Suggestion: RP-Hurt&Heal.

Sharpy1

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How To Play The Orginal Hurt & Heal Game:

Choose 2 charecters. Hurt one (-1) and heal the other (+1).

When a charecter reaches zero he dies. And will be moved to the dead tab at the bottom.

Bold the charecters you hurt and heal so it will be easyer to find for the user posting next.

No doubleposts.

Example:

Yoroi Akado [10]
Gennyuumaru [10]
Guren [9] -1
Chiyo [10]
Ebizo [10]
Gaara [10]
Kankuro [11] +1

Dead:

Baki [0] First.
Nara Shikaku [0] Secound

Then its the next posters turn to exactly the same and in the end only 1 will be left standing.

The Suggestion:

(Role Playing-Hurt&Heal)

My idea was to make a far more advanced version of Hurt & Heal. Were most of the charecters has a unique abillity.

The life would be called: Chakra/Mana/Will-points or something like that. Use all the chakra of a charecter then he dies. The one charecter you gave a heal would be the the carecter you control that post/turn. Some charecters would deffencive abillites which automaticly is activiated if recived a hurt. If you have used a charecters ability you must wait a number of posts before it has recharged and can be used again. Number of post is depended on how good the ability is.

A charecter may have more than one ability. Some abillities cost chakra. Some abilities may have a side effect because the ability is to imbalanced without it. And some must fill a set of requierments to be able to use.

Each new post, counts as 1 turn.

Here's an example:

Ino Yamanaka & Inoichi Yamanaka possess the ability Mind Control:

Mind Control: Choose a charecter the next time this charecter recives hurt the damage will be prevented and instead the user who gave the hurt must take away 2 chakra from a charecter who share the same first letter (name).
Type of Ability: Support.
Recharge rate: 1turn.

(Ino have the unique abillity Mind Control, and disides to use it on Luffy. The next time Luffy gets hurt the damage will be prevented and 2 damage will go to some other charecter which name starts with a L. The one who treid to hurt luffy diside witch of all the carecters who start with a L that gonna lose chakra.)

For the rest of the charecters check out post 2.

The five type of abilities:

- Offencive

- Deffencive

- Support

- Passive (Must be used if you chose to take controll of a charecter who have a passive ability)

- Negative Status Effect

Posion: If a charecter is poisoned he lose 1 chakra each turn until the poison is treated.

Special Poison: Works like poison however, for each passing turn 1 addional damage will be added to the total damage that turn (When it reaches 5dmg per turn, the addional dmg won't be added anymore). Poison is active until its treated.

Paralysed: When a charecter is paralyzed, you can't take controll over that charecter until the paralyse effects fades. The charecter can be hurt and given chakra by other charecters abilities tough. Paralyse effects works for 5 turns.

Freeze: (Wont be added before the next update)
Target charecter gets frozen and can't be controlled as long as the effect lasts.
All damage on a frozen charecter gets +5 additonal damage.
Effect lasts for 3 turns.

Burn: Deals 3 damage each turn as long as the effect lasts. Burn can't be cured/removed by abilities but it will fade away after 4turns.

Keeping track of all the actions system:

All actions still going on, will be written in a tab called: Active Actions, each player posting has to update this.

Example:

Active Actions:

Jiraya activated Sagemode number of turns left: 2 (If a new user posts he must write 1.)
Luffy is under Special poison the poison on this turn gave: 3dmg.
Warden Magellan Hydra will be recharged and ready to use in 3turns.

Sure it will be alot to keep track on but that will make this game more rpgish, and much more fun as you will get more involved in the game.

Special Possession:
Also added something called "Special Possession". Some has a possession that give them a little bonus, while some is requiered for certain ability. This also stop the "copy" abilities from useing moves witch don't seem logical.

Special Encounter:

Each 50turns, the Tailed Beast/Vasto Lorde/Sea King will attack the player with the most total chakra causeing him 10 damage. Only a few abilities can prevent this attack. If the charecter that lost 10 chakra has puppets/summons/zombies under his controll then each of them will recive 3 dmg.

Disscussion Points:

- The plan was to use the most popular charecters remaining in this forum game: (Read the rules at this link if you want to know how to play Hurt&Heal;))

Should the fight be 1 anime splitted in 3 posts? (3 Hurt&Heal games) or just the one that i have now. People fear it will never end, but i'm not so sure about. To diside witch charecters gonna make it to the real game. However i could probbably use all charecters in this new H&H game as charecters would die much faster but comeing up with an ability for most of them would be time consumeing without help.

Your thoughts about this?

- If we made it, would you have play'd it?

- Would you have suggested abilities and how they would have worked to get this into the fininsh line? I myself would have updated it almost daily.

- How to play it? I tought of 3 game modes:

CvC (Charecter vs Charecter):

- Each player choose 1 charecter witch they must stick with until the end. 2 diffrent users can't choose the same charecters.

Team CvC:

- Each player choose's 4 charecters witch they must stick with until the end. 2 diffrent users can't choose the same charecters.

Ordinary Hurt&Heal Style:

- Every1 plays as every1 get your favoritt charecter to be the one last standing.
 
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Sharpy1

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Finished charecters to get a better grasp on the game:

Warden Magellan

Doku Fugu:
Target player gets the negative effect "Poison"
Recharge rate: 5
Type of ability: Negative Status Effect.

Chloroball:
Target player gets the negative effect "Paralysed"
Recharge rate: 5
Type of ability: Negative Status Effect.

Hydra:
Target player gets the negative effect "Special Poison"
Chakra cost: 3
Recharge rate: 7
Type of ability: Negative Status Effect.

Naruto Uzumaki

Special Possession:
"Contract with Frogs"

Rasengan:
Causes 5 damage to target enemy, if target enemy has 3 or less chakra left after this attack he dies.
Chakracost: 2 .
Recharge rate: 7turns.
Type of ability: Offencive.

Fuuton, Rasen-Shuriken:
Causes 9 damage to target enemy. If target enemy has 10 or less chakra left after this attack you may choose to give him addional damage, but for every 2 damage you choose to give him you losse 1 chakra. If he has 2 chakra left after all damage has been given he dies.
Chakracost: 5 .
Recharge rate: 20 turns.
Type of ability: Offencive.

Additonal info:
If Jiraya dies, naruto learns Sage Mode.

Jiraiya

Special Possession:
"Contract with Frogs"

Rasengan:
Causes 5 damage to target enemy, if target enemy has 3 or less chakra left after this attack he dies.
Chakracost: 2 .
Recharge rate: 7turns.
Type of ability: Offencive.

Sage Mode:
Imune to all negative status effects as long as this mode is active. If a ability you control will give you damage for whatever reason, if sagemode is active that damage will be prevented. You can use abilities without paying their chakra cost.
Ability lasts for: 3 turns.
Recharge rate: 10 turns.
Requierment: Contract with Frogs
Type of ability: Support.

Senpou Oodama Rasengan:
Causes 7 damage to target enemy, if target enemy has 5 or less chakra left after this attack he dies.
Requirment: Sage Mode needs to be active.
Recharge rate: 14turns.
Type of ability: Offencive.

Monkey D. Luffy

Gomo Gomo No Rifle:

Gives 3 dmg on target charecter.
Recharge rate: 3 turns.
Type of ability: Offencive.

Gear Secound - Jet Pistol:

Gives 5 damage to target charecter, If the charecter would die by this attack then you get a additonal attack on a another target giveing 3dmg. If by any chance the next target should die to, then you can do a last attack giveing 1 dmg on a charecter of your chooseing.
Chakra cost: 5 .
Recharge rate: 10 turns.
Type of ability: Offencive.

Gear Third - Giant Bazooka:
Target charecter gets 15dmg.
Side Effect: After activeaing this ability, all damage on this charecter will do double damage for 3 turns.
Recharge rate: 12turns.
Type of ability: Offencive.

Emporio Ivankov

Emporiho Lesser Chiyuu Hormone:
Cure a charecter from poison.
Recharge rate: 4turns.
Type of ability: Support

Emporiho Chiyuu Hormone:
Makes target player imune to poison effects. (charecters imune to poison is marked by a star (*) in the end of their chakra total.)
Chakra cost: 3
Recharge rate: 6turns.
Type of ability: Support

Vigour Hormones
Target charecter will get the buff "Vigour Hormones". A charecter buffed with this ability will do 2 hurt instead of the ordinary 1.
Buff lasts for: 3 turns
Chakra cost: 3
Recharge rate: 6turns.
Type of ability: Support

Additonal info:
Emporio Ivankov is imune to poison effects.

Tony Tony Chopper

Medical treatment:
Target charecter recives 1 chakra. (Can't be used on yourself)
Type of ability: Passive.

Treat Poison:
Cure a charecter from poison.
Recharge rate: 4turns.
Type of ability: Support

Don Krieg

Deadly Poison Gas Bomb: MH5:
Target player gets the negative effect "Poison"
Recharge rate: 5
Type of ability: Negative Status Effect.

Kenzan Manto:
If Don Krieg is targeted by a ability witch inflicts 5 or more dmg. Then this ability will automaticly activitate and prevent 5 damage inflicted that turn. All the remaining damage over those 5 will hit.
Type of ability: Deffencive.

Mighty Battle Spear:
Target charecter recives 2 dmg. If your playing Team CvC, then the other charecters under that users controll will also recive 2dmg by the area-effect.
Chakra cost: 1dmg.
Recharge rate: 3turns.
Type of ability: Offencive.

Hanatarō Yamada:

Zanpakutō Release: (Activeating this ability will no not take away your hurt)
As long as this mode is active, when controling this charecter the hurt you give will do 1.5 dmg instead of the ordinary 1.
Ability lasts for: 5 turns.
Recharge rate: 10 turns.
Type of ability: Support.

Zanpakutō Heal:
Target charecter recives 2 chakra. If this is the 5th time this ability has has been resolved (Given a total chakra of 10) You can use Hanatarō Yamada special ability "Zanpakutō Strike".
Type of ability: Support.

Zanpakutō Strike:
Give 10 dmg to target charecter.
Chakra cost: 1.
Requierment: Healed 10 points of chakra useing "Zanpakutō Heal".
Type of ability: Offencive.

Tsunade:

Healing Katsuyu Slugs:
10 chakra is divided between 5 target charecters, how you divide the chakra is up to you as long as each charecter recives atleast 1 chakra.
Chakra cost: 1.
Charge rate: 7turns.
Type of ability: Support

Fists of Fury:
Gives 3 dmg on target charecter.
Recharge rate: 5 turns.
Type of ability: Offencive.

Sakura:

Fists of Fury:
Gives 3 dmg on target charecter.
Recharge rate: 5 turns.
Type of ability: Offencive

Additonal info:
Sakura is imune to "Mind Control" and Paralyse effects.[/U]

Dr. Hogback

Urgent Treatment:
Target charecter gets 5 chakra, as long as he/she have 5 or less remaining chakra.
Recharge rate: 4turns.
Type of ability: Support.

Treat Poison:
Cure a charecter from poison.
Recharge rate: 4turns.
Type of ability: Support

Ulquiorra Schiffer:

Hollow Zanpakutō Release:
As long as this mode is active, a hurt will only do 0.5dmg instead of the ordinary 1.
Ability lasts for: 5 turns.
Recharge rate: 10 turns.
Type of ability: Support.

Murci?lago:
Regenerates 1 chakra each turn.
Requierments: Hollow Zanpakutō Release must have been activeated first.
Type of ability: Support.

Cero Oscuras:
Gives 6 dmg to target charecter, and 2 dmg to the charecter above and below him on the list.
Chakra cost: 3.
Charge rate: 6
Requierments: Hollow Zanpakutō Release must have been activeated first.
Type of ability: Offencive.

Additonal info:
Murci?lago does not need to be activeated in order to make it work as it is auto-activeated when Hollow Zanpakutō Release is active.

Ho & Ban:

Water Manipulation Attack:
Choose 2 charecters, Both of them losse 5 chakra.
Chakra cost: 1.
Recharge rate: 7turns.
Type of ability: Offencive

Water Shield:
All offencive abilities that target Ho & Ban will only do 50% of the normal damage.
Type of ability: Deffencive.

Additonal Info:
Ho & Ban has both their own chakra. However because of this, at the beginning of the game they both start with half the chakra than everyone else.
Their abilities can only be activated as long as both of them are alive,
"Water Manipulation Attack" requiers both Ho & Ban to pay 3 chakra each in order to use the ability.

Sakon & Ukon:

Ukons Special Assasination Technique:
Target charecter losses 5 life, Sakon or Ukon (you diside) gets as much life as dmg dealt this way. If target charecter dies by this ability then so does Ukon.
chakra cost: 1
Recharge rate: 7turns.
Type of ability: Offencive.

Cursed Seal Combi-Strike:
Choose 2 charecters, Both of them losse 7 chakra.
Chakra cost: 3
Recharge rate: 10 turns.
Type of ability: Offencive

Additonal Info:
Sakon & Ukon has both their own chakra. However because of this, at the beginning of the game they both start with half the chakra than everyone else.
Their abilities can only be activated as long as both of them are alive,
"Cursed Seal Strike" requiers both Sakon & Ukon to pay 3 chakra each in order to use the ability.

Pain:

Special Possession:
"Rinnegan"

Six Paths of Pain:
When pains attacked and if his chakra total will go below: 40, 30, 20, 10, 5 or 0 Then one of his six bodies will prevent that damage. Each of those 6 chakra totals can only be prevented once.
If the damage dealt this way is more than 7 then one of pains bodies will die but the dmg will still be prevented.
Requierment: Rinnegan.
Type of ability: Deffencive.

Outer Path: Samsara of Heavenly Life Technique:
Revives target charecter. The healed charecter start with 20 chakra.
Chakra cost: 15.
Charge rate: 22turns.
Requierment: Rinnegan.
Type of ability: Support.

Pain's Rinnegan Full Force Combination Attack:
An devasteing attack that causes more dmg the more of pains bodies that is still alive.
6 bodies: 24 dmg. 5 bodies: 19 dmg. 4 bodies: 15dmg. 3 bodies: 9dmg. 2 bodies: 5dmg..
1 body: 2dmg.
Chakra cost: 5
Charge rate: 20.
Requierment: Rinnegan & atleast 1 remaining body.
Type of ability: Offencive.

Additonal info:
Outer Path: Samsara of Heavenly Life Technique, can also revive zombies. Unlike Gecko's Shadow Revival, pain does not controll the charecters he revives.

Gecko Moria

Brick Bat:
Target charecter recives 2 dmg.

Shadow Revival:
Revive target dead charecter, that charecter can only be controlled when Gecko Moria is controlled. Zombies start with 20 chakra, and all his former "offencive abilities" can be used. Zombies don't gain life when their healed instead they losse that much life as they were supposed to gain. Zombies is marked by a "Z" at their end of their chackra total.
When Gecko Moria is played, you can use 1 ability on each zombie under his controll including himself.
Chakra cost: 7.
Charge rate: 5turns.
Type of ability: Support.

Shadow's Asgard:
Gecko Moria empowers himself with the shadows he infused in his zombies. When this ability is activeated all the zombies under Gecko's controll dies.
Gives 20 damage to the charecter who last damaged him
Chakra cost: 2
Requierment: Needs to have 9 or less chakra left. Atleast 1 zombie must be under Gecko's controll before activeateing.
Type of ability: Offencive.

Additonal Info:
If Gecko Moria dies, his zombies dies to. Gecko Moria can only controll a maxium of 2 zombies at once.

Itachi Uchiha:

Special Possession:
"Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")

Tsukuyomi:
Gives 7 dmg and the negative effect "Paralyse" to target charecter.
Chakra cost: 3.
Charge rate: 15turns.
Requirment: "Mangekyō Sharingan"
Type of ability: Offencive.

Amaterasu:
Gives 9 dmg and the negative effect "Burn" to target charecter.
Chakra cost: 7.
Charge rate: 24turns.
Requierment: Mangekyō Sharingan
Type of ability: Offencive.

Summoning Technique: (Susanoo - Raging God of Battle)
Summons a spiritual humanoid being with 25 chakra. Itachi can't be targeted by any form of damage before Susanoo is dead.
Drains 1 chakra every 5 turns from itachi's total chakra.
Chakra cost: 2
Charge rate: 26turns.
Requierment: Mangekyō Sharingan
Type of ability: Support.

Shusanoo's Abilities:

Totsuka Sword Slash:
Deals 3 damage to target charecter that can't be prevented.
Charge rate: 7turns.
Type of ability: Offencive.

Additonal info:
Summon's don't prevent the damage given by "Special Encounter". When Shusanoo is summoned you can use 1 ability with itachi, and 1 ability with shusanoo at the same turn.
Summon Technique's charge rate will only start when all the summons is dead
Summoned creatures abilities cant be copy'd.

Madara Uchiha:

Special Possession:
"Eternal Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")

Tailed Beast Controll:
If the "Special Encounter" has Madara Uchiha as its target, Madara will then change his target to the charecter on 2nd place. Adding +5 extra dmg on that attack.
Requierment: Eternal Mangekyō Sharingan.
Type of ability: Deffencive.

Teleportation:
If a ability that targets Madara Uchiha deals 5 or more damage, the damage will be prevented.
Type of ability: Deffencive.

Summon: Tailed Beast:
Speed's up the "Special Encounter" process with 5 turns.
Charge rate: 7turns.
Requierment: Eternal Mangekyō Sharingan.
Type of ability: Support.

Sasuke Uchiha:

Special Possession:
"Sharingan"

Kirin:
Deals 12 dmg, to target charecter.:[/U]
Chakra cost: 4.
Charge rate: 18turns.

Cursed Seal:
Recives 1 extra hurt to give to any charecter you may choose.
Type of ability: Passive.

Additonal info:
If Itachi dies, sasuke gain all Itachi's abilities. And his sharingan will evolve to Mangekyō Sharingan.
Imune to Orochimaru's Consume Body ability.

Rikudō Sennin:

Special Possession:
"Rinnegan"

Self-Developed Healing Jutsu:
Gives Rikudō Sennin 2 chakra.
Requierment: Rinnegan.
Type of ability: Passive.

Self-Developed SO6P Ability Attack:
Copy any offencive ability from charecters from the anime/manga "Naruto". And use it on whatever charecter you may choose.
(Ability that has a requierment you don't fullfill can't be copy'd)
Chakra cost: Half the cost of the ability you copy'd.
Charge rate: Half the charge rate of the abilty you copy'd.
Requierment: Rinnegan
Type of ability: Offencive.

Additonal info:
"Self-Developed SO6P Ability Attack" You can only copy, each ability once, once used and the ability has been recharged and can be activated again you need to choose another ability for the copy.

Kakashi Hatake:

Special Possession:
"Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")
"Contract with Dogs" (Offers: Summoning Ability)

Raikiri:
Deals 8 dmg, to target charecter.
Chakra cost: 2.
Charge rate: 11turns.
Type of ability: Offenceive.

Counterattack:
If some1 target Kakashi Hatake with offencive ability, then he will copy the attack and give the attacker 50% of that ability total damage on him. (The attacker still does 100% damage on Kakashi Hatake)
Chakra cost: 2.
Requierment: Mangekyō Sharingan.
Type of ability: Deffencive.

Earth Release: Tracking Fang Technique:
Sends your summoned dogs to attack target enemy dealing 18 dmg.
Chakra cost: 3. (Every summoned dog still alive recives 1 chakra loss aswell.)
Requierment: Contract with Dogs & 4 or more dogs needs to be alive.
Charge rate: 17.
Type of ability: Offencive.

Summoning Technique: (Ninken)
Summon's 8 ninja dogs with 5 chakra each. Kakashi Hatake can't be targeted by any form of damage before all the ninja dogs is dead.
Drains 1 chakra every 5 turns from Kakashi Hatake total chakra.
Chakra cost: 8.
Charge rate: 20turns.
Requierment: Contract with Dogs .
Type of ability: Support.

Ninja Dog's Abilities:

Ninja Bite:
Bite target charecter dealing 3 dmg.
Chakra cost: 2.
Charge rate: 8turns.
Type of ability: Offencive.

Additonal info:
Summon Technique's charge rate will only start when all the summons is dead.
When ninja dogs is summoned you can use 1 ability with Kakashi Hatake, and 1 ability with every single ninja dog at the same turn
Summon's don't prevent the damage given by "Special Encounter".
Summoned creatures abilities cant be copy'd.

Kankuro:

Special Possession:
"Black Ant" (Puppet) (Offer: 15 chakra on Puppet)
"Crow" (Puppet) (Offer: 15 chakra on Puppet):
"Salamander" (Puppet) (Offer: 15 chakra on Puppet)

Black Ant, Crow & Salamander:
Starts with 15 chakra each, and comes into play as soon as the game start.

Black Ant, Crow & Salamander abilities:

Poison Mist Hell: Hundred Continuous Hell:[/U]
Gives 17 dmg to target charecter and the negative effect "poison".
Chakra cost: 3 (On every puppet)
Charge rate: 18turns.
Requierment: Black Ant, Crow & Salamander needs to be alive.
Type of ability: Offencive.

Black Ant'e Black Secret Technique Machine One Shot:
Give 7 damage to target charecter.
Chakra cost: 3.
Charge rate: 11turns.
Requierment: Black Ant. (Puppet)
Type of ability: Offencive.

Salamander Deffencive Stance:
All damage that targets Black Ant, Crow or Salamander will only do half the damage it normally do.
Requierment: Salamander. (Puppet)
Type of ability: Deffencive.

Crow Poison-Tipped Darts:
Deals 3 damage and the negative effect poison to target charecter.
Charge rate: 2turns.
Requierment: Crow. (Puppet)
Type of ability: Offencive

Additonal info:
Kankuro can't be targeted by any form of damage as long as there are puppets under his controll
"Special Encounter" will hit him even if he has puppets under his controll.


Sasori:

Special Possession:
"Hiruko" (Puppet) (Offer: 15 chakra on Puppet)
"Third Kazekage" (Human Puppet) (Offer: 30 chakra on puppet)

Secret Red Technique, The Peformance of 100. "Poisoned Weapon Assault".
Deals 20 dmg and the negative effect "Special Poison". This damage can't be prevented or deal less than 15 dmg.
Chakra cost: 10.
Charge rate: 30turns.
Type of ability: Offencive.

Flamethrower:
Deals 5 dmg & the negative effect "Burn" to target charecter.
Chakra cost: 4.
Charge rate: 14turns.
Type of ability: Offencive.

Water Stream Shooters:
Deals 7 dmg to target charecter.
Chakra cost: 3.
Charge rate: 10turns.
Type of ability: Offencive.

Hiruko:
Starts with 15 chakra, and comes into play as soon as the game start.

Hiruko Abilities:[/U][/I]

Poison claw attack:
Deals 3 damage & poison to target charecter.
Charge rate: 2turns.
Requierment: Hiruko (Puppet)
Type of ability: Offencive.

Hiruko's Tail Deffence:
Prevent the first ability that targets Hiruko. After that the tail is broken and this ability can't be used anymore.
Requierment: Hiruko (Puppet)
Type of ability: Deffencive.

Third Kazekage:
Starts with 30 chakra, and comes into play as soon as Hiruko dies.

Third Kazekage Abilities:

Iron Sand Drizzle:
Deals 3 damage & poison to target charecter. This damage can't be prevented or deal less than 3 dmg.
Charge rate: 4turns.
Requierment: Third Kazekage (Human Puppet)
Type of ability: Offencive.

Iron Sand World Order:
Target charecter recives 11 damage and the negative effect "Poison".
Chakra cost: 3.
Charge rate: 8turns.
Requierment: Third Kazekage (Human Puppet)
Type of ability: Offencive.

Additonal info:
Sasori can't be targeted by any form of damage, not even "Special Encounter" as long as there are puppets under his controll. Sasori is imune to "Poison" & "Paralyse" effects. Sasori can't use his own abilities before his puppets is dead.

Information about some Abilities:

- Zanpakutō Release (This is a standard ability for all shinigamis)

For more details check: Hanatarō Yamada, for now.

- Hollow Zanpakutō Release: (This is a standard ability for all Arrancars/
Fracci?n/Espadas/Privaron Espada)

For more details check: Ulquiorra Schiffer, for now.
 
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Sharpy1

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V2.0 is now out. I've treid to be as realistisc to the anime as possible, and at the same time make a unique and fun gameplay. Also made a "TwinClass" and "Ressurction/Regenerate Classes"

I've also updated the old charecters a bit but for those you need to check the first post. :)

Ulquiorra Schiffer:

Hollow Zanpakutō Release:
As long as this mode is active, a hurt will only do 0.5dmg instead of the ordinary 1.
Ability lasts for: 5 turns.
Recharge rate: 10 turns.
Type of ability: Support.

Murci?lago:
Regenerates 1 chakra each turn.
Requierments: Hollow Zanpakutō Release must have been activeated first.
Type of ability: Support.

Cero Oscuras:
Gives 6 dmg to target charecter, and 2 dmg to the charecter above and below him on the list.
Chakra cost: 3.
Charge rate: 6
Requierments: Hollow Zanpakutō Release must have been activeated first.
Type of ability: Offencive.

Additonal info:
Murci?lago does not need to be activeated in order to make it work as it is auto-activeated when Hollow Zanpakutō Release is active.

Ho & Ban:

Water Manipulation Attack:
Choose 2 charecters, Both of them losse 5 chakra.
Chakra cost: 1.
Recharge rate: 7turns.
Type of ability: Offencive

Water Shield:
All offencive abilities that target Ho & Ban will only do 50% of the normal damage.
Type of ability: Deffencive.

Additonal Info:
Ho & Ban has both their own chakra. However because of this, at the beginning of the game they both start with half the chakra than everyone else.
Their abilities can only be activated as long as both of them are alive,
"Water Manipulation Attack" requiers both Ho & Ban to pay 3 chakra each in order to use the ability.

Sakon & Ukon:

Ukons Special Assasination Technique:
Target charecter losses 5 life, Sakon or Ukon (you diside) gets as much life as dmg dealt this way. If target charecter dies by this ability then so does Ukon.
chakra cost: 1
Recharge rate: 7turns.
Type of ability: Offencive.

Cursed Seal Strike:
Choose 2 charecters, Both of them losse 7 chakra.
Chakra cost: 3
Recharge rate: 10 turns.
Type of ability: Offencive

Additonal Info:
Sakon & Ukon has both their own chakra. However because of this, at the beginning of the game they both start with half the chakra than everyone else.
Their abilities can only be activated as long as both of them are alive,
"Cursed Seal Strike" requiers both Sakon & Ukon to pay 3 chakra each in order to use the ability.

Pain:

Six Paths of Pain:
When pains attacked and if his chakra total will go below: 40, 30, 20, 10, 5 or 0 Then one of his six bodies will prevent that damage. Each of those 6 chakra totals can only be prevented once.
If the damage dealt this way is more than 7 then one of pains bodies will die but the dmg will still be prevented.
Type of ability: Deffencive.

Outer Path: Samsara of Heavenly Life Technique:
Revives target charecter. The healed charecter start with 20 chakra.
Chakra cost: 15.
Charge rate: 22turns.
Type of ability: Support.

Pain's Rinnegan Full Force Combination Attack:
An devasteing attack that causes more dmg the more of pains bodies that is still alive.
6 bodies: 24 dmg. 5 bodies: 19 dmg. 4 bodies: 15dmg. 3 bodies: 9dmg. 2 bodies: 5dmg..
1 body: 2dmg.
Chakra cost: 5
Charge rate: 20.
Type of ability: Offencive.

Additonal info:
Outer Path: Samsara of Heavenly Life Technique, can also revive zombies. Unlike Gecko's Shadow Revival, pain does not controll the charecters he revives.

Gecko Moria

Brick Bat:
Target charecter recives 2 dmg.

Shadow Revival:
Revive target dead charecter, that charecter can only be controlled when Gecko Moria is controlled. Zombies start with 20 chakra, and all his former "offencive abilities" can be used. Zombies don't gain life when their healed instead they losse that much life as they were supposed to gain. Zombies is marked by a "Z" at their end of their chackra total.
When Gecko Moria is played, you can use 1 ability on each zombie under his controll including himself.
Chakra cost: 7.
Charge rate: 5turns.
Type of ability: Support.

Shadow's Asgard:
Gecko Moria empowers himself with the shadows he infused in his zombies. When this ability is activeated all the zombies under Gecko's controll dies.
Gives 20 damage to the charecter who last damaged him
Chakra cost: 2
Requierment: Needs to have 9 or less chakra left. Atleast 1 zombei must be under Gecko's controll before activeateing.
Type of ability: Offencive.

Additonal Info:
If Gecko Moria dies, his zombies dies to. Gecko Moria can only controll a maxium of 2 zombies at once.

Dr. Hogback

Urgent Treatment:
Target charecter gets 5 chakra, as long as he/she have 5 or less remaining chakra.
Recharge rate: 4turns.
Type of ability: Support.

Treat Poison:
Cure a charecter from poison.
Recharge rate: 4turns.
Type of ability: Support
 

Sharpy1

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Update V3.0.

Gameplay update:

I added a new system to balance the game a bit called: Special Encounter:

Special Encounter:

Each 50turns, the Tailed Beast/Vasto Lorde/Sea King will attack the player with the most total chakra causeing him 10 damage. Only a few abilities can prevent this attack. If the charecter that lost 10 chakra has puppets/summons/zombies under his controll then each of them will recive 3 dmg.

2 New Negative Effects:

Freeze: (Wont be added before the next update)
Target charecter gets frozen and can't be controlled as long as the effect lasts.
All damage on a frozen charecter gets +5 additonal damage.
Effect lasts for 3 turns.

Burn: Deals 3 damage each turn as long as the effect lasts. Burn can't be cured/removed by abilities but it will fade away after 4turns.

Special Possession:
Also added something called "Special Possession". Some has a possession that give them a little bonus, while some is requiered for certain ability. This also stop the "copy" abilities from useing moves witch don't seem logical.

Itachi Uchiha:

Special Possession:
"Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")

Tsukuyomi:
Gives 7 dmg and the negative effect "Paralyse" to target charecter.
Chakra cost: 3.
Charge rate: 15turns.
Requirment: "Mangekyō Sharingan"
Type of ability: Offencive.

Amaterasu:
Gives 9 dmg and the negative effect "Burn" to target charecter.
Chakra cost: 7.
Charge rate: 24turns.
Requierment: Mangekyō Sharingan
Type of ability: Offencive.

Summoning Technique: (Susanoo - Raging God of Battle)
Summons a spiritual humanoid being with 25 chakra. Itachi can't be targeted by any form of damage before Susanoo is dead.
Drains 1 chakra every 5 turns from itachi's total chakra.
Chakra cost: 2
Charge rate: 26turns.
Requierment: Mangekyō Sharingan
Type of ability: Support.

Shusanoo's Abilities:

Totsuka Sword Slash:
Deals 3 damage to target charecter that can't be prevented.
Charge rate: 7turns.
Type of ability: Offencive.

Additonal info:
Summon's don't prevent the damage given by "Special Encounter". When Shusanoo is summoned you can use 1 ability with itachi, and 1 ability with shusanoo at the same turn.
Summon Technique's charge rate will only start when all the summons is dead
Summoned creatures abilities cant be copy'd.

Madara Uchiha:

Special Possession:
"Eternal Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")

Tailed Beast Controll:
If the "Special Encounter" has Madara Uchiha as its target, Madara will then change his target to the charecter on 2nd place. Adding +5 extra dmg on that attack.
Requierment: Eternal Mangekyō Sharingan.
Type of ability: Deffencive.

Teleportation:
If a ability that targets Madara Uchiha deals 5 or more damage, the damage will be prevented.
Type of ability: Deffencive.

Summon: Tailed Beast:
Speed's up the "Special Encounter" process with 5 turns.
Charge rate: 7turns.
Requierment: Eternal Mangekyō Sharingan.
Type of ability: Support.

Sasuke Uchiha:

Special Possession:
"Sharingan"

Kirin:
Deals 12 dmg, to target charecter.:[/U]
Chakra cost: 4.
Charge rate: 18turns.

Cursed Seal:
Recives 1 extra hurt to give to any charecter you may choose.
Type of ability: Passive.

Additonal info:
If Itachi dies, sasuke gain all Itachi's abilities. And his sharingan will evolve to Mangekyō Sharingan.
Imune to Orochimaru's Consume Body ability.

Rikudō Sennin:

Special Possession:
"Rinnegan"

Self-Developed Healing Jutsu:
Gives Rikudō Sennin 2 chakra.
Requierment: Rinnegan.
Type of ability: Passive.

Self-Developed SO6P Ability Attack:
Copy any offencive ability from charecters from the anime/manga "Naruto". And use it on whatever charecter you may choose.
(Ability that has a requierment you don't fullfill can't be copy'd)
Chakra cost: Half the cost of the ability you copy'd.
Charge rate: Half the charge rate of the abilty you copy'd.
Requierment: Rinnegan
Type of ability: Offencive.

Additonal info:
"Self-Developed SO6P Ability Attack" You can only copy, each ability once, once used and the ability has been recharged and can be activated again you need to choose another ability for the copy.

Kakashi Hatake:

Special Possession:
"Mangekyō Sharingan" (Offers: imune to the negative effects "Paralyse" & "Burn")
"Contract with Dogs" (Offers: Summoning Ability)

Raikiri:
Deals 8 dmg, to target charecter.
Chakra cost: 2.
Charge rate: 11turns.
Type of ability: Offenceive.

Counterattack:
If some1 target Kakashi Hatake with offencive ability, then he will copy the attack and give the attacker 50% of that ability total damage on him. (The attacker still does 100% damage on Kakashi Hatake)
Chakra cost: 2.
Requierment: Mangekyō Sharingan.
Type of ability: Deffencive.

Earth Release: Tracking Fang Technique:
Sends your summoned dogs to attack target enemy dealing 18 dmg.
Chakra cost: 3. (Every summoned dog still alive recives 1 chakra loss aswell.)
Requierment: Contract with Dogs & 4 or more dogs needs to be alive.
Charge rate: 17.
Type of ability: Offencive.

Summoning Technique: (Ninken)
Summon's 8 ninja dogs with 5 chakra each. Kakashi Hatake can't be targeted by any form of damage before all the ninja dogs is dead.
Drains 1 chakra every 5 turns from Kakashi Hatake total chakra.
Chakra cost: 8.
Charge rate: 20turns.
Requierment: Contract with Dogs .
Type of ability: Support.

Ninja Dog's Abilities:

Ninja Bite:
Bite target charecter dealing 3 dmg.
Chakra cost: 2.
Charge rate: 8turns.
Type of ability: Offencive.

Additonal info:
Summon Technique's charge rate will only start when all the summons is dead.
When ninja dogs is summoned you can use 1 ability with Kakashi Hatake, and 1 ability with every single ninja dog at the same turn
Summon's don't prevent the damage given by "Special Encounter".
Summoned creatures abilities cant be copy'd.

Kankuro:

Special Possession:
"Black Ant" (Puppet) (Offer: 15 chakra on Puppet)
"Crow" (Puppet) (Offer: 15 chakra on Puppet):
"Salamander" (Puppet) (Offer: 15 chakra on Puppet)

Black Ant, Crow & Salamander:
Starts with 15 chakra each, and comes into play as soon as the game start.

Black Ant, Crow & Salamander abilities:

Poison Mist Hell: Hundred Continuous Hell:[/U]
Gives 17 dmg to target charecter and the negative effect "poison".
Chakra cost: 3 (On every puppet)
Charge rate: 18turns.
Requierment: Black Ant, Crow & Salamander needs to be alive.
Type of ability: Offencive.

Black Ant'e Black Secret Technique Machine One Shot:
Give 7 damage to target charecter.
Chakra cost: 3.
Charge rate: 11turns.
Requierment: Black Ant. (Puppet)
Type of ability: Offencive.

Salamander Deffencive Stance:
All damage that targets Black Ant, Crow or Salamander will only do half the damage it normally do.
Requierment: Salamander. (Puppet)
Type of ability: Deffencive.

Crow Poison-Tipped Darts:
Deals 3 damage and the negative effect poison to target charecter.
Charge rate: 2turns.
Requierment: Crow. (Puppet)
Type of ability: Offencive

Additonal info:
Kankuro can't be targeted by any form of damage as long as there are puppets under his controll
"Special Encounter" will hit him even if he has puppets under his controll.


Sasori:

Special Possession:
"Hiruko" (Puppet) (Offer: 15 chakra on Puppet)
"Third Kazekage" (Human Puppet) (Offer: 30 chakra on puppet)

Secret Red Technique, The Peformance of 100. "Poisoned Weapon Assault".
Deals 20 dmg and the negative effect "Special Poison". This damage can't be prevented or deal less than 15 dmg.
Chakra cost: 10.
Charge rate: 30turns.
Type of ability: Offencive.

Flamethrower:
Deals 5 dmg & the negative effect "Burn" to target charecter.
Chakra cost: 4
Charge rate: 14turns.
Type of ability: Offencive.

Water Stream Shooters:
Deals 7 dmg to target charecter.
Chakra cost: 3
Charge rate: 10turns.
Type of ability: Offencive.

Hiruko:
Starts with 15 chakra, and comes into play as soon as the game start.

Hiruko Abilities:[/U][/I]

Poison claw attack:
Deals 3 damage & poison to target charecter.
Charge rate: 2turns.
Requierment: Hiruko (Puppet)
Type of ability: Offencive.

Hiruko's Tail Deffence:
Prevent the first ability that targets Hiruko. After that the tail is broken and this ability can't be used anymore.
Requierment: Hiruko (Puppet)
Type of ability: Deffencive.

Third Kazekage:
Starts with 30 chakra, and comes into play as soon as Hiruko dies.

Third Kazekage Abilities:

Iron Sand Drizzle:
Deals 3 damage & poison to target charecter. This damage can't be prevented or deal less than 3 dmg.
Charge rate: 4turns.
Requierment: Third Kazekage (Human Puppet)
Type of ability: Offencive.

Iron Sand World Order:
Target charecter recives 11 damage and the negative effect "Poison".
Chakra cost: 3.
Charge rate: 8turns.
Requierment: Third Kazekage (Human Puppet)
Type of ability: Offencive.

Additonal info:
Sasori can't be targeted by any form of damage, not even "Special Encounter" as long as there are puppets under his controll. Sasori is imune to "Poison" & "Paralyse" effects. Sasori can't use his own abilities before his puppets is dead.

What to see in the next update:

Next update will be a hugh one, and cause of that it will take time before i release it. Also this might be the last upate as im pretty emety (when the next update is out atleast) and without comments i got nothing to go on. And i think it beginning to be enough charecters now:).

Heres the charecters i've choosen to work with:

Orochimauru
Tōshirō Hitsugaya
Ichigo Kurosaki
Kenpachi Zaraki
Shigekuni Yamamoto-Genryūsai
Gaara
Blackbeard
Firefist Ace
Killer Bee
Deidara
Hidan
Kakuzu
Aokiji
 
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