very perfect way, allowing you to shock the enemy if nan ally or clone performs a lightning technique in the water. Another good usage would be to push an enemy towards a location, like a cliff or a piece of land with a trap planned there. So...I will leave the usages only to you and the situation you are in.