Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Self Pain inducing/ Body parts severing techniques and then re stitching them with thread in order to release from genjutsu without causing actual damage like using Earth spikes to impale?
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Self Pain inducing/ Body parts severing techniques and then re stitching them with thread in order to release from genjutsu without causing actual damage like using Earth spikes to impale?
Definitely work looking into, but why post this on my QL thread? xD
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

The user can create and/or extend spiked or blunt weapons made from black steel from anywhere (or everywhere) on their body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the user's body but can be detached and thrown as a projectile. The weapons the user can create include: spikes, spears, maces, swords, hammers, spiked cannonballs, tridents, lances, shields, etc. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor.

Bullet swarm from steel anywhere on the field
Aquatic Touch but with steel?
Turns any earth on the field into steel?
Wheel of Fortune steel technique?
Steel Infusion for Kakuzu
Hardens his skin, masks and the threads within his body?
The next earth technique the user uses is coated in an armour of steel?
Knights of Steel which turn anything they touch into steel (only inanimate things)
Wires of steel shoot out of the ground and wrap around anything they touch. Whatever they're touching is converted into steel (only inanimate things)

Underground field of steel wires that react to the opponent's chakra. Any time they use an earth-based technique that emerges from the ground, they will attempt to neutralize it. Some of the wires will coil around the structure and constrict it with an insane level of compressive force. Some of them will stab their sharp tips into it in order to destroy it.

Medieval castle constructed purely from steel (maybe summoned or not, idk). Can be used as a source for steel techniques. The user can focus their katon chakra throughout the structure in order to cause it to melt and cascade down upon anyone inside (including the user).

Wires that extend from the body that can be used to move around the terrain

Steel dragon that liquefies the inside of its body via katon chakra and gushes it from the mouth as molten steel. Basically remake Smaug (Awakening of Avarice) but make it less like a summon.

Fire infusion which partially liquefies the exterior of the user's steel techniques
-Cauterizes wounds they make
-Steam explosions are generated on contact with water

Galahad
Tristan
Lamorak
Lancelot - Despair
Gawain
Mordred - Treachery
Percival

Lances of Lamorak (Bullet swarm variant)
Gallantry of Galahad
Loyalty of Lancelot
Malice of Mordred
Tools of Tristan
Kingdom of Camelot

Gog and Magog
-One is extremely porous and absorbs any water that comes into contact with him. If he absorbs a copious quantity of water, he grows in size considerably. He can convert any water in his body into mud (can be sticky, slippery or flammable) and then release it outwards from anywhere and everywhere on his body. Can be gushed from the mouth as a torrent or it can be released from everywhere on his body as an omndirectional wave.



1) (Sulfuron: Kousen Jaaku Heiki) - Sulphur Release: War's Wicked Weaponry
2) (Sulfuron: Kyoukou Yuukyuu Kouzui) - Sulphur Release: Famine's Fallow Flood
3) (Sulfuron: Kanbatsu Jakunen Metsubou) - Sulphur Release: Drought's Desolate Dessication
4) (Katon/Sulfuron: Arasoi Hanran Reijuu) - Fire/Sulphur Release: Strife's Seditious Servitude
5) (Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
6) (Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
7) (Sulfuron: Iyashii Meigara no Yajuu) - Sulphur Release: Befouling Brand of the Beast
8) (Sulfuron: Ekirei Futame Pa-ji) - Sulphur Release: Pestilence's Pernicious Purge
9) (Sulfuron: Shouri Neikan Seichuu) - Sulphur Release: Conquest's Corrupt Control
10) (Sulfuron: Oujou Chimeiteki Giman) - Sulphur Release: Death's Dreadful Deception
11) (Sulfuron: Nemuri Fukappatsu Bougyou) - Sulphur Release: Sleep's Slothful Sabotage
12) Sulfuron: Shi Kishu no Keiji) - Sulphur Release: Four Horsemen of the Apocalypse


Bromine ideas
-Infusion tech which makes all of the user's suiton jutsu corrosive (removes weakness to earth)

-Converts all of the surrounding water into bromine. Converting the water in the ground into bromine results in the earth beneath the battlefield corroding. Weakens the earth or destroys it entirely. Either way no earth techniques and no organic techniques which grow from it for the next three/four turns.

-Bromine version of Erzo's Foam technique? (affects earth-based elements rather than fire)

-Right before using a metal-based jutsu from the ground, the user will convert the air moisture around the rising technique into bromine. The two will interact violently

-Bromine tech which converts the air moisture around a technique into liquid bromine. Earth techniques will corrode, metals will be corroded and will react violently with the bromine, water techniques will dissolve the bromine and become corrosive, fire techniques will exude noxious fumes as the bromine is evaporated, etc

Make it so it can boost techniques but also destroy/make them dangerous

Earth and Organic Elements - Can't be boosted, is simply destroyed.

Metals and Reactive elements (Sulphur included) - X damage to anyone with short-range of the exothermic reaction

Water - +20 damage and loses its weakness to Earth?

Fire - Can't be boosted, a dangerous gas is the only product.

Technique which combines weapon usage with bromine?
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Godaime Mizukage, Kageslayer, Earth Grudge Monster
Gender: Male
Age: 91
Clan: None

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Info
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Water, Sulphur, Taijutsu and Dark Webbed Arts


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton
忍 Ninjutsu
強 Eel Contract
風 Futon
幻 Genjutsu
撃 Ray Contract
火 Katon
剣 Kenjutsu
取 Sulphur Release
雷 Raiton
体 Taijutsu
金 Francium Release
水 Suiton
蛾 Dark Webbed Arts
炭 Coal Release
鋼 Koton
毛 Dance of the Bearded Sage
ぬ Devil's Fist
糸 Earth Grudge Fear
忍 Mantis Fist
強 Bromine Release
Summoning Contracts: Rays (Signer)
Eels (Signer)


Kakuzu's Signature Jutsu
(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Debari no Jutsu) - Astral Projection
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: By forming the needed hand seals, a distorted astral form of the ninja's being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja's voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.
Note: Must be taught this jutsu by an Akatsuki Character or Members of the Akatsuki Usergroup

(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.

Rank and Chakra Info


史|Background Info

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.

Water Specialty - Despite his original aversion to it over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with faster handseals.

Sulphur Release - Kakuzu's respect for Mu's Dust Release led him to attempt creating a similar element to that of Jinton. While he did not come close to equaling its sheer destructive power, he managed to harness a volcanic element which given the right conditions could: generate steam explosions, pollute the air, acidify water, melt the earth and desolate all life.

Coal Release - Kakuzu's creation of Coal Release was inspired partly by the Kekkei Genaki Steel Release and partly by an ingrained motivation to further refine his own mastery of Earth Release. He managed to form it by subjecting earth to extreme pressures and high heats, similar to the conditions rocks are under deep inside of the earth's crust.

Chemical Warfare - At some point during his life, Kakuzu acquired both the Francium and Bromine elements. The former being the most reactive metal known to man and the latter a toxic, highly reactive liquid sometimes referred to as "Liquid Fire" for its ability to corrode most earthen substances.

Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility higher than that of a Taijutsu specialist.

Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo located just below the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. All of these tools are made of steel. Other non-conventional weapons he carries include: a pouch full of fine sand, a gas mask, some cigarettes and flint.

The user also carries a separate pouch of small creatures made of earth such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia.

To supplement his technique Aggregation of Alchemy, Kakuzu wears ten rings (on one each finger). Each of the rings is made of a different material in order to accomplish a different purpose. The materials the rings are constructed of are as follows: Gold, Iron, Steel, Diamond, Glass, Jade, Rubber, Bone, Spider's Silk and Dark threads (the same material which constitutes his body woven into a ring).

Along with the conventional metallic weaponry carried by shinobi, Kakuzu also utilizes kunai and shuriken (both basic and explosive) made out of coal.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

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Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.

Kakuzu's Elemental Masks (attached to his body)
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Raizu | Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back without a scabbard (similar to the way Kisame carries around Samehada) and it can easily be drawn on the slightest whim. The heart located in the blade possess an affinity for raiton, allowing it to utilize lightning techniques at the user's will.

Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess
Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

Destroying an Iron Gate with a Punch
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Unique Bodily Composition
All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Kakuzu Unmasked
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Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence
Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is due to his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Theme Song and Background Music


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battles
Top Ten Battles
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Won: 16
Lost: 8
Draws: 2

This is an update of my previous bio.​
 
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Negative Knight

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Submissions this cycle:
Maleficence of Mora
Scourge of the Sky
Craft of Dexterity

Submissions next cycle:
Sacrifice of Singularity
Palace of the Damned
Awakening of Avarice (or Earth Mode)
Craft of Dexterity (if not DNR'd)
 
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(Doton: Shieki no Sauron) – Earth Release: Subjugation of Sauron
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (-20 chakra per turn)
Damage Points: N/A (+10 damage to the user's earth techniques)
Description: This mode can only be used by those who primarily specialize in and have mastered Earth Release. This technique essentially extends the user's mastery of the Doton element even further as he/she becomes capable of altering the very nature of their techniques drastically. Aside from minor abilities and a small damage boost to earth techniques while this is active the user gains access to three many abilities (Shackles of Servitude, Awakening of Avarice and Conquest of Creation), all of which are described separately below. Each ability is symbolic of one of the principal qualities exhibited by one of the most tyrannical shionbi to have ever lived: his cruelty, his malice and his will to dominate all life. Instead of using earth techniques with a single handseal, the user's earth techniques can be used without the need for handseals. While this is active, techniques which require maintenance can be sustained passively rather than actively as long as the user retains contact (direct or indirect) with the earth/ground or the technique itself. The user becomes capable of differentiating between different entities inside of the ground (e.g. earth, wood, metal, fire).

Shackles of Servitude
This ability is symbolic of "his cruelty" and acts as a testament to his total enslavement of every being within his dominion. It makes it so sentient creations constructed from Earth Release can be made to be inexplicably linked to the user's bodily movements. Every movement or motion the user makes is mirrored exactly by the creature. There is virtually no delay between their respective movements, so little so that to the untrained eye the two appear to move simultaneously. Unfortunately this technique doesn't make it capable of performing elemental techniques but it does make it capable of complex taijutsu maneuvers such as flips, somersaults and rolls. Chakraless taijutsu maneuvers accomplished through the use of techniques will be mimicked but will not count towards the user's jutsu limit per turn. This ability can only be applied to creations such as the Stone Golems but not the Stone Dragon (essentially bipedal creatures). If more than one creature is created, then every creature will become linked to the user's movements as long as they were made through a single usage of the same technique. Activating this ability is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu.

Awakening of Avarice
This ability is ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. It makes it so creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The extra bodily enhancements can be made from solid rock or they can be made purely from mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating this ability is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu.

Conquest of Creation
The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "partially sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils and destructive rising rock pillars can smaller spikes from the main body of the spiked pillars. Through mental commands alone, the user can freely govern their earth techniques and provide them with instructions on how to act.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank and above Earth two turns after this technique is deactivated

(Fuuton: Kouchi no Jukuruen) – Wind Release: Craft of Dexterity
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will channel their fuuton chakra into the index finger of their dominant hand to manifest a coating of air with a light-green hue (Similar to Wind Release: Vacuum Blade) over the tip of that finger. He will then fire it towards his intended target as a narrow beam of air by motioning his hand to mimic a gun being shot to serve one of many possible purposes. If used on an ally, this jutsu can be used to prevent them from being caught in an attack by "pushing" them out of the way. If used on any part of the terrain in very close proximity (e.g. walls/the ground), this jutsu can be used in a similar manner to Wind Release: Hurricane Fist, allowing the user to propel themselves in a certain direction but with more much effectiveness due to the force behind the beam. If used on an opponent, whilst non-damaging itself, this attack can push them in a certain direction allowing them to be hit into walls and other parts of the terrain. This jutsu can also be used to knock away small to medium sized solid attacks such as Earth Release: Rock Scale Slab making this jutsu even more versatile in use. When used on techniques of equal or lesser rank, it does not result in their destruction but simply changes their trajectory, direction and flight path. Against techniques of greater rank, this technique is useless. The beam itself reaches its target near-instantaneously however since it deals no damage this jutsu itself isn't dangerous to the opponent. The user can modify the force of the beam to a certain extent but at most the beam can only push/propel something as far back as ten meters. This technique cannot be used to amplify the speed of techniques or objects struck by it.

Note: Can be used three times per battle
Note: Can only be Taught by -Venom-

layer of wind or tornado which takes control of techniques. Forms around solid constructs and governs their movement/mobility.

Two fifty meter tall golems. Their bodies are made of very porous earth/rock capable of absorbing large quantities of liquid. Whenever they absorb water, they can convert the water into mud and release it from their bodies. The released swamp can be sticky, slippery or flammable. Whenever they absorb mud or swamp, they can change the properties of the absorbed fluid and release it via the same methods.

Variant of Scouring Vortexes that pulls anything within mid-range into the hole.
 
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(Samu no Ougonjutsu) - Aggregation of Alchemy
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if converted object is used to attack the opponent)
Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.

Note: Can only be used thrice per battle
Note: Can only be used by -Venom-

(Raiton: Tentou no Tschui Shuuren) - Lightning Release: Heaven and Earth's Convergence
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The premise behind this technique is creating tractor beams composed of lightning either from the sky or the ground that can lift anything within them (Similar to Lightning Release: Lightning Blades Levitation). These beams create a three-dimensional structure (much like Dust Release) in which anything contained within its solid-like confines will be lifted upwards at the peak of the user's speed. The three-dimensional beam will form a colossal prison and lift everything that has mass within the solid-like confines of its walls (Similar to Lightning Release: Plasma Ball). While inside this structure anyone inside becomes capable of flight. Everything from people to bodies of water within the 3D structure will find themselves being lifted upwards at the aforementioned speed. It will essentially create a kind of "anti-gravity arena" and the opponent will have to quickly adjust to this sudden change in order to keep up with the user as he/she will be fairly acclimatized to battling in such conditions. When used from the sky, the user's lightning chakra will cause the accumulation of storm clouds and these clouds will immediately release a beam of non-damaging lightning capable of reaching the ground in the blink of an eye. When used from the ground, the beam will travel upwards at normal speed in order to reach its target. While the vertical movement of the tractor beams is relatively beyond his control (he cannot stop them from pulling things upwards and keep things stationary), he can freely control their horizontal movement (which can be shifted around at the peak of the user's base speed). If he so wishes, he can put the horizontal movement of the beams on automatic whereby they will move around proportional to his own movements around the battlefield not unlike Kisame's water dome. The 3D beams are fairly restrained in terms of spatial limitations and can only encompass up to a fifteen by fifteen meter area but their vertical length is limitless. This technique can be used on oneself's as an evasionary measure or on the opponent to locate them elsewhere. It can also be used to carry around objects and techniques before depositing them in another location. The evasion usage will only work against projectiles which lack mass (e.g. Fire, Lightning, energy-based elements) as while everything else is lifted upwards the tractor beam will leave them unaffected. It will also allow the user to evade ground-bound techniques (e.g. earth techniques attached to the floor) as they will not be pulled upwards by the beam. Instead of a single beam, this technique can be used to create multiple tractor beams but the potency (pulling power) of the beam decreases the more its split. Naturally, the beam will lift heavier beings/objects (such as large boss summons or the Great Stone Golem) more slowly than it does lighter ones. The beams can be released at any time in order to drop anything/anyone they may have been carrying.

Note: Lasts for four turns (unless cancelled)
Note: Can only be used twice per battle
Note: No other S-Rank or above Lightning in the user's same turn
Note: No Lightning above S-Rank in the user's next turn
Note: Can only be Taught by -Venom-

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(Katon: Mittomonai Kasai Gisei) - Fire Release: Ignominious Immolation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will release a wave of katon chakra that reaches the edge of mid-range in the blink of an eye. The reddish-orange pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse itself is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's katon chakra. Anything inherently flammable or explosive in composition that was caught in the pulse of chakra can now be ignited through the use of a single handseal. This ranges from simple explosive tags to flammable materials/fluids e.g. oily water or coal. This technique itself only deals in igniting flammable substances and not detonating them (as such is not inherent to the element's nature). Only substances which are inherently explosive will detonate when ignited by this jutsu. Non-explosive materials/substances cannot be made to explode. Alternatively, this jutsu can be performed directly after another technique has been used so that this jutsu may be used in such quick succession that it, and its predecessor technique occur in more or less the same time frame (Similar to Lightning Release: Wave of Inspiration). In order to ignite something, the user requires it to be at least partially visible.

Note: Can only be taught by Joker
Note: Can only be used twice per battle
Note: Requires one turn cool down before use again
Note: The fire chakra lays dormant for three turns and after that it can no longer be activated
Note: Usable only on flammable materials and cannot be utilized on living beings

(Fuuton: Manji Hae no Jutsu) – Wind Release: Manji Fly Technique
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their wind chakra into a sizable weapon they're wielding (sword, staff, etc) whilst "twirling" it repeatedly in their hand to cause for the creation of a rotating wind-infused blade (Similar to Wind Release: Vacuum Blade). Once the rotating wind-infused blade is created, the user will either use it directly to assault the opponent, use it as a defensive shield to deflect incoming attacks or use it to create a propeller-like effect, allowing the user to fly/levitate through the air before directly engaging their opponent. This is done through holding a single rotating blade above the user's head in order to levitate one's self, making the user resemble a small helicopter in appearance. This is achieved by creating a coating of wind around the weapon equipped with a kind of wind rope that the user holds onto instead of the weapon itself. The wind rope is created at the end of the weapon (around the hilt/handle of bladed weapons). They will then begin flying through the air in the direction of the opponent, before using the same wind-infused sword to assault/attack the opponent in a wide variety of ways. Depending on the direction of rotation (clockwise or anticlockwise), this technique can also be used to push away or pull in people/objects.

Note: Can only be used four times per battle
Note: Can only be taught by -Venom-

Watch video from 8:48 onwards

[video=youtube;Ftro1rxxw1g]https://www.youtube.com/watch?v=Ftro1rxxw1g[/video]

Ability to make a clone of the next technique used e.g. rock scale slab will release two slabs, mountain smash will create four slabs which surround the user on all four sides, water biting explosion will create one pool above the opponent and one pool beneath them. Only works with feasible techniques.

Armour for machinery arts
-Thermal sensing visor + Night vision
-User can govern the movements of the machine via mental commands e.g. if he/she gets paralyzed, they can continue moving by using the armour to govern their bodily movements
-Propellers on the feet and back as well as wings to obtain flight. Propellers on the back are located on and around the wings. Wings vibrate extremely quickly and can be used to cut things?
-Can release retractable cords of steel that be used to pull things towards the user or pull the user towards things (these cords are lightning infused and so this weapon acts as a taser)
-Can release streams of fire and lightning from the palms
-Weapons attached to both arms, which can fire lasers (like the Asura Path) or bullets of steel that travel as fast as arrows

What these lasers are: It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.

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Update to Steel, Earth, Fire and Lightning being usable

Portal of winds that form any time the opponent releases a solid-like attack that slow down the technique in question considerably. Maybe usable on people?

Hoverboard + all of Green Goblin's abilities

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Can release fire or lightning from the underside - (2:38)

Earth clones which retain their rocky appearance. Grown from the ground and can surface or choose to reside in the earth. They can seamlessly merge into and out of the earth. They can perform all earth techniques the user knows. Similar to Hiding in a Mole, they can tell what's on the ground on the surface as well as sense anything spatially (relative to their position within the earth) similar to Rain Tiger At Will. They can tell what it is based on its properties such as its density, temperature, texture, etc. While underground, the whole subterrean battlefield acts as a temporary extension of their bodies.

Genjutsu technique which augments a pre-casted illusion. Initiation and realization of the effects happen virtually instantly. You can add small details like shadows, the bending of grass when someone treads on something, snakes hissing, etc to make the genjutsu more realistic.

Call it Beyond the Phaneron

Ability to grow solid earth techniques from mud/swamp sources without the need for direct contact. The desired earth technique will grow from the targeted mud source and it will harden as its created.

(Sulfuron: Kousen Jaaku Heiki) - Sulphur Release: War's Wicked Weaponry
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique). Taking this one step further, the user can create thin layers of sulphur around their body

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank


The user will create invisible thin layers of wind around their body which push in the opposite direction of an incoming attack in order to slightly hinder it. The resulting effect is the attack losing its momentum and subsequently decreasing in both speed and force. The repulsion is never so great as to outright push away anything which comes near the user but it can be used to deflect projectiles off of their original path or slightly change the trajectory of attacks. By combining this with Taijutsu, the user becomes more than capable of evading strikes (even in very close proximity) and then countering with their own physical attacks. When used in this way, it gives the appearance that the user is distorting time (slowing it down for the opponent or speeding it up for themselves) hence the name of the technique. The degree by which something can be slowed down is up to a scale factor of three (meaning the object/technique/person is slowed down to a third of their original speed). Depending on the extent the opponent's attacks are slowed down, the user can become capable of catching chakra enhanced punches as one would normally catch ordinary punches, slowing down ordinary attacks to drain them of all momentum, slowing down fast moving projectiles to the extent the user can catch an arrow fired from a long bow with ease

-Slowing down ordinary attacks to drain them of all momentum so the user can effectively tank the strike
-Slowing down fast moving projectiles to the extent the user can catch an arrow fired from a long bow with ease
-React to attacks which are normally imperceptible to the naked eye
-Fight on par with opponents benefiting from speed boosts such as EIG, Swift or the Lightning Armour

(Sulfuron: Kousen Jaaku Heiki) - Sulphur Release: War's Wicked Weaponry
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique). Alternatively, this technique can also be used to to aid the user in close combat confrontations. The user can willfully create layers of translucent sulphur gas around their body in order to intercept techniques, objects and physical strikes. Physical attacks which attempt to strike the user will be slowed down considerably as they traverse through the gas and the resulting effect is the attack losing its momentum and subsequently decreasing in both speed and force. By combining this with Taijutsu, the user becomes more than capable of evading strikes (even in very close proximity) and then countering with their own physical attacks. When used in this way, it gives the appearance that the user is distorting time (slowing it down for the opponent or speeding it up for themselves). The degree by which something can be slowed down is up to a scale factor of three (meaning the object/technique/person is slowed down to a third of their original speed).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank


Make Pestilence capable of slowing down physical attacks

Say "Updated both jutsu to incorporate one of the main properties of the element"





Depending on the extent the opponent's attacks are slowed down, the user can become capable of catching chakra enhanced punches as one would normally catch ordinary punches, slowing down ordinary attacks to drain them of all momentum, slowing down fast moving projectiles to the extent the user can catch an arrow fired from a long bow with ease



Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
 
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Distortion Arts | Katawa Gigei

Type: Nintaijutsu

Background: This style was created by Kakuzu as a countermeasure to fast moving opponents. It employs the ability to slow things down through the repulsion/blowing capabilities of wind, speed up their own attacks through propulsion and divert strikes through suction.

Description on the Abilities and Inner Workings of the Style: The fighting style is based on using the three principal qualities of Fuuton (repulsion, propulsion and suction) to supplement one's Taijutsu. As such this style can be split into three main doctrines of combat.

1) The user will create invisible thin layers of wind around their body which push in the opposite direction of an incoming attack in order to slightly hinder it. The resulting effect is the attack losing its momentum and subsequently decreasing in both speed and force. The repulsion is never so great as to outright push away anything which comes near the user but it can be used to deflect projectiles off of their original path or slightly change the trajectory of attacks. By combining this with Taijutsu, the user becomes more than capable of evading strikes (even in very close proximity) and then countering with their own physical attacks. When used in this way, it gives the appearance that the user is distorting time (slowing it down for the opponent or speeding it up for themselves) hence the name of the fighting style.

Depending on the extent the opponent's strikes are slowed down, the user can become capable of:
-Catching chakra enhanced punches as one would normally catch ordinary punches
-Slowing down ordinary attacks to drain them of all momentum so the user can effectively tank the strike
-Slowing down fast moving projectiles to the extent the user can catch an arrow fired from a long bow with ease
-React to attacks which are normally imperceptible to the naked eye
-Fight on par with opponents benefiting from speed boosts such as EIG, Swift or the Lightning Armour

In order to make the latter viable, practitioners of this style have undergone rigorous ocular training (similar to Deidara) in order to perceive very fast moving entities. Practitioners of this style will be capable of tracking equal to that of a Taijutsu master (2x tracking) and specialists will become capable of tracking slightly higher than that (3x tracking). This does not stack with benefits gained from being a Taijutsu specialist or a Taijutsu master and like with speed boosts, the highest value will supersede the rest.

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2) The second part of this style entails momentarily speeding up one's movements in order to strain the opponent's ability to react to attacks. The user will create small portals of wind mere centimeters in front of the attacking limb(s) in order to push/propel them forwards with a renewed level of speed. This sudden propulsion can enhance the force of one's blows to the extent they are comparable to Chakra Enhanced Strength strikes. When used with the first part of this style, the user becomes capable of evading attacks by slowing them down considerably and then dealing strikes which have been sped up by a similar degree. All of this makes it so in terms of speed, the user tends to outclass opponents in close combat confrontations.

3) The third and final part of this style revolves around the suction capabilities of wind. As with the first method, this suction isn't so great as to pull anything within a given radius towards the user but it is capable of manipulating the opponent's strikes as well as projectiles in very close proximity. This works by creating a suction force on/near on selective locations on the user's body in order to draw the strike there instead of its original target e.g. a punch aiming for the user's face can instead be drawn towards the user's shoulder. This suction also "binds" the opponent in the sense he becomes fully invested in a given attack. He can't retract the strike or stop the attack mid-way through and the user can take advantage of this momentary inability to act/react to launch a strike of their own. This component of the style is the most self-destructive of the three since the suction slightly augments the speed and force of the incoming strike. This means its most commonly used in conjunction with the repulsion part of the style in order to slow down the attack after having sped it up. Even if these two effects cancel one another out, the net effect is the opponent's strike being diverted without the user moving an inch. This leaves him/her available to launch their own attacks.

An example situation would be the opponent using a frontal punch aimed at the user's face. The user pulls the punch towards his right shoulder, creates a layer of blowing wind to slow down it to drain it of all momentum and simultaneous to all of this projects his own head forwards to headbutt the opponent while they're invested in striking his shoulder. Optionally he can create a portal of wind in front of his head in order to propel/push it forwards with greater speed, force and momentum to deal a grievous blow onto the opponent.

A visual representation of the first part of the style (when Kiritsugu uses any form of "Time Accel")
[video=youtube;NSgXOZKSt20]https://www.youtube.com/watch?v=NSgXOZKSt20[/video]

Example Techniques:
-To be Added-

Additional Effects and Restrictions:
-Can only be taught by Negative Knight
-Must have Mastered Wind Release to use this style
-Practitioners of this style have tracking capabilities equal to that of Taijutsu masters
-Specialists have tracking capabilities greater than that of Taijutsu masters
 

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(Kakou no Ankoku) - Descent into Darkness
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+300 chakra points)(-20 chakra per turn)
Damage points: N/A (+20 damage to dark threads techniques)
Description: The user will coalesce with his threaded blade in a similar fashion to how Kisame does with Samehada. Normally this wouldn't be possible (fusing with a weapon) since Kisamehada was a special case but this specific merging of two entities is made viable by a number of reasons. Raizu is made from the same substance which comprises his creator's body (dark threads), it like Samehada is a sentient being, numerous threaded creatures already live inside Kakuzu's body and the only organ it possess is one compatible with its creator's body (a heart with an elemental affinity). The user will focus their chakra throughout their body before making contact with the threaded blade. The dark threads which comprise the sword will suddenly react to it's master's chakra and latch onto his being in a similar manner to a parasitic symbiote. The core of the creature (its heart) will be plunged deep into Kakuzu's chest/back in order to be incorporated into his chakra system and the threads which make up weapon will spread over his body in order to form a "second skin". Since the pitch black layer encases the user in his entirety, his appearance becomes akin to a living shadow. The only thing which alludes to him remaining human and not a manifestation of darkness itself is the colour of his eyes. The threaded skin is expertly woven over Kakuzu's body to the extent it even covers his eyelids. Due to the nature of dark threads, the user's mobility isn't hindered in the slightest as the skin is the perfect balance between flexibility and durability. The skin doesn't inhibit the user from utilizing handseals, spewing jutsus or techniques which emanate from the body as it has become a integral part of the user's being (e.g. Earth Spear will harden the threaded skin and earth armours will grow over it). In order to utilize dark threads techniques (or simply bodily techniques e.g. hair based jutsus) the user can passively create small openings in the threaded layer (about the size of the user's clenched fist) so they can leave his body or the user can manipulate the threaded skin itself since its now a part of his body. The skin is the equivalent of an S-Rank dark threads technique.

This transformation unlike its canon counterpart doesn't impart many abilities to the user of this technique that he didn't already have but it does succeed in strengthening the link between creator and creation. The initial merging momentarily destabilizes the user's chakra system to the extent any genjutsus he may be under the influence of will be systemically broken (excludes external genjutsus, Forbidden ranks and MS level Genjutsu). Kakuzu gains access to the elemental affinity of his sword if he doesn't already possesses it (e.g. the heart was destroyed). Despite gaining access to each other's elemental affinities, the ownership of the hearts remains unchanged (so a mask of it will not be formed). Similar to how Kisame's Fusion augments the damage of his water release techniques, the potency of Kakuzu's dark threads techniques increases. The link previously connecting the two has transcended simple telepathy and now allows the two to sense changes in the other's emotions. Raizu is now linked to his creator's five senses, both their personalities are contained in their unified body and it becomes capable of voicing its thoughts. However, there are significant drawbacks to this technique. The two now share one chakra system and so they lose the capability to perform two techniques simultaneously. The threaded layer also extends to covering/concealing Kakuzu's masks and so he becomes incapable of releasing them (as well as re-incorporating any released masks back into his body). Due to the sword becoming linked to the user's five senses, any genjutsu cast on him will resonate with it and so both of them will become trapped in the illusion. It also means any pain felt by Raizu will affect Kakuzu and vice versa. Perhaps the most grievous drawback of this technique is its permanency. Activating this ability is an irreversible process and this means the sword cannot restore its previous form in order to regain access to its former techniques and the advantages of its old body. It also means Kakuzu can no longer release his masks from his body (or return them). The only way to forcibly end this technique is if the heart belonging to Raizu is killed (either by Kakuzu himself or someone else). If this method is used, the user can at a later point repair the weapon by supplying it with a new heart (as stated in the CW's description).

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight

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Fusing with sword - Descent into Darkness
Masks fusing with sword - Diminution of Despair
Transforming sword (into a mask or a clone)- Malevolence of Madness
Transforming into any weapon (including an armour?)

Fusing with masks (not only integration but fusion on a molecular level)
-Fused element is boosted considerably but the user loses access to the element its weak to e.g. fusing with the fire heart means the user is incapable of using the mask for this jutsu's duration.

Advanced Water Walking Technique (used to walk on swamp, oil and similar liquids)

Update Dark Threads clone so that if any (or all) of the masks are inside of its body, its effectively "real"

Link users vision to sentient creations in "Shackles of Servitude"?

Technique which temporarily/permanently reverts the affinity of one of Kakuzu's KG hearts into a basic elemental one which it stems from e.g. Steel will become either Earth or Fire, Magnetism will become Lightning, Ice will become Water or Wind, etc.

Usable twice per battles
Lasts five turns

Instant activation

Change name of mode to Sauron's Supreme Subjugation

Make an ability that allows the user to sense their earth techniques (spatially or by other means)

(Doton: Gojou Suukou Shieki) – Earth Release: Sauron's Supreme Subjugation


Mode which forms air orb and surrounding elemental streams (Fire, Water and Lightning)
Fire propulsion from one hand, wind propulsion from the other, water tentacles from the back and lightning infused into the tendrils.

Materialize a coating of bromine around ideal tools/objects on the battlefield and manipulate them until they've been corroded entirely?

Technique where Kakuzu detaches a limb and converts it into an element (e.g. mist, water or wind) and uses it to attack the opponent.

Technique which regenerates parts of Kakuzu's body using dark threads (can regenerate his entire lower body). Can abandon parts of his body and regenerate them at will.

Techniques which create sentient armies/legions/etc. Hundred of wind assassins descending from above (Leap of Faith), hundreds of earthen soldiers rising from the ground, etc

Technique where geysers of sulphur passively burst up from the ground in order to intercept foreign chakra entities that move faster than the user.

Bromine infusion doesn't work with techniques spewed from the mouth.
 
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Technique which converts masks into their respective elements (Kakuzu still has control over his masks whether they're inside or outside his body. He does handseals to make them use techniques).

TG/Kagune inspired ideas (One-Eyed Owl and etc) + Dr Octopus' tendrils/mechanical arms

Bromine's theme will be "Fire" since its essentially liquid fire or maybe go one step further and combine water/fire e.g. "Fountains of Volcanus" and "Sea of Flames"

Magma's Metamorphic Metamorphosis (Coal)

Vulcan's Virulent Vindication



Sea of Flames

(Shusoton: ) - Bromine Release:
(Shusoton: ) - Bromine Release:
(Shusoton: ) - Bromine Release:
(Shusoton: ) - Bromine Release:
(Shusoton: ) - Bromine Release:
(Shusoton: ) - Bromine Release:

1)(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
2)(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
3)(Shusoton: Mizu Kokuou Kazangan Ame) - Bromine Release: Neptune's Molten Monsoons
4)(Shusoton: Mizu Kouhi Nenshou Bofuu) - Bromine Release: Salacia's Scalding Storms
5)(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
6)(Shusoton: Kiwadoi Kaji no Kasai-ō) - Bromine Release: Hazardous Helm of Hephaestus

1) A-Rank Creation - Staple
2) S-Rank Creation - Staple
3) Bromine Rain + Transformation - Powerful
4) Bromine Conversion - Staple
5) Water Infusion - Staple/Powerful
6) Bromine ships
7) Bromine neutralization - Versatile
8) Bromine combination
9) Fire hindrance
10) Bromine version of Miraak


IOU will saturate the ground with a copious quantity of bromine. The earth will break down and geysers of reddish liquid will erupt from it.

(Shusoton: Kaiyou Kokuou Gisei) - Bromine Release: Idilragijenget's Incandescent Immolation
(Shusoton: Kaiyou Kokuou Gisei) - Bromine Release: Idilragijenget's Incandescent Immolation


Caca, Cacus and Vesta

Philammon, Cecrops, Erichthonius, Corynetes, Cercyon, Philottus and Spinther

Venus




Molten, Inferno, Infernal, Lava, Corrosive/Corrosion, Caustic Acrid, Acerbic, Calescent, Conflagration, Deflagration, Scalding, Blazing, Purgatory, "Fire and Brimstone", Immolation, Stygian

Monsoon, Rainstorm, Deluge, Flood, Cloudburst, Tsunami, Fluid, Viscous, Acidic, Erosive, Secretion, Torrent/Torrential, Subterranean, Downpour, Alluvion, Cascade, Inundation, Cataclysm, Whirlpool

Fuming, Toxic, Poisonous, Venomous

Volturnus, Neptune, Poseidon, Salacia,

Armour of bromine that "flows like fire" (in the shape of Carnage?)
-Countless tendrils
-Corrodes/burns on touch

Bromine Ideas
Water Infusion
Water Conversion (works on swamp too)
Armour
A-Rank Generic Creation
S-Rank Generic Creation
Bromine combination
Bromine Rain


Bromine Rain
-Neutralizes all earth while active
-Acidifies water (opponent can't spew/create water techniques from his/her body)
-Fire evaporates it thus immersing anyone nearby in poisonous bromine vapours
-Lightning ionizes it and renders it useless

User is restricted to Bromine, Fire and Water
Opponent is effectively restricted to Wind and Lightning

Technique will need to be used in conjunction with a bromine conversion or armour (preferably the former). User is immune to the harmful effects of the bromine rain.

Make it a Forbidden. Changing the user's body is S-Rank and the rain is S-Rank. Lasts for four turns. Counts as two moves but happens in the timeframe of one.

Long-Range Fire or Lightning (A-Rank and above) towards the sky neutralizes the rain of bromine.

Automated defense against Fire for X duration (droplets of bromine converge on any fire techniques used while this is active). Lowers rank of fire technique by one rank by a poisonous mist is evolved in the process. Call it Vulcan's Virulent Venom.

tentacled creature made inside a large water source. Immediately acidifies the body of water its residing in. Can continually spin itself to create a whirlpool which the entire body of water? User is restricted to Bromine, Fire and Water while its active.


(Shusoton: Yuuyuutaru Sentai Kasai-ō) - Bromine Release: Hephaestus
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+300 chakra points)(-20 chakra per turn)
Damage points: N/A (+20 damage to dark threads techniques)
Description:

(Shusoton: Mizu Kokuou Kazangan Ame) - Bromine Release: Neptune's Molten Monsoons
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage points:
Description: The user will focus his shusoton chakra into his body before releasing it outwards in the form of an outward pulse of reddish-brown chakra which spans every direction. The release of the pulse will

(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage points:
Description: The user will focus his shusoton chakra into his body before releasing it outwards in the form of an outward pulse of reddish-brown chakra which spans every direction. The release of the pulse will

(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Torrid Tsunamis of Poseidon

Hostile
Hollow
Hellish
Hazardous
Hedonistic
Heinous
Humanoid
Hydraulic
Hellish
 
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(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Creating constructs from the body doesn't require handseals
Note: All created constructs will amount to the collective power of an A-Rank

(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 80
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).

Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: Creating constructs from the body doesn't require handseals
Note: All created constructs will amount to the collective power of an S-Rank

(Shusoton: Mizu Kouhi Nenshou Bofuu) - Bromine Release: Salacia's Scalding Storms
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 chakra to water-based techniques)
Damage Points: N/A
Description: The user will activate an ability which allows them to infuse shusoton chakra into the moisture in the air in order to augment their own Water Release techniques for the following four turns. Whenever the user utilizes a water technique which isn't created from his/her body, droplets of liquid bromine will form and converge on the technique and dissolve into it. This dissolution of bromine in water will cause the technique in question to be slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. Any techniques this jutsu is used upon will become dual-elemental techniques (Bromine/Water). In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Addition of this corrosive liquid is passive and does not result in the premature termination of water techniques which require maintenance such as the Water Dragon and Gushing Water Imprisonment. Supplementary and/or defensive techniques this ability is applied to will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another water-based jutsu. This technique's effects do not have to be applied to every compatible water-based jutsu used while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Does not work with KG/CE variants

(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (+40 chakra if long-range version is used)
Damage points: N/A (80 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine. This conversion will not gradually spread across the water source in question but will instead change the composition of entirety of the area targeted by this jutsu at once. Converting a body of water up to and within mid-range in terms of size into bromine expend the chakra of a single technique but converting water long-range away from the user will expend the chakra of two S-Rank techniques (80 chakra). This conversion will mean both the user and the opponent cannot use any water techniques from that source for this jutsu's duration. This technique can convert any type of water encompassed in Water Release e.g. normal water, sticky water, oily water and mist. However, the water source will lose its special properties such as adhesiveness or flammability in place of developing Bromine's qualities, namely corrosiveness and extreme reactivity. When rain clouds or mist are converted, they will condense into a source of liquid bromine. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. This jutsu cannot be used to convert the opponent's techniques.

Note: Conversion lasts for four turns
Note: Can only be used thrice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Bromine in the user's same turn

(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short - Long
Chakra cost: 10-40
Damage points: 20-80
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used four times per battle
Note: S-Rank version can be used a maximum of thrice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used

(Shusoton: Kazan Kami Dokusei Dokueki) - Bromine Release: Vulcan's Virulent Venom
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A
Description: The user will focus their shusoton chakra into the air moisture around the battlefield in order to convert some of the minute droplets of water into bromine. The droplets of bromine are disparate and spread out enough that they're effect on anyone within the vicinity is negligible. The primary purpose of this technique is to make fire and water-based techniques utilized by either the user or the opponent more lethal or even self-destructive by incorporating one of Bromine's principal qualities into them (toxicity for fire and acidity for water).

Caustic Cataclysm
Whenever a water-based technique is used (does not extend to KG/CE variants), the droplets of liquid bromine will passively converge on the technique and dissolve into it. This dissolution of bromine in water will cause the technique in question to be slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. Any techniques this jutsu is used upon will become dual-elemental techniques (Bromine/Water). In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques this ability is applied to will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. While seemingly beneficial, this technique essentially renders water techniques released from the body unusable without grievous bodily damage occurring due to the corrosive properties the suiton jutsu will develop shortly after creation. It also prevents the user/opponent from wielding or coming into contact with suiton techniques created externally.

Acrid Inferno
Whenever a heat-based technique (Fire or its KG/CE variants) is utilized by either the user or the opponent, the droplets of bromine will passively converge on one another, coagulate and coalesce at the source of heat. Due to bromine's inherent weakness to elements which boast moderate to high heats, the volatile crimson liquid will most likely evaporate into its gaseous state after coming into contact with the heat source. This technique lowers rank of most fire-based techniques afflicted by one as the bromine partially extinguishes the flames but aside from that it has little to no merit as a defensive maneuver. Its real utility lies in its possible offensive usages. The evaporation of bromine will give rise to a sickly, orange gas which is extremely harmful to the respiratory system. Once inhaled the bromine will cause a variety of harmful effects on the victim's body. When first inhaled, the victim will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns (known as bromism) and they will begin vomiting up blood. Both the user and opponent are prone to inhaling the poisonous gas evolved and its effects will be equally devastating to whomever happens to breathe it in. As a result, its more than likely that any and all combatants will refrain from using heat-based elements altogether (or at the very least those within their immediate vicinity) for this jutsu's duration if they are aware of the threat posed by this technique. This jutsu's effects will not be brought forth by lightning-based elements as instead of being evaporated, the produced bromine will simply be ionized and dispersed harmlessly into the atmosphere. This jutsu has a very unique interaction with the Sulphur element. The sheer heat of the volcanic gas immediately evaporates the produced bromine but due to its reactivity, the toxic gas produced will be consumed almost instantly as the two engage in a highly exothermic reaction which releases copious amounts of heat, fire and sound energy.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: No S-Rank or above Bromine in the user's next turn

(Shusoton: Mizu Kokuou Kazangan Ame) - Bromine Release: Neptune's Molten Monsoons
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: This technique can only be used in rainy conditions. The user will focus his shusoton chakra into the clouds above in order to convert the water within them into liquid bromine. Instead of releasing harmless droplets of water, the nebulous masses of moisture will let forth a corrosive downpour of rain not unlike that created in the Acid Rain technique but of course with a greater level of potency in terms of its ability to corrode earthen materials and organic matter. Due to Bromine's ability to interact with most elements and substances, this technique will propagate a variety of effects on the surrounding environment. Earth-based elements and substances susceptible to bromine's corrosiveness and/or reactivity will become virtually unusable in these conditions as on creation the rain of "liquid fire" will immediately begin destroying them. The rain will also weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique is active. In conjunction to bromine's natural capability to devour organic matter, this technique possess the ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. Furthermore, bromine's partial solubility in water will mean this rain will also acidify local sources of water. This dissolution of bromine in water will cause the bodies of water in question to become slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. While seemingly beneficial, this technique essentially renders water techniques released from the body unusable without grievous bodily damage occurring due to the corrosive properties the suiton jutsu will develop shortly after creation. It also prevents the user/opponent from wielding or coming into contact with suiton techniques created externally. Any fire or heat-based techniques utilized while this is active will result in the evaporation of some of the bromine rain and will consequently give rise to a sickly, orange gas which is extremely harmful to the respiratory system. Once inhaled the bromine will cause a variety of harmful effects on the victim's body. When first inhaled, the victim will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns (known as bromism) and they will begin vomiting up blood. Both the user and opponent are prone to inhaling the poisonous gas evolved and its effects will be equally devastating to whomever happens to breathe it in. As a result, its more than likely that any and all combatants will refrain from using heat-based elements altogether (or at the very least those within their immediate vicinity) for this jutsu's duration if they are aware of the threat posed by this technique. This jutsu's effects will not be brought forth by lightning-based elements as instead of being evaporated, the produced bromine will simply be ionized and dispersed harmlessly into the atmosphere. While seemingly powerful, this technique can be neutralized by A-Rank and above Fire or Lightning with a Long Range reach directed towards the sky as the fire will evaporate the clouds while the lightning will ionize them. Essentially, the technique will be ended prematurely regardless of which method is used. The bromine rain itself will not initiate immediately (opponent has time to neutralize the clouds before they become active; timeframe of a single technique before it initiates), the ordinary downpour of rain will cease briefly while this technique is prepared and the entirety of the sky will be discoloured a crimson red thus alerting them to the imminent threat awaiting them. Stand alone this technique is equally dangerous to the user and so more often than not they will follow this jutsu with one which makes them invulnerable to the corrosive rain. If the user so wishes, this technique can only span a small area (e.g. mid-range around the opponent) by only converting a portion of the rain clouds above into bromine.

Note: Lasts four turns
Note: Can only be used once per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: No Fire or Water above S-Rank in the user's next turn

(Shusoton: Kiwadoi Kaji no Kasai-ō) - Bromine Release: Hazardous Helm of Hephaestus
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: This technique is essentially a safeguard against one's own Bromine Release. Due to the corrosive nature of the liquid and the toxic effects of the noxious gas produced when it is evaporated, the creators of Shusoton devised a means of preventing their own techniques from damaging them. This jutsu is broken down into two levels of protection as the risk posed by bromine techniques varies for individual techniques and so the type of protection most suited to the job at hand is the one often adopted. The first stage of protection is unsurprisingly an armour. The user will focus their shusoton chakra throughout their body, make contact with a source of liquid bromine and instantly form a full body coating from it. The armour is formed with a imperceptible protective coating of chakra separating the opponent and the liquid bromine. The chassis of corrosive liquid will enable the user to make physical contact with their bromine techniques, provide protection from similar corrosive elements and allow the user to stand on sources of bromine. However, this level of protection is minimal and doesn't even begin to address the full scope of the dangers posed by the element especially the effects brought about by its interaction with other elements. The only dangers of using the armour are encompassed by it being forcefully evaporated by the opponent as the user will become immersed in noxious fumes and its interaction with other reactive chemical elements. The second level of this technique transforms the user into liquid bromine completely similar to the water replacement technique but allows them to maintain their solidity, humanoid form and structure. The user will focus their shusoton chakra throughout their body, make contact with a source of bromine (liquid or gaseous) and instantly transform themselves into it following a similar process to that of the Leech/Assimilate All Creation techniques. In this transformed state the user will become capable of not only making contact with their bromine techniques but can effectively swim inside of a source of bromine. The user will similarly become invulnerable to the corrosive effects of water-based techniques made acidic (either through the use of Bromine or similar elements) as well as the harmful effects propagated on the body by gaseous bromine (as well as other toxic gases). This means wide-scale bromine techniques which normally prohibit the usage of water or fire techniques especially those which come from the body by making them self-harming will become usable without any damage to one's self. Ironically the greater level of protection the user employs, the greater risk they subject themselves to. While becoming immune to earth-based elements weak to bromine, A-Rank or above Fire and lightning-based techniques used by the opponent will evaporate and/or ionize the user's body in its entirety (effectively killing them). The armour and transformation both take the same form, namely a humanoid snake-like creature with writhing tendrils covering its entire body. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. These fluid tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it. These prehensile pseudo-limbs can be used in close combat confrontations in order to gain the upper hand as well as inflict severe chemical burns on sufficient contact. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. The formation of the armour and the transformation both happen instantly as they're normally used in conjunction with other bromine techniques to prevent them from being self-harming. The contact needed to initiate this technique can be fulfilled by simply releasing bromine from the body and the user will passively form an armour from it/transform into it without disrupting the technique being used. This essentially makes a ride-able wave of bromine both viable and harmless to the user when it would otherwise cause him grievous bodily harm. Logically the source of bromine used to create the armour has to at least be sufficient in size in order to cover the user's body in its entirety.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: User's elements are restricted while active

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(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short – Mid (Created within mid-range with long-range reach)
Chakra cost: 40 (-40 chakra per turn to sustain)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. In terms of elemental strengths and weaknesses, suiton techniques created from the affected water source will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since they will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's first ability occurs as soon as she's created and lasts until she is cancelled/destroyed. She will saturate the entirety of the water source she's in with her creator's chakra and forcibly deny the opponent/other people access to manipulate it unless they expend more chakra than her to harness it (i.e. techniques with more than 40 chakra points). Her second ability his her capability to “control” her corrosiveness. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities.

Note: Can only be used twice per battle
Note: Lasts four turns (unless cancelled or destroyed)
Note: No S-Rank or above Bromine on the turn this is cancelled
Note: No Fire or Water above S-Rank on the turn this is cancelled

(Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the reservoir of "liquid fire" will immediately begin destroying them. The mere existence of the subterranean pool will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last. All of these effects are merely by-products of the pool's presence in the ground and do not constitute this technique's true purpose. Whenever the user wishes, he can cause the crimson fluid to emerge from the ground in geyser-like eruptions all across the battlefield by forming a single handseal. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it, resulting in the formation of numerous ever-growing trenches full to the brim with the corrosive chemical, all of which can be used as a source for future bromine techniques. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour.

Note: Can only be used twice per battle
Note: Effects on the ground lasts for three turns
Note: No S-Rank or above Bromine on the user's next turn
Note: No Fire or Water above S-Rank on the user's next turn

(Shusoton: Suijin Nenshou Bunpitsueki) - Bromine Release: Suijin's Searing Secretion
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20 (-10 chakra per turn to sustain coating)
Damage points: N/A (40 damage if used to attack the opponent)
Description: This technique can be used in one of two ways. The first involves the user making contact with any number of objects they can touch at any one time, using their shusoton chakra to secrete a sufficient quantity of the reddish-brown chemical from their palms/hands/fingers and coating them in a layer of the produced liquid bromine. If the user wishes instead of the whole object being coated in bromine, only select components can be targeted (e.g. hilt or blade of a weapon). The layer of bromine can be plainly visible or it can be a very thin coating unnoticeable if one isn't within very close proximity to the object. This usage is most commonly applied to stealth and making one's weapons poisonous to the touch without the opponent being aware of it. This chassis of caustic liquid doesn't corrode/react with the objects/tools regardless of what they're composed of due to an imperceptible layer of protective chakra separating them. At any time, the user can get rid of this chakra barrier and cause the two to interact in the way they normally would do. Non-reactive earth-based elements as well as organic ones will simply be corroded into nothingness the moment they're subject to corrosive, crimson liquid while reactive elements (metallics and a select few non-metallics such as sulphur, phosphorus, fluorine, etc) will react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. Applying this coating to a projectile means the coated objects can only travel up to Mid Range before the layer dissipates. If the user so wishes, he doesn't have to apply to this weapons and can instead apply the secreted poisonous fluid directly to the opponent's body via physical contact. On sufficient contact, the bromine will corrode the opponent's skin, flesh and muscle before entering their blood stream and poisoning them to death. The second way involves using this technique to supplement one's Taijutsu usage. Unlike the first method the user can secrete this caustic liquid from any location on their body but more often than not it will be used from the limbs to add a new dimension of damage to one's strikes. The utility of secreting this bromine from any location on he body mainly exists to counter grabs, holds and attacks which seek to maintain contact. For example releasing this corrosive chemical from a location such as the user's neck would force the opponent to cease his choke-hold on the user, effectively interrupting his attack by taking advantage of the body's involuntary response to stimuli which seek to burn, corrode, etc.

Note: Can only be used five times per battle

(Shusoton: Hazumi Maguma Sujigaki) - Bromine Release: Mimir's Magmatic Machinations
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short – Long (Created within mid-range of the user with long-range reach)
Chakra cost: 30 (-10 chakra per turn to sustain creations )
Damage points: N/A (60 damage if used to attack the opponent)
Description: After performing a single handseal the user will focus their shusoton chakra directly into the air moisture anywhere within mid-range, convert it into bromine and begin controlling it through the use of hand gestures. Through shape manipulation, the produced reddish-brown fluid can be manipulated into whatever form or structure the user desires (e.g. blades, walls, waves, vortexes, etc). If the liquid bromine is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict chemical burn damage. The created constructions, objects and tools can move through the air and the user has supreme control over their trajectory, movements and flight path as long as they continue to fuel this technique. Alternatively, the user can form the produced bromine into a clone. The clone is capable of utilizing all techniques of bromine, the elements its comprised of (Fire and Water), any KG/CE elements which are a combination of the aforementioned elements such as Steam and Boil as well as non-elemental abilities. Due to its composition the clone can reform from damage that wasn't enough to kill him (has the durability of an A-Rank Bromine technique) and when he's killed he will revert to a puddle of liquid bromine. The user can either create constructions or a clone, not both with a single usage of this technique. The clone unlike any created constructions does not require a chakra cost to maintain over the course of turns. Creating constructions or the clone within short-range of the user doesn't require the handseal. Rather than making these constructions/this clone out from the air moisture, the user can instead utilize this technique on an existing source of bromine directly.

Note: Can only be used four times per battle
Note: All created constructs will amount to the collective power of an A-Rank
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Creating constructs from the body doesn't require handseals
Note: All created constructs will amount to the collective power of an A-Rank

Seems too versatile. I can see the exploits out of this. Creating huge waves to small tools from your body? omnidirectional or armor? but that's my opinion, i wouldn't allow it to be so versatile.

(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 80
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).

Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: Creating constructs from the body doesn't require handseals
Note: All created constructs will amount to the collective power of an S-Rank

this is the same thing but s-ranked... nah it needs to stay either A-B ranked.

(Shusoton: Mizu Kouhi Nenshou Bofuu) - Bromine Release: Salacia's Scalding Storms
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 chakra to water-based techniques)
Damage Points: N/A
Description: The user will activate an ability which allows them to infuse shusoton chakra into the moisture in the air in order to augment their own Water Release techniques for the following four turns. Whenever the user utilizes a water technique which isn't created from his/her body, droplets of liquid bromine will form and converge on the technique and dissolve into it. This dissolution of bromine in water will cause the technique in question to be slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. Any techniques this jutsu is used upon will become dual-elemental techniques (Bromine/Water). In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Addition of this corrosive liquid is passive and does not result in the premature termination of water techniques which require maintenance such as the Water Dragon and Gushing Water Imprisonment. Supplementary and/or defensive techniques this ability is applied to will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another water-based jutsu. This technique's effects do not have to be applied to every compatible water-based jutsu used while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Does not work with KG/CE variants

DNR

"The user will activate an ability which allows them to infuse shusoton chakra into the moisture in the air in order to augment their own Water Release techniques for the following four turns." and lasts 4 turns? any water based tech that you use for 4 turns will gain an additional damage? Where the living **** do you think you are? You want your bromine all over the field? exploitable in a manner that any elemental that has a weakness loses some damage points. How does a ***** supposed to counter this if it lasts 4 turns?


(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (+40 chakra if long-range version is used)
Damage points: N/A (80 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine. This conversion will not gradually spread across the water source in question but will instead change the composition of entirety of the area targeted by this jutsu at once. Converting a body of water up to and within mid-range in terms of size into bromine expend the chakra of a single technique but converting water long-range away from the user will expend the chakra of two S-Rank techniques (80 chakra). This conversion will mean both the user and the opponent cannot use any water techniques from that source for this jutsu's duration. This technique can convert any type of water encompassed in Water Release e.g. normal water, sticky water, oily water and mist. However, the water source will lose its special properties such as adhesiveness or flammability in place of developing Bromine's qualities, namely corrosiveness and extreme reactivity. When rain clouds or mist are converted, they will condense into a source of liquid bromine. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. This jutsu cannot be used to convert the opponent's techniques.

Note: Conversion lasts for four turns
Note: Can only be used thrice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Bromine in the user's same turn

composition of entirety of the area targeted by this jutsu at once. What the hell does this mean? You'll convert the entire area to Jurassic bullshit?

"Converting a body of water up to and within mid-range in terms of size into bromine expend the chakra of a single technique but converting water long-range away from the user will expend the chakra of two S-Rank techniques (80 chakra)."

No idea. You'll convert the water into bromine but you'll convert water in long range into an s-ranked bromine? You'll use 80 chakra if you'll go for long range? What duration? The opponent can't use any pre-existing water for 4 turns? what the hell

I see too many effects being put in it. Turning literary everything into bromine that's not the opponent's sounds too OP. Grass has water molecules, trees, the earth has water molecules...

(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short - Long
Chakra cost: 10-40
Damage points: 20-80
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used four times per battle
Note: S-Rank version can be used a maximum of thrice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used

"The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses." I looked after it. Bromine doesn't explode. It reacts with it but it'll start boiling and the aluminum melts and shit. It'll produce CO2 it won't explode."

"For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more." You can't channel your chakra into another's technique.

Alright, the exploitable side of this, is if you ever find a CE that react with your CE, all you have to do is channel your chakra into it and it'll... explode? You can't channel your chakra into another's technique. I tried that.

(Shusoton: Kazan Kami Dokusei Dokueki) - Bromine Release: Vulcan's Virulent Venom
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A
Description: The user will focus their shusoton chakra into the air moisture around the battlefield in order to convert some of the minute droplets of water into bromine. The droplets of bromine are disparate and spread out enough that they're effect on anyone within the vicinity is negligible. The primary purpose of this technique is to make fire and water-based techniques utilized by either the user or the opponent more lethal or even self-destructive by incorporating one of Bromine's principal qualities into them (toxicity for fire and acidity for water).

Caustic Cataclysm
Whenever a water-based technique is used (does not extend to KG/CE variants), the droplets of liquid bromine will passively converge on the technique and dissolve into it. This dissolution of bromine in water will cause the technique in question to be slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. Any techniques this jutsu is used upon will become dual-elemental techniques (Bromine/Water). In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques this ability is applied to will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. While seemingly beneficial, this technique essentially renders water techniques released from the body unusable without grievous bodily damage occurring due to the corrosive properties the suiton jutsu will develop shortly after creation. It also prevents the user/opponent from wielding or coming into contact with suiton techniques created externally.

Acrid Inferno
Whenever a heat-based technique (Fire or its KG/CE variants) is utilized by either the user or the opponent, the droplets of bromine will passively converge on one another, coagulate and coalesce at the source of heat. Due to bromine's inherent weakness to elements which boast moderate to high heats, the volatile crimson liquid will most likely evaporate into its gaseous state after coming into contact with the heat source. This technique lowers rank of most fire-based techniques afflicted by one as the bromine partially extinguishes the flames but aside from that it has little to no merit as a defensive maneuver. Its real utility lies in its possible offensive usages. The evaporation of bromine will give rise to a sickly, orange gas which is extremely harmful to the respiratory system. Once inhaled the bromine will cause a variety of harmful effects on the victim's body. When first inhaled, the victim will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns (known as bromism) and they will begin vomiting up blood. Both the user and opponent are prone to inhaling the poisonous gas evolved and its effects will be equally devastating to whomever happens to breathe it in. As a result, its more than likely that any and all combatants will refrain from using heat-based elements altogether (or at the very least those within their immediate vicinity) for this jutsu's duration if they are aware of the threat posed by this technique. This jutsu's effects will not be brought forth by lightning-based elements as instead of being evaporated, the produced bromine will simply be ionized and dispersed harmlessly into the atmosphere. This jutsu has a very unique interaction with the Sulphur element. The sheer heat of the volcanic gas immediately evaporates the produced bromine but due to its reactivity, the toxic gas produced will be consumed almost instantly as the two engage in a highly exothermic reaction which releases copious amounts of heat, fire and sound energy.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: No S-Rank or above Bromine in the user's next turn

Too ****ing long to read. ~_~

(Shusoton: Mizu Kokuou Kazangan Ame) - Bromine Release: Neptune's Molten Monsoons
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: This technique can only be used in rainy conditions. The user will focus his shusoton chakra into the clouds above in order to convert the water within them into liquid bromine. Instead of releasing harmless droplets of water, the nebulous masses of moisture will let forth a corrosive downpour of rain not unlike that created in the Acid Rain technique but of course with a greater level of potency in terms of its ability to corrode earthen materials and organic matter. Due to Bromine's ability to interact with most elements and substances, this technique will propagate a variety of effects on the surrounding environment. Earth-based elements and substances susceptible to bromine's corrosiveness and/or reactivity will become virtually unusable in these conditions as on creation the rain of "liquid fire" will immediately begin destroying them. The rain will also weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique is active. In conjunction to bromine's natural capability to devour organic matter, this technique possess the ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. Furthermore, bromine's partial solubility in water will mean this rain will also acidify local sources of water. This dissolution of bromine in water will cause the bodies of water in question to become slightly discolored (becomes a light orange but remains translucent) and gain a distinct corrosive quality. In terms of elemental strengths and weaknesses, affected water techniques will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. While seemingly beneficial, this technique essentially renders water techniques released from the body unusable without grievous bodily damage occurring due to the corrosive properties the suiton jutsu will develop shortly after creation. It also prevents the user/opponent from wielding or coming into contact with suiton techniques created externally. Any fire or heat-based techniques utilized while this is active will result in the evaporation of some of the bromine rain and will consequently give rise to a sickly, orange gas which is extremely harmful to the respiratory system. Once inhaled the bromine will cause a variety of harmful effects on the victim's body. When first inhaled, the victim will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns (known as bromism) and they will begin vomiting up blood. Both the user and opponent are prone to inhaling the poisonous gas evolved and its effects will be equally devastating to whomever happens to breathe it in. As a result, its more than likely that any and all combatants will refrain from using heat-based elements altogether (or at the very least those within their immediate vicinity) for this jutsu's duration if they are aware of the threat posed by this technique. This jutsu's effects will not be brought forth by lightning-based elements as instead of being evaporated, the produced bromine will simply be ionized and dispersed harmlessly into the atmosphere. While seemingly powerful, this technique can be neutralized by A-Rank and above Fire or Lightning with a Long Range reach directed towards the sky as the fire will evaporate the clouds while the lightning will ionize them. Essentially, the technique will be ended prematurely regardless of which method is used. The bromine rain itself will not initiate immediately (opponent has time to neutralize the clouds before they become active; timeframe of a single technique before it initiates), the ordinary downpour of rain will cease briefly while this technique is prepared and the entirety of the sky will be discoloured a crimson red thus alerting them to the imminent threat awaiting them. Stand alone this technique is equally dangerous to the user and so more often than not they will follow this jutsu with one which makes them invulnerable to the corrosive rain. If the user so wishes, this technique can only span a small area (e.g. mid-range around the opponent) by only converting a portion of the rain clouds above into bromine.

Note: Lasts four turns
Note: Can only be used once per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: No Fire or Water above S-Rank in the user's next turn

(Shusoton: Kiwadoi Kaji no Kasai-ō) - Bromine Release: Hazardous Helm of Hephaestus
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: This technique is essentially a safeguard against one's own Bromine Release. Due to the corrosive nature of the liquid and the toxic effects of the noxious gas produced when it is evaporated, the creators of Shusoton devised a means of preventing their own techniques from damaging them. This jutsu is broken down into two levels of protection as the risk posed by bromine techniques varies for individual techniques and so the type of protection most suited to the job at hand is the one often adopted. The first stage of protection is unsurprisingly an armour. The user will focus their shusoton chakra throughout their body, make contact with a source of liquid bromine and instantly form a full body coating from it. The armour is formed with a imperceptible protective coating of chakra separating the opponent and the liquid bromine. The chassis of corrosive liquid will enable the user to make physical contact with their bromine techniques, provide protection from similar corrosive elements and allow the user to stand on sources of bromine. However, this level of protection is minimal and doesn't even begin to address the full scope of the dangers posed by the element especially the effects brought about by its interaction with other elements. The only dangers of using the armour are encompassed by it being forcefully evaporated by the opponent as the user will become immersed in noxious fumes and its interaction with other reactive chemical elements. The second level of this technique transforms the user into liquid bromine completely similar to the water replacement technique but allows them to maintain their solidity, humanoid form and structure. The user will focus their shusoton chakra throughout their body, make contact with a source of bromine (liquid or gaseous) and instantly transform themselves into it following a similar process to that of the Leech/Assimilate All Creation techniques. In this transformed state the user will become capable of not only making contact with their bromine techniques but can effectively swim inside of a source of bromine. The user will similarly become invulnerable to the corrosive effects of water-based techniques made acidic (either through the use of Bromine or similar elements) as well as the harmful effects propagated on the body by gaseous bromine (as well as other toxic gases). This means wide-scale bromine techniques which normally prohibit the usage of water or fire techniques especially those which come from the body by making them self-harming will become usable without any damage to one's self. Ironically the greater level of protection the user employs, the greater risk they subject themselves to. While becoming immune to earth-based elements weak to bromine, A-Rank or above Fire and lightning-based techniques used by the opponent will evaporate and/or ionize the user's body in its entirety (effectively killing them). The armour and transformation both take the same form, namely a humanoid snake-like creature with writhing tendrils covering its entire body. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. These fluid tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it. These prehensile pseudo-limbs can be used in close combat confrontations in order to gain the upper hand as well as inflict severe chemical burns on sufficient contact. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. The formation of the armour and the transformation both happen instantly as they're normally used in conjunction with other bromine techniques to prevent them from being self-harming. The contact needed to initiate this technique can be fulfilled by simply releasing bromine from the body and the user will passively form an armour from it/transform into it without disrupting the technique being used. This essentially makes a ride-able wave of bromine both viable and harmless to the user when it would otherwise cause him grievous bodily harm. Logically the source of bromine used to create the armour has to at least be sufficient in size in order to cover the user's body in its entirety.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: User's elements are restricted while active

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Well first of all, this is an armor. I'm sure scorps won't allow to have armors anymore. And also its useless in a manner you're taking it. if bromine was to damage you, then your b-ranked technique would be useless also since you'll have bromine on your hand. your own bromine won't hurt you. Nathan's wind shit doesn't hurt the user either and it has cutting effects on it.

"The user will similarly become invulnerable to the corrosive effects of water-based techniques made acidic (either through the use of Bromine or similar elements)" you'll have to keep this technique going and im pretty sure you won't be able to perform any other technique while this is active. shape manipulation of the armor yup.

Again, waaay to much abilities. An s-ranked armor that lasts 4 turns and can be sued twice. That can assimilate to most things and grows drills out of its body thats 5 meter long. the drills will feel anything and relate the feeling to you. you can also ride a wave of bromine. Way too OP.

Too crazy armor.

(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short – Mid (Created within mid-range with long-range reach)
Chakra cost: 40 (-40 chakra per turn to sustain)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. In terms of elemental strengths and weaknesses, suiton techniques created from the affected water source will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since they will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's first ability occurs as soon as she's created and lasts until she is cancelled/destroyed. She will saturate the entirety of the water source she's in with her creator's chakra and forcibly deny the opponent/other people access to manipulate it unless they expend more chakra than her to harness it (i.e. techniques with more than 40 chakra points). Her second ability his her capability to “control” her corrosiveness. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities.

Note: Can only be used twice per battle
Note: Lasts four turns (unless cancelled or destroyed)
Note: No S-Rank or above Bromine on the turn this is cancelled
Note: No Fire or Water above S-Rank on the turn this is cancelled

Sounds good. I read it yes. create a giant beast. Why is it supp. though? Wait a minute... if it's destroyed, can it reform from the water..? The whole body of water has that acid and your golem too? So you'll have a limitless amount of bromine underneath you? any water techniques you create from that body of water will have bromine in it? So is this creature a sentient being? creature like that what lasts 4 turns... I mean even though your whole technique can be easily evaded by creating a huge crater underneath you... still lol. so many abilities stacked into this. How can you destroy it if the technique lasts 4 turns and the golem is basically standing ontop of a huge water that was made from... either have only the golem and no effects in the water or have the water effect and say bromine lasts in the water for this amount of turn.

(Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the reservoir of "liquid fire" will immediately begin destroying them. The mere existence of the subterranean pool will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last. All of these effects are merely by-products of the pool's presence in the ground and do not constitute this technique's true purpose. Whenever the user wishes, he can cause the crimson fluid to emerge from the ground in geyser-like eruptions all across the battlefield by forming a single handseal. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it, resulting in the formation of numerous ever-growing trenches full to the brim with the corrosive chemical, all of which can be used as a source for future bromine techniques. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour.

Note: Can only be used twice per battle
Note: Effects on the ground lasts for three turns
Note: No S-Rank or above Bromine on the user's next turn
Note: No Fire or Water above S-Rank on the user's next turn

"namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton." Nah, that's not possible. that gets Declined on this fact.

"meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last." so nothing earth based techs get through this. Nah you can't have that.

"Whenever the user wishes, he can cause the crimson fluid to emerge from the ground in geyser-like eruptions all across the battlefield by forming a single handseal." Having an s-ranked bromine geyser anywhere on the field for three turns with a handseal... nah.

Too much effects stacked upon eachother. THIS IS CRAZY

(Shusoton: Suijin Nenshou Bunpitsueki) - Bromine Release: Suijin's Searing Secretion
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20 (-10 chakra per turn to sustain coating)
Damage points: N/A (40 damage if used to attack the opponent)
Description: This technique can be used in one of two ways. The first involves the user making contact with any number of objects they can touch at any one time, using their shusoton chakra to secrete a sufficient quantity of the reddish-brown chemical from their palms/hands/fingers and coating them in a layer of the produced liquid bromine. If the user wishes instead of the whole object being coated in bromine, only select components can be targeted (e.g. hilt or blade of a weapon). The layer of bromine can be plainly visible or it can be a very thin coating unnoticeable if one isn't within very close proximity to the object. This usage is most commonly applied to stealth and making one's weapons poisonous to the touch without the opponent being aware of it. This chassis of caustic liquid doesn't corrode/react with the objects/tools regardless of what they're composed of due to an imperceptible layer of protective chakra separating them. At any time, the user can get rid of this chakra barrier and cause the two to interact in the way they normally would do. Non-reactive earth-based elements as well as organic ones will simply be corroded into nothingness the moment they're subject to corrosive, crimson liquid while reactive elements (metallics and a select few non-metallics such as sulphur, phosphorus, fluorine, etc) will react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. Applying this coating to a projectile means the coated objects can only travel up to Mid Range before the layer dissipates. If the user so wishes, he doesn't have to apply to this weapons and can instead apply the secreted poisonous fluid directly to the opponent's body via physical contact. On sufficient contact, the bromine will corrode the opponent's skin, flesh and muscle before entering their blood stream and poisoning them to death. The second way involves using this technique to supplement one's Taijutsu usage. Unlike the first method the user can secrete this caustic liquid from any location on their body but more often than not it will be used from the limbs to add a new dimension of damage to one's strikes. The utility of secreting this bromine from any location on he body mainly exists to counter grabs, holds and attacks which seek to maintain contact. For example releasing this corrosive chemical from a location such as the user's neck would force the opponent to cease his choke-hold on the user, effectively interrupting his attack by taking advantage of the body's involuntary response to stimuli which seek to burn, corrode, etc.

Note: Can only be used five times per battle

Why does this say mid range?

"At any time, the user can get rid of this chakra barrier and cause the two to interact in the way they normally would do." Chakra barrier? Anytime? Well... then this jutsus lasts a certain turn. like i said bromine doesn't explode. but anyway, what rank is the "explosion"?

"Non-reactive earth-based elements as well as organic ones will simply be corroded into nothingness the moment they're subject to corrosive" Any earth based /organic technique regardless of rank will turn into nothingness? A little drop of bromine won't really do a thing to lets say a b-ranked golem

NOTHINGNESS? DANG MA FAM

(Shusoton: Hazumi Maguma Sujigaki) - Bromine Release: Mimir's Magmatic Machinations
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short – Long (Created within mid-range of the user with long-range reach)
Chakra cost: 30 (-10 chakra per turn to sustain creations )
Damage points: N/A (60 damage if used to attack the opponent)
Description: After performing a single handseal the user will focus their shusoton chakra directly into the air moisture anywhere within mid-range, convert it into bromine and begin controlling it through the use of hand gestures. Through shape manipulation, the produced reddish-brown fluid can be manipulated into whatever form or structure the user desires (e.g. blades, walls, waves, vortexes, etc). If the liquid bromine is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict chemical burn damage. The created constructions, objects and tools can move through the air and the user has supreme control over their trajectory, movements and flight path as long as they continue to fuel this technique. Alternatively, the user can form the produced bromine into a clone. The clone is capable of utilizing all techniques of bromine, the elements its comprised of (Fire and Water), any KG/CE elements which are a combination of the aforementioned elements such as Steam and Boil as well as non-elemental abilities. Due to its composition the clone can reform from damage that wasn't enough to kill him (has the durability of an A-Rank Bromine technique) and when he's killed he will revert to a puddle of liquid bromine. The user can either create constructions or a clone, not both with a single usage of this technique. The clone unlike any created constructions does not require a chakra cost to maintain over the course of turns. Creating constructions or the clone within short-range of the user doesn't require the handseal. Rather than making these constructions/this clone out from the air moisture, the user can instead utilize this technique on an existing source of bromine directly.

Note: Can only be used four times per battle
Note: All created constructs will amount to the collective power of an A-Rank

"After performing a single handseal the user will focus their shusoton chakra directly into the air moisture anywhere within mid-range, convert it into bromine and begin controlling it through the use of hand gestures."

That's waaaay to OP ._. how is there so much moisture within the air to create walls or blades or waves out of it? You're not the 2nd hokage to be exact >_> this is like the kiyoshi a-ranked technique where you create objects from thin air. You'll be able to create anything from thin air with this technique. A clone too? that's able to do bromine techniques? the clone reforms by itself? how many times? How long does your clone last? Too much abilities in there.

Altogether there's way tooo many abilities stacked upon eachother that does a lot of things.I wouldn't allow that. It's either an armor or it's a dentril coming out of you or a wave that you're riding. S-ranked techniques that lasts 4 turns without anything to none withdrawals? especially with this many abilities? fuuuu read it in most of your cjs
 
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House

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Ruined my life ;_;

Thanks for the comments though, made me realize a few things I missed lol.
On another thought, You can have the first technique as S-ranked since scorp has something like that s-ranked. So why can't you have asomething like that. Anything that can come up to imagination and and anywhere on the field. D-A (talking about your first technique)
 

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On another thought, You can have the first technique as S-ranked since scorp has something like that s-ranked. So why can't you have asomething like that. Anything that can come up to imagination and and anywhere on the field. D-A (talking about your first technique)
Me and Noni agreed anything below A-Rank is some shit

Earth tech which liquefies the ground or releases mud tendrils when the opponent moves along the ground.

Vulcan's Virulent Venom might need the following changes:
-Will only work on flame-based elements e.g. Katon, White Fire, Violent Flame.
-Works on reactive (or even non-reactive earth variants)?
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform two handseals and focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the reservoir of "liquid fire" will immediately begin destroying them. The mere existence of the subterranean pool will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last (excluding crystal-based elements). All of these effects are merely by-products of the pool's presence in the ground and do not constitute this technique's true purpose. The reservoir of crimson fluid will emerge from the ground in geyser-like eruptions all across the battlefield on creation. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it, resulting in the formation of numerous ever-growing trenches full to the brim with the corrosive chemical, all of which can be used as a source for future bromine techniques. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour.

Note: Can only be used twice per battle
Note: Effects on the ground lasts for two turns
Note: No S-Rank or above Bromine on the user's next turn
Note: No Fire or Water above S-Rank on the user's next turn

(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short – Mid (Created within mid-range with long-range reach)
Chakra cost: 40 (-15 chakra per turn to sustain)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. Water techniques created from this source will now be corrosive in composition but their elemental strengths and weaknesses will remain completely unchanged. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's first ability occurs as soon as she's created and lasts until she is cancelled/destroyed. She will saturate the entirety of the water source she's in with her creator's chakra and forcibly deny the opponent/other people access to manipulate it unless they expend more chakra than her to harness it (i.e. techniques with more than 40 chakra points). Her second ability his her capability to “control” her corrosiveness. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities.

Note: Requires a Water Source
Note: Can only be used once per battle
Note: Lasts four turns (unless cancelled or destroyed)
Note: No S-Rank or above Bromine on the turn this is cancelled
Note: No Fire or Water above S-Rank on the turn this is cancelled

(Shusoton: Suijin Nenshou Bunpitsueki) - Bromine Release: Suijin's Searing Secretion
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra cost: 20 (-10 chakra per turn to sustain coating)
Damage points: N/A (40 damage if used to attack the opponent)
Description: This technique can be used in one of two ways. The first involves the user making contact with any number of objects they can touch at any one time, using their shusoton chakra to secrete a sufficient quantity of the reddish-brown chemical from their palms/hands/fingers and coating them in a layer of the produced liquid bromine. If the user wishes instead of the whole object being coated in bromine, only select components can be targeted (e.g. hilt or blade of a weapon). The layer of bromine can be plainly visible or it can be a very thin coating unnoticeable if one isn't within very close proximity to the object. This usage is most commonly applied to stealth and making one's weapons poisonous to the touch without the opponent being aware of it. This chassis of caustic liquid doesn't corrode/react with the objects/tools regardless of what they're composed of due to an imperceptible layer of protective chakra separating them. At any time, the user can get rid of this chakra barrier and cause the two to interact in the way they normally would do. Non-reactive earth-based elements as well as organic ones will simply be corroded into nothingness the moment they're subject to corrosive, crimson liquid while reactive elements (metallics and a select few non-metallics such as sulphur, phosphorus, fluorine, etc) will react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If the user so wishes, he doesn't have to apply to this weapons and can instead apply the secreted poisonous fluid directly to the opponent's body via physical contact. On sufficient contact, the bromine will corrode the opponent's skin, flesh and muscle before entering their blood stream and poisoning them to death. The second way involves using this technique to supplement one's Taijutsu usage. Unlike the first method the user can secrete this caustic liquid from any location on their body but more often than not it will be used from the limbs to add a new dimension of damage to one's strikes. The utility of secreting this bromine from any location on he body mainly exists to counter grabs, holds and attacks which seek to maintain contact. For example releasing this corrosive chemical from a location such as the user's neck would force the opponent to cease his choke-hold on the user, effectively interrupting his attack by taking advantage of the body's involuntary response to stimuli which seek to burn, corrode, etc.

Note: Can only be used five times per battle
Note: Coating lasts for two turns after contact is severed

(Katon: Mittomonai Kasai Gisei) - Fire Release: Ignatius' Ignominious Immolation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will release a wave of katon chakra that reaches the edge of mid-range in the blink of an eye. The reddish-orange pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse itself is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's katon chakra. Anything inherently flammable or explosive in composition that was caught in the pulse of chakra can now be ignited through the use of a single handseal. This ranges from simple explosive tags to flammable materials/fluids e.g. oily water or coal. This technique itself only deals in igniting flammable substances and not detonating them (as such is not inherent to the element's nature). Only substances which are inherently explosive will detonate when ignited by this jutsu. Non-explosive materials/substances cannot be made to explode. Alternatively, this jutsu can be performed directly after another technique has been used so that this jutsu may be used in such quick succession that it, and its predecessor technique occur in more or less the same time frame (Similar to Lightning Release: Wave of Inspiration). In order to ignite something, the user requires it to be at least partially visible.

Note: Can only be taught by Joker
Note: Can only be used twice per battle
Note: Requires one turn cool down before use again
Note: The fire chakra lays dormant for three turns and after that it can no longer be activated
Note: Usable only on flammable materials and cannot be used to ignite living beings
 
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