[HA] Sound-[Vex]

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(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive
taijutsu attacks that can shatter anything on
contact, specially solid defenses. When used
directly against an enemy, the blows damage
the soft tissues of the target if used with a
low frequency sound or the targets bones, if used with a high frequency sound. The
vibrations don't produce any external effect,
unlike what happens with (Ototon: Oto no
Ken) - Sound Release: Sonic Fist technique,
instead propagating into whatever is
touched through direct contact. The user is free in which moves he will perform and can
use virtually any stance he knows. However,
because it produces no externalization of the
vibrations, as the limbs are only infused with
sound chakra and the vibrations happen in
what is hit, the user cannot attack or defend from things that would otherwise hurt him
like bladed weapons, etc.
This! Gimme a short skirmish using this. Use them on my clones and describe their cause and effect. Be detailed.
 

Vex

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I concentrate chakra within my limbs as I begin a series of sequenced movements designed to take care of groups of enemies. As they each approach, I would alternate between high and low frequency sounds. As the first clone throws a punch, I would switch to a high frequency sound and side step, moving completely out of the way of the incoming punch. Almost lazily, I'd step forward and tap him on the back at the base of his spinal chord, using the sound to shatter the bone. Dealing extreme damage to the central nervous system. As the second clone approaches, he would launch a simple round house kick. With practiced ease, Vex would duck under the kick, using his left hand to prevent his opponent from lowering his foot and keeping him off balance. Vex would then simply drive his right fist into the belly of the clone and utilizing the properties of low frequency sound. The sound would proliferate through the soft tissue of the clone's belly, dealing extreme damage. As the final clone approaches and attempts to attack from behind, Vex does a backflip launching himself up and over the path of the incoming strike. He'd focus high frequency sound, and deal a low kick towards the back of his opponent's knee. This shatters the bone, making it difficult for the clone to remain standing.
 

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Very good.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound
(anything from a simply whistle to speaking
or screaming, etc), creates a high frequency
wave that targets a foe's ear, causing this
portion of sound to remain in their
opponents' ears, manifesting as a building ringing sound. The ringing continues to grow
as time progresses, originally disrupting
how a person hears hampering their ability
to think clearly. From that point, it starts to
mess with their balance until they become
incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of
the jutsu used against the user by -5 until
this effect wears off while increasing the
chakra cost of every technique the enemy
uses by +10

Next one. From a whisper to a scream, you will release a low frequency sound that immediately affects you targets ear the moment he hears it. It rings conitnously in hears thus as time goes on, hinders his balance and concentration. Ofcourse, there are many other ways this can be useful. Tell me some.

Also, what's responsible for the continued ringing. Whats the logic behind it?
 

Vex

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it can be useful against opponents with abilities that require a lot of chakra. It'd be wise to use against someone like Scorps or The Riddler, as they have a lot of powerful jutsu, yet most of them have a high chakra cost. You could also use this against people who come into close quarters, to make it difficult for them to move well, and disrupt their balance.
I think the logic for the continued ringing is remnants of your sound chakra continue making the ear drum vibrate, and not allowing them to think properly.
 

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( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them
together, creating a sound similar to two
heavy golden cymbals crashing together. As
the hands slam together, it releases a high
pitched, high frequency sound wave,
resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud
sound happens, it creates an echoing
amongst the field, trapping any who hear it
under paralysis, causing slight pain to them,
causing their ear drums to bleed. Paralysis
lasts one turn but the user cannot use any other sound techniques for 2 turns after
using it.
Next, you'll clap your hands and release a high pitch high frequency soundwave that paralyses my clone and make him bleed through the ears. Use that on my clone, combined perfecting with another move, might or might not be a finisher.
 

Vex

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I charge sound chakra into both hands, and slam them together with quite a bit of speed. This releases a high pitched sound wave which causes your clone to become paralyzed, and causes him to bleed from the ear drums to a degree that if causes quite a bit of pain.
 

Vex

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I like this A rank best.

(Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them
together, creating a sound similar to two
heavy golden cymbals crashing together. As
the hands slam together, it releases a high
pitched, high frequency sound wave,
resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud
sound happens, it creates an echoing
amongst the field, trapping any who hear it
under paralysis, causing slight pain to them,
causing their ear drums to bleed. Paralysis
lasts one turn but the user cannot use any other sound techniques for 2 turns after
using it.

I like this A rank because it is quite versatile, allowing you take a good advantage over your opponent. The jutsu is initiated through a simple clap, and causes instant paralysis. The restrictions aren't that heavy, and it is a very versatile technique.

No questions on A ranks z.z
 

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(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
o-o

Cool technique that is carried out via a sound, typically from screaming, singing, playing an instrument etcetc. You use the sound you create (whichever it may be) to induce a sound-illusion, and once the enemy hears the sound, they are trapped in an illusion of pain. This can affect multiple targets, so long as both hear the sound you create.

So basically boom they are hit with massive amounts of pain that forces them to spasm, curl up, or react in a way that would greatly hinder movements. They can vomit, lose control of their chakra flow, etc and it progressively becomes stronger the longer it is maintained.

But, its just pain, l0ls. To maintain this technique, you have to keep on making the sound that you used to induce the illusion and the moment you stop, the illusion stops, and they recover immediately.

However, you can't attack or move while you're using this, so yeah <_< >_>

What are your thoughts on this? What strategies do you have in mind for this technique?
 

Vex

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o-o

Cool technique that is carried out via a sound, typically from screaming, singing, playing an instrument etcetc. You use the sound you create (whichever it may be) to induce a sound-illusion, and once the enemy hears the sound, they are trapped in an illusion of pain. This can affect multiple targets, so long as both hear the sound you create.

So basically boom they are hit with massive amounts of pain that forces them to spasm, curl up, or react in a way that would greatly hinder movements. They can vomit, lose control of their chakra flow, etc and it progressively becomes stronger the longer it is maintained.

But, its just pain, l0ls. To maintain this technique, you have to keep on making the sound that you used to induce the illusion and the moment you stop, the illusion stops, and they recover immediately.

However, you can't attack or move while you're using this, so yeah <_< >_>

What are your thoughts on this? What strategies do you have in mind for this technique?
This is kind of a cool technique, even if a bit limiting with its execution as well as restrictions. For instance, you could throw a kunai then whistle as obviously the sound would reach the opponent before the kunai, thus preventing them from moving or doing anything as the kunai strikes them. You could also do it with such jutsu like swamp of the Underworld, use the swamp then whistle.
 

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Yea, you would have to do something before using this technique to make it effective.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
I mean you've seen weaker versions of this technique, so it shouldn't be too difficult to comprehend.
The difference, besides power, is you're able to control the range of the attack, to make it super wide, or narrow.
Questions?
 

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(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
Alright, kewl.
This one is just as simple, lol. You basically increase the power of your stomp with sound chakra. So once you stomp, you release a massive amounto f sound chakra which strengthens the sound created by the stomp. This results in a wave of low frequency sounds, traveling through ground and air, in an omnidirectional manner.

It affects the area up to mid-range from the user, cracking the ground and all o-o

What strategies can you find for this technique? Pros/Cons? o-o

[video=youtube;hZI5YqHe7eI]https://www.youtube.com/watch?v=hZI5YqHe7eI[/video]

This is how I view the technique as (3:50), it should be close to it. o-o
 

Vex

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Alright, kewl.
This one is just as simple, lol. You basically increase the power of your stomp with sound chakra. So once you stomp, you release a massive amounto f sound chakra which strengthens the sound created by the stomp. This results in a wave of low frequency sounds, traveling through ground and air, in an omnidirectional manner.

It affects the area up to mid-range from the user, cracking the ground and all o-o

What strategies can you find for this technique? Pros/Cons? o-o

[video=youtube;hZI5YqHe7eI]https://www.youtube.com/watch?v=hZI5YqHe7eI[/video]

This is how I view the technique as (3:50), it should be close to it. o-o
If the opponent tries hitting me with some weird attack that's coming in from a directions, I'd use this. In order to attack the opponent if I can't directly see him. In terms of pro's, it's a fast jutsu only requiring a stomp to initiate. The jutsu is also omnidirectional, so it would probably seriously injured anyone moving underground o_o. Cons are it can only reach up to mid range, and won't do anything about aerial targets.
 

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(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Gr8, why don't you analyze the above technique for me? :|
 

Vex

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So what you do is focus a bunch of chakra into your fist, focusing a bunch of low frequency dearructive sound waves into your first before making physical contact with the opponent. You then release the sound waves and deal a lot of damage.
Well, I think it's safe to assume, this Jutsu is a killer ._.
It'd probably be easy to dodge the incoming blow though, but blocking it would be inadvisable.
 
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