[Suiton] Stark Suiton training

Stark

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Tornado of Water, this technique is a vortex of water to demolish anything that stands in front of it, people, attacks, summons or anything that comes head on with this technique. This technique requires 3 hand seals that can be executed quickly and the technique has the strength to knock the opponent out leaving them vulnerable, this opportunity can be used to kill the opponent.

Water Beast, this technique creates a a wolf like beast that can shoot high pressurized beams of water or sweep the nearby area with its claws and devastate its surroundings. This technique stays active for three turns and requires four hand seals to perform, this technique can be countered by lightning and earth style techniques and possibly some high rank fire style techniques.

Raging Rapids, this technique creates a large vortex of water around the opponent and sends them flying upward in the area, after dispelling the water with the other hand they are in air vulnerable to another attack with no way of escape. This technique can be avoided by creating clones, using substitution techniques, large summons and all fast movement techniques like FTG and Body Flicker techniques.
 

Noni

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


Only one left, explain this in good detail.
 

Stark

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Great Exploding Water Colliding Wave, this technique requires one hand seal, and the user spits out a large amount of water that covers the entire area of the casters surroundings. The massive waves formed by this technique can crush anything in its path and and before the ending of this jutsu a large orb is formed form the dispersed water from the technique, and this orb can be sent as another attack unlike the weaker counterpart of this technique which does nothing after the crashing waves, the orb can devastate the area further adding to the destruction of the area. This technique can be stopped by other colossal techniques of its elemental superiors such as large earth style techniques. Few fire style techniques can evaporate this water due to the sheer amount of water and the large orb forming afterwards creating a more brutal attack, only one hand seal to perform.
 

Stark

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Stark runs up to his opponent and punches him dead in the chest, the punch causes his opponent to fart making Stark laugh, inhaling the fumes of the fart he creates a water prison from below his enemy who is gasping for air as the punch is still hurting him. Once he imprisons his foe, he makes the Tiger seal and sends a powerful jet slash of water to cut the water prison in half splitting his enemy within the prison.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Noni

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Smdh, aight


(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him, after doing the hand seals, and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon visually of course. The dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait, the moment a window opens take it and counter, there are many instances where you can. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Okay one of the more destructive jutsus when it comes with precision. You will first do one hand seal and release a very thin stream of water that is heavily condensed. It has the slicing power to cut through trees with ease and other material. Needless to say it can impale the opponent with ease on contact. Its a very fast moving jutsu when released as well, it has the type of speed that reminds me of a standard wind jutsu. The user while releasing the stream can move their head around to redirect the attack how they want, this means you can attack multiple opponents or constructs at once. It can travel a long range as well giving mobility to it. Being a stream technique you have to constantly send it meaning it might not work well with combos alone, it could work as a good finisher though but know that it can leave you open.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

This technique is very similar to the Severing Pressure jutsu, but not as concentrated. It's a larger stream, rather than the thin version of SP. In this way, it allows you to have a larger margin for error, while still having a fairly powerful destructive force like the other jutsu. It's also a good technique to build up a lake of water if you have a crater, especially as a secondary usage of the technique; try to attack, but they dodged so now you have a lake to use. But this technique uses no handseals, and is simply exhaled like many fire or wind techniques. Finally, it's a stream technique, so combinations aren't terribly amazing with it without a clone of some sort.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

This technique uses the tiger handseals, and allows you to simply build up chakra within your body and expel a great deal of water from your mouth in a torrent. Afterwards, you form that water into a large barrier which appears to be like a bowl; curved away from yourself to "catch" an incoming attack. This barricade is effective to stop any Katon jutsu, and a great deal of other techniques. Even Doton, up to A-rank, can be caught by this barricade and stopped. But, since it's also a stream technique, you will need to watch out for Raiton techniques which can be conducted through the water and down into your body, electrocuting you. But aside from that, this technique is near-instant, requires no water source, and can stop a great deal of techniques, even solid ones, making it very versatile and useful.

Explain and list em
 

Stark

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Water Dragon Biting Explosion, this technique makes a large amount of water surface from below shooting the opponent into the air, following a few hand seals from he water protrudes 8 small water bullets to stagger the open while he is in mid air, the water bullets gather behind after hitting the opponent creating a large water dragon to strike from behind biting the opponent and sending it crashing down with the water dragon and crushing force of the earth and water. This technique is devastating and can be incredibly hard to avoid especially while in mid air under heavy fire of attacks.

Severing Wave, this technique is simple yet extremely deadly, this technique creates a highly preassurized stream of powerful and thin water that can easily bisect a human being as well as cut through rock clean, with the quick movement of the head it can create long more formidable cuts and cut bigger targets such as summons and other large obstacles that stand between the jutsu and its user. This technique would be perfect for destroying a small forest to make a suitable fighting area with no cowardice hiding.

Water Bullet, this technique is a powerful bullet of water that is exhaled from the user in a powerful gust from the users chest. This technique is so powerful it can rip through almost any obstacle in its path and can flood a nearby area wit quick succession due to the large quantity of water that is concentrated and spewed from the mouth of the user of this technique, this technique is convenient cause it is powerful and doesn't require any hand seals unlike other high level techniques.

Water Encampment Pillar, simple yet powerful and effective technique this water style technique creates a defensive pillar that is basically a barricade of water created instantaneously. This technique can even effectively guard its elemental superior which is earth and still hold off, a true testament to this techniques near impenetrable mass of water. This technique requires no hand seals and can guard nearly anything in its path.
 
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