[HA] Sound with ZK

Akasha

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Also pretty straightforward technique, well it is advanced version of Sound Release: Echo Assault Skill. User would gather ototon chakra within their upper body as they inhale before making a sort of a screaming noise and releasing the chakra in form of shockwave of low frequency and with high amplitude. However, unlike the weaker version it is somewhat slower, as well as having a solid form. In addition it can increase potency of a water technique by 20 damage.
 

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Also pretty straightforward technique, well it is advanced version of Sound Release: Echo Assault Skill. User would gather ototon chakra within their upper body as they inhale before making a sort of a screaming noise and releasing the chakra in form of shockwave of low frequency and with high amplitude. However, unlike the weaker version it is somewhat slower, as well as having a solid form. In addition it can increase potency of a water technique by 20 damage.
What kind of combination would you use this technique with? Any water techniques you think would be particularly suitable?
 

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In this case the water would become a medium for movement of sound, hence it is best to use it in combination with water techniques which are more fluid, thus the sound could in an easier manner flow through them. At this time, only these two come to my mind; water colliding wave, water imprisonment.
 

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Plus, combinations like that are not easy to pull off in an effective manner.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

The next one...
 

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This vibration field, does in spread just in close proximity to the user? If it does, additionally does it grant anything to the user? Like noticing the changes in the field through means of sound being reflected? Also if such is true, although I hardly believe it is, would the field last as long as we don't slap our hands? I assume that chakra is incessantly linked to the user whilst in the form of a vibrational field?

After focusing required amount of chakra into each of the hands, user would release it from the same transmitting a vibrational field around them before slamming the hands and causing for differing low frequency waves to resonate with each other forming a explosion which amounts in formation of a massive shock wave.
 

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The vibration field is created around your hands, basically. It's not much larger than your hands.
But yes, it spreads out from there, 160 degrees outwards. A fairly wide attack.
No, it doesn't grant you anything and no, it cannot be sustained for multiple turns. Or, well, I guess you could technically hold it, but you would be unable to use other techniques and I think you would have to post the technique every turn. That has no strategic value.

Next:

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
 

Akasha

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Ohhh, I like this technique. User would focus chakra into their feet and then release it with each step they take. The chakra would take form of continuously proceeded sound waves corresponding the movement of the user which spread through the ground towards the enemy. With each wave landing, the vibration will increase engendering into internal pain and nausea.
 

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The 'custom' sound techniques are really nice. The Mods did a good job on them.
Next is:

(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.
 

Akasha

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This is solely taijutsu enhancement technique when making offense or defending from something solid due to sound waves not being externalized. Overall it is pretty neat, although doesn't bring any after-effects which come with some other sound techniques.
 

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You could combine it with a ranked Tai technique with some freedom ov movement. Would make a heck of a combo.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Next one's a bit of a wildcard. Tell me about it.
 

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Reminds me of the ringing or hissing sound we hear in our ears when there are no other external sounds present. The ringing becomes progressively worse until it becomes a serious disability to the opponent disrupting their chakra molding abilities and also disorienting them. So while they are influenced by this technique they suffer from the hindering effects in the notes while the disorienting becomes progressively worse. The technique itself isn't an illusion but it still acts at the normal speed that sound illusions operate. Making it quite a potent ability.
 

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Reminds me of the ringing or hissing sound we hear in our ears when there are no other external sounds present. The ringing becomes progressively worse until it becomes a serious disability to the opponent disrupting their chakra molding abilities and also disorienting them. So while they are influenced by this technique they suffer from the hindering effects in the notes while the disorienting becomes progressively worse. The technique itself isn't an illusion but it still acts at the normal speed that sound illusions operate. Making it quite a potent ability.
It certainly has a ton of potential uses, especially as part of a quick or multiple-person combination.
Anyway, next is the last of the A-Ranks.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
 

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Powerful technique. Simply produced by slamming one's hands together it creates a loud sound which, once it reaches the opponent, causes muscle paralysis. Like all sound techniques an opponent must take care on how they perceive it for if they say they hear it they have already fallen prey to the paralysis.
 

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Powerful technique. Simply produced by slamming one's hands together it creates a loud sound which, once it reaches the opponent, causes muscle paralysis. Like all sound techniques an opponent must take care on how they perceive it for if they say they hear it they have already fallen prey to the paralysis.
Right. That's the trick. Let them hear it before they see it; that way success is ensured.
Anyway, next up is the S-Ranks. There aren't a lot of them, so think about them a bit more.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
 

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An extremely strong sound illusion capable of influencing multiple targets with ease by simply hearing it. It causes immense pain, such that the opponent loses control of their body in an involuntary attempt to subdue the pain. It can be triggered by any sound and requires the user stand still and maintain it with their chakra
 

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An extremely strong sound illusion capable of influencing multiple targets with ease by simply hearing it. It causes immense pain, such that the opponent loses control of their body in an involuntary attempt to subdue the pain. It can be triggered by any sound and requires the user stand still and maintain it with their chakra
Thus, you have a problem if you want to finish it off with some Ninjutsu while maintaining the illusion, but that's what clones and clone-alikes are for, I suppose.
Next:

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
If you recognize the name you get bonus points.
 

Akasha

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Name seems a little familiar. Basically just another version of Echo Assault. Except this one is massive and allows you to control the area which this technique effects. It is so powerful that it levels all in its path. Moves the same as all destructive sound techniques. Is amplified in water.
 

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Name seems a little familiar. Basically just another version of Echo Assault. Except this one is massive and allows you to control the area which this technique effects. It is so powerful that it levels all in its path. Moves the same as all destructive sound techniques. Is amplified in water.
Bigger version of Eccho Assault. Easy peasy.
Next:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
 

Akasha

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Love the name. Stomping my sound amplified foot on the ground I produce a powerful destructive wave of sound which tears through the ground and air in all directions. It is powerful enough to leave a crack in the ground and tear it open leaving behind a small crater around my original position. Fantastic to deal with attacks from below, as per description and nature of the technique. Just all around a great technique.
 

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Love the name. Stomping my sound amplified foot on the ground I produce a powerful destructive wave of sound which tears through the ground and air in all directions. It is powerful enough to leave a crack in the ground and tear it open leaving behind a small crater around my original position. Fantastic to deal with attacks from below, as per description and nature of the technique. Just all around a great technique.
It is, with lots of possible uses.
Anyway, last one it is:

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
 
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