[HA] Sound with LoK

Lord of Kaos

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(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

One of the more basic Sound jutsu, this one plays the basis for a lot of the other ones. You channel Ototon chakra and slam your hands together, releasing a wave that resonates at the same frequency of whatever incoming physical object is approaching. It then causes it to vibrate and shatter. Questions?
 

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(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.

This is one of my favorites due to the Taijutsu orientation. I want you to evaluate it and explain it, from your perspective, in detail; how you think it works, what's the best way to use it, what and why it is weak to, etc.
 

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You charge at the opponent with a sound infused limb (low frequency/high ampiltude). This sound is released upon physical contact with an opponent to release sonic vibrations. The vibrations work in such a way that it 'paralyzes' the tissues of the opponent at the area struct by the sound infused assault. The vibrations damage the soft tissues by traveling through the water molecules present in them. I think it is similar to the CFS i made, the one where it repels the opponent. I think it works great with taijutsu because of its paralyzing factor. Rendering a limb useless is really an advantage in a CQC fight. Best way to use it, i would say, is attacking the opponent with it and aiming it at a vulnerable area. I would say the neck and travel behind them to attack where they can't see you, or the left arm and attack his left arm, or maneuver to his left where he can't defend adequately. I would also use it on legs and attempt to defeat them with speed.

Whatever it is weak to, i would say, is if the enemy transforms their body into another substance like water or marshmallows, which obviously, would make the sound useless. I honestly dont know what else it is weak too...
I have questions though. How does it react with water? like, if the opponent uses water replacement, what would happen? How big of an area is rendered useless? like, if i hit the arm, would the entire arm be unusable or just the area struct. Also, this is restricted to limbs right, not internal organs? (im talking about the effects)
Lastly, lol, can this be used through multiple limbs? like distributing the power amongst each strike? if so, that would be rlly cool lol
 

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You charge at the opponent with a sound infused limb (low frequency/high ampiltude). This sound is released upon physical contact with an opponent to release sonic vibrations. The vibrations work in such a way that it 'paralyzes' the tissues of the opponent at the area struct by the sound infused assault. The vibrations damage the soft tissues by traveling through the water molecules present in them. I think it is similar to the CFS i made, the one where it repels the opponent. I think it works great with taijutsu because of its paralyzing factor. Rendering a limb useless is really an advantage in a CQC fight. Best way to use it, i would say, is attacking the opponent with it and aiming it at a vulnerable area. I would say the neck and travel behind them to attack where they can't see you, or the left arm and attack his left arm, or maneuver to his left where he can't defend adequately. I would also use it on legs and attempt to defeat them with speed.

Whatever it is weak to, i would say, is if the enemy transforms their body into another substance like water or marshmallows, which obviously, would make the sound useless. I honestly dont know what else it is weak too...
I have questions though. How does it react with water? like, if the opponent uses water replacement, what would happen? How big of an area is rendered useless? like, if i hit the arm, would the entire arm be unusable or just the area struct. Also, this is restricted to limbs right, not internal organs? (im talking about the effects)
Lastly, lol, can this be used through multiple limbs? like distributing the power amongst each strike? if so, that would be rlly cool lol
Well, transforming into water or a similar liquid substance would be rather unwise. The jutsu works so effectively because the sound waves propagates faster through liquids than gases. The wave itself travels through water molecules of the body's tissue, making a shockwave like effect, similar to what the Gyojin are able to produce. Against a liquid, I'd assume the damage would be slightly worse though, a bigger "blast" so to speak, though not to the point where significantly more damage is done, unless they were completely water, like through the usage of Water Replacement. The damage might be increased like +20 or so there.

It affects the targeted area; If I channel my finger tips with this and strike your forearm, it would blast it backwards and damage the entire forearm and make the upper arm less effective as well, slowed shoulder joint movement for example. The effect is capable of effecting any soft tissue areas of the body ( arms, leg, stomach, side, neck, etc ). I'd say that no, it can't be used through multiple attacks as it's description only mentions one attack. I once had the idea to make a Sound based Taijutsu on this, similar to Ty Lee's style of fighting on Avatar, attacking pressure points and joints with fingertips and using Sound chakra to disrupt how their body operates, and limit their overall movements by localized paralyzation and tissue damage.
 

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Yes, I've always wanted to make a taijutsu CFS based off of her and figured you'd need med knowledge to do so.
No further questions.
 

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Venom gtfoh, jeez.

I do like the idea though, I might attempt it as a CJ first, dunno yet.

(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

Simple, it's much like Clapping Hands jutsu but different in the sense it is released from it's mouth while also gaining strength and speed through a water jutsu.
 

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No question. This one's fairly simple. Though I don't think I'd use the +20 in water anytime soon...

I want to try a water battle now lol
 

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( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).

One of my favorite genjutsus. Very very useful, capable of beating even Susano'o if used right. Analyze it for me please.
 

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Induced by a simple snap, the high frequency is amplified to make it seem like the snapping sound the fingers created is right near the opponent. The two specific illusions accompanied with the snap comes from below and above. The opponent is made to believe that a branch or a tree nearby snaps in half and falls to them, which pounds them into the earth, i believe (correct me if i'm wrong. Not 'pound', but forces them into the earth which would result in essentially the same thing as the second usage) Going into the second usage, the opponent would think that the ground splits in half and they are left falling between it. Now, it is useful because of how versatile it is. You are able to manipulate it to a certain extent. You can change the thing snapping depending on the environment. For example, a cliff; the part of the cliff hanging out would 'snap in half' and fall to the opponent to push them down to the ground. It's very useful and powerful

Three questions: You know how it allows you to somewhat alter the illusion like how the branch is falling? can you alter the illusion that splits the ground in half? Does this work on summonings... I mean can you make them believe their summonings split in half and is falling to them? lol also, when they are pushed to the earth, i assume that would mean they are paralyzed, or at least restricted in movement, depending on the size of the object you chose z_z
 

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Induced by a simple snap, the high frequency is amplified to make it seem like the snapping sound the fingers created is right near the opponent. The two specific illusions accompanied with the snap comes from below and above. The opponent is made to believe that a branch or a tree nearby snaps in half and falls to them, which pounds them into the earth, i believe (correct me if i'm wrong. Not 'pound', but forces them into the earth which would result in essentially the same thing as the second usage) Going into the second usage, the opponent would think that the ground splits in half and they are left falling between it. Now, it is useful because of how versatile it is. You are able to manipulate it to a certain extent. You can change the thing snapping depending on the environment. For example, a cliff; the part of the cliff hanging out would 'snap in half' and fall to the opponent to push them down to the ground. It's very useful and powerful

Three questions: You know how it allows you to somewhat alter the illusion like how the branch is falling? can you alter the illusion that splits the ground in half? Does this work on summonings... I mean can you make them believe their summonings split in half and is falling to them? lol also, when they are pushed to the earth, i assume that would mean they are paralyzed, or at least restricted in movement, depending on the size of the object you chose z_z
You alter the environment. It's made to be used on the terrain. For example, in Konoha, it would be very useful to make branches sound if they snapped, falling from the sky onto the victim. In Iwa, where trees are sparse, it's best to make the earth under them crack, making them believe they have fallen through the earth. In Suna, it can make it sound as if the earth has also cracked open under the foe, but this sound would sound different as it would be muffled by all of the sand present. This wouldn't be very effective on water surfaces though.
 

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( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

This one is basically Muffliato made into the RP. It causes any foe aimed at to hear the sound of buzzing bees in their ears, blocking the sound of most sounds. Great for RP uses, casting on those around to mask a conversation. Also good to mask sounds of wind jutsu or incoming projectiles the foe cannot see.
 

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I love that harry potter reference, lol.
No questions for this one, I think it would work well with sneaky lightning techniques coming from behind.
 

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Well, Lightning illuminates, and generates light. The enemy would have a slight chance of detecting. I think it's more ideal for Water projectiles that are thin, comboing this with a jutsu that comes from the earth without causing vibrations would also be great. In addition to this, some wind jutsu like wind blade could be great if used ideally. Anyway.

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

Very similar to Echo Assault, this one is instead omnidirectional. By simplying yelling, you release an omnidirectional burst of Sound that repels anything within short range of you with moderate power.
 

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Yeah... wind, you'd feel atmospheric differences if it's a strong technique. I dunno, I think lightning that is small would be good, bc lightning can pierce/paralyze, depending on the technique.

No questions here. I like this technique.
Edit: Question.. would it have like a repelling effect? Say, you use it on short-range, what would happen to an opponent if he were hit? would he be pushed back, or just be struct by the sound vibrations and be damaged?
 

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It's disadvantageous to use a large scale attack almost in every scenario, wind isn't an exception. Ideally, a small ( smaller than short range ) Wind jutsu could work, any projectile that is small in scale and swift in speed would be ideal actually.

As for your question, I point towards the bottom of the jutsu.

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.
 

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You charge at the opponent with a sound infused limb (low frequency/high ampiltude). This sound is released upon physical contact with an opponent to release sonic vibrations. The vibrations work in such a way that it 'paralyzes' the tissues of the opponent at the area struct by the sound infused assault. The vibrations damage the soft tissues by traveling through the water molecules present in them. I think it is similar to the CFS i made, the one where it repels the opponent. I think it works great with taijutsu because of its paralyzing factor. Rendering a limb useless is really an advantage in a CQC fight. Best way to use it, i would say, is attacking the opponent with it and aiming it at a vulnerable area. I would say the neck and travel behind them to attack where they can't see you, or the left arm and attack his left arm, or maneuver to his left where he can't defend adequately. I would also use it on legs and attempt to defeat them with speed.

Whatever it is weak to, i would say, is if the enemy transforms their body into another substance like water or marshmallows, which obviously, would make the sound useless. I honestly dont know what else it is weak too...
I have questions though. How does it react with water? like, if the opponent uses water replacement, what would happen? How big of an area is rendered useless? like, if i hit the arm, would the entire arm be unusable or just the area struct. Also, this is restricted to limbs right, not internal organs? (im talking about the effects)
Lastly, lol, can this be used through multiple limbs? like distributing the power amongst each strike? if so, that would be rlly cool lol
Well, transforming into water or a similar liquid substance would be rather unwise. The jutsu works so effectively because the sound waves propagates faster through liquids than gases. The wave itself travels through water molecules of the body's tissue, making a shockwave like effect, similar to what the Gyojin are able to produce. Against a liquid, I'd assume the damage would be slightly worse though, a bigger "blast" so to speak, though not to the point where significantly more damage is done, unless they were completely water, like through the usage of Water Replacement. The damage might be increased like +20 or so there.

It affects the targeted area; If I channel my finger tips with this and strike your forearm, it would blast it backwards and damage the entire forearm and make the upper arm less effective as well, slowed shoulder joint movement for example. The effect is capable of effecting any soft tissue areas of the body ( arms, leg, stomach, side, neck, etc ). I'd say that no, it can't be used through multiple attacks as it's description only mentions one attack. I once had the idea to make a Sound based Taijutsu on this, similar to Ty Lee's style of fighting on Avatar, attacking pressure points and joints with fingertips and using Sound chakra to disrupt how their body operates, and limit their overall movements by localized paralyzation and tissue damage.

I need to make a clarification regarding Sound Taijutsu. There are two separate "forms" of Sound Taijutsu. One is based on external damage, the other on internal damage. The one below is more internal, injuring organs on contact. The Sonic Fist technique is the reverse, ideal for causing external damage, blasting objects away with taijutsu. This is the one I originally planned the Sound Taijutsu around, it was one of the Sound jutsu I had created, thought they were merged together somehow. I can see both being used creatively now though, this gives me a good idea lol


(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.
 
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