Sparring with Howard

Pyro NB

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Desmond in Sig(Outdated)
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Open field
Starting mid-range from each other(15m)

Desmond stood in the field with Cynn, Lyss, and Ilya waiting for his sparring partner.
-----

Reference:
(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind, she was born with the inability to speak but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji

(Kinzoku Kugutsu: Lyss) - Autonomous Puppet: Lyss
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Lyss is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Lyss is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Lyss's daggers are laced with a puppeteer poison, upon being cut by the daggers, the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Lyss:
Lyss's unique function allows the puppet to release a mist of adhesive water from within(A-Ranked). This concoction sticks to anything within a short-range radius of Lyssa but the key component to this is when the water adheres to a victim's eyes. The water forms a type of contact lens over the cornea causing light to drastically reflect around it which in turn causes the victims to view things as if looking through a kaleidoscope. The water naturally conductive to electricity, however, loses its adhesive nature after three turns returning the affecteds vision back to normal.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique function last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB

(Kinzoku Kugutsu: Irīya) - Autonomous Puppet: Ilya
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Ilya is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Ilya is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Ilya's whip has special seals placed on it which activate when they come into contact with a target. These seals drain 5 chakra every time the weapon hits or 5 every turn a target is bond storing this chakra within her body which can later be used to fuel the puppets attacks. The trick to this, however, is that the weapons must also be held by Ilya in order for the seals to activate further preventing friendly fire in case the puppet is disarmed.

Ilya:
Ilya's unique function allows her to release a puppeteer poison in gas form, Inhalation the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique functions last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB
 

Howard

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Desmond in Sig(Outdated)
Unofficial
Open field
Starting mid-range from each other(15m)

Desmond stood in the field with Cynn, Lyss, and Ilya waiting for his sparring partner.
-----

Reference:
(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind, she was born with the inability to speak but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji

(Kinzoku Kugutsu: Lyss) - Autonomous Puppet: Lyss
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Lyss is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Lyss is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Lyss's daggers are laced with a puppeteer poison, upon being cut by the daggers, the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Lyss:
Lyss's unique function allows the puppet to release a mist of adhesive water from within(A-Ranked). This concoction sticks to anything within a short-range radius of Lyssa but the key component to this is when the water adheres to a victim's eyes. The water forms a type of contact lens over the cornea causing light to drastically reflect around it which in turn causes the victims to view things as if looking through a kaleidoscope. The water naturally conductive to electricity, however, loses its adhesive nature after three turns returning the affecteds vision back to normal.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique function last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB

(Kinzoku Kugutsu: Irīya) - Autonomous Puppet: Ilya
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Ilya is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Ilya is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Ilya's whip has special seals placed on it which activate when they come into contact with a target. These seals drain 5 chakra every time the weapon hits or 5 every turn a target is bond storing this chakra within her body which can later be used to fuel the puppets attacks. The trick to this, however, is that the weapons must also be held by Ilya in order for the seals to activate further preventing friendly fire in case the puppet is disarmed.

Ilya:
Ilya's unique function allows her to release a puppeteer poison in gas form, Inhalation the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique functions last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB
Bio, relevant stuff can be found there.

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Sado would step onto the field sighing lightly, he avoided direct eye contact while in unison beginning the process of using the diagnosis skill upon himself to monitor his chakra flow for abnormalities. Music would already be bellowing outward throughout the field which by this point was just commonplace for Sado. Without a pause between this passive action and his next action, he would funnel a single thought into Salazzle's mind directing her to distract his opponent long enough for him to start preparing himself for a drawn-out battle. He expected this to be a slog, and with so many in front of him he decided he needed aid. He formed a single hand seal and created a clone standing next to him. With the clone formed Sado would have the proper chakra level to take in a portion of the senjutsu chakra he stored inside of his chakra battery.
Without pause moving on from the formation of the clone he would enter Sage Mode with enough senjutsu chakra to maintain it for a few turns using the battery to do this instantly. The clone stood waiting watching the numerous constructs standing before him waiting for an opening to show itself. Salazzle in unison to Sado creating the shadow clone would follow the order she was given. If she wanted to distract the man completely she would need to get his focus off of Sado and onto something else. She began to send poisonous substances into the sky causing the clouds to turn a repugnant green darkening the battlefield and giving off an eerie green glow. From the sky fell down dense, gelatinous, drops of a sticky green liquid covering the area in front of Sado, Salazzle, his clone and his second summon in an extremely heavy and cumbersome mass of liquid poison.
The gel-like toxin would stick to any creature it fell upon coating the puppets and their creator as well as his summon in a layer of ooze that doubled their weight lowering their speed by three ranks. As for what happened when it touched flesh it would create hives and blisters. If this substance remained on flesh for an extended period of time it would start the process of cell necrosis causing an intense burning pain eroding flesh. The poison would pool into small puddles covering the field acting as sources for poison techniques.
Sado and the clone watched and waited, gazing upon their opponent and his puppets anticipating movement that would lead to an opportunity to enter the fight giving Salazzle a moment to create the distraction. She would also pump extra poison into the formation of the toxic clouds empowering them past their natural limits making it so they were stronger than normal. She was prepared to defend her distraction planning ahead on how to deal with a counter attack.
( Sandāu~ēbu ) - Thunderwave ( Passive )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

(Kage Bunshin no Jutsu) - Shadow Clone Technique ( 1 )
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

( Kyuu-tsuki ) - September ( Passive )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

( Fukanzen Sennin Modo ) - Imperfect Sage Mode ( 2 )
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Dokuton: Feru no Ame) - Poison Release: Rain of Fel ( 3 )
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 15 per turn )
Damage: 80 ( 20 per turn ) ( +10 Salazzle ) = 90
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns
Note: Can only be taught by Xicer

( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle ( Passive )
Spoiler
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns
 

Pyro NB

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Watching Sado walk onto the field and hearing his music Desmond grew nervous but was kinda excited for the battle at hand. With Cynn standing 5m in front of him Lyssa 5m to her left and Ilya 5m to her right Desmond would activate his byakugan. He's seen Sado use sage mode and poison before and knew of his strength, even still he would keep track of Cynn's and his own chakra network. Sado wasted no time at all and created a shadow clone while his salamander companion Salazzle began to mold chakra into the sky turning the clouds green in color. "Salamanders in the wild are often toxic and Sado has a knack for poison..." Desmond thought but his partner would quickly interject "Handle the offensive." Desmond would smile as he gave the order Lyssa full auto. Lyss would aim for the original Sado who would now be in sage mode while Ilya aimed for the clone Sado, both the girls would begin rapidly releasing chakra bullets towards their marks. Cynn simultaneously with this channeled her chakra into the ground creating a 30m tall golem that would rise up from it on one knee whilst hunched over the group, arms full stretched out to either side, fingers touching the ground as it's body protected them from the poisoned rain.
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Jutsu:
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique (Cynn)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

( Kinzoku Kugutsu ) - Autonomous Puppets x2
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independently of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Kage-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterward, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
 

Howard

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Salazzle watched the gargantuan golem rise itself from the ground pulling upward a mass of hard, rough earth with the aim to protect the people under it. She would grin slightly as she gauged its strength her grin growing slowly up her jawline as she made a laughing noise. It was a supercilious, egotistical noise as if she predicted their actions before it happened. Kekekeke.
She abruptly took hold of all of the liquid poison on the field including the drops that were falling and the drops in the sky preparing to fall. She coursed more chakra throughout the technique and forced a fair amount of pressure onto it as the liquid drops became solid in nature. The sharp pellets of hardened poison rained toward the ground like hailstones smashing against the more rotund and seemingly defensive golem.
Suddenly the golem began to break apart as each individual drop of solid poison seemed to crash against its stalwart exterior some ricocheting off others punching into the golem chipping away at its rigid back. These globules of dense, solid poison, didn't shatter, instead, the golem broke beneath the poison as it crushed the rock continuing on. Each stone of poison would reach terminal velocity before puncturing through the golem and hitting the puppets and their master without deviating from their path.

Do the thing. Sado gave a directive to his clone merely speaking in a gruff tone before continuing his own actions. He saw the puppets begin to spray off a barrage of bullets in his direction. He would form three hand seals before waving his right hand in the direction of the collective group in front of him. This would allow him to form a large wave of red sand that would burst forward.
As he moved his right hand in an arc-like motion he would throw several kunai out toward the forming wave of red sand quickly reinforcing the technique. This let him funnel a few tags into the formation of the wave as they exploded reinforcing and empowering the red sand technique. It would take on both barrages of chakra bullets and due to the sheer size and strength of it, being imbued with natural energy from being in Sage Mode and empowered by the Tags of the Red Desert the wave would continue on only weakened slightly.
It was aimed to collide with the group crushing them under the sheer weight of a large wave of red sand. The intense heat would be enough to create third-degree burns on human flesh. This should, in theory, trap the group below their defense since the hail of poison would be breaking away that defense from above while the red sand rushed in from the front pinning the group under the makeshift 'pincer maneuver.'
Sado and Salazzle had become apt at quickly picking up on each other and playing off of one another. She wouldn't be his personal summon if she couldn't do this. In his peripheral vision, he would look toward his clone keeping his opponents in the edge of his vision wanting to see what his clone did. He used the sensing afforded by Sage Mode to perceive if they reacted but he was curious to see what his clone had in store. It was an ability he wanted to see.

I think it's a bit much but alright. The clone said as he focused on his chakra levels molding all five of the base chakra natures together. He imbued his body with them as well as shrouding himself in Yang energy as Sado himself had music flow outward from the Thunderwave. He wanted to make the clone seem extraordinarily badass. The clone, however, continued to focus on this process cloaking himself in a white jumpsuit with black trim and lines. His hair shifted to a ghostly white.
His breathing picked up as he focused on clearing his mind while four Truth-Seeking Balls formed around him surrounding his back. He had a pair of nunchaku that formed in his left hand as he swung them lightly ending the motion with the free side of the nunchaku now pinned under his shoulder. He looked onward toward his opponent while Sado called out to him. Well!? How does it feel!?
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It's a hard feeling to explain. I mean it's easy for us to put on a show and be cocky and be flooded with that cocky feeling and then feel like pretty cool-... we can make all kinds of phony things, ya'know? Usually, we're blinded by it, you even are right now, but at this moment I feel like showing you and our opponent some really fancy movement. It's a matter of expressing oneself honestly, not lying to oneself-... it's very tedious to do and I find myself struggling to keep the mind needed to temper this feeling. To stay in this state of mind. It's tempting to give into my usual anger, but I feel more at peace. Like I'm a part of the world around me like I could just fade into it.

The clone spoke with a rather open, serene tone. It was peaceful, blunt, and direct. It wasn't showboating as the usual Sado would it was just content. As if it was fine being in that moment. It looked onward toward the group waiting for their offensive. Because everything had happened so close together in time, each action seemed to happen in unison giving little time to react meaning while Sado was tossing the red sand technique, and Salazzle was altering the poison technique the clone was entering Yang State.
This would make it nearly impossible for the group to interrupt him from doing so. He exhaled hard after giving his explanation to his creator. It appeared that when he moved his body his limbs moved fast. Extremely fast, so fast that Sado might not even be able to keep up with the clone's movement. The clone extended it's free right hand and gestured bending his fingers as if saying "test me."
(Dokuton: Toripuru pointo) - Poison Release: Triple Point ( 1 )
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

Referencing previous technique:
(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 15 per turn )
Damage: 80 ( 20 per turn ) ( +10 Salazzle ) = 90 ( neutral to earth )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns
Note: Can only be taught by Xicer
(Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler ( 2 )
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra cost: 20 - 40
Damage points: 40 - 80 + 20 ( Sage Mode ) + 20 ( Tags of the Red Desert ) = 120
Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them.
Note: S rank can be used once per turn and four times per battle

(Akai Sabaku no Tagu) - Tags of the Red Desert ( Passive )
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.

(Yoton Modo) - Yang State ( 3 )
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 
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As the twins attacked Desmond noticed the sudden chakra surge through the poison and change to its form with his byakugan. He would also watch as Sado would release a wave of some peculiar sand toward his group and would observe as the sand two kunai hit it increasing its destructive force. As the sand clashed with the twins attacks Desmond saw the sand get weaker "Cynn strengthen your golem." he thought Cynn would nod and channel more chakra into the golem making it stronger and bigger, as Desmond moved up cladding his right hand in lightning and releasing a massive blast to take care of what was left of the oncoming sand. With the sand taken care of and the rain still being held at bay Desmond saw the clone transform and with the transformation, he saw sever truth seeker orbs. In response Desmond evolved his eye's though Sado and his party wouldn't know this, "Keep your sense sharp." he thought as he began to periodically use the diagnostic skill on himself.
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Jutsu:
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Doton: Tsuchi kakujuu) - Earth style: Earth expansion(Cynn)
Type: Attack/Defence
Rank: A
Range: Short-long
Chakra Cost:30
Damage Points: +25
Description: After releasing an earth jutsu the user will perform 2 hand seals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra, the earth jutsu will grow in size and become denser adding to its power.

Note: Can only be used on earth the user or the users summon has created
Note: Can only be used once one each earth jutsu creates
Note: can only be used 3 times

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
 

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The clone watched as its opponents had trouble staving off the onslaught brought upon by the quick combinations barely stalemating the offensive. He realized they weren't going to move nor bring it to him. If they weren't going to take his offer, he was going to bring it to them. Knock, knock. Open up the door, it's real. With the non-stop, pop, pop-...
As he began to speak the clone did a few things in unison first he swelled a massive amount of chakra through his right arm that was hanging in the air as he closed it into a firm fist. When he reached the end of his rhyme he exhaled pausing briefly focusing on his breathing and then with a one-inch punch like motion, the clone moved his right fist a few inches as if striking the air in front of him. Using his immense speed he was able to warp the space around his attack and its intended target. "Pop, pop." The sound of the blow hitting was all that rang out over the battlefield resonating with the words he said happening at the same time.
In an instant at an incredible speed, he had targeted one of the puppets "Ilya" who was mid range from him roughly five meters right of the Cynn summon. The warped space pulled the puppet forward in an instant as if plucking it out of its current position and warping it to a location close enough to him. This allowed his attack to act as if it were in short-range as the one-knuckle punches each struck the puppet directly in the head caving in the puppet's skull.
The force would send its remains flying off back toward Desmond. In tandem, this attack devastated the body of the puppet as the force of the blow rippled through the chakra metal and the rubber demolishing its parts, spreading them out across the field crushing half of it as if it were an aluminum can. So tell me, how did that feel?

Sado would see the red sand being taken out by the lightning and would merely form three more hand seals. He felt like that course of attack was working, it felt like the group was pressured completely being unable to form their own offense. He formed another wave of Red Sand that flowed in behind the other slamming in behind it performing the same hand motion throwing more tagged kunai.
It was aimed to crush anything still under the defense. Due to his chakra sensing, he was able to pinpoint his opponents and their defenses even if he could only understand them on a rudimentary level. He barely caught the space-warping shenanigans of his clone. He was thoroughly impressed with the Yang State his clone was using. It made him a bit agitated that he didn't use it first.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique ( 1 )
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

( Hitonare Za Tora ) - Taming the Tiger ( 2 )
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 ( Super Added Weight ) = 120
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
( Toyokumono ) - Toyokumono ( Reference )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
(Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler ( 3 )
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra cost: 20 - 40
Damage points: 40 - 80 + 20 ( Sage Mode ) + 20 ( Tags of the Red Desert ) = 120
Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them.
Note: S rank can be used once per turn and four times per battle

(Akai Sabaku no Tagu) - Tags of the Red Desert ( Passive )
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.
 
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After their defensive Desmond saw as another empowered wave of sand formed and headed towards them he also something strange. Ilya vanished and reappeared within range of Sado's clone within an instant taking a direct blow and shattering into pieces. Something seemingly snapped in Desmond's images of his mother's abuse flashed into his mind and a single tear formed and fell. He may not win this but he needed to try harder holding up a single hand he released a gravitational pulse that would push the incoming sand back towards Sado's party. Simultaneously with this Cynn would channel her chakra underneath Sado's team cause three large pillars to erupt from the ground underneath them. Immediately after releasing his offensive Desmond would begin to emit a cyan colored chakra cloak from all around his body. Dark lines would appear under and over the eyes of his mask as a single horn protruded from the center of its skull and chakra would flicker off of him like a cyan colored flame.
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Jutsu:

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra: 40
Damage: 60 - 80
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an Omni-repulsion effect. The force and the repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be sustained, forming a static defensive field instead of a wave-like effect. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 60 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.

The Second form is much more dangerous than the former. The offensive power in this size is severe, sending opponents flying backward with enough force to, if not defended properly, leave near-fatal physical damage. Although not directly fatal, the technique boasts physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal Omni-repulsive wave. Once used, takes 2 turns to cool down to use gravitational related techniques again.

Note: This technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Tenseigan Bios.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is an even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.

Note: Can only be used twice per battle, each use lasts 6 turns. After using, the user must wait for at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.
 

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Sado watched everything take place as he formulated a plan in his mind using what little time he had to explain it. He could sense the build-up of chakra and watched as the wave of force knocked back the Red Sand carrying it away and back toward them. Knowing Desmond was a byakugan user, he reasoned it had to in some-way be related to that so he directed his allies on what to do while in unison forming a string of hand seals himself to deal with Desmond's byakugan.
He directed Salazzle to deal with the ground, as he could sense the build up of chakra and knew there would be some kind of attack from below. After directing her to the ground Sado began to speak, in a rather strange tone. Pressure pushing down on me. Pressing down on you, no man ask for. Under pressure that burns a building down splits a family in two. Puts people on streets.
Salazzle did as she was told and didn't hesitate as she moved into position and as the ground began to quake, shake and produce pillars she extended her right hand in a forward motion creating a compressed gaseous poison. It was directed to hit the ground directly tearing through the upward traveling spikes before they could harm her summoner and his clone breaking them apart as they rushed upward negating the forward momentum and crumbling them to dust scattering that dust outward through the area creating a showy, flashy and almost dusty experience.
The clone could see for himself the Red Sand being redirected and would merely direct two of the Truth-Seeking Balls that orbited around him to intercept his creator's own technique negating it before it had a chance to return and harm them. He acted on his own without any direction from his creator so he didn't need to wait for Sado to tell him what to do. He just did it, which allowed for his defense to happen in tandem with Salazzles.
He directed the two of the bright, white, and energetic, Truth-Seeking Balls balls to travel upward hovering through the air and once at a reasonable distance from the party they exploded nullifying the red sand in a bright show of light and destruction. This created a show of force, like a pyrotechnics show creating two flashes of bright light, like fireworks exploding. The wave of potent Yang energy would literally disintegrate the incoming Red Sand, in turn, vaporizing it leaving nothing as the light enveloped and dealt with the much stronger seeming technique. Finally, Sado could sense the spike in chakra and subsequent telltale signs of Desmond entering a mode similar to the ability his clone used Yang State.
Continuing his course of actions Sado placed the Hyuuga in a genjutsu that created a regulator in his brain limiting the ability to mold his chakra for using his Byakugan or Tenseigan. This would cause the mode to fail as Desmond's eyes were returned to an inactive state, however, the genjutsu would continue by tricking the brain into seeing, feeling and perceiving the mode as active. Any ability related to it such as the Tenseigan Chakra Mode, Desmond used or the doujutsu itself would appear to work without a hitch for him as to aid in the genjutsu aspect of the technique.

The clone would snap his fingers to an imaginary beat, as Sado used Thunderwave to produce more music.

This is ourselves, under pressure.
Under Pressure.
Pressure.

Snap. Snap. Snap.

The clone, Sado, and Salazzle were now snapping along to the beat as if it was just an elaborate game.​
(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure ( 1 )
Type: Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.

Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.
Note:
Can be used three times per battle with a two-turn cooldown.
No Dokuton in the turn after above A-rank.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball ( 2 )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.


Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act ( 3 )
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.
Note: Only able to use once
Note: Lasts 4 turns
Note: No other genjutsu in the same turn or the turn after
Note: Next time using genjutsu can not be higher than B rank
Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu
Note: Can only be taught my Vision

( Sandāu~ēbu ) - Thunderwave ( Passive )
Type:
Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
 
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Pyro NB

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As the rain above them had stopped and seeing their counter repelled Cynn create several feline like constructs and have them attack Sado and co while Lyss aimed her arms at Sado and co releasing several chakra bullets at them. Desmond would then raise his hand as if wielding a sword and bring it down vertically onto Sado and co's group. Cynn watch this.
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Jutsu:
( Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independently of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Kage-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterward, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 
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