Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure obsidian and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of releasing dark threads as tendrils to restrict and ensnare the opponent. The tendrils are capable of extending up to five meters and can come from anywhere on the blade. These tendrils can pierce the opponent's body, prevent their mobility or even disarm them of their weapon.

The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. This will count as one of the user’s jutsu per turn.

-The blade possess the ability to extend up to two meter spikes from everywhere on the blade or hilt at any time which are capable of skewering through the body of anyone they come into contact with.

-When damaged, the sword can repair itself by growing new layers of dark threads. This is taken further by the sword’s ability to shed the outer layers of its skin, with a new layer of threads growing in its place.

-The sword is capable of crawling and acting of its own accord

Restrictions
-Can only be wielded for five turns per battle
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking or communicating
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed

-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.

-The sword possess a symbiotic relationship with the wielder, draining them of chakra every turn to maintain itself

How the Sword Looks
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(Doton: Chiri Funshutsu) – Earth Release: Dust Eruption
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After releasing their doton chakra into the ground via their feet, the user performs the snake handseal to cause a number sudden underground eruptions to occur (in a similar fashion to geysers), both beneath and around the opponent. The eruptions cause large amounts of dust, debris and shrapnel to be forcefully launched into the air, making this technique ideal to propel the opponent into the air, cause damage via shrapnel and temporarily blind them due to the sheer amount of dust/debris that gets caught in their eyes. The user can cause a maximum of eight successive explosions to occur, with each one happening one second after the other. Each of the explosions encompasses a radius of five meters but the potency of the eruption itself is dependant on how many explosions the user wishes to create.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Doijutsu users aren’t blinded by this technique

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(Kuro Ito Yajuu No Yoroi) – Dark Threads Lycan Armour
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within his entire body and causes a dense armour of dark threads to converge over him, enveloping him head to toe in an armour of spiked dark threads, causing him to resemble a werewolf. His armour of threads is extremely tightly woven together, making it capable of enduring powerful impact forces, clash with swords and deflect small projectiles such as kunai, shuriken, spears and bullets. Due to the full body armour of spiked threads, Kakuzu becomes capable of expelling tendrils from anywhere on his body which can reach up to mid range (10 meters), amplifying the damage of his physical hits and shooting needles of dark threads (five times the size of normal senbon) from anywhere on his body. The needles when shot will impale anything within short range of the user (5 meter radius). The technique also grants him a one meter long tail composed entirely of spiked threads which can be used for physical attacks and be freely manipulated as an additional limb.

Note: Lasts for Four Turns
Note: Can only be used once per battle
Note: Can only be Used by Negative Knight
Note: Can only be used by Kakuzu
Note: Shooting needles count as one of the user’s jutsu per turn

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(Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Lasts for Four Turns
Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Only amplifies the damage of physical hits using the user’s hands

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(Kuro Ito Gizagiza Hayashi) – Dark Threads Jagged Forest
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: Kakuzu places both of his palms on the ground and feeds a large mass of dark threads straight into the ground. On doing so, countless hardened spikes composed entirely of dark threads begin to erupt beneath and around the opponent, each of the spikes coming out in a slightly angled positions, but still pointing their tips vertically upwards. On an individual level, the spikes are ten meters in height and one meter in width. The entire structure can encompass up to a twenty meter radius around the opponent, but the size of the spiked field can be made smaller to fit the needs of the user. Once the sharpened threads pierce someone, the user causes the individual threads (which make up that spike) to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places. The user themselves also suffers due to the stress of performing the technique, becoming less co-coordinated and physically weakened. This translates to no handseals for two turns as well as no S-Rank techniques in the next turn.

Note: Can only be used once per battle
Note: Can only be Used by Negative Knight
Note: Can only be used by Kakuzu
Note: No handseals for two turns
Note: The user can’t use any dark threads jutsu for three turns
Note: The user becomes physically exhausted and sustains damage also
Note: The user can’t use S-Ranks and above in the next turn

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Genjutsu: Kuro Ito Hebi | Illusionary Arts: Dark Threads Ensnaring Snakes
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The illusion consists of the user placing their hands upon the floor and causing five large snakes composed entirely of dark threads to erupt beneath the opponent, ensnaring them by wrapping around their body in such a way where the opponent’s upper body mobility is completely prevented. Furthermore, one of the snakes completely constricts the user’s neck, growing tighter in its grip by the second. In reality, the user is paralyzed from the waist upwards and is gasping for air, causing them to breathe extremely heavily through their mouth.

Note: Can only be Taught by Negative Knight
Note: Can only be used Twice per battle
Note: No Genjutsu in the user’s next turn

(Genjutsu: Kuro Ito Kagai Kakashi) | Illusionary Arts: Dark Threads Malicious Scarecrow
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The illusion consists of the user placing their hands upon the floor and causing a large spiked pillar composed entirely of dark threads to erupt directly beneath the opponent, skewering through their body up until their neck region. The individual threads then spike and branch out in every direction, impaling the opponent in an innumerous amount of places, whilst the spikes also cause the opponent’s arms to enter a stiff position which resembles a scarecrow’s stance. In reality, the opponent’s arms are outstretched to either side of them (much like a scarecrow) and is paralyzed from the waist upwards.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight

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Negative Knight

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Re: Storage thread (Will delete soon)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Earth Grudge Monster, Bounty Hunter
Gender: Male
Age: 91
Clan: Unknown

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Information
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Kage
Specialty: Earth Release, Wind Release

Elements

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Your Ninjutsu:

Ninjutsu -
Taijutsu -
Genjutsu -
Kenjutsu -

Summoning Contracts: Cockroaches (Owner)
Eels (Signer)


Kakuzu's Signature Jutsu
(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Rank and Chakra Info


史|Background

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.

Wind Specialty - Over the years Kakuzu began to develop a liking to the Wind element due to its destructive, ruthless and in discriminant nature. As a result, after attaining complete mastery of the element, he's become capable of using all Wind Release techniques (that require handseals) with faster handseals.

Cockroach Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, coming across these insects in any and all habitats, regardless of which village he went to. Soon after he decided to explore these creatures and find a way for their insane durability to aid him in battle, where eventually he came across Mt Etna. An active volcano. Here he found that cockroaches both trained and lived in these harsh conditions striving to become more durable than any other creature, growing accustom to the toxic fumes, the blazing heats and even eruptions. Signing the cockroach contract meant he could summon any of the cockroaches to battle at any time to aid him.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract, Kakuzu was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and was able to summon them to battle at any time to aid him.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on his back which can be wielded with one hand.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all other lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the lightning affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, are seemingly weightless due to being composed of entirely of threads, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of granting him flight, as displayed when he flew over Naruto and his clones to escape his devastating new jutsu, Wind Release: Rasenshuriken.

Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Background Music and Theme Song


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battle Info
Battles
Won: 2
Lost: 0


This is an update of my previous bio.​
 
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Negative Knight

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Re: Storage thread (Will delete soon)

Genjutsu: Yuuhatsu Kisoku | Illusionary Arts: Induced Hyperventilation
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (60 Damage if Bird handseal is performed)
Description: The user performs a single handseal and places a genjutsu upon the opponent. The illusion consists of the user extending their dominant arm outwards and channeling their fuuton chakra into the opponent's lungs and throat. As the user does this, they clench and unravel their hand repeatedly to force the opponent to inhale and exhale extremely heavily at a quickened pace. With the use of the Bird handseal, the user can cause the opponent's throat to burst from within, placing an immense amount of stress on their mind as they see themselves on the threshold of death, seven seconds away from brain death. In reality the opponent is doing the same, making them breathe extremely heavily. If used on an underwater opponent, they'll drown within one turn of casting the genjutsu (if its not broken). If used on an opponent in a toxic gas environment, they'll die within one turn of casting the genjutsu (if its not broken).

Note: Can only be Taught by Negative Knight
Note: Can only be used Twice per battle
Note: No Genjutsu in the user’s next turn

Genjutsu: Negatibu Kyuuzou | Illusionary Arts: Electronegative Surge
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs two handseals and places a genjutsu upon the opponent. The illusion consists of the user extending their dominant arm outwards and channeling their raiton chakra into the opponent, causing small non-damaging sparks to materialize over their body, all of the sparks interconnected much like chains. Immediately afterwards, they see the user clench their fist, causing the chains of lightning to severely shock them, delivering a strong electronegative charge to the opponent as this happens. As a result of gaining a strong negative charge, any further raiton jutsu used by the opponent will immediately discharge into their body, causing them to take the full brunt of their own attack. In reality, the opponent is immobilized for five seconds every time they see themselves shocked (including the initial one caused by the user). Different types of raiton jutsu will discharge in different ways. Wave-type raiton jutsu will re-enter the opponent's body as soon as they materialize, projectiles will reverse the direction of their motion and strike the opponent directly and armour-type raiton jutsu will discharge directly into their body.

Note: Can only be Taught by Negative Knight
Note: Can only be used Twice per battle
Note: No Genjutsu in the user’s next turn


Genjutsu: Futtou Chishio | Illusionary Arts: Boiling Blood
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs two handseals and places a genjutsu upon the opponent. The illusion consists of the user extending their dominant arm outwards and channeling their katon chakra into the bodily fluids of their opponent's body, causing them to rapidly rise in temperature, growing exponentially by the second. In reality, the opponent's vision begins to blur, sweat begins oozing from every pore on their body, their whole skin turns red, their eyes begin to water and their movements become extremely sluggish. The induced sweating causes the opponent's hands to become slippery to the extent handseals become impossible.

Note: Can only be Taught by Negative Knight
Note: Can only be used Twice per battle
Note: No Genjutsu in the user’s next turn
 
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Negative Knight

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Re: Storage thread (Will delete soon)

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The sticky threads can extend up to ten meters

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(Kuro Ito Naito No Yoroi) – Dark Threads Knight's Armour
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within his entire body and causes a dense armour of dark threads to converge over him, enveloping him head to toe in an armour of spiked dark threads, causing him to resemble a dark knight. His armour of threads is extremely tightly woven together, making it capable of enduring powerful impact forces, clash with swords and deflect small projectiles such as kunai, shuriken, spears and bullets. Due to the full body armour of spiked threads, Kakuzu becomes capable of expelling tendrils from anywhere on his body which can reach up to short range (5 meters), amplifying the damage of his physical hits and shooting needles of dark threads (five times the size of normal senbon) from anywhere on his body. The needles when shot will impale anything within short range of the user (5 meter radius).

Note: Lasts for Four Turns
Note: Can only be used once per battle
Note: Can only be Used by Negative Knight
Note: Can only be used by Kakuzu
Note: Shooting needles count as one of the user’s jutsu per turn

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(Suiton: Kuro Ito Nechinechi Tama ) – Dark Threads Sticky Projectiles
Rank: D
Type: Offensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will attach to anything they hit due to their adhesiveness, allowing the technique to be much more versatile in use. A maximum of six additional pairs of shots can be used fired by the user, with each pair being used in quick succession.

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(Suiton: Kuro Amimono Gigei) – Water Release: Dark Webbed Arts
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu creates adhesive suiton chakra on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. As they are released, the sticky threads are shot towards the opponent at a tremendous speed, hoping to attach to any part of their body. Once the threads attach to the opponent, the user can manipulate the threads with sheer strength to lift the opponent, swing them around in air, throw them side to side and perform far more complex maneuvers. This use mainly translates to grappling type offensives, using the sticky threads as a medium to do so. This in a way mimics puppetry, by using the threads as puppet strings to govern the movements of the opponent.
 
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Re: Storage thread (Will delete soon)

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu after channeling his chakra throughout the dark threads within his body, unleashes a violent outburst of hardened spiky dark threads from every point in his body (except his head) as projectiles in all directions. The spikes explode out of his body with devastating force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) of the user.

Note: Can only be Used Thrice per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

(Katon: Bakufuu Kama)– Fire Release: Blast Furnace
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling katon chakra throughout every chakra point in their body, throws both of their arms upwards to release the chakra as a continuous vertical cylindrical column which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and incinerated due to the sheer heat of the flames, leaving them with severe fourth degree burns. The heat of the technique is so powerful it is capable of demagnetizing any metal/object (as well as the user), meaning anything which utilizes magnetic chakra is now useless with this effect only applying to anything within the radius of the column. Furthermore, the scale of the technique is so large its capable of altering weather conditions, causing the formation of thunderclouds and ultimately, creating the conditions necessary for Kirin.

Note: Can only be Used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Fire in the user's next turn

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure obsidian and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of releasing dark threads as tendrils to restrict and ensnare the opponent. The tendrils are capable of extending up to five meters and can come from anywhere on the blade. These tendrils can pierce the opponent's body, prevent their mobility or even disarm them of their weapon.

The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. This will count as one of the user’s jutsu per turn.

-The blade possess the ability to extend up to two meter spikes from everywhere on the blade or hilt at any time which are capable of skewering through the body of anyone they come into contact with.

-When damaged, the sword can repair itself by growing new layers of dark threads. This is taken further by the sword’s ability to shed the outer layers of its skin, with a new layer of threads growing in its place.

-The sword is capable of crawling, telepathically communicating with Kakuzu and acting of its own accord

Restrictions
-Can only be wielded for five turns per battle
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed

-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.

-The sword possess a symbiotic relationship with the wielder, draining them of chakra every turn to maintain itself

How the Sword Looks
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______________
±± Pending ±±
I don't feel I would approve this ever but thats just my "feel" of it. I'll leave it to another mod.

______________
-Declined- I honestly love the idea and i will consider approving it if you worked well on the abilities a bit more, some need defining and all in general are broad, remove the telepathic stuff, last you say that the sword can be killed, but you say it can't be cut through or broken and when hurt will repair itself, so how can it be killed exactly? =_= i'll give you only one shot at this, and next time if i don't see everything i need i'll DNR it.
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure obsidian and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends.

The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn.

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape.

-The sword is capable of crawling and acting independently

Restrictions
-Can only be wielded for five turns per battle
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire and Lightning attacks.

-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.

-The sword possess a symbiotic relationship with the wielder, draining them of chakra every turn to maintain itself

How the Sword Looks
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Removed the sword's telepathic ability, its ability to repair itself and the ability to shed layers of its skin.
 
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Re: Storage thread (Will delete soon)

(Kuchiyose no jutsu: Dawn and Dusk | Sensory Roach) - Summoning Technique: Dawn and Dusk | Sensory Roach
Type: Summoning animal
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will smear a small amount of blood over his cockroach tattoo to summon Dawn and Dusk, Mt Etna’s greatest sensory summons, onto each his shoulders. Dawn is a white female cockroach with red markings, whilst Dusk is a black male cockroach with purple markings. Both of the roaches are identical in size, shape and width (the dimensions of a real life cockroach). Dawn is capable of seeing all of the various forms of electromagnetic radiation, as well as identifying them. On the other hand, Dusk is capable of seeing colourless gases and microscopic fungal spores. Such visual prowess makes the duo exceedingly useful in combating ninja capable of utilizing attacks invisible to the naked eye. Much like all winged cockroaches Dawn and Dusk are capable of flight across long distances, are immune to radiation and can inhale harmful gases and fungal spores without damage to their bodies.

Notes:
*Can be summoned only once in a battle.
*Can stay for five turns once summoned.
*Can talk and interact with the user.
*Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight

*Link of summoning contract approval -

(Kuchiyose no jutsu: Lancelot | Noble Roach) - Summoning Technique: Lancelot | Noble Roach
Type: Summoning animal
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lancelot, a winged silver armoured roach with green eyes who specializes in Wind Release, directly beneath their feet. Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Lancelot himself possesses an infamous reputation, being the fastest and most agile roach at Mt Etna he’s rivaled by none in his forte. Size wise, he’s isn’t the biggest of summons, his height and width resembling that of an enlarged skateboard (Height: 20cm, Width: 1 meter). However, his compact bodily composition acts as his main asset in battle, allowing his summoner to utilize him much like a hovercraft/flying board.

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Notes:
*Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
*Lancelot can only perform Wind Release techniques which are inhaled/exhaled from his mouth
*Can perform up to A rank Wind jutsus and each jutsu counts as the user's jutsu.
*Lancelot specializes in Wind & can perform Wind jutsus without the need of hand seals.
*Can be summoned only twice in a battle.
*Can stay for 4 turns once summoned.
*Can talk and interact with the user.
*Can perform elemental combos with the user.

*Link of summoning contract approval -
 
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Re: Storage thread (Will delete soon)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Bounty Hunter, Wolverine
Gender: Male
Age: 91
Clan: Unknown

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Information
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Kage
Specialty: Earth Release, Wind Release

Elements

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Your Ninjutsu:

Ninjutsu -
Taijutsu -
Genjutsu -
Kenjutsu -

Summoning Contracts: Cockroaches (Owner)
Eels (Signer)


Kakuzu's Signature Jutsu
(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.

(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.

Rank and Chakra Info


史|Background

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.

Wind Specialty - Over the years Kakuzu began to develop a liking to the Wind element due to its destructive, ruthless and in discriminant nature. As a result, after attaining complete mastery of the element, he's become capable of using all Wind Release techniques (that require handseals) with faster handseals.

Cockroach Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, coming across these insects in any and all habitats, regardless of which village he went to. Soon after he decided to explore these creatures and find a way for their insane durability to aid him in battle, where eventually he came across Mt Etna. An active volcano. Here he found that cockroaches both trained and lived in these harsh conditions striving to become more durable than any other creature, growing accustom to the toxic fumes, the blazing heats and even eruptions. Signing the cockroach contract meant he could summon any of the cockroaches to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left leg which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand-like ash, a ruby ring worn the middle-finger of his right hand, some cigarettes and flint.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two ten meter tall watch towers to emerge from the ground, with the right tower (from the user's perspective) always surfacing directly beneath the user's feet.

The 3rd and final scroll has a prepared design of a sixty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The diameter of the dome is thirty meters and once completely formed, its pitch-black inside making it impossible to see the opponent.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, without the need for using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all other lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body. His inability to bleed (other than from his vital organs) due to his unique body structure made him even more difficult to kill.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Background Music and Theme Song


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battle Info
Battles
Won: 3
Lost: 0


This is an update of my previous bio.​
 
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Negative Knight

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Re: Storage thread (Will delete soon)

(Katon/Raiton: Koushi Kama) – Fire/Lightning Release: Photon Furnace
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: Similar to Earth Grudge Fear: Final Shot, Kakuzu outstretches both of his arms to his sides and produces a mash of Dark Threads from both of them, from which his fire and lightning masks protrude, with the Katon mask emerging from his left hand whilst his Raiton mask emerges from the right. Simultaneously opening their mouths, the Fire Mask unleashes a devastating stream of flames capable of decimating a large area due to its expansive vertical and horizontal reach, whilst the Lightning mask emits a countless number of glaringly bright lightning bolts, capable of tearing through even the strongest of earth formations. As the masks release their respective elemental attacks, Kakuzu begins spinning on the spot to allow for the technique to cover all sides. The techniques actual use lies within its ability to enable the user to counter omnidirectional attacks without going on the defensive.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Must have acquired both the Fire and Lightning masks

(Kuro Ito Metaru No Yoroi) – Dark Threads Adamant Armour
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of most metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. sword, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, giving the user a significant advantage during ambushes. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on his body created by the technique

(Kuro Ito Gizagiza Honjin) – Dark Threads Sharpnel Stronghold
Rank: S
Type: Defensive/Offensive
Range: Short (Explosion is Mid Range)
Chakra Cost: 40
Damage Points: N/A (80 Damage once Bird handseal is performed)
Description: Kakuzu after placing both of his palms on the ground and feeds a large mass of dark threads straight into the ground to cause an extremely tightly weaved dome to surface around him, protecting him from all sides. Unlike normal threads, the threads which make up the dome are interwoven to the extent the density of the dome surpasses that of most metallic structures. On creating the dome, Kakuzu immediately detaches himself from the threads used to create the dome, removing any vulnerability should electrical currents be channeled through the defense. Once the dome forms completely, the user can perform the Bird handseal to unleash a violent outburst of hardened spiky dark threads from every point on the dome as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the structure with devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. The dome doesn't protect the user from underneath and small openings can be created in it to look outside of the structure.

Note: Can only be used Twice per battle
Note: Can only be used by Negative Knight
Note: Can only be used by Kakuzu
Note: The dome can have a diameter of up to five meters

(Kuchiyose : Sesshoku Kyouran) Summoning: Feeding Frenzy
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal to cause a swarm of ravenous Eels to be appear in a nearby water source containing the opponent e.g. Gushing Water Imprisonment. On being summoned the eels attack the opponent in such a crazed frenzy the water appears to boil and churn, quickly turning red with blood. The attack happens with such ferocity that they strip the opponent of his/her flesh within a matter of seconds, even taking bites out of each other in the process.

-Can only be used Twice per battle
-Requires a water source
-Must have Signed Eel Contract

Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent undergoes full body paralysis and hyperventilation occurs. Being such an advanced form of genjutsu, this technique controls all five senses meaning the blood produced by the technique is impossible to distinguish from the real thing.

Note: Can only be Taught by Negative Knight
Note: Can only be used once per battle
Note: Genjutsu lasts for three turns unless dispelled
 
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Negative Knight

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Re: Storage thread (Will delete soon)

(Kuro Ito Hari Rein) – Dark Threads Senbon Shower
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu channels chakra through the dark threads within both of his hands, whilst unstitching two substantial sized holes in both of his palms. Immediately on doing so, he unleashes a powerful barrage of countless hardened dark thread needles directed towards his opponent(s), in a similar manner to how bullets function. Each of the needles are around twenty centimeters in length and about three times the width of a normal senbon. Furthermore, the needles are sharp enough to completely pierce through the opponent’s body. This jutsu can also be used in conjunction with “Dark Threads Demonic Wings” to shoot the needles from both of his wings directly.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu after channeling his chakra throughout the dark threads within his body, unleashes a violent outburst of hardened spiky dark threads from every point in his body (except his head) as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of his body with devastating force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) of the user.

Note: Can only be Used Thrice per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

(Kuro Ito Toburai) – Dark Threads Mummification
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (60 damage if the user performs the snake handseal)
Description: Kakuzu after feeding his threads into the ground below causes a large mass of dark threads to erupt beneath the opponent, ensnaring them by wrapping layers of threads over their entire body. The finished technique results in the opponent being coated in a thick cocoon of dark threads which completely prevents their mobility. Once the cocoon forms completely, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling the opponent in all of their vital organs, by performing the snake handseal.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

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~Declined~ Nice technique, remove the branching of threads though and manipulating them once more to attack the opponent from every direction, this can't happen when there's no openings to attack the opponent from, and threads are threads, it's not like Wood Release.
(Kuro Ito Toburai) – Dark Threads Mummification
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu places both of his palms on the ground and feeds a large amount of dark threads directly into it. Immediately afterwards a mass of dark threads erupts beneath the opponent, ensnaring them by wrapping layers of threads over their entire body. The finished technique results in the opponent being coated in a thick cocoon of dark threads which completely prevents any sort of mobility. Once the cocoon forms completely, the structure forcefully compresses itself, crushing anything/anyone insde.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

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Sharingdork

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Re: Storage thread (Will delete soon)

Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Being such an advanced form of genjutsu, this technique controls all five senses meaning the blood produced by the technique is impossible to distinguish from the real thing.
Note: Can only be Taught by Negative Knight
Note: Can only be used once per battle
Note: Genjutsu lasts for three turns unless dispelled

I'm thinking that's the best way to do it (assuming you're fine with the removal of "Paralysis"). Also, before you use this, make physical contact with an opponent, specifically in the gut. It's not guaranteed, and it's not necessary, but they can be far more easily convinced that they're actually spewing blood if they were hit before-hand.
 

The Mockingjay

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Re: Storage thread (Will delete soon)

(Kuro Ito Metaru No Yoroi) – Dark Threads Adamant Armour
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of most metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. sword, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, giving the user a significant advantage during ambushes. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on his body created by the technique

Likey this one. Although, and I know you're just trying to add restrictions to make it approvable but I don't think you need to receive complete immobility in the hardened body part. Think of it like spaghetti, you hold one strand and it's floppy in your hand before eventually if bent to much it snaps (ignore the snappy part). The more spaghetti you add the harder it becomes to bend them about, but the bending never completely stops, it is always possible to bend it no matter how much you get (to a certain extent). If this is the case with a solid substance, a substance that is naturally bendy and has high maneuverability should continue to bend no matter how condensed. Maybe go for a loss of speed and flexibility rather than complete immobility. Other than that it's good, and it also leads me to think your Kakuzu will be awesome xD

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(Kuro Ito Gizagiza Honjin) – Dark Threads Sharpnel Stronghold
Rank: S
Type: Defensive/Offensive
Range: Short (Explosion is Mid Range)
Chakra Cost: 40
Damage Points: N/A (80 Damage once Bird handseal is performed)
Description: Kakuzu after placing both of his palms on the ground and feeds a large mass of dark threads straight into the ground to cause an extremely tightly weaved dome to surface around him, protecting him from all sides. Unlike normal threads, the threads which make up the dome are interwoven to the extent the density of the dome surpasses that of most metallic structures. On creating the dome, Kakuzu immediately detaches himself from the threads used to create the dome, removing any vulnerability should electrical currents be channeled through the defense. Once the dome forms completely, the user can perform the Bird handseal to unleash a violent outburst of hardened spiky dark threads from every point on the dome as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the structure with devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. The dome doesn't protect the user from underneath and small openings can be created in it to look outside of the structure.

Note: Can only be used Twice per battle
Note: Can only be used by Negative Knight
Note: Can only be used by Kakuzu
Note: The dome can have a diameter of up to five meters

Personally I'd add a travel speed for the spikes once released to save confusion in the future. But then I know Lili would leave it out so it's up to you. Again though, I don't see anything major with this, it's a good technique. Only thing is that there are existing techniques like this for other elements so if you run out of slots you could regret making it. But then, the spikes give it a nice twist.
_______________________________________________________________________________

(Kuchiyose : Sesshoku Kyouran) Summoning: Feeding Frenzy
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal to cause a swarm of ravenous Eels to be appear in a nearby water source containing the opponent e.g. Gushing Water Imprisonment. On being summoned the eels attack the opponent in such a crazed frenzy the water appears to boil and churn, quickly turning red with blood. The attack happens with such ferocity that they strip the opponent of his/her flesh within a matter of seconds, even taking bites out of each other in the process.

-Can only be used Twice per battle
-Requires a water source
-Must have Signed Eel Contract

So basically, you're summoning a bunch of eels that think they're piranhas. You could take this one step further and make them electric eels. They first release a jolt of electricity into the opponent, this briefly paralyses him and makes countering the eels or killing them that much harder :p I'm assuming you have electric eels as part of your contract ^^
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(Katon/Raiton: Koushi Kama) – Fire/Lightning Release: Photon Furnace
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: Similar to Earth Grudge Fear: Final Shot, Kakuzu outstretches both of his arms to his sides and produces a mash of Dark Threads from both of them, from which his fire and lightning masks protrude, with the Katon mask emerging from his left hand whilst his Raiton mask emerges from the right. Simultaneously opening their mouths, the Fire Mask unleashes a devastating stream of flames capable of decimating a large area due to its expansive vertical and horizontal reach, whilst the Lightning mask emits a countless number of glaringly bright lightning bolts, capable of tearing through even the strongest of earth formations. As the masks release their respective elemental attacks, Kakuzu begins spinning on the spot to allow for the technique to cover all sides. The techniques actual use lies within its ability to enable the user to counter omnidirectional attacks without going on the defensive.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Must have acquired both the Fire and Lightning masks

This is nice. I wouldn't change anything personally.

Well, those are the ones you asked me to look at. Hope I managed to inspire some thought or whatever and haven't just made myself look like a dumby XD

Also, sorry it took so long XD

Another also, I to would like to learn that gen should you get it approved xD
 
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Negative Knight

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Re: Storage thread (Will delete soon)

Next Cycle Submissions​

(Kuro Ito Metaru Sukin) – Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of even some metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to pretend they're unable to counter. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

(Kuro Ito Chika No Jutsu) – Underground Threads Technique
Rank: A
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if used to attack the opponent)
Description: After channeling chakra into the dark threads within his body, Kakuzu will release sharp needle-like threads from the bottom of his feet straight into the ground, making sure not to alert the opponent as this happens. Once he does this, he becomes capable of sensing the pressure on the ground above, hence allowing him to decipher whether or not his opponent is currently on the ground and where exactly they're positioned on the ground. These same threads can also be used to assault the opponent in many versatile ways, the two main ones being constricting the opponent's mobility by wrapping around them or piercing through the opponent's body with their jagged tips. Whilst using this technique, the user is firmly rooted in the ground and so unable to move but can choose to detach themselves from the threads at any time. This weakness of becoming rooted in place can be become an advantage against suction-based techniques or attacks which seek to knock the user off balance.

Note: Can only be used three times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

(Raiton: Kyuuzou Furea)– Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

Note: Can only be Used Twice Per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's next turn

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Re: Storage thread (Will delete soon)

2nd Cycle Submissions
(Kuro Ito Gizagiza Honjin) – Dark Threads Sharpnel Stronghold
Rank: S
Type: Defensive/Offensive
Range: Short (Explosion is Mid Range)
Chakra Cost: 40
Damage Points: N/A (80 Damage once Bird handseal is performed)
Description: After feeding a large mass of dark threads from the bottom of his feet straight into the ground, Kakuzu causes an extremely tightly weaved dome to form around him, protecting him from all sides. Unlike normal threads, the threads which make up the dome are interwoven to the extent the density of the dome surpasses that of most metallic structures. On creating the dome, Kakuzu immediately detaches himself from the threads used to create the dome, removing any vulnerability should electrical currents be channeled through the defense. Once the dome forms completely, the user can perform the Bird handseal to unleash a violent outburst of hardened spiky dark threads from every point on the dome as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the structure with devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. The dome doesn't protect the user from underneath and the user can create small openings in it to look outside of the structure.

Note: Can only be used Twice per battle
Note: Can only be used by Negative Knight
Note: Can only be used by Kakuzu
Note: The dome can have a diameter of up to five meters

(Kuchiyose : Sesshoku Kyouran) Summoning: Feeding Frenzy
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal to cause a swarm of ravenous Eels to be appear in a nearby water source containing the opponent e.g. Gushing Water Imprisonment. On being summoned the eels attack the opponent in such a crazed frenzy the water appears to boil and churn, quickly turning red with blood. The attack happens with such ferocity that they strip the opponent of his/her flesh within a matter of seconds, even taking bites out of each other in the process.

-Can only be used Twice per battle
-Requires a water source
-Must have Signed Eel Contract

(Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Lord Vile | Malicious Roach
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lord Vile, a winged black and red armoured cockroach with red eyes and serrated claws, who specializes in Earth Release. He is one of the highest ranking cockroaches at Mt Etna due to his infamous reputation and immunity to radiation. He’s slightly smaller than the hawk Sasuke summoned against Danzo (in width) and roughly 4 meters in height, compensating for his relatively small size with his extremely tough and enduring exterior, which is his main asset in battle. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Lord Vile can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being among the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) without any damage to his body.

Notes:
*Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
*Lord vile can perform all types of the doton jutsu the user knows, but must be on the ground if the jutsu used has such a requirement.
*Can perform up to S rank Earth jutsus and each jutsu counts as the user's jutsu.
*Lord Vile specializes in Earth & can perform Earth jutsus without the need of hand seals.
*Can be summoned only once in a battle.
*Can stay for 4 turns once summoned.
*Can talk and interact with the User.
*Can perform elemental combos with the user.
*Can perform physical attack with claws

*Link of summoning contract approval - Here

(Kuchiyose no jutsu: Dawn and Dusk | Sensory Roach) - Summoning Technique: Dawn and Dusk | Sensory Roach
Type: Summoning animal
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will smear a small amount of blood over his cockroach tattoo to summon Dawn and Dusk, Mt Etna’s greatest sensory summons, onto each his shoulders. Dawn is a white female cockroach with red markings, whilst Dusk is a black male cockroach with purple markings. Both of the roaches are identical in size, shape and width (the dimensions of a real life cockroach). Dawn posses the unique ability to see/sense all of the various forms of electromagnetic radiation, as well as identify them. On the other hand, Dusk is capable of seeing/sensing colourless gases and microscopic spores. Such visual prowess makes the duo exceedingly useful in combating ninja capable of utilizing attacks invisible to the naked eye. Much like all winged cockroaches Dawn and Dusk are capable of flight across long distances, are immune to radiation and can inhale harmful gases without damage to their bodies. Their unique abilities stem from becoming acclimatised to such conditions back where they live at Mt Etna. Dawn's unique visual powers come from her optical sensitivity to all types of radiation and not only visible light (much like humans). Her eyes are capable of receiving any and every frequency of the EM Spectrum, thus allowing her to perceive their existence. Dusk's abilities on the other hand stem from his unique optical features which allows him to see on a microscopic level as well as perceive light like no other. When any type of colourless gas is used, light refracts ever so slightly due to the change in the atmosphere, unnoticeable to the naked eye. However, his visual prowess enables him to notice such miniscule refractions of light and hence pinpoint the vicinity in which the colourless gas is residing. Both roaches are too small to have any combat use and so all of their worth is attributed to the combined visual capabilities they possess.

Notes:
*Can be summoned only once in a battle.
*Can stay for five turns once summoned.
*Can talk and interact with the user.
*Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight

(Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Mevolent | Malicious Roach
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will smear a small amount of blood over his cockroach tattoo to summon Mevolent, a winged black and gold armoured cockroach with yellow eyes and serrated claws, who specializes in Fire Release. He's the summoning boss of all the roaches due to his due to his fearsome reputation as the strongest roach and immunity to radiation. He’s equivalent in size to Deidara's C2 dragon, his size being perfect for both dwarfing his opponent and aerial maneuverability. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Mevolent can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) without any damage to his body. An ability which sets him apart from all the other high-ranking cockroaches at Mt Etna is the capability to create a red spherical barrier around himself which is capable of absorbing any and all-types of electromagnetic radiation as long as they're S-Rank and below in power. On absorbing this energy, Mevolent can also release it all at once in the form of a long-range energy canon from his mouth, to strike the opponent with the full brunt of their own attack. Absorption and release of any sapped EM energy count as two separate jutsus, the first being neutralizing the attack through absorption and the second being releasing it towards the opponent. This ability can only be used on: all variations of Fire Release, Scorch Release, Radiation Release, Radio Frequency Release, Light Release, Ultraviolet light, X-Rays and microwaves. In order to use this ability to its full utility, Mevolent underwent rigorous training to obtain enough optical sensitivity to see and identify all types of electromagnetic radiation, thus allowing his eyes to receive all frequencies of the EM Spectrum and perceive their existence.

Notes:
*Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
*Mevolent can perform all types of Katon jutsu the user knows
*Can perform up to S rank Fire jutsus and each jutsu counts as the user's jutsu.
*Lord Vile specializes in Fire & can perform all Fire jutsus without the need of hand seals.
*Can be summoned only once in a battle.
*Can stay for 4 turns once summoned.
*Can talk and interact with the User.
*Can perform elemental combos with the user.
*Can perform physical attack with claws
*Absorption of EM Energy counts towards one of the user's jutsu per turn
*Release of EM Energy counts as a separate jutsu to absorption and counts towards one of the user's jutsu per turn
*Can only absorb S-Rank and below forms of EM Radiation
*Released EM energy is the same rank and element as the absorbed attack
*Can only absorb one attack per turn

*Link of summoning contract approval - Here
 
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Re: Storage thread (Will delete soon)

(Katon/Raiton: Koushi Rein) – Fire/Lightning Release: Laser Shower
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Similar to Earth Grudge Fear: Final Shot, Kakuzu points both of his hands at the opponent and produces a mash of Dark Threads from both of them, from which his fire and lightning masks protrude, with the Katon mask emerging from his left hand whilst his Raiton mask emerges from the right. The fire mask instantly exhales countless needles composed of fire (B-Rank) directed towards the opponent, whilst the lightning mask shoots an inumerous amount of raiton needles (B-Rank) into the air, so that they rain down on the opponent from above once gravity takes its toll. The attack is designed to strike the opponent from two different angles simultaneously, making the attack very difficult to counter.

Note: Can only be Used Three times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

(Raiton Daikin Nami) – Lightning Release: Electropositive Surge
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (-30 against the user)
Description: The user will channel their raiton chakra through out their chakra system and release it into an intense electropositive surge around their whole body. The surge damages the user and gives them a strong electropositive charge. This electropositive charge means any S-Rank or lower Lightning jutsu directed towards the user will be immediately repelled due to the user’s charge being the same as the incoming attack. Incoming raiton attacks simply choose another trajectory away from the user and aren’t actually neutralized by this jutsu.

Note: Polarization lasts for two turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight

(Katon: Bakufuu Kama)– Fire Release: Blast Furnace
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after the necessary handseals of channeling katon chakra throughout every chakra point in their body and and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a continuous vertical cylindrical column of fire which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and incinerated due to the sheer heat of the flames, leaving them with severe fourth degree burns. The heat of the technique is so powerful it is capable of demagnetizing any metal/object (as well as the user), meaning anything which utilizes magnetic chakra is now useless with this effect only applying to anything within the radius of the column. Furthermore, the scale of the technique is so large its capable of altering weather conditions, causing the formation of thunderclouds and ultimately, creating the conditions necessary for Kirin.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Fire in the user's next turn
 
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