[HA] Sound-[Vex]

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About the "you can't stop the eardrum from vibrating".

I have a theory though I'll still need to confirm this through. I believe the continous vibration of the airdrum is due to the presence of your sound chakra lingering in the ear. Counter acting the chakra itself might work though I see no other suitable way this could be possible except for full body transformation. Apart from counteracting the chakra, full body tranformation deforms and reset your body part thus may be a quick get out. However, using water transformation might be quite dangerous and vibration of sound on it may become quite worse making you unable to reform again.

What so you see about this?
 

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Yeah, I agree that the continuous vibrations of the ear drum are due to lingering sound chakra. I don't think a transformation would work. You don't gain any physical traits when you transform, like if you were to transform into a bird you wouldn't be able to fly lol. It doesn't deform your body, it uses your chakra to mask what your opponent sees, and makes you appear as whatever you want to transform into. Besides, even if it did that wouldn't make the lingering sounds go away.
I can see it working if you turn into a specific element, but that's very debatable imo. Might be better to ask in Sensei HQ, and wait for a mod opinion o-o.
 

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When I say transformation, I'm not talking about Henge. I mean a just that turns your whole body into element like wind, fire, lightning etc.

K, I'll ask and edit this once I get a reply.
 

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Okay,

Next one is simple. Just like you have done before. Focus sound chakra into your vocal cords and let out a scream, or perhaps a loud aggressive voice. You will release a blast of soundwave, though instead of the forwave movement of the shockwave, you wrap it around you in an omnidiractional blast that extends to a maximum of short range. This can be used defensively and offensive or both, as it pushes things away from you.
 

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I focus ototon chakra into my vocal chords, and condense the chakra. I would then let out a loud yell as I release all the sound chakra at once. It blasts outwards with me at the epicenter in an omnidirectional shockwave. This causes all objects near me to be pushed back rather suddenly.
 

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You complete B-ranks.
(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with
sound chakra, enabling it to vibrate and
produce a low frequency, high amplitude
sound. The vibrations cause objects to
bounce off of the targeted object which is
highly useful when fighting with weapons or to make thrown basic weapons resist
opposing thrown weapons.. It also
resonates to the user if he were to be blind
(because of a genjutsu for example), letting
the the user know the objects position and
what it deflects. It can also be applied to solid objects or structures the user may
wish to destroy or, by applying it to the
ground or similar, detect what is around him
by making it resonate with the same low
frequency. The object gets no added power,
only the ability to deflect incoming objects that want to counter it.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then
smashes them together. The force creates
high frequency sound waves which can be
used to disperse incoming "solid" jutsu (only
works on B-Rank or below jutsu) like those
of Water Release or Earth Release.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then
charges towards their opponent. Upon
utilizing an attack involving the
aforementioned limb, it causes a release of
sonic vibrations (of a low frequency but with
a high amplitude) that act as a secondary strike, making the opponent unable to use
the body part that has been hit for 1 turn.
This happens because the sound vibrations
damage soft tissue by resonating within the
water molecules that reside within it. The
effect is similar to a localized explosion upon contact that rips through the targeted area
and creates a shockwave that blasts the
target backwards. The skill is exceptionally
useful if used against solid techniques such
as those from Earth Release (or similar)
which will shatter upon being hit.

(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales
afterwards exhaling as he screams, yells or
roars. The resulting effect is a massive
forward shockwave of low frequency, high
amplitude sound that levels anything in its
path. Despite weakening as it travels, its faster than most wind or lightning
techniques and can still be defended from.
If used within a water source it receives +20
damage.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers,
triggering a genjutsu through the emission
of high frequency sound waves. As he snaps,
the sound is amplified, sounding as if it is
directly by the enemy's ear. To them, it
sounds as if something has just snapped in half. The user then manipulates the illusion
to make it appear as if either a large branch
has fallen from a tree or the ground under
them has broken clean in half, causing the
target to believe they are falling through the
earth or have been struck with a large object, pushing them to the earth. The user has
control over the illusion, being able to make it
seem as if entire trees have been snapped in
half, falling on the target or as if an earth
structure has collapsed either above or
beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound
can be slightly altered deepening on the
object that is "snapped". Is more effective
depending upon the terrain this is used in
( extremely effective in a forest, not
effective in a desert ).

( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles,
releasing a high frequency sound wave,
creating a sound similar to a faint buzzing in
the target's ear, similar to Ringing Madness.
However, instead of causing a foe to become
disoriented, it impairs his hearing, making the buzzing the only thing that he can hear,
seeming as if the target has bees swimming
around his ear. The buzzing drowns any
sound out, unless they are exceptionally loud
(i.e. great explosions, one yelling directly into
the target's ear, etc), making it very difficult for the target to hear incoming jutsus or
attacks.
Note: Hearing impairment lasts 3 turns

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo
Assault Skill, the user concentrates chakra
into their vocal cords, amplifying his/her
voice and lets out a scream, roar or a yell.
The effect is a large emission of low
frequency, high amplitude sound waves but instead of a forward attack, its manipulated
into an omnidirectional sound blast that
expands outwards all around the user,
pushing attacks and enemies backwards
with might.
Questions and

2. Tell me 3 B-ranks ototon techniques that you love and why?
 

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(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the
aforementioned limb, it causes a release of
sonic vibrations (of a low frequency but with
a high amplitude) that act as a secondary strike, making the opponent unable to use
the body part that has been hit for 1 turn.
This happens because the sound vibrations
damage soft tissue by resonating within the
water molecules that reside within it. The
effect is similar to a localized explosion upon contact that rips through the targeted area
and creates a shockwave that blasts the
target backwards. The skill is exceptionally
useful if used against solid techniques such
as those from Earth Release (or similar)
which will shatter upon being hit.

Great for use in close quarters. Easily allows you to shatter through earth, and solid constructs. Also it doesn't have a defined use, so it's like an entire CFS within one jutsu.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers,
triggering a genjutsu through the emission
of high frequency sound waves. As he snaps,
the sound is amplified, sounding as if it is
directly by the enemy's ear. To them, it
sounds as if something has just snapped in half. The user then manipulates the illusion
to make it appear as if either a large branch
has fallen from a tree or the ground under
them has broken clean in half, causing the
target to believe they are falling through the
earth or have been struck with a large object, pushing them to the earth. The user has
control over the illusion, being able to make it
seem as if entire trees have been snapped in
half, falling on the target or as if an earth
structure has collapsed either above or
beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound
can be slightly altered deepening on the
object that is "snapped". Is more effective
depending upon the terrain this is used in
( extremely effective in a forest, not
effective in a desert ).

Amazing illusion, that's extremely versatile due to the terrain. Also, it's instantaneous and is initiated through the simple snap of a finger.

(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with
sound chakra, enabling it to vibrate and
produce a low frequency, high amplitude
sound. The vibrations cause objects to
bounce off of the targeted object which is
highly useful when fighting with weapons or to make thrown basic weapons resist
opposing thrown weapons.. It also
resonates to the user if he were to be blind
(because of a genjutsu for example), letting
the the user know the objects position and
what it deflects. It can also be applied to solid objects or structures the user may
wish to destroy or, by applying it to the
ground or similar, detect what is around him
by making it resonate with the same low
frequency. The object gets no added power,
only the ability to deflect incoming objects that want to counter it.

Really cool jutsu wherein you infuse a weapon with sound chakra. This makes a simple kunai a very dangerous weapon, since now you can't use other kunai to deflect it.

No questions atm.
 

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Now onto A-ranks.

I believe we've done this before albeit this requiring more focus and chakra to execute. Focus once more, chakra into your vocal chord and yell, releasing a massive shockwave of low frequency sound. This is however, focus and moves like a beam. Its slow but still as fast a lightning. Lol.

Now I want you to show me how you'll effectively use this combining it with any other move of your choosing.
 

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I focus sound chakra into my vocal chords before shouting and releasing a powerful wave of low frequency high amplitude sound which would cause a lot of damage to your clone.

Personally, I'd first use the gushing water imprisonment first before the sound. As the opponent is trapped in the water, I'd release the sound wave. This would blast forward, through the water and at the opponent. Since the sound travels through a water source its damage increases by +20.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

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Good. Sound(s) like a very good poison to the Hozukis. #punIntended

Next on is.

This is like an alternate version of the above so instead of using the mouth, you use your hands. First, you clad your hands in sound vibration and then clasp them together to cause an explosion of sound shockwave that pushes away around you. Although not 360*, its quite effective and the range is nice.

Tell me possible ways and situation you can use this.
 

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I focus sound chakra into my two hands, causing the palms to begin to vibrate. I then suddenly clap my hands together, releasing a wave of high energy sound, which vibrates around me before surging forward in a 160 degree area in front of me and pushing back approaching materials. I'd use this jutsu in the situation when a large projectile is approaching me, and then cause the projectile to be pushed back, so the opponent deals with the sound jutsu, as well as the projectile.
 

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Okay you learned.

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki
Rendan no Jutsu) - Sound Release: Echo
Assault Skill technique in which the user
gathers his sound chakra into his throat as
he inhales afterwards exhaling as he
screams, yells or roars. The resulting effect is a massive forward shockwave of low
frequency, high amplitude sound that levels
anything in its path. Unlike its weaker
technique, the massive power it carries
makes it slightly slower, equal to an average
equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its
focused almost like a beam, affecting an
area of 50º in front of the user. If used
within a water source it receives +20
damage.
(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his
hands, creating a vibration field around them
that resonates at different, yet low,
frequencies. The user will then slam both
hands together, forcing them to resonate
with each other and explode. This creates a massive sound shockwave that pushes back
anything in front of the user in a 160º radius.
Any question?
 

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Okay the next one requires you focus sound chakra into your feet and as you walk and make contact with the ground, your feet makes sound and send the chakra into the ground to cause tremor that resonates through the entire ground and cause tremers, vibration that may be harmful and cause internal pain to those standing on the ground except you.

Any way this can be applied?
Gimme 2
 

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I focus sound chakra into my feet as I begin to run. Upon contact with the ground, the vibrations travel from along my feet all through the ground causing localized intense vibrations. This causes extreme tremors and shaking, making it difficult for someone to keep their balance.

I'd use this jutsu in short range while running towards my opponent. Without keeping your balance, it becomes extremely difficult to react to a taijutsu move.
Second situation I'd use this jutsu whilst an opponent is underground. The sound waves would cause a lot of damage to someone in that situation.
 

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You learned

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the
ground remains) Description: The user charges Ototon chakra
into their feet as they run, releasing it as
each foot hits the earth and makes sound. As
each steps sound off, low frequency waves
are released, each wave causing an immense
vibration to propagate through the ground and into any enemy, making their bodies lose
balance as the waves collide with the target
repeatedly. As the waves continue to hit the
target, the vibrations increase and cause
internal pain, almost as if each wave is
drilling into the target's body, causing the target to also become nauseous from the
continuous waves. Despite its danger, the
technique can easily be defended by simply
severing ones contact with the ground.
Any drawback? How do you react when you are at the receiving end?
 

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The attack is only usable as you run, so the second you stop running, the jutsu's effects stop as well.
I'd use an attack which would work whilst I'm airborne. I'd jump up, and use the Leaf Dragon God or a similar jutsu o-o.
 
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