[Suiton] Stark Suiton training

Noni

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Well, you know what I expect.

- Why do you like it
- What it is weak and strong against
- KG that associate with it
- Users who have used it
 

Stark

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I like water style cause it is very versatile, it can be used in various different ways like water taking the shape of animals or objects, water waves, water prisons to subdue opponents, water clones to deceive the enemy, and water spewed out violently from the mouth to clash against fire style techniques, its elemental inferior. I need to learn water style to master all five elements and become a stronger ninja and asset to my village. It is strong against the element fire but is weak against Earth which is a greater force than itself. Water is best used to defend against fire, fire projectiles and make walls to defend the user, it can also do well to change the surrounding and cover it with water to execute easy techniques with a water source available. The known KG that use the mixture of the element water in them are Wood Release, Ice Release, Storm Release and Boil Release. Wood Release is a mix of water and earth, Ice Release is a mix of water and wind, Storm Release a mixture of water and lightning, and Boil a mixture of water and fire. Users who use the element of Water..


Kisame Hoshigaki
Tobirama Senju
Hiruzen Sarutobi
Mei Terumi
Zabuza Momochi
Suigetsu Hozuki
Kakashi Hatake

 

Stark

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Projectiles are small bunches of attacks, in this case a water projectile would be a cluster of water blasts, water bullets, or water shark bombs and/or dragons. Streaming is the streaming of water that can be adjusted at the will of the user, the stream can be set as a violent shock wave of water, or can be a sharp thin stream of water that can opponents clean in half. Streams have many varieties for multiple purposes, combat and outside of combat alike. Water sources are the surrounding area of water used to fire these techniques, some techniques require water sources to perform to succession, other do not and the user can expel water from the body as he/she molds chakra in his/her core. The water source is mostly for larger scaled attacks and of higher rank such as A-Rank and S-Rank that require a massive amount of water, befitting of their rank.
 

Noni

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Water sources also have the basis ability to allow both a performance of streaming techniques and projectiles. So lifting a ball fo water from a lake and send it to your opponent as a projectile, or manipulate a sea of water to create an animal made of water, and take control of it (streaming).

ALWAYS REMEMBER: Streaming techniques must have the chakra and concentration evenly, if you fail to do so, or move onto another technique, it essentially deactivates. Projectiles just need to be performed, they move on their own path.

Anyway, lemme tell you about the alternative releases of water.

Syrup, sticky water, is able to impale, and bind an opponent in place.
Oil water, is flammable, can be used for explosions.
Mist, is thin water, which can be used hinder an opponents vision. Some techs can even absorb chakra (if you are a kiri nin) and also be used to manipulate light.

So that is all, here is the next task.

- How does it interact with all the other elements (in countering and combos)

Fire, wind, earth, and lightning
 

Stark

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Fire and water used in conjunction create boil release KKG, and also used separately by two ninja can make a boil release jutsu without the KKG. Wind and water can't do much more than make the KKG Ice Release, earth and water aren't compatible. Lightning and water however, these two elements together can create the KKG Storm Release but the two elements can also go well together not as a KKG but a jutsu union. Streaming lightning chakra through water style techniques is done by users with both elements and proficiency to do so. Streaming lightning through an elemental water dragon would not only hit the opponent with a strong attack but also stun them with the lightning. Countering fire style ninjutsu with water style ninjutsu is basically easy, water being the elemental superior to fire, water extinguishes fire and so you take that basic fact and you get to the conclusion that water > fire in most cases. Fire in some cases can be stronger than water in volume and power, the powerful flames evaporate the weaker water. Countering wind style with water style is a class of wind and water, gusts of wind and blasts of water go head on and chances are depending on the rank of the jutsu the wind will splash the water away rendering the technique useless. A large volume of water can withstand a wind attack and a large blast of wind can smash away the inferior water technique. Earth against water will almost always go the same way, earth is strong and sturdy and water is not powerful enough to get passed it or break it in most cases. Lightning can cut through water sometimes but water is weak against lightning in most cases, disrupting the technique with shocks.
 

Noni

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Earth and water can make a form of regular mud.

Very well done with the explanation.

any questions before we move on?
 

Noni

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LOL, take this leaf, channel your chakra, nature manipulate it into water, channel it inside the leaf. If done successfully, the leaf will soak. Put some detail in it.
 
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Stark

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Stark concentrates his inner chakra, he thinks of running water, the clash of waves on the coast of Kiri, the splash of water, the rain drops rippling the water and puddles.. The leaf begins to moisten a bit, he thinks of the waterfalls, and suddenly his palm is wet, with a soaked leaf. He shows Noni the wet leaf in his palm.
 

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Stark channels his water chakra and aims his finger at the dummy, he then releases a ball of water at the dummy piercing it, the water thrust makes a hole in the wooden dummy to Starks content, he waits for further instruction.
 

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Stark focus' his chakra once more, but this time it was different. He needed to create a stream of water not just a single water ball, the chakra flow had to flow and be continuous. He concentrates the chakra in his core and streams the chakra into his finger tip, as he focus' as best as he could letting off a thin stream of water to pierce the dummy, he successfully completes the task waiting for further instruction.
 

Noni

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Now manipulate that source of water, the pound, and raise a ball of water, shape the water into a specific tool/object. Spears, swords, etc

And send it at berry dummy
 

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Lel

Stark manipulates the source of water in the pond and concentrates, he wants it to take the form of a long spear to pierce Berry the dummy. Successfully concentrating with the still quiet of the wind breezing by ruffling the leaves of the tree above him, he makes the water take the form of a spear and he lances the Berry dummy and topples it over with the sheer force of his attack. Don't fuck with me Berry.
 

Noni

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LMAO u legit fam.

here is the D-Ranks, Im sure you know what to do.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
 

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Hidding in Mist, first favorite technique of the four techniques, this technique requires no hand seals and is excellent for stealth missions and missions of assassination, the opponent is completely vulnerable to attack and the battle is in your favor. The Sharingan and Rinnengan are both vulnerable to this technique and can easily be fooled. Disguised in this technique any formidable opponent would have trouble dealing with the user. Weakness are that the mist can be dispersed by large scaled attacks.

Sword of Draining, second favorite technique of the four techniques, it requires no hand seals and is a convenient weapon for clashes when not having access to a ninja tool. Not much can be said about this technique, weaknesses include lightning that is the stronger element, and a higher rank fire that can extinguish the blade.

Water technique, third favorite technique of the four techniques, this techniques allows the user to spew a small blast of water to be used as an attack(sike) and/or guard against oncoming attacks. This attack requires no hand seals and can negate fire projectiles of the same rank and possibly disperse ninja tools(thrown by a toddler). Weaknesses include fire of higher rank, earth and lightning techniques it's elemental superior.

Water Shield, fourth favorite of the four techniques, this can be used to deflect weaker attacks, convenient that this technique requires no hand seals, weaknesses include fire of higher rank, earth and lightning techniques it's elemental superior. Not much else can be said.


 

Noni

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Something new.

here are all the projectiles in C-Rank. Meaning they all just need to be activated or performed, then they work on their own.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.


(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.


(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.



(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.


(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.


(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.




(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.


(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

You're job is simple, pick your five favorite techniques from this bunch. Tell me why you chose them and what you like. Add some counters, combos, etc.
 
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