Souzou Dokubutsu (Poison Creation & Poison Usage) - Detective L

Detective L

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A technique where one manipulates existing Poison, in order to increase its quantity, and also, replicate it. This allows one to gain a large source of Poison from a small initial source, and allow one to manipulate it in a similar manner to how Water is manipulated. Different forms of Poison can be utilized, but only if the user has an initial sample and its in Short range of them. Very useful, and I'd say also versatile in its uses.
 

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Yeah.

(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique

Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns
 

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A technique that works through direct contact, where one will infuse a highly concentrated Poison into the opponent's body. This spreads and causes purple dots on the opponent's body. As time goes, it causes intense pain and uses the users' chakra to create a poison within the opponent's cells, through the use of the opponent's metabolism as a source. The Poison is multiplied within, and simply keeps going till the opponent dies. Pretty cool, and death after three turns. Overall, a pretty dark technique.
 

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I love it.

(Ninpou: Dokugiri) - Ninja Art: Poison Mist

Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

Now this is the stronger version from what you last learnt.
 

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Alright, yeah, pretty much the same then. Eject some poison cloud from your mouth into the air, causing it to spread tremendously. This mist of poison is extremely deadly, causing death to whoever comes into contact with it.
 

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Yeah.

(Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time

Last technique. It's pretty hefty to actually use, but what it can do is pretty promising.
 

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This is a nice technique. After a blood sacrifice, the user will form some hand seals and clap their hands, creating an orb of poison. This falls to the ground, and from it, a large Hydra made of Poison emerges from it, which can various things related to Poison like numb someone and cause some damage at 30 points per turn its active, making it quite the technique. It has some drawbacks, but I think if used right, this technique can be quite deadly as well as a game changer.
 
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