[Suiton] Stark Suiton training

Stark

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Rising Water Cutter, my first favorite technique of the five techniques, simple and easy the user stomps his foot on the floor and a jet stream of water flies towards the opponent in a cutting fashion. Requires no hand seals and can be used without the usage of hands, combos with this technique include water clones and water projectiles. Weaknesses include fire greater in strength, lightning and earth.

Water Bursting Palm, my second favorite technique of the five techniques, this technique sends the opponent flying with a thrust of the arm sending a blast of water to make direct contact. This technique requires no hand seals and can leave the opponent open to multiple attacks, weaknesses include fire greater in strength, lightning and earth.

Water Pillar Thrust, my third favorite technique of the five techniques, this technique requires the user to shape the water and creates a pillar of water to rise above the ground and lift the opponent in the air, this technique makes them vulnerable to follow up attacks and one can easily improvise from there. This technique requires no hand seals and its weaknesses include fire techniques higher in rank than this technique and lighting and earth techniques.

Black Clouds, my fourth favorite technique of the five techniques, this technique releases a black cloud of flammable mist that you cover your opponent with, then can easily use a fire style technique to incinerate the target similar to toad oil and fire style techniques. This technique can be used in conjunction with fire style as said above and is weak against greater water style techniques that can rinse the misty oil or water projectiles as well. This technique requires hand seals and is weak against some water style techniques, lighting and earth techniques.

Water Palm Blade, my fifth favorite technique of the five techniques, this technique is interesting cause it involves taijutsu then you create a crescent blade of water to deal a deadly slice to the opponent. This jutsu can be used in conjunction with water clones to deal a barrage of taijutsu and slice the unexpected and vulnerable opponent. Weaknesses include fire greater in strength, lightning and earth.






 

Noni

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(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.


(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu


(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.


(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

Since there is not many, simple explain these.
 

Stark

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Water Fang Bullet, my favorite technique of the six techniques, this technique is a violent rotation technique of water, a devastating technique that can has the strength to crush a person, leaving them broken and possibly kill. Weaknesses include fire style greater in rank, lightning style and earth style techniques as well. This technique requires no hand seals so is convenient.

Great Exploding Current, my second favorite technique of the six techniques, this technique is a whirlpool that sucks in the enemy drowning them under water, pretty basic technique. Easy to use and convenient, this technique requires no hand seals and disadvantages are that you require a water source beforehand to use this technique. Fire style techniques of higher rank, lightning techniques and earth techniques are its weaknesses.

Water Needles, my third favorite technique of the six techniques, this technique requires no hand seals and the user molds chakra, manipulates water forming needles and fires at the intended target from many sides. This technique can be used as an opening for another attack and other tactics. Weaknesses include fire techniques higher in rank, earth and lightning techniques can stop this water technique due to them being waters elemental superior.

Water Drowning, this technique is my fourth favorite technique of the six techniques, this techniques creates a large spiraling stream of water that can attack the intended target from various different angles. This technique can be avoided using replacement techniques, clones and S/T and/or body flicker. Weak against earth and lightning techniques and also fire techniques greater in rank.

Hidden Mist Eye Sight Deprivation, my fifth favorite technique of the six techniques, this technique reflects light into the eyes of the opponents for a short amount of time, giving the opportunity to deal a lethal blow, whether it be Ninjutsu, Taijutsu, Kenjutsu etc. Weaknesses include earth techniques that can redirect the light easily by a earth wall forming quickly but that is highly unlikely due to timing.

Underwater Motion, this technique is my sixth favorite technique of the six techniques, basically the ability to move underwater propelling themselves through the water quickly and more faster than regular swimming. Convenient for escaping and/or fighting under water. No real weaknesses unless an underwater projectile attack is fired underwater blasting the water carrying you.

 

Noni

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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram β†’ Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare β†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.


(Suiton: SuishΕ« Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

( Suiton: SeisuiryΕ« ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

These techs are streaming.

- Require a even amount of chakra to be released
- Must hold chakra focused
- Must keep mental concentration

Pick the 5.
 

Stark

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Water Shock Wave, the first favorite technique of the 5 chosen techniques, this technique requires no hand seals and the technique's strength varies depending on how much chakra is put into it, clapping your hands together the user creates a huge shock wave that rampages the target and/or the surroundings. Weaknesses include fire style techniques of greater rank, protective barries that can withstand the shock such as large summons, and lightning techniques, can be avoided by fast ninja.

Water Replacement, the second favorite technique of the 5 chosen techniques, the flashier and more advanced and fancier version of a replacement technique with a log, this is a simple yet elegant way of avoiding damage by replacing yourself with water. This technique requires no hand seals and basically no weaknesses however after usage of the technique the user may be vulnerable to counter attack. Weaknesses include speed blitz, shadow clones, FTG and/or Body Flicker.

Water Prison, the third favorite technique of the 5 chosen techniques, this technique traps the opponent in a water sphere that is capable of completely making the opponent vulnerable in the sphere. Only flaw is that it requires a few hand seals and it requires the user to have one hand on the sphere at all times. This is best used by a clone and should not be used carelessly because it can leave you vulnerable to attacks from another opponent or his/her counter attack of clones or summons. Fast ninjas may be quick enough to be trapped within, FTG users and Body Flicker users are more liable to escape than most.

Powerful Blasting Rain Trench, the fourth favorite technique of the 5 chosen techniques, this is a very versatile technique that can be used numerous ways and can attack from multiple sides. It is mostly known for creating a large water dragon with a gapping mouth to swallow the opponent in a powerful shock wave of water. This technique requires hand seals and can be evaporated by a fire style technique of higher rank and can be stopped by earth and lightning techniques. FTG and Body Flicker users can escape this with ease, for it is not a speedy attack.

Azure Water Stream, the fifth favorite technique of the 5 chosen techniques, this jutsu carries the user on a stream of water and is used in conjunction with a sword which is interesting. Simple technique, this ninjutsu requires Kenjutsu and can be countered by FTG and/or Body Flicker techniques, also powerful lightning and earth techniques can counter the oncoming attack.
 

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Stark makes a water clone that runs forward and throws two kunai at his opponent, he then creates a whip of water to lash his opponent back, as his clone disperses upon contact with the enemy the whip connects sending him flying in air, after the stream of water hits Starks target he follows up with chakra molding and releases a massive wave of flames from his mouth incinerating his opponent whistle unable to move in air along with the environment behind him and evaporating the water from his water whip attack.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 

Noni

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(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Only 2, so explain these each in detail to me.

Let's start with the water sources first.
 

Stark

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Water Dragon Bullet, this technique requires an extremely large amount of hand signs which is it's one huge flaw, even with quick hand seals this technique becomes an hindrance in the midst of battle if not used in a proper situation. This is a powerful water dragon that has huge might and can deal serious damage with this technique varying in rank depending on the chakra infused in it. Disadvantages are the prep time required to weave the hand seals and the required water source.

Hidden Amongst Water Technique, this technique is a camouflage technique that is undetectable by all except sensors and dojutsu users. Extremely convenient in one on one fights and in fights with multiple opponents. This technique can be used in conjunction with hidden mist technique for deadlier surprise attacks. No real disadvantages other than the fact that there are special cases in which you can be spotted or found, and the technique is activated for a short amount of time.
 

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar β†’ Dog β†’ Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required


(Suiton: SuiryΕ«ben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.


( Suiton: SuishinshΕ« ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

You know the drill.
 

Stark

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Gushing Water Imprisonment, the first favorite technique of the five chosen techniques, this technique is like the water prison jutsu but it doesn't require the hand of the user to keep them trapped. The sphere of water creates its own water source and the opponent trapped in the sphere has no means of escape and is vulnerable to attack from the outside. This technique requires no hand seals no does it require a water source and weaknesses include replacement techniques and clones to replace the opponent in the sphere fooling the user of this technique.

Stormy Blockade, the second favorite technique of the 5 chosen techniques, this technique requires no hand seals and the user slams his hand on the ground releasing a massive quantity of water from above smashing the opponent into the ground violently with little to no means of escape. This technique can be countered by speedy techniques such as the body flicker and FTG, also earth style protective domes to submerge the user in stone to protect from the water mass.

Destruction Torrent, the third favorite technique of the 5 chosen techniques, this technique can be interchangeable and used defensively and/or offensively. It is a torrent of water either to block oncoming projectile attacks or to send a mass of water to sweep the opponent smashing them with the large mass and force of the water summoned from the palm. This technique is weak against lightning and earth style techniques, its elemental superior and some fire style techniques that are stronger in rank which would evaporate the water.

Flowing Spear, the fourth favorite technique of the 5 chosen techniques, this technique is almost like the Water Dragon Whip but is more versatile and can twirl multiple crescent like blades in a violent rotation inflicting damage to multiple opponents at once with much greater precision. This technique can be guarded by earth walls and countered by strong offensive or defensive lightning based attacks. This technique can be avoided by clones and replacement techniques as most can but requires quick precision and timing.

Water Dragon Whip, the fifth favorite technique of the 5 chosen techniques, this technique requires elemental manipulation and can form into orbs of water that impale the opponent with several whip like water techniques. This can fatally wound the enemy, the only counter to this is clones and replacement techniques that would trick the user and create an opening for the enemy to attack of guard.
 

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(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey β†’ Rat β†’ Tiger β†’ Dragon β†’ Horse β†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Random order, pick 5 and explain em.
 

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Exploding Water Colliding Wave, this technique requires one hand seal, and it allows the user to release a massive amount of water from the mouth of the user of this technique and allow it to ride the waters waves allowing him to travel at high speeds and also attack the opponent upon the water. This technique is extremely convenient, a water source is made after this further allowing techniques that would require a large water source to be utilized. This technique can be countered by large and powerful earth domes of higher rank than this technique.

Rising Water Slice, this technique requires one hand seal to perform, and makes a fast jet of water to run through the ground with slicing abilities, this high pressurized stream of water can cut through rock so it will have no problem splitting a ninja in two, this technique can be countered by earth style defensive techniques, lightning techniques and fooled by replacement and clone techniques.

Gunshot, this technique is a technique that is used with one hand seal, and can either be one very large sphere of rotating water or 5 smaller but faster spheres of water that are better used on multiple opponents or basically whatever is more convenient for the user. The large sphere can blast a large area and the 5 spheres can make it problematic for the opponent to avoid and overwhelm the target from multiple sides. This technique can be countered by larger fire style techniques that can evaporate the water and earth and lightning style techniques.

Dragon Palm, this technique is simple effective and requires no hand seals. This technique allows the user to unleash a spiraling torrent of water from the palm of his hands and send it towards his target violently whether it be a human, a summon or to devastate a area within its reach. This technique can be countered by lightning and earth style techniques and depending on the fire style technique it may evaporate it upon contact.

Droplet Spear, this technique makes a orb out of water in the palm of the users hand that can be released in multiple streams that can act as spears, these projectiles can be directed at the opponent from multiple directions or in spiral rotations, which ever the preference of the user. Any form of this technique is useful, but can be combated with lighting and earth style techniques as well as some fire style techniques.



 

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Stark releases a large current of water from his mouth with the quick snake seal, he rides the waves towards his opponent crashing an earth dome he created with the sheer force of the water, he then spits a syrup like water substance of his mouth at his opponent to hold him down for his final technique, Stark jumps off of the wave of water and fires three giant bullets of fire down at his trapped opponent, the large geysers of flame make direct contact with his opponent bound by his previous jutsu. A large amount of steam rises from the area of impact from the intense heat and water colliding, along with screams of his opponent as he dies in burning agony.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram β†’ Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 

Noni

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I actually like that combo.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Here are 5 water source based, there are much more, just explain and list these like the others.
 

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Giant Wave Crash, this technique is a massive amount of water that is used to crash in to targets, this technique is so vast and big that it was able to push back Killer Bee, the 8 Tailed Jinchuriki in his 8 Tails form. This technique can push back a tailed beast so can likely devastate a small village and a large company of oncoming attackers. This technique can be combated with earth and lightning style techniques and can also be evaporated by high level fire style techniques used by top tier ninja.

Flash Grinding Destruction, this technique creates four sharks of water and sends them at the enemy grinding them knocking them into the air and breaking several bones in the process leaving them vulnerable and weak. This technique can be used in conjunction with taijutsu or kenjutsu for a lethal blow after the strike sends the opponent in air, vulnerable to another attack while they are unable to move and suffering from heavy damage.

Great Waterfall, this technique requires many hand seals and is a massive wave of water that appears to be like a waterfall, this is an advanced technique can cause the scenery to appear as if a natural disaster has struck the area. This technique can destroy the very ground and devastate even earth style techniques in some cases. This technique can be countered by earth changing techniques to cause earth to rise above the ground and possibly avoid total destruction, or techniques of fire that are at the level of a user such as Madara Uchiha.

Water Encampment Wall, this technique requires 5 hand seals and is basically a water wall, this defensive is without any openings and is completely capable of withstanding large attacks. The water is raised from below with tremendous might as stated and it is blown out from the user in the form of a circle, this can be formed from a pre-existing water source.

Hard Whirlpool Water Blade, this technique creates a large blade of water to explode from beneath the opponent launching them in the air, the user then makes a form of water in his arm as he jumps and rises above the opponent striking the enemy and creating a large explosion of water. This technique can be avoided by body flicker, FTG techniques as well as clones and replcements.
 

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Here, 3 more water sources only. List them top 3 and then explain em.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns



( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 
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