How To Play The Orginal Hurt & Heal Game:
Choose 2 charecters. Hurt one (-1) and heal the other (+1).
When a charecter reaches zero he dies. And will be moved to the dead tab at the bottom.
Bold the charecters you hurt and heal so it will be easyer to find for the user posting next.
No doubleposts.
Example:
Yoroi Akado [10]
Gennyuumaru [10]
Guren [9] -1
Chiyo [10]
Ebizo [10]
Gaara [10]
Kankuro [11] +1
Dead:
Baki [0] First.
Nara Shikaku [0] Secound
Then its the next posters turn to exactly the same and in the end only 1 will be left standing.
The Suggestion:
(Role Playing-Hurt&Heal)
My idea was to make a far more advanced version of Hurt & Heal. Were most of the charecters has a unique abillity.
The life would be called: Chakra/Mana/Will-points or something like that. Use all the chakra of a charecter then he dies. The one charecter you gave a heal would be the the carecter you control that post/turn. Some charecters would deffencive abillites which automaticly is activiated if recived a hurt. If you have used a charecters ability you must wait a number of posts before it has recharged and can be used again. Number of post is depended on how good the ability is.
A charecter may have more than one ability. Some abillities cost chakra. Some abilities may have a side effect because the ability is to imbalanced without it. And some must fill a set of requierments to be able to use.
Each new post, counts as 1 turn.
Here's an example:
Ino Yamanaka & Inoichi Yamanaka possess the ability Mind Control:
Mind Control: Choose a charecter the next time this charecter recives hurt the damage will be prevented and instead the user who gave the hurt must take away 2 chakra from a charecter who share the same first letter (name).
Type of Ability: Support.
Recharge rate: 1turn.
(Ino have the unique abillity Mind Control, and disides to use it on Luffy. The next time Luffy gets hurt the damage will be prevented and 2 damage will go to some other charecter which name starts with a L. The one who treid to hurt luffy diside witch of all the carecters who start with a L that gonna lose chakra.)
For the rest of the charecters check out post 2.
The five type of abilities:
- Offencive
- Deffencive
- Support
- Passive (Must be used if you chose to take controll of a charecter who have a passive ability)
- Negative Status Effect
Posion: If a charecter is poisoned he lose 1 chakra each turn until the poison is treated.
Special Poison: Works like poison however, for each passing turn 1 addional damage will be added to the total damage that turn (When it reaches 5dmg per turn, the addional dmg won't be added anymore). Poison is active until its treated.
Paralysed: When a charecter is paralyzed, you can't take controll over that charecter until the paralyse effects fades. The charecter can be hurt and given chakra by other charecters abilities tough. Paralyse effects works for 5 turns.
Freeze: (Wont be added before the next update)
Target charecter gets frozen and can't be controlled as long as the effect lasts.
All damage on a frozen charecter gets +5 additonal damage.
Effect lasts for 3 turns.
Burn: Deals 3 damage each turn as long as the effect lasts. Burn can't be cured/removed by abilities but it will fade away after 4turns.
Keeping track of all the actions system:
All actions still going on, will be written in a tab called: Active Actions, each player posting has to update this.
Example:
Active Actions:
Jiraya activated Sagemode number of turns left: 2 (If a new user posts he must write 1.)
Luffy is under Special poison the poison on this turn gave: 3dmg.
Warden Magellan Hydra will be recharged and ready to use in 3turns.
Sure it will be alot to keep track on but that will make this game more rpgish, and much more fun as you will get more involved in the game.
Special Possession:
Also added something called "Special Possession". Some has a possession that give them a little bonus, while some is requiered for certain ability. This also stop the "copy" abilities from useing moves witch don't seem logical.
Special Encounter:
Each 50turns, the Tailed Beast/Vasto Lorde/Sea King will attack the player with the most total chakra causeing him 10 damage. Only a few abilities can prevent this attack. If the charecter that lost 10 chakra has puppets/summons/zombies under his controll then each of them will recive 3 dmg.
Disscussion Points:
- The plan was to use the most popular charecters remaining in this forum game:
)
Should the fight be 1 anime splitted in 3 posts? (3 Hurt&Heal games) or just the one that i have now. People fear it will never end, but i'm not so sure about. To diside witch charecters gonna make it to the real game. However i could probbably use all charecters in this new H&H game as charecters would die much faster but comeing up with an ability for most of them would be time consumeing without help.
Your thoughts about this?
- If we made it, would you have play'd it?
- Would you have suggested abilities and how they would have worked to get this into the fininsh line? I myself would have updated it almost daily.
- How to play it? I tought of 3 game modes:
CvC (Charecter vs Charecter):
- Each player choose 1 charecter witch they must stick with until the end. 2 diffrent users can't choose the same charecters.
Team CvC:
- Each player choose's 4 charecters witch they must stick with until the end. 2 diffrent users can't choose the same charecters.
Ordinary Hurt&Heal Style:
- Every1 plays as every1 get your favoritt charecter to be the one last standing.
Choose 2 charecters. Hurt one (-1) and heal the other (+1).
When a charecter reaches zero he dies. And will be moved to the dead tab at the bottom.
Bold the charecters you hurt and heal so it will be easyer to find for the user posting next.
No doubleposts.
Example:
Yoroi Akado [10]
Gennyuumaru [10]
Guren [9] -1
Chiyo [10]
Ebizo [10]
Gaara [10]
Kankuro [11] +1
Dead:
Baki [0] First.
Nara Shikaku [0] Secound
Then its the next posters turn to exactly the same and in the end only 1 will be left standing.
The Suggestion:
(Role Playing-Hurt&Heal)
My idea was to make a far more advanced version of Hurt & Heal. Were most of the charecters has a unique abillity.
The life would be called: Chakra/Mana/Will-points or something like that. Use all the chakra of a charecter then he dies. The one charecter you gave a heal would be the the carecter you control that post/turn. Some charecters would deffencive abillites which automaticly is activiated if recived a hurt. If you have used a charecters ability you must wait a number of posts before it has recharged and can be used again. Number of post is depended on how good the ability is.
A charecter may have more than one ability. Some abillities cost chakra. Some abilities may have a side effect because the ability is to imbalanced without it. And some must fill a set of requierments to be able to use.
Each new post, counts as 1 turn.
Here's an example:
Ino Yamanaka & Inoichi Yamanaka possess the ability Mind Control:
Mind Control: Choose a charecter the next time this charecter recives hurt the damage will be prevented and instead the user who gave the hurt must take away 2 chakra from a charecter who share the same first letter (name).
Type of Ability: Support.
Recharge rate: 1turn.
(Ino have the unique abillity Mind Control, and disides to use it on Luffy. The next time Luffy gets hurt the damage will be prevented and 2 damage will go to some other charecter which name starts with a L. The one who treid to hurt luffy diside witch of all the carecters who start with a L that gonna lose chakra.)
For the rest of the charecters check out post 2.
The five type of abilities:
- Offencive
- Deffencive
- Support
- Passive (Must be used if you chose to take controll of a charecter who have a passive ability)
- Negative Status Effect
Posion: If a charecter is poisoned he lose 1 chakra each turn until the poison is treated.
Special Poison: Works like poison however, for each passing turn 1 addional damage will be added to the total damage that turn (When it reaches 5dmg per turn, the addional dmg won't be added anymore). Poison is active until its treated.
Paralysed: When a charecter is paralyzed, you can't take controll over that charecter until the paralyse effects fades. The charecter can be hurt and given chakra by other charecters abilities tough. Paralyse effects works for 5 turns.
Freeze: (Wont be added before the next update)
Target charecter gets frozen and can't be controlled as long as the effect lasts.
All damage on a frozen charecter gets +5 additonal damage.
Effect lasts for 3 turns.
Burn: Deals 3 damage each turn as long as the effect lasts. Burn can't be cured/removed by abilities but it will fade away after 4turns.
Keeping track of all the actions system:
All actions still going on, will be written in a tab called: Active Actions, each player posting has to update this.
Example:
Active Actions:
Jiraya activated Sagemode number of turns left: 2 (If a new user posts he must write 1.)
Luffy is under Special poison the poison on this turn gave: 3dmg.
Warden Magellan Hydra will be recharged and ready to use in 3turns.
Sure it will be alot to keep track on but that will make this game more rpgish, and much more fun as you will get more involved in the game.
Special Possession:
Also added something called "Special Possession". Some has a possession that give them a little bonus, while some is requiered for certain ability. This also stop the "copy" abilities from useing moves witch don't seem logical.
Special Encounter:
Each 50turns, the Tailed Beast/Vasto Lorde/Sea King will attack the player with the most total chakra causeing him 10 damage. Only a few abilities can prevent this attack. If the charecter that lost 10 chakra has puppets/summons/zombies under his controll then each of them will recive 3 dmg.
Disscussion Points:
- The plan was to use the most popular charecters remaining in this forum game:
You must be registered for see links
(Read the rules at this link if you want to know how to play Hurt&HealShould the fight be 1 anime splitted in 3 posts? (3 Hurt&Heal games) or just the one that i have now. People fear it will never end, but i'm not so sure about. To diside witch charecters gonna make it to the real game. However i could probbably use all charecters in this new H&H game as charecters would die much faster but comeing up with an ability for most of them would be time consumeing without help.
Your thoughts about this?
- If we made it, would you have play'd it?
- Would you have suggested abilities and how they would have worked to get this into the fininsh line? I myself would have updated it almost daily.
- How to play it? I tought of 3 game modes:
CvC (Charecter vs Charecter):
- Each player choose 1 charecter witch they must stick with until the end. 2 diffrent users can't choose the same charecters.
Team CvC:
- Each player choose's 4 charecters witch they must stick with until the end. 2 diffrent users can't choose the same charecters.
Ordinary Hurt&Heal Style:
- Every1 plays as every1 get your favoritt charecter to be the one last standing.
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