Souzou Dokubutsu (Poison Creation & Poison Usage) - Detective L

Nathan

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*Waits for Nathan*
G'day again,

Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using your knowledge of plants and minerals you are able to mix together a variety of drugs and poisons that can range from disabling to deadly.

The principle behind it is the same as behind , with a Poison needing the same components (Active Ingredients & Solvents/Mediums). The only change is that a Medicine is intended to help heal and treat a patient and a Poison is intented to harm him or her.

There are two aspects to consider here:
  • Canon Poison techniques and Poisons
  • Custom Poison creation
The end result of this class is basically allowing enough knowledge on how to correctly use canon poisons and how to create your own poison. More than specifics, as the principles are already explained in the Medicine Creation class, we'll be talking about limits and definition of what you can do and how you can do it for a custom poison.

So, Canon Poison Techniques?

Ok, we will start dissecting all the techniques currently available as well as all canon poisons. One thing to note, however, is that there is a difference between Poison Ninjutsu and a Poison. Poison Ninjutsu or Dokuton/Doku is the ability to shape, mold and transform your chakra into harmful substances that you create and use to attack your enemies. Poisons are substances you create with herbs and other substances, mixing them together, and carry with you to poison your tools, weapons and even taint your usage of Poison Ninjutsu. They are both linked but are different.

Now, Poison Ninjutsu will always create the poison substance defined in the technique. When someone creates a Poison Ninjutsu technique, he or she will create a technique that uses chakra to create a substance that is only used in that technique and has specific effects. This poison cannot poison weapons, tools, anything. Its simply created by the technique to do its job and thats it. Its bound by the technique.



What about Custom Poisons?

As a medical ninja you are given the knowledge and ability to create your own unique poisonous substance by mixing various other substances together. This unique substance can be used to poison weapons, tools, etc. It can't be manipulated with existing canon poison techniques but you can make techniques to manipulate it. You'll always need a small quantity of it with you to use these techniques however, and it needs to be defined and stated in your bio that your weapons are poisoned with the substance.

How do I make a custom Poison?

Well, same way you make a Medicine really. You need active ingredients and a medium/solvent. You mix it together to create a given substance you can then use to poison enemies.

You need to use this template

PHP:
[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
As such, your poison will need a name. Well, duh! And a creator...You! It will also fall within a given "type". This pertains to what it will actually affect in your enemy. Will it affect his mind and nerves? His muscles? His ionic balance? His coagulation? His breathing? His heart? Etc etc. After that, you need to describe what the ingrdients in it are, what they do and how all of it mixes together to create your poison. You need to define in this section what your poison actually looks like (is it a poweder, a solid, a liquid, a gas, what color is it, etc) and what can affect it and how (will it evaporate under heat? will it become faster acting with cold? etc etc). Finally, we come to the description of Effects. In this section you need to describe a list of effects, from the first one to appear (normally, the mildest symptom/effect comes first) and the progression of effects until the ultimate one, followed by a list which describes how long it takes for a poisoned individual to start feeling each effects (in a timely sequence), depending on how he was poisoned (a liquid for example can poison through skin contact, ingestion or injection but each of these methods will induce the poisoning effects in different timings) and any other information needed in terms of effects and symptoms of the poisoning.

Any questions and whatnot. If not, we'll start onto the canon techniques.
 

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Poison has the two states, Liquid and Gaseous state. In Liquid state it is weak to Water and Earth and strong to Fire, and Gaseous state is weak to Wind since it can be blown away and strong to Lightning.
 

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Poison has the two states, Liquid and Gaseous state. In Liquid state it is weak to Water and Earth and strong to Fire, and Gaseous state is weak to Wind since it can be blown away and strong to Lightning.
Short, but yeah that's all I needed to here.

Now, how should I train you, being the head of the sensei's? o.o How would you like the training to go? I'll do it however you want.
 

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Okay that'll do then.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique

Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc... Do you like it, so on.
 

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Okay that'll do then.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique

Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc... Do you like it, so on.
A pretty basic technique where you will breathe a stream of poison, aimed at the opponent. When hitting their body, it flows into the openings of their body, namely, pores situated in the skin and then their lungs. Where it then causes slight paralysis, hinders their speed and agility for up to three ranks. Does it mean it takes down 3 ranks from their current speed? As in, x3? Also, what is meant by slight paralysis?

I like the technique, pretty useful if used in the right situation, and also able to be used in short range, where the opponent has very little area to escape or counteract the poison, which takes effect almost immediately once contact with the person has be reached.
 

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A pretty basic technique where you will breathe a stream of poison, aimed at the opponent. When hitting their body, it flows into the openings of their body, namely, pores situated in the skin and then their lungs. Where it then causes slight paralysis, hinders their speed and agility for up to three ranks. Does it mean it takes down 3 ranks from their current speed? As in, x3? Also, what is meant by slight paralysis?

I like the technique, pretty useful if used in the right situation, and also able to be used in short range, where the opponent has very little area to escape or counteract the poison, which takes effect almost immediately once contact with the person has be reached.
Yes, three ranks from their current speed, and as for the slight paralysis, most likely they'll have trouble performing handseals.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
 

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A nice technique where you will bring forth a veil of Poisonous mist, that is conjured in short range of you. This is so the opponent rushes through it, and of course, experience the effects of the Poison. Now, although its a very simple technique, its fairly useful for close range encounters, as the effects of the poison makes the opponent a bit less competent to fight and more vulnerable.

I do have a question though, is the veil of poisonous mist expelled from the mouth, or simply created? And can it be seen?
 

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A nice technique where you will bring forth a veil of Poisonous mist, that is conjured in short range of you. This is so the opponent rushes through it, and of course, experience the effects of the Poison. Now, although its a very simple technique, its fairly useful for close range encounters, as the effects of the poison makes the opponent a bit less competent to fight and more vulnerable.

I do have a question though, is the veil of poisonous mist expelled from the mouth, or simply created? And can it be seen?
Unless you have a custom poison that is invisible, it can. Otherwise no. And, it's released via your mouth.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
 

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Wew this is a pretty cool, you basically unleash a large amount of chakra into the atmosphere, that then takes the form of the Poison you have in your possession (a very ambiguous statement as this means if you have a custom poison, its the one the opponent will be exposed to). And thus, affects the opponent once they breathe it in, or its absorbed through their skin. It absorbs both health and chakra, making it an effective tool in the Ninja World. Also, it doesn't have a limit on how long it lasts, making it a technique that can be kept active the entire fight, which is insane, for just -5 chakra a turn.
 

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It's a good technique indeed.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
 

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A technique that pinpoints an open wound, and the user will inject some Poison into it. Done at close range, and the effects are instant paralysis and the blackening of the opponent's hands, which sounds like necrosis. Its intense, but basically, if the opponent isn't hurt, it isn't very useful. Overall though, its pretty bad ass. No questions on this one. Weird that it doesn't have damage though.
 

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Next, this is one of my faves.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
 

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Ah, this is a cool technique. The user basically releases a nerve agent in the form of a yellow fog, that affects the opponent's nervous system and muscles, causing random muscle spasms over the duration of three turns, worsening in its effects. Another great technique to use in close range, and in general as well, or right after affecting the opponent with this, you could engage in close combat. Useful in general, to be honest.
 

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That's why I like it so much.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
 

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Basically, five Poison blasts are released, and within said blasts, are Poison smoke bombs, thrown at the same time. With the Hare hand seal, its activated. Causing a release of both liquid and mist based Poison, making it more deadly. Nonetheless, should the Poison be inhaled or interact with the opponent's skin, it will cause both physical pain and loss of motor skills in the form of paralysis. Its pretty simple, but I do like that its both liquid and mist based, each with their own effect on the opponent.
 

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Yup good.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
 
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