[HA] Sound with Nathan.

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
This is a very useful technique in my opinion, as it takes little to no time to simply gather your Sound based chakra in your hands and clap them together. Although it isn't an omnidirectional move, it can defend against any solid based attacks A rank and below. Best used against projectiles, and any technique with solidity. I also think it could be great against some water based attacks. I really like it o-o.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Good.

(Ototon: Jakkuhanma) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Pretty much releasing sound as you run, or run on the spot. Every time your feet leave the ground they release sound hitting your intended target causing internal damage, and they get worse and worse as time goes by and as long as you are running.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
A smart move, that can be used on the go towards the opponent. By focusing your Sound chakra to your feet as you run, you will release it in the form of a low frequency wave which moves through the ground as your foot strikes the ground. These low frequency waves will then hit the intended opponent, causing intense vibration and with more ferocity as you come closer/the more steps or slams to the ground of your feet. The technique makes the opponent nauseous, but can be severed when the opponent leaves the ground, which the sound uses as a medium. Simple and effective.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Now this technique is badass. I will let you explain it, and I will pick up on any errors you may have explained.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
Badass technique indeed. Firstly, its short to long range, which is awesome. The technique is simple though, it starts off by gathering your Sound chakra in your throat and releasing high frequency waves in the form of any sound from your mouth. Now this already makes it near undetectable, as you can simply just speak, and the technique would have started already. The high frequency wave is aimed at the opponents ear, causing the sound that you released to start building up into a ringing sound over time. The technique ranges from disrupting the way the opponent thinks to messing with their balance, in its 8 turn run. If successful, opponent wouldn't be able to mold chakra properly.

Of course it has that nifty effect of a +10 to all opponent's techniques' chakra cost, and -5 to the damage of their jutsu used against the user. Its pretty rad.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Yeah, it's a superb technique. Last A-rank.

(Ototon: Midasu no koe) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Lets talk about this technique, what do you like about this one?
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
Interesting technique. With the simple charging of Sound based chakra into your hands, one will simply slam them together which starts off the technique. The opponent will then hear a sound, which sounds like two cymbals slamming against each other. As this happens, it releases a high frequency sound which causes instant muscle paralysis. Also, anyone in the surrounding area up to Long range, would also be affected. So yeah, its pretty hax as the paralysis lasts one turn and it is instant. The drawbacks aren't even that bad, no Sound techniques for two turns. Also, its up to Long range, so >,>
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
1) ( Ototon: Midasu no koe ) Sound Release: The voice of Midas

Its simply an awesome technique, as it is initiated so fast and acts fast too. I see myself using this a lot in my fights, though only if I get overwhelmed lol. Simply my favorite technique in the A ranks.

2) (Ototon: Takanari Kichigai) - Sound Release: Ringing Madness

Because of its sneaky nature, and can be initiated through talking, whistling etc. The technique itself subtly affects the opponent throughout the fight and lasts for 8 turns. Bad ass.

3) (Ototon: Kireme Yure) - Sound Release: Shattering Vibrations

Because mindlessly slamming your hands together, and releasing a massive sound shockwave is awesome xD Its a nice technique to push stuff back.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Now for the S-rank long ranged sound genjutsu.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

It pretty much explains it all within the description; but for the sake of it. Please explain to me what it does/is, and any questions you have about, or if anything confuses you about it.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
It's a pretty powerful technique, but it has some drawbacks that make it a kind of meh technique. Basically, it's an illusion triggered with any sound that can acts as the medium, like a whistle or screaming. This immediately induces an illusion, which causes the opponent to feel extreme pain and cause their body to spasm up. However, this technique needs to be fuelled constantly with said Sound to keep the effect/illusion going. Cool thing is, the longer the opponent suffers under the sound, the more severe it becomes. Also, it is long ranged o-o. Oh, and the technique has no damage points because the mentioned pain is merely an illusion, meaning that if the Genjutus is broken/interrupted, the pain immediately stops. Best to use this technique if you have a clone or ally on the field.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Next then.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Now the biggest one and most powerful one there is, just a lot slower. With this one you can control the area it affects.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
A bit different from the previous variants, as it more powerful and allows better control but is slower. Sound chakra is gathered in the throat and after inhaling, the user will exhale (in the form of a scream, roar or yell) and releases a powerful sound wave of low frequency and high amplitude. This is fairly destructive as it destroys everything in its path. As for the control, in short range it can range from 180 degrees to 90 degrees, in mid range from 90 degrees to 45 degrees, and the smallest range in long range, from 45 degrees to 5 degrees. A very easy technique to perform, but nice in close range tbh due to its large range and power combined equals an opponent, that can't really escape its wrath.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Now:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

This technique is outstanding. Tell me why.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
Oh, I love this one. Through a simple stomp of one's foot, one releases a large amount of Sound based chakra into the ground and air around you. This amplifies stomping sound and sends a wave of low frequency, around you in an omni-directional blast which moves through the air and ground as I had stated (which is even more awesome). This blast reaches up to Mid range from you, and is capable of stopping any incoming attack through the air, or ground. All it needs is that simple stomp. Pretty powerful technique in my opinion.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Last technique!

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

A combo of the two other taijutsu techniques, tell me what this technique does.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
Ooh, last one. Well, its a close combat related technique, which combines two previous techniques into one. You will focus a large amount of Sound based chakra into a given limb, and deliver one single devastating blow. This covers the limb in destructive low frequency sound waves and vibrations, which are sent towards the opponent as the limb connects with the opponent, causing it to ripple through. A massive shock wave is then released which blasts outwards, and causes a crater up to short range around (if struck on an object), if used on a person, it would blast them back to Long range, which is extremely cool. The ripple effect mentioned earlier, causes damage on the inside of the person that is struck, damaging soft tissue by severely bruising it (and causing that 80 damage) which can cause death. I am guessing if you strike an opponent near a vital organ, it could cause death fairly quick due to failure of organs etc. A pretty powerful technique, and difficult to counter, should you be the one it is used against.
 
Top